Comments 71

Re: Review: Axiom Verge (Switch eShop)

Maxym

@Fazermint I'd like to hear your problems with Hollow Knight. I tought the game was good, but I'm really interested what the game's "design flaws" are in your opinion.

Re: Review: Axiom Verge (Switch eShop)

Maxym

@nab1 I agree (nearly) wholeheartedly. I have a similar expierience with Azure Striker Gunvolt, whenever someone says the game is great, I just get reminded by the shallow level design and music (the bosses were great tho). It was pretty much a mediocre Mega Man Zero game, kind of similar with Axiom Verge, it being just an "ok" Metroid game. While I appreciate it goes the stretch to recreate the feeling of getting lost, It does it in possibly the worst way possible, with generally unclean layout and passages that you need to return much later in the game.

Re: SEGA Knows Fans Want Sonic Adventure 3

Maxym

While i respect the devs intention of exploring the possibilites, but it just sounds really empty considering how level design in Forces looks worse than Generations so far. Not to mention, it seems like the devs don't know what 3D Sonic is supposed to be anymore.

Re: Review: The Legend of Zelda: Breath of the Wild (Switch)

Maxym

@Black_Dragon_Joe I know it's a bit late, but I mostly agree with you. Tho I've still enjoyed my rather short time with the game (dropped it on my second dungeon, not even BotW open world can keep me interested for long) despite the game's shortcomings.

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