Games based on movie licences have a bad reputation, but the idea that they’re universally rubbish is simply untrue – there are plenty of examples of movie-based games that range from 'pretty good' to 'excellent'. Ghostbusters: The Video Game fell somewhere between the two when it launched ten years back, exceeding low expectations with its mechanical competence and high level of authenticity. Now it's back on Switch with 'Remastered' tagged on the title, but how does it hold up after a decade?
Well, the first thing to get out of the way is that this is a ‘remaster’ in the very loosest sense of the word. Beyond the increased resolution – something that on Switch you’ll notice less than on the 4K-capable consoles – there’s very little here that doesn’t sync with our memories of the PC version. Textures may have been touched up, but there’s no extra content (indeed, multiplayer modes from the previous console versions have been removed, although they may be reworked and patched in at a later date) and we were hard-pressed to find anything that earns the game its new tag. A static screen inserted during the intro dedicated to Harold Ramis is touching, but hardly qualifies. The option to remap buttons is welcome; the lack of gyro controls less so. It’s possible they’d have made the game a little too easy, but there’s really no excuse for their absence, especially in a game that has the gall to call itself a remaster. ‘Bare-bones’ barely covers it.
It’s got more in common with one of those classic album reissues. Apparently, the tracks have been digitally scrubbed and tarted up using the latest techniques for unsurpassed audio quality, but unless you’ve doing a side-by-side comparison with your original copy of the White Album, you’re unlikely to notice any difference whatsoever. Ghostbusters: The Video Game Remastered is like that. If you don’t already own it, there’s a great game awaiting you (now in portable form), but you probably don't need to buy it again if it’s already sitting on the shelf. There are no new liner notes or fancy packaging on offer here.
What you do get, though, is a very solid port of the best Ghostbusters game ever made. Nomenclature aside, Saber Interactive has done a good job of bringing the now-defunct Terminal Reality’s original to Switch, with a rock-solid frame rate and generally great presentation. The original game looked nice already, with some lovely lighting and detail, and the same is still true. You shouldn’t go in expecting bleeding-edge visuals (hair tech has certainly come a long way in the last ten years), but Terminal Reality did more than enough to evoke the movies beautifully, and that work holds up on Switch.
While this is the same game that released on PS3, Xbox 360 and PC in 2009, it also came out on Wii in a system-exclusive adventure with added pointer controls and reworked cartoon-y style visuals. We enjoyed the Wii iteration, but there’s something special about having the ‘proper’ Ghostbusters on screen – for one thing, the voicework marries with the more realistic visuals far better. We recall a general feeling at the time of release that Bill Murray, in particular, was giving a phoned-in performance, but everyone sounds on fine form to us.
Once you get through a whole bunch of company logos, the game sets the scene a couple of years after (the highly underrated, we reckon) Ghostbusters II with the guys still in business keeping the good folk of NYC spook, spectre and ghost-free, now with a city contract. With plans to franchise out the whole ‘bustin business, new staff are required – that’s where you come in. As the rookie, you’re the guinea pig for a host of new, unlicensed equipment as the game revisits areas, ghosts and other characters from the original films.
Sigourney Weaver and Rick Moranis are the only notable cast members missing in this reunion – and Alyssa Milano’s bland love interest for Venkman highlights the former’s absence. Virtually everyone else you could want is present and correct, though, and this really does feel like a genuine continuation of the story and characters from the films. The script and story (penned by Aykroyd and Ramis and incorporating elements from unused sequel ideas) works perfectly in the context of a fun nostalgia trip, brimming with references for fans to enjoy. As a movie, it would arguably feel too derivative and fan service-y, but as a game it ties in a bunch of lore elements and absolutely nails the look-and-feel you remember, giving you the opportunity to 'bust alongside the boys, just like you always wanted.
The game excels in making the act of busting ghosts satisfying and appropriately tough. Draining ghosts’ PK energy with a proton beam before lassoing, slamming and wrangling them into a trap ‘feels’ suitably Ghostbuster-y. Pulling your goggles down with ‘X’ enables you to scan ghosts and your environment, unlocking them in your Spirit Guide and giving the world more texture, if you want it.
Your over-the-shoulder view puts the iconic Proton Pack and associated ghostbustin’ paraphernalia on screen most of the time, adding to the richness of the world even when the environments themselves might be a little bland. The pack’s flashing gauges and meters indicate your health, when it needs venting and which of the various modes you’re in. Purchasable upgrades unlock along the way which improve beam accuracy and open up a variety of gameplay options while remaining suitably authentic to the source material.
Mechanically, there’s nothing revolutionary going on, but gameplay feels remarkably solid and all the visual and audio elements you know and love help keep things ticking along nicely during the occasional lull. Your proton beam is appropriately chaotic to wield and destroying things nets you cash for upgrades. You’ll quickly start strategising to deal with threats in a certain order and you’ll need to keep an eye on Egon, Ray, Winston and Peter – ignore their calls for help and there’ll be no one to revive you when you take a tumble.
It goes out of its way to play on your affection and memories of the movies, and it works nearly all of the time. Elmer Bernstein’s oddball, jaunty soundtrack from the first film is used on heavy rotation and by the end you’ll have heard the same cues repeated an awful lot. It works wonders in providing that authentic feel, though a few tracks from the sequel wouldn’t have gone amiss.
Still, as the name suggests, Ghostbusters: The Video Game sets out to deliver everything you loved about the films in video game form, and it succeeds in doing so better than anyone could have reasonably expected. If you played and enjoyed the Wii version, for our money it's worth revisiting in its ‘realistic’ guise a decade on, especially if you know your Magical Paths to Fortune and Power from your Tobin's Spirit Guide. For owners of the non-Remastered version on other platforms, though, this is a tougher sell, even given the portability inherent in the Switch version. The lack of multiplayer (though it's supposedly coming) is a disappointment, and gyro controls really should have been included, but for anyone who missed the game first time round, this is a fine way to catch up and get in the mood for next year’s movie.
Conclusion
Enjoyment of Ghostbusters: The Video Game Remastered depends almost entirely on your affection for the movies – we love 'em, but if you don’t then knock at least one point off the score below (and perhaps take a long hard look in the mirror). For the rest of us, this is a wonderful form of time travel. It has no business calling itself a remaster and is best approached as a straight port of a ten-year-old game, but it’s a fine one. Mechanically-speaking, there's little you haven’t seen elsewhere, but it’s a good-looking, fun third-person romp dripping in slimy nostalgia, and the chance to spend time in the company of these old friends – some of them dearly departed – is too good to pass up if you've ever strapped on your school backpack and gone out to catch ghosts in the garden.
Comments 48
Busting makes me feel good!...But with no extra content I think I got my ghost busting fill on the original wii version.
I picked up the physical version and I am really enjoying it. I hope they add multiplayer in at some point though.
I feel like I would get this on PC unless I really wanted to play it on the go, but it's on the Epic store so I won't be doing that either.
Boy do I wish they'd release the Sega Genesis version on Switch, though.
Definitely getting it on PS4. I only played the Wii version back in the day, so this will be a significant upgrade to a great game.
Don't really care about multiplayer
Unfortunately the cut scenes on the switch version are very choppy sometimes which I don't understand and this is playing the game in docked mode. I'll probably pick up the ps4 or xbone version later on.
Own the original on PC. Dont need the uprezzed version there. Will definitely grab this physically soon tho. Too busy with Destiny 2 pc, and Sniper Elite 3/Super Crate Box on Switch atm though.
Ill get it on PC at some point cheap. Epic Store has tons of sales.
Will get it on some spare cash. I did like the Wii version very much so I hope this one is as good.
Got it physical, and while it's fun, it is also very frustrating at times because you don't always know why everything was fine and then a second later you're on the ground with a "mission failed" screen. Some sections had me killed near their end, requiring me to redo the whole thing again instead of restarting moments before I died, which ended up being very frustrating.
It's also not always clear where you need to go when you're in the middle of some action and you hear someone say you need to follow them. Sure, cool. If you just TELL ME where you are it might help because I don't see you right now.
But other than that, it's still pretty fun, although Bill Murray's performance is not very good. Sounds like he was half asleep when he recorded them.
I know, me saying these negative things might sound like it's a bad game, but it's not. It's just that there are some annoyances in there that I think they could've fixed for the remaster (although I know they wouldn't re-record Bill Murray's performance, so let's live with that).
I never tried the cartoony versions but owned the 360 version, grabbed the PS3 version a few months ago (as I’m consolidating the 360 collection onto PS3) and now have the Switch version. Being a portable gamer first and foremost these days, its a definitive version. Multiplayer was okay and is personally not a great loss I feel as the story is front and centre the obvious highlight of the package.
It certainly feels like certain aspects of gameplay have been tightened in the remaster. Control feels less floaty and more precise making for a great title to own.
I am so grateful they brought this to current gen consoles. Its essentially the second sequel to the original two films.
@StraTTtheRipper really? Havent had any chop here playing handheld only. Up to the Museum level so far so I’ll keep an eye out.
This is my Halloween game try and get through as much DQXI by then as possible
No gyro, no buy-ro. Sorry, but it’s a rule of mine with Switch games. Even Jedi Knight II managed to include gyro controls and you can’t even invert aim in that game!
It's kind of hard to believe that this came from the same studio that brought us The Walking Dead: Survival Instinct.
I played the PS2 version, so I may give this a Redbox rental if it comes.
I own the Wii version I would love to get this version of Ghostbusters: The Video Game.
@Xelha Luigi?
I own the Wii game, so I believe I will pass. Even so, it's nice to see the horrible 2016 game isnt the only Ghostbusters title for modern consoles anymore.
"Does a resolution boost really constitute as a remaster?".....
..........
.......... Yes. That's the whole point of a remaster. It's the same game but a bit prettier.
Well I guess we’re gonna have to take control
Would have been nice if they included a HD version of the Wii game which I preferred to this. Im still enjoying this though and Id say Im getting my £25 worth, if multiplayer or co-op appears then it'll be better.
Is it just me or have some segments been charged from the original release? I don't remember a fight against a fisherman ghost but I remember fighting a chef ghost instead in the hotel.
@hadrian the Wii version was terrible. This is the best version.
Picked up my physical copy from Gamestop and so did a friend after seeing what what I bought lol.
I started it last night and I'm enjoying it so far.
My only complaints is no gyro or multiplayer.
It would be great to play this game co-op with a friend so hopefully that update comes soon than later.
I don't care about multiplayer but there are no german voices in the game anymore. Why's that? The Xbox 360 version had german voices back then.
These lazy ports nowadays... What's going on? In nearly every game something is missing or not done the right way.
I think I'll let Luigi do my Ghostbusting for me.
I really had a blast with this game on Xbox 360 so I'm looking forward to grabbing it on PS4 and having another go with it. I'm saving my Switch for Luigi's Mansion 3, which I think will probably hog the system for some time. It's gonna be great to hear Harold Ramis again as Egon. He was my favorite Ghostbuster.
Loving the Game so far and I'm about 5 or so hours in. Perfect game to play in October as an appetizer to LM3.
I found the controls pretty frustrating. Gyro would help big time. Also once in the hotel I paused, and when I came back the NPCs wouldn’t finish their interaction and I couldn’t leave the area. Reloading a checkpoint took me back quite a bit. That sucked.
@TheLightSpirit
He is in the firehouse. He just taunts you and is a neat Easter egg.
Terrible game had on PS3, remaster no thanks once was enough.
This is something weird, and it don’t look good.
I only played the Wii version which was great with the gyro controls and the multiplayer. But I always wanted to play the more realistic version and got my wish so this is a required purchase for an avid Ghostbuster fan as myself.
@Elvie
Wow, really?? Ouch! I loved this game though.
@Wavey84 @Axelay71 The PS3 version ran at 75% the resolution of the 360, on top of having less textures and less effects.
Before Digital Foundry, I used to check out the Lens of Truth for multiplatform comparisons. The site may be gone, but the videos still exist. Here's the Ghostbusters comparison (it's a 10 year old vid on old capture hardware, so the it's not as smooth as the game really plays)
@masterLEON Speaking of Digital Foundry I look forward in seeing them make video on this game.
Too hot to handle.
Too cold to hold.
They're called the Ghostbusters, and they're in control!
Had 'em throwin' a party for a bunch of children.
While all of the while, the slime was under the building!
So they packed up their group, got a grip, came equipped,
Grabbed the Proton packs off their backs and they split!
Found about Vigo.
The master of evil.
Try to battle my boys?
That's not legal!
Hehehehe... yeah, Ghostbusters 2 is seriously underrated.
So is this game, I think. I know the fans love it, but beyond that? I think they could find some enjoyment out of it too and maybe become new Ghostbusters fans!
@AirElephant that was a great game
Solid review, guys! I had it for my PS3 and it is handy not having to dig out the old console when I want to play this gem. But as you said, a remaster it is not. Tiny tweaks. Levels are loaded during cutscenes, that kind of thing. But for a GB fan this is the video game experience we've been hoping for since the days of the first gaming tie-in. Seriously recommended for fans of the franchise! They may have missed an opportunity here to add a few tweaks. Little things like selecting uniform color or style (GB1 vs GB2 flight suit logos). But hey, it's still a fun little game, and the sound design is excellent if you don some headphones.
Ghostbusters just before Luigi's mansion 3, Cadence of Hyrule just before Zelda's Awakening, Wargroove just before Fire Emblem: 3 Houses, etc.
Who in Nintendo scheduled this?
@GameOtaku Believe that was the boss in the Wii/PS2/PSP version. They had some different bosses and levels.
I own both the Wii and PS3 version and while the more realistic look of the latter is far more appealing the Wii game was far bad. Actually it's one of the rare cases in which an alternate wii version of a game on multiple platforms was well thought out and didn't feel half assed due to being on weaker hardware.
Oh and props to the reviewer Gavin Lane for acknowledging the highly underrarted ghostbusters 2! People dog that movie like it's one of the worst sequels ever made. No, Caddyshack 2 was one of the worst. Ghostbusters 2 is actually quite good!
"...unless you’ve doing a side-by-side comparison with your original copy of the White Album, you’re unlikely to notice any difference whatsoever."
Actually, the new Beatles remixes by Giles Martin, working from the original studio tapes, are stunning and sound dramatically better than the original releases, so maybe not the best analogy.
"Textures may have been touched up, but there’s no extra content"
Why should a remaster have extra content?
I thought the Wii game was a decent if unspectacular play through. However, without gyro controls, even with it being a remastered HD version, it's a difficult sell for me.
@SigourneyBeaver nice name
Just finally popped this into my Switch to get excited for the new movie (Frozen Empire) and am so upset that they let you invert the Y-axis for both camera and proton pack controls, but NOT the x-axis! This is really bothering me, who wants to only invert Y and not also X? I wish there was the option because I keep spinning around and turning in the wrong directions. Sadly even the built in Switch button mapping options do not let you manually invert stick axis
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