Comments 1,256

Re: 'Paper Cut Mansion' Cuts Some Roguelite Mystery Into Paper Mario X Luigi's Mansion

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@dcstud You start over each time but you usually get to keep something that rolls around next game like a special kind of currency, so you lose but you're next run you might be better or have access to more guns, etc. In a rogue-lite the items, enemies, and level layouts are all randomized so each game plays different. Or take something like Hades, and each character says something different each time you die (or win) so if you want the full story, you have to keep at it. With a lot of rogue-lites just getting to the end of the game to see the credits is not really the end at all, Enter the Gungeon has the Ammonomicon to fill out, secret characters to unlock, gun parts for the special gun that lets you go to the true ending, which must be done for each character, there's the real last level Bullet Hell, a boss rush mode to unlock, quests from NPCs, a level-skip elevator to fix, etc.

Re: Feature: Which Is The Absolute Best Nintendo Console Generation?

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There's a lot of good ones there but I think the Wii and DS were the best. When traditional video games had become stale and redundant the Wii and DS showed that with new control setups, there could be new genres that never existed before. And not just that, but Nintendo brought back 2d Mario, and for the first time put out 2 3d Marios on one system, and Galaxy is easily one of the best games ever made.

And they finally got into indie gaming, so if I wanted to play another platformer I didn't have to spend $60 like before. Then Mario Kart DS was online (incredible at the time) and brought back retro tracks (a first for the series), and the Wii eshop had old retro games. I could play video games with my family and my grandparents for the first time ever, they never would have tried games if it weren't for Wii Sports, Bags, TV Show King 2, or Wii Play and it was always lots of fun. I love to draw and the DS actually let me do it or play things like Brain Age, Cooking Mama, or Tetris DS, and both the Wii and the DS were backwards compatible so that gives it an edge over the Switch.

Re: Best Remakes And Remasters On Nintendo Switch

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@ModdedInkling A remaster is an enhanced port. If you want to disqualify Mario Kart 8 Deluxe, you'd have to remove Skyward Sword, Final Fantasy VIII Remastered, Katamari Damacy Reroll, and Grim Fandango Remastered from the list also, as they all are enhanced ports with a few QoL improvements.

Re: Best Remakes And Remasters On Nintendo Switch

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no Mario Kart 8 Deluxe? That seems like the best of the bunch. The remake has battle mode, labo support, you can get 2 items at once, the resolution is bumped up to 1080 instead of 720, and it includes all the dlc from the original.

Mario 3d All Stars was a great remaster as well, if you were going to play those games again, 3d all stars is easily the best way to play them.

Re: More Switch Owners Would Consider Game Pass If Activision Titles Were Added, Poll Finds

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meh, I do not care at all. Just seems expensive for a lot of games that I have no interest in playing. After a couple years with PS Now I realize I'd be happier and save a lot of money just buying the games I like, and since I like Nintendo 1st party games and indies the most, this gamepass deal offers me nothing. Not that they don't have indies on gamepass, but they're a lot cheaper to just buy once in a while, than to pay for several years of service.

Re: Nintendo Issues Copyright Strike Against Scanned Super Mario 64 Guide From 1996

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I don't like it, but I get it. If it's copyrighted material then of course it's not okay to upload and share it around. That's kind of the point of having things copywritten in the first place. Not that it really matters much since they don't sell it anymore, but I'm sure it's some kind of company policy made up by the lawyers that says copyrights are active for however many years the law says.

Re: Talking Point: Which Other 'Old' Switch Games Would You Like To See Get New DLC?

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I'd rather have a sequel but would love some more ARMS dlc. That's the only Switch game I have that I play just about every day and am happy with what's there, but it would be nice if they added some more arms to the arm catcher and added more gallery items since I'm at a point now where I have no new arms to get and extra in-game money and nowhere to spend it. And some new characters and stages wouldn't be bad either.

Re: Video: This Fan-Made Banjo-Kazooie Remaster Trailer Looks Absolutely Stunning

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it just looks generic, just because things can look realistic doesn't mean they should. Some people think realism = good graphics but I just think it looks boring and uninspired. Just looking at that water or the grass on the ground and I'd have no idea what game it is, could be anything at all; the real game has identifiable textures for everything that give it it's own charm.

Re: Konami Announces Teenage Mutant Ninja Turtles: The Cowabunga Collection For Switch

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@Mgalens old ports are fine, I reject that their new business is focused on NFTs and won't be contributing to them continuing this practice. Far as I'm concerned they could create the greatest games ever (though clearly all they are capable of is putting old roms on some emulators), I still wouldn't buy them. Konami is dead to me, and unless they want to proclaim that they are done with the world destroying NFT swindle, that's the way it's going to stay. I have loads of games to play, I don't need this nonsense.

Re: 'Missions And Rewards' Added To Nintendo Switch Online

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Wow, they add new features and comments full of complaints. I'm just happy it still costs 1/3rd for a year of online compared to MS or Sony. If you don't care about all those bells and whistles, $60 is way too expensive just to play games online. At a dollar something a month I don't have anything to complain about. I'd probably still be signed up for PSN if they were that cheap.

Re: Taking Part In The Nintendo Switch Sports Online Playtest? Make Sure You Keep Your Mouth Shut

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I find it odd that someone would expect a beta test to allow footage to be shown before the game releases to the public. I occasionally do beta tests, and for every game I've played, mums the word, can't upload videos or screenshots or tell anyone anything.

I was looking forward to recording this, but it's no big deal, I can wait until it launches. Still excited to try it out.

Re: This Official Nintendo Direct Infographic Showcases All Its Reveals

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@Anti-Matter I can understand where you're coming from, a fan of more all ages content rather than a lot of guns and whatnot, but Portal and Portal 2 are great games well worth playing for anyone who has yet to play them. It's about as unviolent as it gets, you're gun doesn't even shoot bullets, and even if it did, there are no humans in the game except for yourself, and no bad guys really to speak of. And at 20 bucks it's drastically undervalued, and probably the best games on the system (assuming they're ported properly).

Re: Wii Sports Is Reborn As 'Nintendo Switch Sports'

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@Ventilator That's cool you backed everything up but you were slightly mistaken, as the servers were never shut down (they removed the ability to upload, star levels, and removed bookmark functionality). If you boot up the game on the Wii U, you can still play those millions of levels, as well as all of the event courses. I would hope that they somehow preserve them if and when they do eventually shut down the servers, I've been saying it since the Switch came out, but they should port Mario Maker 1 to the Switch and then they don't need to keep the servers running just for the few Wii U players still out there.

And, anyways I've only made a few levels myself for Mario Maker 2, but play it constantly, Maker is in the name, but it's just millions of great levels for Mario fans to play through. You don't need to make anything to enjoy the game, but, if you bought it and didn't play it, that's your own fault not the games. The game is great, but if it's not your thing, you probably shouldn't have bought it, you really should have known what you were getting into just based on the name alone. Sometimes I'll throw a few bucks away on a gamble hoping a game is good, but for $60 if it's a genre I don't like, I wouldn't spend that kind of money without at least a very convincing demo. I thought it was pretty clear what kind of game it was before I bought it, but were you expecting something else?

Re: Wii Sports Is Reborn As 'Nintendo Switch Sports'

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@Ventilator That would have been impossible to just move the levels to the sequel, the physics are different. Levels designed around a magnetic flag pole ball, mystery mushroom costume 1 block height duck swimming, Weird Mario, true random rather than button based random, entering overlapping pipes, p-switch timing, breaking bricks by walking into them with giant mario, whether it's okay to walk on a platform overlapping spikes or if you can jump over the screen if there are spikes up there, there are a lot of little changes between the two that it would break a lot of levels making them impossible to pass with the new rules. I guess they could have made it a double pack and included Super Mario Maker 1 + Super Mario Maker 2, but anyone playing random top rated levels would constantly be confused about what the rules were.

Re: Wii Sports Is Reborn As 'Nintendo Switch Sports'

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@Ventilator Even if they gave it away, apparently nobody downloaded it or bothered to play it. They had a trial, which is what I imagine you're talking about but the online lobbies were always near empty since launch and only got worse as time went on. And sure, the Wii U wasn't a popular system, but Mario Maker had millions of levels uploaded immediately and tons on a regular basis, 4 player Smash Bros, or 8 player Splatoon matches or 12 player Mario Kart matches were always just a few seconds away, practically any time of day.

Wii Sports Club just wasn't popular and the Wii branding turned people off. Maybe things have changed since then, but as I recall any mention of the word Wii meant to a certain demographic of the gaming population to mean it was shovelware gimmicky garbage uncomparable to the big HD-twins. So when Wii U came out us Nintendo fans went gaga, while the Xbros of the world called it a baby console for second rate games, and isn't even a console, sounds like a Wii add-on, that's what people said. Nintendo doesn't want anything to do with that, that's why they called it The Switch, rather than the Wii U 2, or Wii 3. I always thought it was a load of bull, but the stigma remains.

Re: Wii Sports Is Reborn As 'Nintendo Switch Sports'

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A lot of complaints about the not-Miis but it should be pretty obvious why. Wii Sports Club sold terribly, the last thing they want to do is make that again. Wii U sold bad, people here might miss the miis, but selling things with that branding just doesn't work anymore and would put people off more than anything, if history is any example.

Re: Wii Sports Is Reborn As 'Nintendo Switch Sports'

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@Dezzy70 That's how the Wii and Wii U was. If you played Wii Sports Resort Table Tennis, or Skyward Sword on the Wii, I'm sure you'd be used to it already. Splatoon 1 & Splatoon 2 both had that issue as well, but it's never been an issue in ARMS or Ring Fit Adventure so it's clearly based on how they design the game. While that's annoying, it's not a Nintendo only problem, it's an issue on PSVR with tracking those controllers as well and lighting can mess with it easily, even PC VR has occasional motion tracking issues. If you want to play the game, you have to get used to it but hopefully it's as painless as ARMS, which in my opinion is perfect.

Re: Random: Zelda: Breath Of The Wild Player Enters 'The Final Frontier'

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@ThornyFox Hey nice one! That was really cool, and interesting too. My mind is always blown away when seeing stuff like this. Things like that video are awesome to look at because most of us will never have the skills or patience to pull stuff like that off but I enjoy seeing what the limits of the game are. I mean people could say the same thing about how real space is nothing but a "sky color change" and there's nothing up there, but it's still really incredible when someone goes to space, largely because it's a place that we don't belong and aren't really built for it but we've overcome those obstacles and did it anyway.

It's like the Super Mario Bros. minus world, there's not much there and it's repetitive and kind of boring, but what makes it interesting is that it exists at all and there's a secret way to get there that the devs didn't think of.

Re: Best Cheap Nintendo Switch Games

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That's a great list, but I just never hear anyone mention Blazing Beaks, it's really great and cheap, I bought it for just a couple bucks on sale a while ago. For that price, I assumed it was crap, but I couldn't have been more wrong. I still think Enter the Gungeon is the best twin-stick shooter on Switch, but I've played it so much that I just wanted to play something a little different, and Blazing Beaks is the same kind of twin-stick dodge rolling rogue-like action that I love, but it does it's own thing and has loads of charm of it's own. And also Neon Abyss is only $19.99 a fantastic game with tons and tons of unlockables and bosses, etc. it's a game that would take an incredibly long time to beat and unlock everything, and it runs much better on the Switch than it does on PC. I think it's one of the best games out there right now as long as you like 2d rogue-lite platform shooters.

Re: Random: Here's The Nintendo Switch-Like Steam Deck Compared To Some Other Stuff

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What bothers me about this is those touch pads. Playing something like Half-Life or Portal portably sounds awesome in theory, but I feel like the mouse and keyboard is the best way to play those (or maybe something like Splatoon's motion controls), but those touch pads are not at all a good replacement for a mouse. I guess it wouldn't matter if you liked playing PC games just with a controller, but I think it would get on my nerves after a bit.

Kind of how the Steam controller is supposed to be made for Steam games, but playing Valves own FPS games it's not as comfortable as a keyboard and mouse. And something weird about the Steam controller, it doesn't work if Steam isn't running, so I wonder if the controls for the Deck are going to work right when not running Steam, especially on legacy titles that expect an Xbox controller or else.

Re: Random: Here's The Nintendo Switch-Like Steam Deck Compared To Some Other Stuff

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Those were some great shots, really good way to show how big it is. I also would have been curious to see it compared to the Xbox Duke Controller, an Xbox or Playstation console, a laptop or Chromebook, a big arcade stick, GBA Micro, iPhone, iPad, Playdate, and a Switch with controllers detached. Also maybe some comparisons of the width would have been interesting, looks a little thicker than a Switch, but I'm not sure.

Re: Here's How Smash Bros. Series Sales Stack Up Against Street Fighter, Tekken And Mortal Kombat

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@TedGundy So what you're telling me is that nobody has ever played a game of Street Fighter casually? And Smash can't be played seriously? In one game you punch, kick, block, and use super moves against an opponent in a non-beat em up, and you call that casual and a party game, the other you punch, kick, block, and use super moves against an opponent in a non-beat em up, and you call that a fighting game for pro-gamers. In Street Fighter Ryu was fighting in a fighting game, in Marvel VS. Capcom Ryu was fighting in a fighting game, in Smash Bros. Ryu is fighting in a fighting game, not moving gems around a tetris-like board like Super Puzzle Fighter Turbo. This isn't You don't know Jack, or Clubhouse Games, Grandma isn't going to want to grab a controller and give a few matches a try like it's Wii Sports Bowling.

Regarding Smash being "aimed and marketed to a casual audience", that's what Capcom should have been doing, you think they don't want those sales? They very much do, they just didn't market it good enough. Nintendo had new characters coming out on a weekly basis, and leading up to the game all the characters were secret and only shown one by one week after week, and the game sites got to run story after story, it was a real gold mine. That's just smart business, everybody wants more customers. And if they're out there buying video games for their very own video game console, I'd say they're not really casual game fans at all. The only casuals I see are people playing on their cell phones because they don't care enough about the hobby to own a real console.

Re: Here's How Smash Bros. Series Sales Stack Up Against Street Fighter, Tekken And Mortal Kombat

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@Truegamer79 Street Fighter, Tekken, and Mortal Kombat are party games geared towards casuals. Casuals are people who play arcade games while doing their laundry, pulled in by the flashing lights and loud intro music and demo from the game's attract mode, and it's only a few quarters. Smash Bros. people have to buy a console, and spend full price for the game just to play the franchise, nothing casual about that. And it's a multiplayer fighting game, Smash didn't exactly invent the idea of people fighting each other while drinking beer taking turns fighting the winner. As far as Fighting games go, Street Fighter, Primal Rage, Mortal Kombat did the party game thing long before Smash was ever invented. And also, 2 players vs. is super casual and easy to grasp, what's not casual is 8 players running around killing each other and trying to make your eyes ignore all the chaos to focus on your own character, deciding which characters to attack and which to avoid. Even 4 players is considerably more complicated than anything from the more traditional casual arcade games.