Nintendo Switch may have been slow off the starting line when it came to racers, 'realistic' or otherwise, but in the years since launch it's slowly but surely built up a fine catalogue of racing games in addition to everyone's favourite kart racing plumber. Criterion's evergreen Burnout Paradise Remastered, for example, launched on Switch back in June this year, and Stellar Entertainment Software — a studio with several Criterion veterans and the same team responsible for that game — brought Need For Speed: Hot Pursuit Remastered to Switch and other consoles simultaneously earlier this month.
Back in the summer we spoke to them about Burnout, and prior to Hot Pursuit's launch, we caught up once again with Creative Director Chris Roberts to find out a little more about the challenges of bringing this game to Switch alongside the other platform versions, the additions in this remaster, and how it compared to working on Stellar's previous project.
Nintendo Life: Unlike Burnout Paradise Remastered, Hot Pursuit Remastered is launching on Switch at the same time as on other consoles. Has working on all the versions simultaneously been helpful for optimising for the Switch version?
Chris Roberts: Certainly working on them at the same time was beneficial but we learnt an awful lot during the work on the Switch version of Paradise which helped immensely.
How long has the game been in development?
About a year, and a large portion of that was during the first lockdown which created some pretty unique challenges for us to overcome. But the team has managed it all amazingly well with some fantastic help from EA and Criterion.
What’s been the biggest challenge of getting Hot Pursuit running smoothly on Nintendo’s console?
One of the Switch’s greatest strengths is that it can be played both on a TV and handheld, making it look good and play well in both scenarios was something that we paid close attention to throughout.
The game targets 1080p at 30fps on Switch. Were there discussions around reducing the resolution and shooting for a higher framerate with a ‘performance mode’ on Switch?
Our target was to get the Switch version as close to the PS4 and Xbox One versions as we could. A clear image and a rock solid frame rate were our priority and focus.
Cross-platform multiplayer is a huge boon for players everywhere, and the Autolog returns in the remaster, too. How was the process of overhauling and implementing this on modern systems?
It was a tremendous amount of work to resurrect the original systems, update them to support new modern network infrastructure and requirements and on top of that implement crossplay for four different platforms. We also managed to do all that with everyone largely working from home during a pandemic, so it was pretty epic.
It was a tremendous amount of work to resurrect the original systems, update them to support new modern network infrastructure and requirements and on top of that implement crossplay for four different platforms.
You’ve also introduced some quality of life updates and tweaks – can you tell us a little about them? Is there anything Switch-specific?
As development of the Switch was alongside all the other version of the game means all the decisions during the development always involved us making sure the change made sense for the Switch version. We have completely overhauled and rebuilt all the menu screens and HUD. added more event information on the career map so players can make more informed decisions. We have also added the ability to skip non-interactive scenes, improved visibility for night races (especially important when playing in handheld mode as the original game was very dark at night). We’ve also added a lot of additional signage to the world to help improve the readability of race routes and shorts (again super useful when playing in handheld mode).
How did the experience of revisiting this game compare with returning to Burnout Paradise?
With this and Paradise we refer to [them] as a type of video game archaeology. [It's] amazing for us to go back and revive all the systems and tools from ten years ago and combine them with some modern techniques and technology. With both Hot Pursuit and Paradise we have tried to recreate your best memories of the games and enhance them when you play the remastered version for the first time. We worked with the Art Director of the original game on this too, Henry LaBounta, and he likened it to restoring and finishing an old painting.
Given the opportunity to remake any vintage racing game (from any developer — let’s say pre-2000), is there a particular favourite old-school racer you’d enjoy seeing ride again in a modern context?
Just one? I’d love to bring back F-Zero, SSX or Ridge Racer.
Our thanks to Chris. Feel the heat around the corner? Need For Speed: Hot Pursuit Remastered is already out on Switch and other platforms, so let us know how you've been getting on with it below, and check out our verdict in our review.
Comments 40
The fact that Criterion actually put effort into getting the Switch version on par with the PS4 and Xbox version is actually epic. Hats off to 'em.
SSX please. All day
Criterion. Please please please remaster burnout 3 takedown for the nintendo switch... i will buy 5 copies. One for me and my partner and one each for my 3 kids for online multiplayer madness fun.
Got this on Switch and PS4 so me and the kids can play local multiplayer together. Loved it 10 years ago, love it now, so do the kids. It's basically Mario Kart with Lamborghinis and Porsches. F-Zero is a no-brainer, and I hope EAs recent interest in remasters suggests we'll get an SSX trilogy remaster, or at least SSX Tricky.
@KnightsTemplar I second this
The effort really shows with this game! Been having a blast with it since I got it. If only more developers followed this kind of work ethic and dedication.
Ridge, F zero, sounds a great idea.
Lovely interview, and as a player, I'd love to see all those racers return too. Of course Burnout 1-3 (esp 3) would be amazing too with some remastering.
Excite Truck please. Still love that game.
a classical Ridge Racer would be nice. no other game has such addictive drifting mechanics
This game is trash in comparison to pikman 3. Despite 1080p, dlc, online, an original discounted price, evil ea needed a 25% off thanksgiving sale to move units while the superior 9/10 720p local play (because who doesn't want friends over during a pandemic) pikman will be full price for years to come because Nintendo is the best company ever.
@KnightsTemplar I'll match your 5 copies of Burnout 3 takedown, one of the greatest racers ever. A port of it on the Switch would be unreal.
@KnightsTemplar
Not just for Switch. Bring a remastered Burnout 3 to ALL THE THINGS!
That was and still is the high water mark for Burnout. So good. I should hook up my 360 and play....
Amazing port on Switch
"I’d love to bring back F-Zero, SSX or Ridge Racer"
And just like that Stellar Entertainment became my favorite company.
I would love the ridge racer series to make a comeback on the switch but given namco's treatment of the series or support of the switch with some of their main franchises, ( I'm lookin at you tekken and soul calibur) I can't see it ever happening. Sigh.
Yesterday i bought NFS on switch.
It is a wonderful edition of the game!!!
It is almost like ps4 except framerate.
Especially the cross platform multiplayer is outstanding!!!
I love it...
@KnightsTemplar I concur. Who cares about an open world? Give me crash mode any day.
@Scirocco7 Base PS4 is 30fps like switch
@kobashi100
Then it's perfect!!!
I didn't know that...
@AndyC_MK84 I feel like you missed a very large dose of sarcasm there.
FZERO!! Lol if you guys do that, take my money 🤪
I'd love to get an SSX game. A good winter sports game is sadly lacking on Switch
@AndyC_MK84 That happens. I do it all the time.
SSX3 or SSX: OnTour ... GameCube version of fourth instament with Mario, Luigi, Princess Peach and Nintendo Village can be PERFECT
I would kill for a remaster of SSX Tricky or SSX 3, or a new game in those spirits and not the overly-serious more recent entry.
Ridge Racer please ! Type 4 is still my favourite racing game ever, it just oozes style, that soundtrack is brilliant and the cars handle so well.
They had that 360 reboot of ssx that was decent. Looking forward to riders republic.
HIRE THIS MAN NINTENDO! NOW!
@nessisonett I desperately want ridge racer, rave racer, and outrun 2.
No thanks. You need to be this tall to go on this ride *points to 60fps requirement
I want all 3 of those. Think I miss Ridge Racer the most, but I'd take a new or hell even old F-Zero or SSX.
Knowing nintendo asked criterion to do f-zero for wii u but couldnt due to alrdy being swamped, and they saying f-zero might mean something
An aknowledgement of the past or a hint of things to come?
I will never understand people that refuse to buy a game if it isn't 60 fps. There is absolutely nothing wrong with stable 30 fps. Spoiled much?
Also these guys should totally pitch a new F-Zero game to Nintendo since clearly Ninty has no clue what to do with that IP.
Please bring back SSX! The original is probably one of my all time favorite games and it's been ignored for way too long.
So should I get this one or Horizon Chase Turbo?
Yeah, we'd like to see those back, too. Or at least F-Zero and SSX.
F-Zero could definitely come back, but it may need to get rid of spinning the car for the attack. Kinda hokey, now. Needs some modernization and QoL.
Still waiting on my physical copy to arrive. Can't wait, hurry it up already!!
Any UK folks - this is on sale at Argos for £21 on Black Friday
Need For Speed Underground 2
Micro Machines
Split second
Blur
Ridge Racer
F-zero
Would all be cool, if the Devs ever get their hands on these. The feature I'd love is being able to play these games split screen, while also playing online.
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