Comments 58

Re: Shenmue III On Switch 2? Publisher's Latest Tease Suggests It Might Be Happening

RappinRootbeer

@Truegamer79 The two biggest criticisms are the pacing and the battle system. Admittedly, 3 didn't move the story forward a whole ton, but I personally didn't find it much slower than the first one which was also criticised for pacing when it released. IMO slower pacing in Shenmue is kind of a necessity because it encourages you to engage with the other life sim elements. In 3, though, there are two sections of the game where you need to earn a ton of money to get a key item and a lot of fans felt it was overkill. As for the battle system, the first two games were based on Virtua Fighter. SEGA owns that engine. 3 was not made by SEGA so they created a whole stamina system that would get drained through battle or just running around. That choice I definitely agree was misguided, but I still love all three games.

Re: Talking Point: What Would Make You Happy To Give Up Physical Games And Go 100% Digital?

RappinRootbeer

I'm happy to buy digital when it's an indie game. The barrier to entry is getting more and more expensive so a digital-only option is a fine way to get your feet in the door.

If I'm buying a AAA game, it's strictly phyiscal for me. Takes up way less hard drive space and I like how they look in my shelf. If it's a big publisher and they skip the physical release to cut costs I'll straight up not buy it.

Re: Crash Bandicoot 4 Voice Actors Tease "Fun New Project"

RappinRootbeer

@Not_Soos Sounds like our tastes are similar. Crash 2 was my childhood. These days I can 100% it in a weekend but when I was 9 there was some decent challenge to it. I can't imagine enjoying Crash 4 at all as a 9 year old. It's just too frenetic and the levels need to be broken up.

Re: Crash Bandicoot 4 Voice Actors Tease "Fun New Project"

RappinRootbeer

@Not_Soos I'm typically a completionist with like 104% on Crash 2, 3 and CTR. Even the idea of doing that here was unpleasant (and I didn't). Levels were too big so if you screw something up that's 20 minutes of your life gone. Secondly, it was very easy to screw things up because it was often very difficult to see exactly how the characters were oriented in parts. The shadows helped when you're closer to the camera, but not at all when you're far away. On top of that they padded it with even more filler by having all the level modifications which felt like a cheap way to "expand" replay value. Crash 4 took a lot more influence from Crash 1 than it should have when 2 and 3 were far superior and they could have built on those instead.

Re: Samurai Warriors 5 Officially Revealed, Comes To Switch This Summer

RappinRootbeer

As a fan of the Warriors series for 20 years, the lack of an English voice cast in SW4 felt like Koei trying to lower costs as much as possible. Then Dynasty Warriors 9 was an abomination of a game. SW5 has the potential to renew my faith in the company, but I have a sneaking suspicion they will instead cut all the same corners again.

Re: Koei Tecmo Brings Dynasty Warriors 9 Empires To Switch Early Next Year

RappinRootbeer

I can't speak for this version, but to reiterate what many fans are saying above: DW9 is BAD. The idea of making the game open world was ambitious but the execution was all wrong.

The joy of any DW game is the constant action. In DW9, you always end up riding a horse halfway across an extremely barren version of China to kill some reinforcements. It is just tedious.

Not to mention the game was glitchy as hell, and this is coming from a guy who stuck with the series despite the Chi Bi levels on the PS2.

They replaced all the voice actors with some third-rate company so the "so bad it's good" dialogue from legends like Beau Billingslea is now just insufferable.

Also there is a feature where you can visit generals in seemingly random places and become friends with them. How cute.

  • Page :
  • 1