Mario Kart 8 Deluxe is the most popular game on Switch, the very definition of an 'evergreen' title. Aside from the Battle Mode and a few minor changes, however, devoted fans have been playing the same content since the Wii U original with its DLC content, a scenario that finally changes with the Mario Kart 8 Deluxe-exclusive Booster Course Pass.
Wave 1 has landed and generated plenty of excitement, and there's certainly a thrill in booting the game up and being presented with two new Cups to enjoy — Golden Dash Cup and Lucky Cat Cup. The mix of courses reminds us that this is the equivalent of the 'bottom row' of the original line-up, with a range of retro and — for the first time — Mario Kart Tour tracks included in the eight new offerings. It's a solid initial selection though, especially as this is the first batch and therefore presumably the 'easier' Cups in what will become a whopping 48-track package.
The standouts in this first wave, partly due to their unfamiliarity for anyone that hasn't spent much time with the mobile entry in the series, are those Mario Kart Tour tracks. The Paris and Tokyo-themed courses look terrific and have smart alternate routes on the final lap, a neat touch to shake things up.
Ninja Hideaway is the most fiendish track in Wave 1, with multiple routes that'll have strategists experimenting to find an edge. It's a course that seems almost too tricky and clever for playing with mobile controls, and is an early favourite for us. Though relatively short (especially in the faster 200cc mode), these Mario Kart Tour courses hold up very well indeed on Switch's widescreen canvas.
The retro tracks all have appeal, too, with Coconut Mall and Shroom Ridge being the strongest. The latter is a frenetic and rather hilarious experience in 200cc, with all racers struggling to avoid heavy traffic. The others are rather simple and 'passable' tracks, though as they're based on work done for Mario Kart Tour we get a rather basic Sky Garden, which is a slight disappointment.
It's also worth noting that these recreations don't go the extra mile in adding any anti-grav sections — the main gimmick that Mario Kart 8 introduced to the series. In truth, those additions in the original MK8 retro tracks were sometimes rather simplistic and you do get boosts and gliding here — just don't expect any major diversions from the source material.
That's the key thing to remember with these tracks: ultimately, they're recreations of fun courses but not the creative overhauls some might expect. On the one hand there's a tinge of disappointment there, and a reflection that this is a bit of a 'B Team' effort from Nintendo, but the source courses are still entertaining and fit well into Mario Kart 8's speed classes and mechanics.
In terms of presentation, the audio is a delight, with music remixes that improve the originals, full of the energy you'd expect in this title. Visually we have just decent results; the tracks look sharp in portable or docked play, and the development team has improved lighting and some aspects of design over what mobile players will have seen.
However, the MK Tour origins across this content is also evident, and in some cases it feels a little lacklustre on Nintendo's part. Environmental factors like grass and sand are simplistic flat colours, lacking texture and life. Compare aspects like these with equivalents from the likes of Moo Moo Meadows or Dry Dry Desert — both retro remixes in the core game — and it's not a favourable comparison.
Conclusion
Overall, Wave 1 of the Mario Kart 8 Deluxe Booster Course Pass is enjoyable and gives a modern classic a thrilling new spark of life. After blasting through the race classes, it's likely the itch will be back and we'll be back in the online lobbies once again, eagerly awaiting the five further waves to come between now and the end of 2023. That's the key takeaway we took early on while sampling the Booster Course Pass — you can't go far wrong with 'more Mario Kart'.
Comments (119)
What would constitute an unsafe start? Not criticising, genuinely curious.
I really love all of the courses. They all work really well and are so much fun to play on! I really like how they handled the different routes on Paris Promenade and Tokyo Blur and they seem a lot more fun than in tour.
My overall ranking is :
1. Ninja Hideaway
2. Coconut Mall
3. Choco Mountain
4. Paris Promenade
5. Sky Garden
6. Shoom Ridge
7. Tokyo Blur
8.Toad Circuit
I still enjoyed them all and wouldn't get rid of any of them, even Toad Circuit, which is last mostly because of how simple it is. It is probably one of the best of the simple courses in the entire series.
Ninja Hideaway was a big surprise for me. Despite playing MK Tour quite a bit, I missed the tour with this track. It is probably one of the most unique courses ever and is genuinely quite a challenge at times. One of my favourite courses ever!
I think the courses look great and really don't care that they are in a different style to some of the other tracks. I also don't care how "safe" they are. If they are fun, who cares?
That's great that you guys have some privelage here, but most of us can't play the new maps yet... it is NOT live.
@Mattock1987 leaving the handbrake on.
I have so much to play at the moment that I'm going to wait until wave 2 or 3 is released and then get this. These are look great to me!
I played through 50cc on both cups last night just to familiarise myself with them. They’re okay for an unexpected “free” addition to the NSO expansion service. I’m not a fan of the outright changes to the classic courses. I was confused by Choco Mountain as they removed the wall by the start, added a tunnel section and also a flying section.
@Gregadeth i played the new tracks this morning, I'm in the UK
@Gregadeth they get the code early and give us their opinion so we can make an informed decision about whether to purchase or not....are you new here?
@Gregadeth
Have you downloaded the DLC from the eShop? Have you closed the game and reopened it? Even people in the US are playing the DLC. I got it in the UK just after 11pm last night.
@Gregadeth Yes, most reviews go up before a game is live to inform people who want to purchase it. That's how review sites work.
I'm glad to see Coconut Mall return. I've always had a good time on the course. I hope to see the Wuhu Island, Peach Beach, and DK mountain come back
I thought for a second they added Fox McCloud to the game when I wasn't looking 😂
I love that each of the laps in the city courses from Tour is a different variant. Ninja Hideaway is also fantastic, and my favorite of the 8 with how many paths there are to take. Choco Mountain looks stunning with the added cave and glider section. Sky Garden is way too short now but looks good. Shroom Ridge is fine. Toad Circuit is very basic and has the worst textures of the pack. Coconut Mall is the biggest disappointment for me. The cars being stationary at the end and having Shy Guys instead of Miis is so lame.
I’m on the East Coast in the US, and was able to access it just past midnight last night.
These were all great courses! Having played MK Tour a lot, some of these even feel fresh. They look good, and overall so much fun. Glad that this DLC came around. Excellent to give new life to this old game
I should've known better to assume the game would automatically update. I see that I have to download it myself now. Thanks.
The first game on NL to receive EIGHT separate reviews?
@Ade117 : No wonder Coconut Mall felt so lifeless! And the Miis are already programmed into the game! Why on Earth did they shaft them?! They could very well just program the game to pluck random Miis from the console like Mario Kart Wii did.
In conclusion: All future DLC should be graded according to a safety rating.
@Mattock1987 Tracks that are enhanced to support anti-grav sections for one, more focused visual improvements.
@Mattock1987 Holding down A before the countdown gets to 2
@Leuke Haha, I can't resist the F-Zero and Fox combo!
@ThomasBW84
If the tracks don't need anti-gravity sections, should Nintendo force them in? I don't think any of these tracks need them. It might be less of a risk to not have anti-gravity sections, but i think its pretty silly to make it seem like a bad thing when the tracks work perfectly well without them.
WTF I am in Ontario and have the NSO and expansion but the game tells me I need to have the expansion and *****. This makes no sense. About to cancel NSO completely.
Playing through the new tracks, I thought they were good but not great. Somehow the majority of them managed to feel really short, and as mentioned, the graphic style not matching the base game is disappointing.
Still fun to play, as the gameplay is the same as it has been for the past 8 years (Yes, I own a Wii U ).
Here’s the deal:
Nintendo is giving us 48 retro courses in this pack for 25 USD. That’s a great deal, and a really cheap price for us starved Mario Kart fans. However, when you get a B-tier price, you’re going to have to expect B-tier content. I don’t think it’s going to matter in the grand scheme of things, as all the tracks look fun to play, and this is only the first 8 courses, but we have to be able to tamper our expectations for these tracks. I’m honestly surprised we got new music for these tracks, I didn’t think Nintendo would put in the effort. But what they’ve done so far shows they at least are not going to directly port over courses from Tour. Some effort is being put in, and that’s what counts.
@Twonips you need to download the expansion seperately. It give the option to buy it outright or use your NSO subscription.
@lighteningbolt79 We can agree to disagree Some of the tracks in the original 'retro cups' were revamped and adjusted to incorporate ant-grav etc, but these are more basic interpretations with MK Tour builds as a base. That's fine though, the overall review is positive!
Also I think because the first two cups are normally the 'easiest' in MK a couple of the tracks are very simple and basic. I'm sure it'll gradually ramp up in later waves too.
I actually think Ninja Hideaway is a brand new track, not from Mario Kart Tour. If you look it at on the grand prix screen, it doesn't say it's from anything.
@NinjaWaddleDee
Ninja Hideaway is definitely from Tour.
Even though theres new tracks I can’t bring myself to play Mario kart 8 anymore bought it when it released on wii u then the switch
It just feels boring now to play.
Was a massive Mario kart fan but Nintendo not bringing a new one to switch has pretty much killed any enthusiasm I had for the game.
@NinjaWaddleDee that’s a glitch. Ninja hideaway was introduced in tour last year. Nintendo already confirmed none of the dlc tracks would be new.
@Mattock1987 In this case the opposite of 'safe' would be closer to 'daring' or 'exciting'. As Tom says, the addition of new elements would have spiced things up a bit. Then again, these are the easier introduction courses. Hopefully we'll see some more ambitious tracks in the coming waves.
@Twonips Yeah, it's a little confusing — you have to head to the Switch eShop to get access to it:
https://www.nintendolife.com/guides/how-do-you-access-the-mario-kart-8-deluxe-booster-course-pass-dlc
All the courses look fine, and are clear upgrades over their mobile versions.
I want more creative non-mario content. The Wii U DLC packs were utterly fantastic
ninja hailway is the best. so fun. coconut mall still wonderful but i miss the moving car from wii in last part
I really like the new tracks. I never played Mario Kart tour (well at least not after the tutorial, I couldn't get into the controls). So seeing these tracks in MK8D is fresh for me.
My favorite, so far, is the Paris track. Very detailed and I like that it's reversed in the last lap.
Mario Kart DLC will keep switch active until the end of switch lifespan
@scotty123 You’re probably right. I can’t see MK9 releasing until Switch 2 or whatever Nintendo’s next console is. I’m not complaining though - by the time the booster pass is finished we will have 96 tracks to pick from in MK8!!
The simplified graphics compared to the base game, show to me the minimum effort on the part of nintendo. As if it wanted to reduce costs, even if it reduces the overall quality of the product. When you play the original tracks, everything is beautiful, but when you're online and someone picks a track from the DLC, it feels like you're playing a game on your smartphone. Did not like. I will not buy. I´m just happy with the great base game. And 90% of the time i play only Battle Mode....so....
@Nightcrawler71 It is fairly obvious that is what they are waiting on. MK9 will be released same day as the next console.
I have no doubt they have a permanent team for the series - likely creating new tracks and whiteboarding ideas as we type these words. Not only does the game sell bonkers - it is a system seller in the purest sense of the word.
I see a lot of comments on Twitter and alike complaining about the different art direction & general lack of polish in the graphics department, but to be honest, I'm just looking forward to the fun factor.
@Rykdrew
It might just be me, but I absolutely hate it when people say something is "low effort" or "lazy" just because it isn't exactly what you want.
I actually like the look of the tracks in the DLC packs. I am aware the art style of some of them is different to the base game, but they don't look bad imo. Paris Promenade is probably one of the best looking tracks in the entire game.
You might not like how they look, but I don't think that gives you the right to go around insulting the developers when you have no idea how much effort was put in.
@lighteningbolt79,
Thought exactly the same thing, the Paris track looks awesome, and has tonnes of detail as all the tracks do, they are not just simple ports of the Tour tracks.
If I buy the expansion pack, but don't renew it a year later, do I lose this DLC?
It's so surreal playing new content for this Wii U port. I love every track on offer and can't wait to play them against friends later.
A few good ones and a few ehh ones. If the new courses do not get into the online play rotations, they will be worth considerably less to me.
@Meehanuk_1987 I won’t go as far as saying that I have lost enthusiasm, but I definitely understand the sentiment. It truly is way past time for a new entry.
@DarkTone
Yes.
I am so pumped for this. I was telling my sister last night that outside of adding other modes of transportation, a la Diddy Kong Racing, I don't know what else Nintendo could do for a Mario Kart 9... So 48 new tracks for Mario Kart 8 seems rational enough to me.
I just hope Peach Beach is in the lineup!
I've only tried the first cup so far, but I thoroughly enjoyed my time with it. I haven't played much Mario Kart in the last few years, so it's really nice to have a reason to come back. I hope we eventually get extra characters and karts. It's not a huge deal, but it would be nice.
I'm playing this through the expansion pass. With as much criticism it's getting online, I'm really enjoying it a lot. I guess it helps that I'm a huge N64 fan.
I have the Family + Expansion pack and when I go to play the courses it tells me to either purchase it for sign of for the Family + Expansion pack. I looked at my membership and it’s active until September 2022. Any ideas?
Not a fan of the Tour tracks. They are short and flat. Really looking forward to better tracks like Kooper Cape and Maple Treeway.
@lighteningbolt79 I understand what you mean, but at this point, what I wrote is not
"just because it isn't exactly what you want".
It has nothing to do with "what I want". It has to do with my perception of final quality. The quality of these 8 tracks is not the same as the base game.
And that's why, as a consumer, I had this impression of "low effort".
I did not strive to have this realization. This is a perception that more people will be able to have. Because it is the result of a less well-finished product.
It depends on whether you want to buy it or not.
This DLC was on my wish list, but I prefer to have the original game more finished, and play it once in a while. I play battle mode more, anyway, and would only buy more tracks if they were given the same treatment as the base game, because it gets really weird, half the tracks being awesome and the other half smartphone-like.
I can still play these DLC tracks online, randomly...so...why should i buy?
But this is me, no one needs to agree, just respect
I prefer my DLC to be unsafe, because I live dangerously, but I'll still buy this offering.
@HylianW
Have you downloaded the DLC from the eShop?
@Twonips push '+' on the home screen for mario kart and manually download the update via internet. It won't do it for you.
Played through the stages against the CPU, solid stages all around (Though I still dislike them for dumbing down the overall stage challenge) but I do have to say that Ninja Hallway was a shocker, one of the best Mario Kart levels I've played, that one had so many layers to it and it was just awesome. Mobile game seems to have had some pretty high quality stages if this what one can expect.
Not having mining Shy Guys inside Choco-Mountain's cave humming like in Shy Guy Falls is a missed opportunity, that could make the track even more special!
@Expa0
The thing rhat put people off MK Tour was rarely the course design. The controls and there bring things to buy put people off more. I would say Tokyo Blur was my least favourite track for MK Tour (I still liked it though) and it has definitely been improved in MK8. Looking forward to the other Tour Tracks!
10/10 from me c'mon it's Mario time !
Clearly had their B-team working on these on a budget while the main guys presumably work on the next game, but the price reflects that so…
Shame they didn’t get the full MK8 treatment but it’s more Mario Kart for cheap while we wait for 9 so I’ll take it.
Pretty good I would say! Not missing any antigrav parts. In fact I could even do without the flying sections, always takes you out of the action. Other than that, courses are curvy and not too wide, so the focus is more on tight cornering, as I like it. Not too crazy about Paris, and the Wii Mall course I’ve played to death, but the rest… great! Sky Garden is great fun in 200cc, I realized. Just got 3 stars on both cups, 200cc
@ThomasBW84 The course is called ‘Shroom Ridge’ (in paragraph 5, at least the way this article has been formatted on my phone). You may be confusing the name with Double Dash’s ‘Mushroom Bridge’.
The DLC on WiiU only cost $12 for 16 tracks that were some of the absolute best tracks in the game. Sure the price per track was slightly higher, but personally I'd take quality over quantity.
the 1st wave is pretty underwhelming. like yeah its cheap but its still easy to see where they cut corners. lots of flat courses that dont even use anti gravity or mk8 mechanics.
theyre very faithful, basic, HD remakes of previous mk courses. which is fine to still enjoy, it just brings down my excitement when we already saw what the base game can do for updating retro tracks
24 € ?! NSO?! No thanks! 👎
@Markiemania95 Oops! Thanks for the spot, that's been corrected
Well
1. It works today unlike some racing games
2. It's not riddled with microtransactions unlike other Kart Racers
3. Ninja Hideaway is a great new track
4. A few of the tracks are a bit safe and don't really utilise MK8's mechanics.
Overall still a welcome addition to the game
I'm happy there are no anti-grav sections. While being upside down was a cute gimmick, driving the anti-grav kart just felt like a less fun version of the normal kart. Same with under water, IMO. I'd rather have karting and gliding only, or maybe some snow-tube boats. Where's the new Diddy Kong Racing again?
A little bland perhaps but im still very grateful for more tracks.
Choco Mountain my pick so far.
Just updated the game. Can't wait to revisit Coconut Mall along with getting a chance to try courses from Mario Kart Tour for the first time.
It's no surprise the Tour tracks are a bit lacking in comparison. However, still sounds like a lot of fun which is the most important thing. I couldn't get into Tour. Mainstream MK is a completely different story of course. I'm not too bothered about slightly parred down graphical quality in some tracks, they just need to he fun and interesting.
Are people still going on about textures and detail for tracks that work out to be fifty pence each? 48 tracks for the cost of half a game? Even the MIDI has been fed through a more modern system and cleaned up. People really can’t (or should I say shouldn’t) grumble!
A 7 is what I would rate these first two cups as well. A few standout tracks keep it from slipping into total mediocrity.
My favourite tracks are Shroom Ridge and Choco Mountain along with Coconut Mall, which was like meeting an old friend after 10+ years. I always used to do well on that and my form continues all these years later. I look forward to playing it online.
Sky Garden is by far the worst, both in looks and design.
What’s the release schedule for the tracks? When’s the next?
Mario Kart 8 Deluxe was still a game, I played pretty regularly prior to the announcement of these booster courses. Having these tracks added makes an already fun and enjoyable game, that much better, I absolutely love it.
48 new courses is not B team effort though. It was a quantity over quality though.
Ninja Hideaway is the best new MK track in years.
I might wait til they are all ready as I just rebought mario kart ds so got plenty on there.
"it's all about family Luigi" (read this with Mario's Brooklyn accent)
@Yorumi I've said it before but Nintendo tend to be at their best when they're on the backfoot and struggling against the competition. They always seem to get kind of complacent when their consoles become huge. It's why the N64 and GameCube era was so high quality and creative games-wise <3
Having said that I love the new tracks and don't mind the different art-style... the cartoony look actually makes it feel more like Mario Kart of old and who is really looking at the grass while playing Mario Kart?!
Some of the courses do feel a bit narrow. It doesn't help that I'm very rusty and haven't played in a while. Looking forward to the other packs.
@Mattock1987 I guess a bad start would be if they only released the Golden Dash Cup today and you couldn't play the new tracks online until all of the Cups release
@lighteningbolt79 Agree with your assessment of the courses, and also think they are all good!
One thing everyone needs to consider is the speed you are doing the course on. Toad Circuit on 200cc is an absolute joy versus say 100cc where its considerably more average.
I have zero complaint. I haven't played Mario kart in a year and in the last two days have spent a few hours enjoying it. Some ppl have no idea how to be happy. Me? 100 percent happy. Now the online service price I could complain about.
@Silly_G They got rid of the Miis because they're planning to port the course to tour. It's the reason why they remade it in Tour's Style, instead of 8's style.
It's unacceptable that these cheap mobile courses are being sold on switch with zero additions.
This is probably the laziest and low effort Nintendo have ever been and it's particularly off brand for them.
Imagine if they continue down this path.
I always think "playing it safe" is such a weird complaint when referring to something that's being remastered or remade. Aside from visual upgrades, I'm not expecting anything different. Coconut Mall and Choco Mountain look way better than their Wii and 64/DS counterparts.
Each to their own I suppose, can't wait to dive into these when I get off work today.
I don't care about any other track, just give me DS or Wii Rainbow Road and I'll be a happy gamer /hj
Has a play through with the family and had a great time. The Paris and Ninja Hideaway tracks are great and it’s really nice to see Choco Mountain and Coconut Mall back. Never noticed the lack of antigravity sections TBH. Good stuff, hope the rest of the waves keep this standard.
for me personally, the "anti grav" adds nothing. its not even THAT anti grav.
its almost refreshing to have MK without a gimmick.
im looking forward to mastering more tracks! they should have been doing this the whole time, but better late than never!
Anti-gravity, underwater and even gliding sections are so simplistic that they don't add anything to the gameplay. In reality, Mario Kart 8 is the most simplistic entry in terms of gameplay. 200cc makes it more challenging but not in the proper way. I have Mario Kart 8 + DLC and Mario Kart 8 DX + DLC (all of them since launch) but my opinion hasn't changed in all these years. All in all, the last title is the most boring in the series. Just my opinion as a fan since Super Mario Kart that still plays all the entries.
@Bass_X0 The original version has a short tunnel but anyway the N64 version of Choco Mountain is more fun to play and looks better, in my opinion. Just compare the mounds, the speed sensation and the fog, that is a technical but exciting element! The Switch version is duller. Choco Mountain is one of the most fun tracks on N64 but it's just serviceable on Switch.
These tracks don't feel like they belong in Mario Kart 8 at all, they look more like tracks out of Mario Kart Wii that got the HD treatment. I rewatched a Moo Moo Meadow comparison video (MKWii vs MK8) earlier which further convinced me about that. When I think of Mario Kart 8 I think of stuff like Shy Guy Falls. A course in which you drive up a waterfall while you can watch and hear the Shy Guys working in the mines. Anti-gravity may not have changed the gameplay a lot but it certainly added a ton of flavour to the courses. I can't find any of those lovely details and creativity in the new tracks. They all look so bland and lifeless.
Right now I am able to play these tracks with NSO+ but I am not sure I'd be willing to purchase those tracks on their own given the quality, regardless of the relatively low asking price. This is definitely quantity over quality. As someone who has played Mario Kart 8 on WiiU the long wait for new MK content was exhausting and to get these low quality mobile port courses after all this time definitely feels disappointing...
I've been stubbornly refusing to buy MK8D because I have the original MK8 on Wii U. My resolve wavered a bit when I heard about this expansion. All these new tracks! But I have to buy a port of a game I already own... What a conundrum! But now that I've seen screenshots and video, the internal conflict is dissipating. I'm sure I'd enjoy these tracks but there is a distinct lack of "wow factor" and I'm feeling like this is something I can easily live without.
I’d rather have a lot of new courses that look basic for a low cost that we are getting than to have a few courses that look good or costs a lot more for the 48 new courses. They do look simplistic but they don’t look bad to me. Just plain and basic.
Shortcuts removed from sky garden but overall I liked the new content as I didn't spend much time on the tour version, they're a nice addition
10/10 for me. Don’t care about grass while I’m racing. Ninja Hideout is an amazing course too.
Also how is “safe” ever a negative? Is being an unsafe gimmick and releasing a crap track preferable? Strange review regardless
Also why not just wait and review once all the tracks are out unless you intend to breakdown each batch and review piece meal which feel inaccurate considering this isn’t all your getting anyway for the price you are paying.
I just had a few races with my six year old daughter here in Australia - we loved the new tracks. I thought the graphics were fine (didn’t notice any difference from the usual tracks), and my little one commented on how cool she thought the music was in the Paris one, and loved seeing the Eiffel Tower!!
Paris and Tokyo are kinda cute but not at all exciting to play. People got me hyped for the mall but it's nothing to write home about, seems like a boring version of the airport/subway. Shroom Ridge is fine but there's not enough traffic to be hectic compared to the traffic level we already have. The cloud one is just a super short and less eventful version of the cloud one we already have. The only one worth releasing/replaying is the Ninja level. You can really tell they just threw this together to entice more Switch owners into their garbage $50 a year subscription. If the rest of the courses don't step it up this will be a joke.
Quite disappointed about the quality of the tracks. As the review says: Mobile phone adapted. It doesn't look like much effort has been made to pimp up the tracks.
I was really looking forward to this and was quite excited about the new tracks even though I knew they were ported from old games / Tour.
I think if you are a fan of Mario Kart Tour or loved the old tracks back in the day you'll get a good nostalgia kick but stood up against the base game they feel very much like bonus content rather than new content. When all the tracks come this will be a big game but if half the tracks are of the quality of this it will detract from the overall experience. Not to say anything is bad but there is little wow factor and I think this review is accurate in tempering expectations somewhat
Also, I think this is a little sharp from a supposedly family friendly company and is cynical in its profiteering. The update to the game shows spaces to the empty tracks in the base game and not as a separate DLC or Legacy track section. That means everytime someone plays this they will be reminded they are missing half the game if they don't have NSO+ or buy the booster. Considering a lot of kids play this that's going to lead to pester power. Legal? Yes. Cynical design targeting their customer base? Definitely
Having played it now I am quite pleased with it for DLC tracks. 7/10 by MK standards of tracks is spot on.
I've had great fun, the Paris promenade is even more fun than in tour. My only complaint is that I think Shroom ridge has a bad song to back that amazing track! 😂 And maybe that Toads circuit is a bit filler, but I really enjoy that track layout!
Fun tracks for worlds best kart racer, nothing to complain. Nice selection of tracks with great graphics/framerate.
I've finally been able to play these tracks and OH MY GOD THEY'RE SO MUCH FUN AAAAAAAAHHHHH. Choco Mountain, Coconut Mall and Ninja Hideaway are easily some of my favourite tracks in the game already! Cannot wait for the next wave to come!
A couple of the tracks may not be the most interesting in the world, but the fact that they’re here and that there will be more is enough for me!
@MostHandsieBoy
I have ten times those amount of letters saying that I’m handsome but what I do is scan ‘em in and throw those letters away, digitize everything- keep a clean record of my account.
Ok. We downloaded and tried out the additional tracks. Had a lot of fun, but I lost to my daughter every race. LOL. Looking forward to even more retro tracks. Sure nice having more of the courses in one place.
@Fizza May I ask what about Chocolate Mountain is so much fun for you?
@Nameless_Shame May the luck of the Irish smile on ya.
@SpaceboyScreams If we're talking about the 8 version, I like how cramped it is at the beginning, making you have to manoeuvre both carefully and quickly, and then once you get past the glider portion, it opens up into wide curve up the mountain with boulders flying by, making items feel much more impactful when they hit you along with providing a necessary space to freely move around. The three ramps at the end are the icing on the cake with how you can trick off them.
Then if we're talking about the original, it's just pretty wide, which is the kind of track that works perfectly with MK64's driving mechanics. Simple as that really.
@Fizza That's a good answer thank you. My initial reaction was that it feels over too quick because not a lot is going on but when I play it again I'll pay attention to the things you mentioned.
Man, Nintendo straight up butchered Coconut Mall. That was the primary reason why I was interested in getting the Booster Courses but they just had to temper with it.
I'll probably just ignore all of the waves if other tracks end up like this.
For anyone interested in playing the Tour's version of Ninja Hideaway, it will comeback next Wednesday.
You will note how different it feels in its original source, music syncs much better with what is happening and some stuff suddenly makes much more sense.
(also the bass line sounds much better, and the guitars stand more)
7 is really a bit generous for the price Nintendo are asking. Ok if you view it as free and can justify it that way, that's ok the score is not really relevant.
But I would say the asking price is to much, right now. Spent your money on cruise and blast it's much more fun.
200cc is irrelevant as it's more a bonus speed. The essence of MK is 150cc, or even 100cc. Personally, Ninja Hideaway was by the far the best and I enjoyed Tokyo Blur, especially as it goes through familiar locations of Asakusa and along the big spiral bridge to Odaiba. Long time favourites Choco Mountain and Shroom Ridge were disappointing, seeming to lose their zing. Perhaps it's the different handling mechanism these days. My main complaint is the same thing that blights all MK games since the N64: it's all too easy. In fact, these cups were super easy on 150cc. I won the first cup with 3 stars in 2 tries and the second one in 1 try. Nintendo really should consider adding a crazy difficulty level or too. 7 is a fair score in this sense.
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