Comments 106

Re: Round Up: The Reviews Are In For Xenoblade Chronicles 3

MrGrim

@moodycat

What are you even getting at? NL does this with every major release. They make an article with a summary of scores it received, even if they didn’t give it a very high score themselves.

XC fans know what we’re getting with this game. That’s why we’re excited for it.

Re: Death's Gambit: Afterlife Physical Edition Launches, DLC Is On The Way

MrGrim

I got my physical copy in yesterday. Already took down the Owl King but lost to the next boss I fought. I just don’t like how going into your inventory screen doesn’t pause the game. I’ve died once or twice because of this, and this isn’t even the first game that’s guilty of this. I’m just going to have to get used to pressing the minus button to pause.

Re: Review: Metroid Dread - Quite Possibly The Best Metroid Game Ever Made

MrGrim

@anoyonmus

A Short Hike also got a 10 here. I recall seeing others as well, but those are the first two that come to mind. For the people talking about length, it sounds about the same as other Metroid games. That’s fine with me - and 10 hours can feel like a lot more if the game is challenging. I’m playing CotM on Castlevania Advance Collection. My in game time is about 5 hours, and I beat HoD in 7 or so. But my Switch says I’ve played the collection for over 20 hours, and I know why. Lol

But really, not every game needs to be 50 hours. I’ll probably replay it enough that I surpass that time eventually, like with Link’s Awakening.

Re: Feature: Our Most Treasured Zelda Memories

MrGrim

Funny reading Tom’s comment about reaching Goron City in BotW, because that’s how I did it the first time too, lol.

It’s hard to pick a favorite memory, but it was probably beating Zelda II as a kid. Or getting the Master Sword in ALTTP.

Re: Talking Point: Why Metroid Dread Will Be Worth $60

MrGrim

I’m keeping my preorder no matter what, but some of you guys make a good point that only Nintendo really seems to charge this much for 2D games these days. That’s partly because most of them are from indie studios, but Capcom only charged $30 for Mega Man11. So there’s that..