Disgaea 6: Defiance of Destiny feels like an oddly topical title for Nippon Ichi Software. About two years ago, the company effectively ran out of money following a catastrophic mobile game launch, and it certainly appeared for a while that Nippon Ichi was going to go under. Somehow, the publisher managed to weather the worst of this storm, which enabled it to defy the odds and release at least one more mainline Disgaea game. This could very well be the final Disgaea release, but if it is, at least the makers can rest easy knowing that it went out with a bang. Disgaea 6 is the most streamlined and enjoyable entry yet, demonstrating a thorough mastery of the in-depth mechanics that made this turn-based tactical series such a cult hit.
Disgaea 6 features a fittingly goofy narrative with plenty of over the top ‘anime humor’, although there are some moments of genuine emotion scattered around in there. The main narrative follows a zombie boy named Zed, who’s hellbent on killing a nameless god of destruction terrorizing the Netherworld. Zed isn’t initially all that great of a fighter, and he is killed rather easily nearly every time he confronts his foe. Fortunately, Zed has the power to “Super Reincarnate” every time he dies, and he gets just a little more powerful every time he comes back to life.
It’s far from the most interesting story ever told in an RPG, but Disgaea 6 smartly opts to revel in the ridiculous and over-the-top kind of humor the series has become known for. Things like Prinnies (the series' stupid, exploding penguins that end most sentences in “dood”) or a princess who aggressively wants to marry Zed help to keep the plot from ever approaching anything remotely ‘serious’.
This silliness permeates nearly every facet of Disgaea 6. How many games have you played where a piece of equipment’s main selling point is that it protects you from potato chip grease? How many times have you fought an enemy named Flosses Regularly? It’s not often that a game commits this hard to such an intentionally lighthearted tone, and while the humor may be hit or miss, it is consistently interesting and memorable.
Gameplay in Disgaea 6 initially follows a standard SRPG format, wherein you move characters around a grid-based map and try to wipe out the enemy before they get you first. In this regard, Disgaea 6 is probably at its most conventional, although there is a considerable amount of depth to the combat as you progress. There are well over a dozen different classes to mix into your team, and supplementary things like combo and team attacks ensure that carefully planning out your strategy pays off dividends. This SRPG aspect of Disgaea 6 is impressively well-built and just as engaging as you’d expect out of a relatively high-profile release in the genre. However, it could very much be argued that the primary gameplay of Disgaea 6 is more meta than simply another turn-based tactics game.
Despite most of the gameplay ostensibly happening on the grid-based battlefields, there’s an awful lot of focus placed on effective management of the absurdly in-depth systems that surround that combat. For example, there’s a senate chamber in the main hub where monsters and demons from various fictional political parties vote on the underlying rules of the game. If you want to earn more experience or would like to unlock a new class type, you have to get a bill passed with a majority vote. Or, in another example, there’s a “Cheat Shop” where you can dial up or down specific markers of progress. So, if you would rather earn more money after each battle, you can dial down how much skill experience your characters gain on average.
The presence of features like this indicate where the real Disgaea 6 is thus experienced. Sure, you can just play through the main campaign and get a satisfying experience, but this is a game that could potentially last you hundreds of hours if you really want to go for it. The level cap is, no joke, set at 99,999,999 and you can eventually do 10,000,000,000,000,000 damage in a single attack. To hit those kinds of numbers, and to be capable of taking on the kind of content the enormous endgame has to offer, you have to be ready to ‘break’ the entire game in the way it encourages you to, and this makes for a strategic experience unlike anything else out there today. With the exception of previous games in the series, of course; Disgaea veterans will be pleased to find all the crazy numbers and systems they expect present and correct.
Fortunately, Disgaea 6 has opted to integrate plenty of quality of life features that easily make this the most accessible and streamlined entry in the series yet. Chief among these is the new “Demonic Intelligence” feature, which allows you to program each character on your team with an extremely in-depth logic system that mimics the Gambit system of Final Fantasy XII. With this, you can specify actions you want characters to perform in specific situations, which takes a ton of tedium out of having to manually navigate the menus and select actions for every character on every turn. For example, it’s a lot easier to just program a character to target and approach the nearest enemy and use a random attack skill. And with how in-depth these instruction sets can get, there’s a lot of fun to be had in tweaking their commands to make your team a perfectly well-functioning, autonomous machine that cuts through enemies with ease.
Taking this demonic intelligence system and pairing it with the new auto-battle options thus cuts down the boredom of extended grinding sessions. It may sound a little silly to be praising a game for decreasing the amount of time you have to spend actually playing it, but this goes back to the main draw of the gameplay being more about the management side of things, rather than the raw actions of manually commanding the team. The main thing these new quality of life features do is decrease the amount of repetitive work you have to do to obtain rewards. You still have to build effective teams, kit them out with the right skills and equipment, and know how to program them to fight efficiently. It’s just that now it only takes you ten minutes to accomplish the same things that in previous entries would have required at least an hour.
All of this is to say, Disgaea 6 is the very embodiment of the concept of ‘min-maxing’. It prods you to turn your attention to every little detail of your characters’ builds and to think of ways you can either maximize values or literally break the rules so you can take them beyond their maximums. There are numerous avenues you can take to do so, which can be rather intimidating to newcomers who aren’t familiar with all the nuances of a Disgaea game. Disgaea 6 does a solid job of including lots of tutorials and explanations, enough to say that this is probably the most approachable entry yet, but be prepared to do quite a bit of studying before you finally ‘get it’.
While gameplay remains consistently addictive, it must be said that Disgaea 6 really drops the ball with its presentation. The all-new 3D models properly bear the series’ signature art style and they’re animated quite well, but performance is quite poor at the time of writing. There are three display options which allow you to pick between graphics, framerate, or a middle ground, but none of them feel fully satisfying. Either everything is 60 FPS and distractingly blurry, or the resolution is sharp and the framerate tanks. It’s not immediately clear why this is the case, as Disgaea 6 doesn’t appear to be a very graphically intensive game, but these serious performance issues definitely drag down an otherwise excellent experience.
Conclusion
If you weren’t allured by the distinctive style and crazy in-depth gameplay of previous entries in the franchise, Disgaea 6: Defiance of Destiny certainly isn’t the game to change your mind. Like its predecessors, Disgaea 6 is still a goofy and staggeringly intricate SRPG that will take hundreds of hours to see through to completion. However, this is easily the most streamlined and enjoyable entry in the series yet, as the developers have doubled down on everything that makes these games great and made some improvements, too. It can be intimidating to get into as a newcomer, and the performance is frequently disappointing, but we would still absolutely recommend that you add Disgaea 6 to your library.
Comments 42
While I love the genre the length always scares me away. Just dont have the time for these games like I use to sadly.
Glad to hear the game is very fun! This has quickly become one of my favorite series with the entires I've played on switch, and I'll definitely be getting it soon. Hopefully the performance issues will be patched out.
I always thot auto battle feature in games were dumb. Still do.
Got the collector edition on the way, along with Ys IX: Monstrum Nox CE. Disgaea has never been one of my favorite series, but it's good enough.
NIS America is treating us. Looking forward to another 4 Trails CE's to add to the collection.
Got the game 18th from my local store... yes really.
Around 70% through it, the performance is really rough, Performance mode has good framerate but is noticable blurry, Quality mode looks good but has definitely lower framerate at some points, even under 20fps...
Balanced is strange, it's more like Performance but less blurry but still visibly worse looking than Quality (maybe "Switch Pro" will fix that)
Anyhow fun game, auto battle is fully optional.
However the performance is crap, I wonder if they patch it (day one) when it releases.
Disgaea 5 had very solid performance on Switch, so did 1 and 4 Complete.
This... I am stupified why this even HAS performance issues, I can live with them but it should not be like that on Switch.
(I remember seeing japanese PS4 gameplay having performance issues too btw)
@Travisemo007 luckily fully optional
This review has increased my interest in the game. I'm glad gameplay has become more accessible. I have three Disgaea in my backlog (1 and 2 for PC and 5 for Switch), so I'll wait for an NIS sale to purchase Disgaea 6. Meanwhile I'll play the demo.
love these games cannot wait to try this one out.
I like the genre, but this series is just too crazy for me. Lol
@Travisemo007 @Snaplocket My first experience with an auto-battle feature was all the way back with Phantasy Star II. Like you said, tedious gameplay, tough difficulty, hella grinding required, and a lot of the time the only real option is basic attacks when slogging through dungeons.
If developers feel that an auto-battle feature is necessary in their game, then they probably need to fix the mechanics of the game so it's not necessary.
Not saying D6 is in anyway bad, but that's just the camp that I'm in.
I played the demo and it seemed fine, but I am actually very interested in this even more than before.
A few patches and hopefully things will be up to snuff
Definitely will get this once the Summer is over.
Looks good and all but I think I'll stick with fire emblem
@Snaplocket there is no shame in auto battling it's just a way to make the game a little less annoying to grind through in my experience. You are right they are great in smt games I'm playing strange journey and grinding with physical attacks automatically is a lifesaver not because it's necessary but because sometimes I just don't want to strategize my turns when all I want is money or xp
@Travisemo007 The way I see it, it reduces needless tedium in a game. Like, in a disgaea game, you can have around a dozen characters on a field at once, and it's generally quite tedious to select every single one every turn, tell them where to go, and what attack to use when all you're trying to do is just delete the enemies as quick as possible.
It's a great series but 5 was such a hardcore lengthy slog, lol. I'll probably still get this down the line because it is simply such a reliably quality series of this genre.
Liked the first game as well. 4, apparently the best game in the series, is in my backlog
Thanks for the review.
Nice to hear! Looking forward to getting this next week(maybe even with a patch that fixes the performance a bit?)
A message to everyone interested in this but worried about the lenght.
Every Disgaea is totally enjoyable even if you only do the main story, wich take about 35-45 hours (still have to play the 5 tough, so I don't know for that one).
I will miss the 2D sprites, but will surely still enjoy the game.
I think I'm going to pick this one up. I've skipped the last few Disgaea games, so I'm ready to jump back in.
It's a shame performance isn't ideal, but I'm happy as long as the performance/balance modes hold up.
I played the demo and the performance/graphics were abysmal so if I do pick this up it unfortunately won't be on the switch. I envy people who aren't annoyed by bad framerates.
@SwitchVogel not entirely true. The battling is part of the exp. That like all of some of the best parts of an RPG. Having too many characters on the field sounds like a flaw of the game then. If someone's to lazy to battle in RPGs, they should stick to virtual novels.
@Snaplocket can't relate, I don't bother with RPGs with basic attacks/no attack animations ex: lame slashes only etc.
@Ghostchip money an xp for higher stats to use for more battles you'll never exp yourself. Your literally skipping half the meat. Sounds pointless. The reward is fruitless if it's meaningless. For me at least.
@ATaco
Unless you speak Japanese you'll be stuck with the switch version, or I guess use illegitimate means to play it...
A switch game with bad framerate? I'm shocked.
Good stuff. Still need to get into the series myself, glad they remade 1 and 4 on Switch.
Disgaea has always been a "someday, maybe" series for me. I'd probably enjoy it but, as @Spoony_Tech said, the time investment scares me a bit.
33rd comment and nobody so far mentioned the Pulp Fiction reference in the subtitle….shame on you people!
Will get this eventually.
The gutting of fan favorite classes hurts a ton. I understand it takes work to make and animate the new 3D models, but if that was the cost, it wasn't worth it.
@steely_pete
I almost forgot the Hololive DLC is included. I'm willing to forgive a lot if it means getting to hear one of my favorite Vtubers as a prinny. Curses they got me this time.
Gotta be honest, I rarely "disagree" with a review seeing it's just an opinion and so it's always valid, but I really challenge what you're saying about performance.
The only place I've seen any real stutter (and like ... almost unplayable levels) is in the hub world. So you need to toggle on performance mode and it looks like crap. That part is true.
But running in graphics mode IN MISSIONS has yet to give me as much as a stutter. It looks great and it plays great.
So the real negative here is that you have to toggle modes every time you go on a mission then want to spend time in the hub world, which don't get me wrong, sucks. But it's not the performance disaster this is making it out to be, at least not in my experience.
I had a blast with Disgaea 5 before. But it's such a huge time investment that who knows when I'll be able to get to it. So I'll wait for a sale.
I'm buying this no matter what, but I'm sad to hear about performance issues and dropped classes just for 3D models. Hopefully they can at least patch the performance.
I was going to order the special edition as I loved Disgaea 5C, but there were just too many games for me this season.
@Travisemo007 I'm not making fun of or disagreeing with you but I'm a bit confused what you mean. Are you saying I'm skipping the meat by using auto battle? Because I nearly never use it unless I am really overleveled and just want a bit more macca in smt or I need a certain demon and I might as well end the battle quickly and still get xp but yeah you can't auto battle through a game like smt strange journey its WAY too hard for that lol give the game a try it's phenomenal
Glad it’s good for the fans, but I’ve found the series impenetrable in the past and this looks like no exception.
I got hopelessly addicted to Disgaea 5, then burned out. 1 & 4 are in my backlog (and might be better?) but because of that first experience I really want this latest entry.
If I’m sensible I’ll hold off until after Ys IX, or getting a bit further on other SRPGs in my backlog - but I know I don’t have that much self control.
Played through 1-5; until Breath of the Wild & Slay the Spire, the original was my all time favourite game (still the perfect balance of systems in the series too). I think I can live without another Disgaea game until it’s heavily reduced based on the demo.
Just so people are aware... this is coming to PS4 eventually. If you can wait and want a better 1080p / 60fps experience, then I suggest you do so.
Glad to hear that the game is on point but I'll wait for a Steam or Xbox port before pulling the trigger. I'm too used to 60fps (or on PC, much, much higher) to go back now.
I am so disappointed with the optimization on the nintendo switch that I put off the game after 5 minutes ... NIS waiting for the patch...
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