If you know Metroid, then chances are you also know the name Justin Bailey.
Entering this code (or password, to be more precise) into the original NES Metroid would not only grant you full power, but also a special outfit for Samus Aran. While many passwords of the period were random selections of letters and numbers, the 'Justin Bailey' code became famous because it was so easy to remember – which is why people are still trying to uncover its origins, even today.
Kate Willaert of A Critical Hit! is one such person; last year, she dedicated time to finding the real Justin Bailey, and as you might expect, it was quite a ride – even if the end result isn't quite what you might have wanted.
The password itself is, as Willaert explains, almost certainly a total fluke and doesn't appear to have been intentional:
In reality, “Justin Bailey” is nothing more than a coincidence — a name that just so happens to result in a very convenient loadout.
The way the password system functions, each value in a password alters a specific aspect of the game’s state. So the only way a programmer could intentionally spell out a phrase is if they essentially bypassed the password generator and hardcoded it in (which did happen in at least one instance). The fact that the letters “Justin Bailey” unlock this specific state in the password generator really is just a cosmic coincidence.
So, you may ask, why bother looking for Justin Bailey? Well, Willaert reasons that if the password were a fluke, then the most likely way it could be discovered is by someone actually called Justin Bailey entering their own name into the password screen to see what would happen – and, once this was done, they would presumably share this information with friends or submit it to a video game magazine for publication as a tip.
With this theory in mind, Willaert searched through instances where the password is mentioned in print media and unpicks how it was disseminated amongst the games-playing populace at the time. While magazines like Nintendo Power and books like How To Win At Nintendo Games #2 spread the code, they weren't the point of origin – Willaert pinpoints that as being the July 1989 issue of VideoGames & Computer Entertainment, which credited the code to Steve Bland of Shepherdsville, Kentucky (misspelt as “Sherherdsville”).
Willaert was actually able to track down Bland, but sadly, he only vaguely recalled that he’d submitted the code, wasn't able to remember where it came from – the only thing he was sure of was the fact that he didn't discover it himself. So, the search continued.
Reasoning that Bland might have heard about the code from a friend, Willaert looked around for people named Justin Bailey who graduated from the same school in Kentucky. She found one, but he would have been two years old when the tip was first published in VideoGames & Computer Entertainment.
The end of the road? Perhaps, Willaert admits:
This might make the most likely scenario one where a family friend or relative who discovered the code, while plugging in the names of different people they knew. It was finally “Justin Bailey” that resulted in something useful. Which would certainly explain why we’ve never heard from the real Justin Bailey. The problem is that unless the theoretical family friend or relative one day speaks up, this is basically the end of the road.
I did attempt to reach out to the suspected Justin Bailey — as well as other Justin Baileys in the greater Louisville area to cover my bases — but was unsurprisingly ignored. After all, if you’d never heard of Metroid, why would you want to respond to some weirdo claiming to be something called a “gaming historian”?
Just imagine: Justin Bailey might not realize he’s Justin Bailey.
[source acriticalhit.com]
Comments 25
Between this and "Engage Ridley", there sure were a lot of coincidences going on with the Metroid password system.
Yes, the ENGAGE RIDLEY MOTHER ****ER password probably got a lot more attention when a particular blog reported that was the FIRST thing someone tried when Nintendo released the 3DS Ambassador Virtual Console games, and it hard-crashed their console. (the NES games used a beta version of the VC software, compared to the paid versions of the same games. I'm going to guess Nintendo fixed it after that report? )
@Noid That's because of the way the system works. Basically any set of characters is a valid password, so long as the last couple of characters make the correct checksum to validate it.
Sounds like a great title for a video game: "The Anticlimactic Quest To Find The Person Behind (something)".
Moral of the story: enjoy the ride, don't rush it with great expectations.
I remember the Justin Bailey password well. It was how I beat the game on numerous occasions, before being a man and finally beating the game the normal way.
@MrGrim Considering it's Samus in the suit, don't you mean "before being a woman?"
I thought I’d read that it was a foreign phrase. “In Bailey” meant in a bathing suit, hence “just in bailey” put you in Samus’s OTHER suit.
@Timptation That was one of the folk theories for what the code could possibly mean.
I find it a bit odd it gives you EVERYTHING... except for the ice beam
Was the situation around NARPAS SWORD ever resolved? Some speculated it was purposefully built-in to the game to bugtest the North American release (hence the name) while others say it too was just a fluke of the game's password system.
Another fun piece of trivia is that Metroid and Kid Icarus use the same engine and Kid Icarus even had Metroid-like enemies appear (though they have a different name) and that the password system was created for the western release of both games. The Japanese originals were FDS games and so had built-in save support.
@InkIdols The original Metroid would only let you have one or the other. You couldn't combine wave beam and ice beam. If you wanted the other one you had to go back to one of the Chozo statues that held the upgrade and swap it.
The FDS version of Metroid had a Zelda-style save file system. Was it NOA that implemented the password system?
Probably a coincidence but there is a Justin Bailey in the games industry now - he worked at DoubleFine. But it would probably already be known if he had anything to do with the password so there probably is no connection.
If it's generated buy the generator (meaning, it's not hard coded, as saying) the only way it was intended to be there is if the generator was coded backwards: they choose the name, choose the effects and them see what each bit change
@3RedTriangles Oh, didnt realize. thanks for clarifying
@BloodNinja
Yes, Samus is a woman. But pretty sure that I’m a man lol.
I just remember a friend telling me about the code back in the Nes days. I also remember seeing it in Nintendo power so that's probably where my buddy heard about it. I always wondered if that was somebody who made the game but you also hear the one about Just in bailey meaning just in a bathing suit or something.
hmm. Interesting. This was actually a pretty intriguing little read.
@MrGrim
I thought it was someone who won a Nintendo Power contest or something…but isn’t that a character in A Link to the Past?
Has anyone decoded the password generator to determine what each character means and how many combinations (permutations?) could be possible and made a list? It would be interested to mess around with, kind of like a Game Genie.
@1031Gamer That was Chris Houlihan and he got his name in a test room of ALTTP. Specifically, it was a fail-safe room so if the game didn't know where to send Link it would default to this room to prevent the game crashing.
@1031Gamer @3RedTriangles I also could have sworn that I read it was the winner of a contest or something... maybe I read about Chris Houlihan and since I've always liked Metroid more than Zelda my subconcious decided to tweak the details of that particular memory. Or it's a glitch in whatever computer simulation I'm unknowingly living in.
I've got a Metroid theory, I think Samus Aran is named after the incredible and popular at the time, Japanese musician Tomoko Aran, and the cover to Metroid II is based on the cover of Tomoko's debut album, 神経衰弱 (1981) (great album btw). Which like the Gameboy cover art, shows Aran facing the camera with her right arm at a 90 degree angle towards the sky, and her left arm pointing towards the right. They took some artistic liberties, but it wouldn't surprise me if that was the case, similar to how they made the starman music from inspiration from Piper's Summer Breeze. I'm sure there's a lot of influences that we wouldn't be aware of.
In all fairness, no one has ever heard from Chris Houlihan, the guy whose name is in the secret room in Zelda: Link to the Past.
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