Recently we were invited down to The Pokémon Company International's European headquarters in sunny London to not only have a good old look at the upcoming Pokémon Sword & Shield, but also have a chin-wag in person with Junichi Masuda, the games' producer, and a similar (if rather more digital) natter with Shigeru Ohmori, director of these latest entries. It's available in both moving picture form and written form for those with silence on the brain.
Nintendo Life: First of all, Ohmori-san, Masuda-san, thank you very much for taking the time to speak with us today.
We’ve known that the eighth generation of Pokémon games has been in development for some time now. When did development begin and how did the team adapt to the newer, more powerful hardware of the Nintendo Switch?
Ohmori-san: So really we got started on developing this game as soon as we’d finished with Pokémon Sun & Moon, at the time a lot of the development team were busy and moved over to the development of Let’s Go, Pikachu! And Let’s Go, Eevee!, so we used that as a sort of stepping-stone while we gathered more and more people to work on this project. As this was sort of the first main-series new project after moving over on the 3DS to the Switch, something that was really hard to come to grips with was the new power we had at our disposal, particularly in a graphical sense; we could express a lot more on the characters’ faces and things like that, and it, of course, comes with added cost and things as well, so there was a lot to get right with the team, and so we all had to muck in and work together hard to make sure we used everyone’s skills in bringing this game together.
The Galar Region clearly draws inspiration from where we are right now, the British Isles. We’ve already seen a direct representation of England in Alcremie, and Wales in Sirfetched. Can we expect similar treatment for the other locales, such as Scotland, Ireland, Northern Ireland, and perhaps even some of the smaller islands that dot our coast?
Ohmori-san: There’s been a lot of research going into making the region and the Pokémon for this game, and we’ve been around and seen all the different areas that we could, implemented different bits and bobs from that, but instead of making more of a strict representation of one part of the country or one specific aspect, we’ve rather gone at this from a different angle thinking ‘what sort of design would fit the UK as a whole?’. So in terms of finding out specifically what Pokémon are in the game we’re going to have to ask you to wait and play the game for yourself when it releases and hopefully enjoy what you discover.
Masuda-san, I can see you've got the three starter Pokémon with you, or at least their initial evolutions. Right now which one is your favourite?
Masuda-san: That’s a really hard decision, but at the moment I’m thinking I’ll go for Scorbunny, but I may well have changed my mind by the time the game comes out.
In the past you’ve mentioned you’ve been working to improve the balance of the games; it’s no secret that a vast majority of Pokémon have historically not been viable choices in competitive Pokémon battles. How have you taken steps to increase the number of Pokémon that would be useful in competitive situations?
Ohmori-san: Of course one thing we’re always keen to make it so that there’s a larger variety of Pokémon that can and want to use, but of course things like pre-evolutions are necessarily weaker than the later evolved forms. This time we have the Dynamax feature, which means you can give any Pokémon a chance to Dynamax in battle, which hopefully may inspire people to broaden the number of Pokémon that they use and explore possibilities with Pokémon that they haven’t used before using the Dynamax feature.
Following the announcement that not all Pokémon previously featured in the series will be appearing in Sword and Shield, certain fans’ reactions were not at all positive. How did the development team feel upon hearing this negative response?
Masuda-san: So of course this is a decision we didn’t just land on by happenstance, we thought long and hard as a whole team about what the best approach for this game was, and this is the decision we ultimately came to. We’re always thinking about how we can make the very best experience for the game we’re currently working on, and the best way that fans can really get to grips with and enjoy that game. We ultimately came to the decision that this is the best way to go for this game.
Regarding the Pokémon that have made the cut in the games, are there any specific criteria that had to be met in order for their inclusion to be solidified?
Ohmori-san: This is a really difficult aspect that we have to get to grips with when designing the regional dex. The way we go about this is the same as with previous generations, so when we were deciding what Pokémon to include in Kalos of Alola. We really look at what Pokémon would best fit that sort of region, so we think hard about that, and that’s the main criteria when deciding what we pick.
When creating a mainline Pokémon game, how much attention is spent on creating new mechanics such as the Dynamax and Gigantamax systems?
Ohmori-san: Really we think of different ideas at the start of the project and discuss with the designers about how we can bring these different ideas to fruition, but it doesn’t really start and end there, it’s something that you constantly revisit throughout the project with game balance and things like that, so from the start to finish we’re constantly thinking about what sort of new features will work and how we can make them happen.
Many fans are fond of Mega Evolutions such as Mega Beedrill; can we expect Mega Evolutions and Gigantamaxing to marry in some form to preserve these newer, more powerful versions of some of our favourite Pokémon?
Ohmori-san: Well, if a Mega Evolved Pokémon also Dynamaxed, they’d probably be crazy strong, so this time around what we’d really like to see is people playing around with the Dynamax feature and really enjoy that, and see what they can do there so they won’t necessarily have to Mega Evolve as well. This time around we really want people to get to grips with the Dynamax feature and enjoy what that has to offer.
Lastly, and most importantly, why hasn’t a fish & chips-themed Pokémon been announced already?
Masuda-san: I really like fish and chips, and I’ve eaten a lot of it, to the point that I’ve discovered that the flavour wildly varies between different shops. As for making fish and chips into a Pokémon, it’s fish and it’s chips, and I can’t really think of a great way to combine the two into a single creature.
Ohmori-san, Masuda-san, thank you for speaking with us today, it's been excellent.
This interview has been lightly edited for readability. Thank you to Masuda-san and Ohmori-san for talking with us and The Pokémon Company as well as Nintendo UK for arranging the interview. You can point your eyes towards our thoughts about the games after playing them by travelling through this link right here.
Comments 40
If theres a sword pokemon and a shield pokemon and even a pokemon made out of keys. I believe a Fish and Chips pokemon could definitely exist and it would make a great marketing campain, fish and chips pokemon shaped Kid Cuisines
Glad Masuda recognises the clear variation of quality in chippies. Let’s be honest, Blue Lagoon in Glasgow is the best chippie in the UK and I’m not hearing anything to the contrary
@Elithal It made me giggle a little. And miss eating fish & chips in Brighton. Oh, how I want to get back!
Great interview!
Great interview and good questions, a lovely mix of funny and interesting.
Still I can't believe you asked the key question I was hoping for, how balance and rebalance has been worked on for the new games and the reply was simply "there's dynamax now".
When they said they wanted to improve the balance (one of the reasons also given for the dex cut), I was expecting a lot more honesty, like new base stats etc for those Pkmn that even fully evolved are simply to weak to be used (see poor Mawile that without its Mega is just too weak to do anything).
The more interviews I read the more I'm sincerely confused, design wise these games seems to have a lot of care put in them (like how most new Pokémon and regional forms looks really great honestly), but every gameplay bit feels lacking or unclear...
You mean there's a hamburger Digimon but no fish and chips Pokemon?!
Just make a ghost Pokemon possess a bag of goldfish crackers and go with that. lol
Pokemon has had some wild designs, so why not go for it?
Slamon - Water/Fighting fish
Could also eat chips.
@Madden87 He said "British Isles", which, last time I checked, includes Ireland.
@Madden87 Introducing Ulster, the Red Hand Pokemon!
@ChakraWarrior because then they couldn't sell those sweet sweet new Charizard form plushes this Christmas
@SonicMos Nah, needs to be churry. Dunno if you get it down south but it’s chips cheese and curry sauce.
@Madden87 how is sir'fetched Welsh in design?
@JMR_Alden Leeks are the national symbol of Wales because St David, the patron saint, apparently ordered his troops to wear leeks in their helmets to identify themselves while fighting the Saxons.
You make a pokemon named “Fryfish” that looks like a fish with porcupine-like quills that are chips.
It evolves to “Battercodd” where it gets a goofier face and batter colored and textured armor.
If you need a third evolution, add malt vinegar
You’re welcome.
I hope people will keep asking game freak about mega evolutions until we get them back
Yeah, that's not gonna work. But fish n chips do sound good right now.
Who asked for such a Pokemon anyway? Or was it a joke thing?
@ChakraWarrior
An ice cream cone and a tea Pokemon but a fish and chips one is a leap of logic?
they couldn't just make it so mega evolved pokemon can't dynamax? you already can't turn into ultra necrozma and use the z-move on the same turn
I really dislike where they're going with Pokemon based on items instead of creatures, e.g. the teapot on the picture, the ice cream pokemon, the sand castle and the double sworded pokemon. When did this trend start? B/W? It really takes away the charm for me somehow. I find these designs really unappealing.
@KitChan yeah that's true, but for me personally it has always felt more natural for electric and steel types than for a lot of others. And even some of those just feel unnatural to me.
There should be a Pokemon called 'Sorry' that repeats its name ad nauseam during battle.
I would love for an interviewer to ask about cross-gen evolutions, and why it took 4 generations to revisit it.
Part of the reason why people liked Mega Evolution was simply because it offered new forms to old Pokemon, complete with new stat distributions and abilities.
This is why Z moves were inferior; they were just a single tacked-on super move, and didn't refresh older Pokemon in any way.
You should've been more specific with your question about "adapting to more powerful hardware". Like, asking them about increasing content or development time.
As much as I'm disappointed in the cut Pokémon and can understand the frustration with features being added for new ones, I'm of the mind that a lot of hard work was put into these games and I'm genuinely excited to play new Pokémon
@Franklin Undertale has something similar!
I was never a fan of the Pokémon that are like.... based off real-world OBJECTS and FOOD.
Like, for example, I don’t think that smokestack Koffing is cool. I’m totally okay with hybrid ANIMAL and CREATURE things, but not OBJECTS
... but .... now that I say smokestack koffing aloud, it’s actually pretty bad a**.
And damn you all for the fish and chips discussion because now I want them! Supposed to go on a hike tomorrow and I know what I’m now getting after it.
no they don't put they have that one that is themed on garbage ha ha.I think its called trubish or something
I've got this.
Galarian Magikarp
Type: Water/Ghost
The Dish Pokémon
The possessed plate Pokémon. The plate houses the restless soul of the since departed (and flayed) Magikarp with delicious free range Exeggcute mayonnaise and fresh Exeggutor cream. Served with deep-fried chips made from young Pyukumuku. Its exclusive ability is Beguiling Aroma which reduces the foe's Special Defense by one whilst simultaneously causing confusion at the start of their encounter; and its signature move is Just Desserts, a Dark-type move that causes the user to faint, and recovers the health of all targets whilst badly poisoning them; a delicious and deadly combination. Galarian Magikarp cannot evolve, however, if a normal Magikarp from another region levels up with Galarian Magikarp in the user's party, then it can evolve into Galarian Gyarados.
Galarian Gyarados
Type: Water/Dark
The Deceiver Pokémon
A distraught Magikarp that has evolved into Galarian Gyarados to avenge the (delicious) fate of Galarian Magikarp. Galarian Gyarados has shed its skin to use as a disguise, while its true form lies beneath its shed skin and resembles a skinned fish (resembling unagi nigiri). Its ability, like Mimikyu's, is Disguise, with its shed skin taking the initial blow in battle. Its signature move is Shish Kaboom, a Dark-type attack similar to Tri Attack, which hurls projectiles at the target, healing up to 1/4th of the target's health, whilst guaranteeing to inflict them with either freezing, burning, poison, or paralysis. Galarian Gyarados also has a second signature move, Cold Revenge, a water-type move similar to Acupressure, but decreases a target's random stat by two stages.
No full dex? Meh..
It's easy to make fish and chips Pokemon
Make a potato fish!
He missed his opportunity. Instead of Sword and Shield he could of gone with Pokemon Fish and Chips.
@Doctor_Pancakes : Or Pokémon Tea and Pokémon Crumpets, which I believe is much more "English" than fish and chips. Fish and chips are beloved by several Commonwealth nations.
If anything, Pokémon Fish and Pokémon Chips ought to be reserved for a region based on New Zealand.
Meanwhile, an Australian region game can bear the titles Pokémon Bin Chicken and Pokémon Drop Bear.
@Silly_G can I think we’re going to need to collaborate and make a beastiary.
@ChromaticDracula : I used to draw comics/picture books in my childhood/early teen years and had come up with around 500 or so characters. Many duds, but there were some inspired ideas there, and it's funny seeing new Pokémon enter the fold that echo some of those concepts.
Many of those characters were conceived by seeing shapes/patterns on textured surfaces, and then drawing what I see. As I've gotten older, I've been doing this a lot less as I see little point to it, but if I focus, I can still see some really cool shapes/designs form in my mind, but I'm so bad at putting ideas to paper, and since I no longer draw picture books/comics, I see little point in doing it anymore. I hope to someday produce an animated television series, but God only knows if that will ever happen.
I am far better at coming up with ideas than executing them myself (I'm a terrible drawer).
Then what hope for a Bangers & Mash Pokemon?
"So in terms of finding out specifically what Pokémon are in the game we’re going to have to ask you to wait and play the game for yourself when it releases and hopefully enjoy what you discover."
That explains why only 20 Pokémon have been revealed so far, 25 if you count Galarian variants. They want to make the new Pokédex a surprise for everyone, huh? Bring the game already, then! Avoiding spoilers for games like this is a true challenge!
@nessisonett
In Glasgow they don’t do salt and sauce so it’s not even a real chippie 😉
A cybernetic fish pokemon which spits computers chips as a weapon
"FissionChips"
Pokemon Company, your free to use that 😉
Just want my name in the credits.
@Fandabidozi Very fair point hahaha, my mum's from Livingston and constantly bemoans the lack of salt and sauce.
@nessisonett
I hesitated posting that in case you didn’t take it well 😅
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