Comments 491

Re: Resident Evil 4 On Switch Is Missing Something Pretty Major For Nintendo Fans

Kochambra

Surprise, surprise! Yet another low effort Switch release from Capcom. Once again, I'll save my money.

@Razieluigi And yet, gyro aiming works great in Splatoon 2. You very rarely have to recalibrate, because you can quickly point in the enemy's general direction using traditional control and then you have the added precision of gyro controls for quick precise aiming.
As someone who has mainly played shooters on PC, I find this control scheme almost as convenient as the almighty mouse+keyboard combo. On the other hand, I find traditional console aiming extremely limiting. So much so that I find it really hard to enjoy console shooters without gyro aiming.

Re: The First Patch For Saints Row: The Third On Switch Rolls Out Later This Week

Kochambra

@RainbowGazelle Like any other kind of development, porting an old game to a new system isn't a straightforward and hassle free process; there will be bugs. There will be old bugs that they didn't catch previously in the old code (hopefully, not too many of those). There will be new bugs in whatever new code they have to add or modify to make the game run in the new hardware. And there also will be new bugs caused by unexpected interactions between the old code and the new code, and between the old code and the new hardware. And with open world games being as complex as they are, it's highly unlikely that any development team will be able to catch and fix all bugs before release, no matter whether it's a completely new game or a port of an old one.
So to me, it makes perfect sense that they couldn't squash every possible bug in this port before launch. Kudos to them for fixing some of them post-launch instead of going: "Yep, good enough!"

Re: Review: Sniper Elite V2 Remastered - The Ball-Busting Shooter Is Back, Warts And All

Kochambra

@LuciferOnReddit "Does it actually have gyro aiming? The review doesn't seem to state this."

Actually, there's a whole paragraph devoted to that:
"One of the major new additions that sets the Switch version apart is motion controls. As the name implies, you can wave the controller or system around to move your crosshair in smoother, more reliable movements than relying on the old twin stick system alone. As you’re playing as a sniper, this not only helps to add a touch of finer tuning to your aiming, but can also cause real-world movements to drastically affect your aim, which – you could argue – takes things to another level of realism. If someone pops up and starts shooting you moments before you were about to take a shot, your hands may well move enough to throw your aim off. It’s a double-edged sword, but one we quite like."

Re: Feature: The Best Shmups On Nintendo Switch

Kochambra

Some really great shoot 'em ups in the article and in the comments!
But although not entirely surprising, it's a shame that no one has mentioned Prehistoric Isle yet. Right now, it's only available in the SNK 40th Anniversary Collection, but it's a real hidden gem and one of the best shoot 'em ups available on Switch, in my opinion. Specially great when playing with a friend.
The sequel is also avaliable on Switch as a standalone purchase in the ACA NeoGeo series, but it's a much lesser game, exchanging the original game's beautiful sprite art and fun mechanics for ugly pre-rendered graphics and much more generic gameplay.

Re: Review: GODS Remastered - A Timely Update That Sticks Too Closely To The Original

Kochambra

@BulbasaurusRex What the reviewer says is that the game has "stiff character movement and basic combat model" and "unwieldy controls" (not clunky), which I think fits the classic Castlevania games that I've played well enough. I'm no expert in Mega Man games but from what I've heard, they have a much bigger focus on precision platforming, so it makes sense that they made the main character much nimbler than Simon Belmont. Simon's movement feels slow and stiff and his attack options are very limited, but that didn't stop the Castlevania games from becoming big hits back in the day.
As a matter of fact, when they finally made a Castlevania game where you could attack in eight directions, some fans felt that it made the game too easy, as you can read here: https://www.nintendolife.com/reviews/wiiu-eshop/super_castlevania_iv_snes
That was the only time they tried giving the player that much freedom of attack, as far as I know.
The point I'm trying to make is that you can make a great game with "stiff character movement and basic combat model" if you design everything else accordingly.
The problem is that nowadays, we're so used to having nimbler main characters in just about any action game, that going back to those kind of stiff characters takes some getting used to. Like playing one of the Castlevania games they released for the Nintendo DS, where the main character is also nimbler, and then going back to one of the classic Castlevanias. Your first impression would be that the classic game feels way too stiff and constricting, but if you give it time and get used to those limitations, you'll find a well designed and enjoyable game. And a difficult one, of course!
I haven't played Gods in more than a decade, so I can't tell you if, like Castlevania, it still feels like a well designed and enjoyable game. But I know that, just as happens with Castlevania, a modern gamer will have to get used to the "stiff character movement and basic combat model" to get any enjoyment out of it. That's not a matter of good or bad design, it's just a particular gaming trend that was way more popular back then.

Re: Review: GODS Remastered - A Timely Update That Sticks Too Closely To The Original

Kochambra

@OorWullie Sorry to insist, but you are comparing Gods to games from completely different genres. Yes, I know you're just comparing their controls, but my point is that the main character in Gods doesn't need to be as nimble as Sonic because it's a completely different kind of game. The main character is bulky and moves stiffly and the whole game is designed around that. It is more akin to something like Taito's Rastan or DataEast's Robocop than to any Sonic or Mario game. In those games you always shoot/hit first and move later, because your character's main strength is its power of destruction, not its agility. As the reviewer says, the "stiff character movement and basic combat model" that those games have was quite popular back then.
So, to get back to your point, sure, there were games back then with nimbler protagonists and I'm sure that one reviewer or another probably complained about the stiffness of the controls in Gods (a console player, I'm willing to bet), but there also were quite a few popular games with stiff bulky characters and simplistic combat. Come to think of it, wouldn't the Castlevania games fit neatly in this same category?

@8itmap_k1d Your comment completely disqualifies you to use that avatar picture. Please return it to the front desk ASAP

Re: Review: GODS Remastered - A Timely Update That Sticks Too Closely To The Original

Kochambra

I really enjoyed this game back in the day. One of my favorite things about it was how the levels were full of optional puzzles and secrets to find.
I have to agree with all who had complained about the new graphics, though: The levels themselves look pretty good, but the sprites are truly hideous. They look way worse than the original ones!

@OorWullie This is not a platformer in the same vein of the Mario or Sonic games of the 90s. Mario and Sonic are really nimble characters whose main strength is their capacity to avoid dangerous enemies and traps. The main character in Gods is a bulky warrior and the game is much more combat oriented. I can see why someone would call Gods a platformer, but it doesn't have much in common with the Mario or Sonic games and I don't think it makes much sense to compare it to them.

Re: Devil May Cry 5 Will Be Considered For Switch If Dragon's Dogma Sells Enough

Kochambra

Ugh! I was looking forward to playing Dragon's Dogma on Switch, but the sheer stupidity of this pronouncement is even making me reconsider buying that game. So, all that totally undeserved money they got from Switch users with their mediocre repackaging of Street Fighter II wasn't enough for them to consider Switch a worthy platform for their high budget games?
Seriously, f**k you Capcom!

@Whalehome That's completely different in my opinion, because No More Heroes 3 doesn't exist in the first place, so it's a much more risky proposition than just porting an existing game to a different platform. Also, Travis Strikes Back and No More Heroes 3 would be part of the same series, while Dragon's Dogma has at best a very tenuous relationship to the DMC series.

Re: To The Moon Developer Has "Some Arrangements" For A Switch Release

Kochambra

Man, this game! It has mediocre gameplay (what little gameplay there is) and the RPG Maker style graphics are nothing to write home about. And yet, it's so beautiful!
I've been waiting for the right moment to play it again and I think a Switch release would be it. I'll just make sure to have some tissues at hand

Re: Grab Some Well-Rounded Spirits In The Next Super Smash Bros. Ultimate Event

Kochambra

I'm wonder: People who have no internet connection, bought the game in cartridge format and haven't ever updated the game, also have access to this event, like everyone else?

@Moroboshi876 Yes, they can be obtained outside the event. As far as I know, the only difference is that during the event, they appear more frequently and give bigger rewards.

Re: Feature: Nintendo Life eShop Selects - October 2018

Kochambra

Although it was released at the end of September, my vote goes to Wandersong. Speaking of which, where's Nintendolife's review of that game?

@SenseiDje Save me Mr Tako is not a port.

@The_ghostmen I don't think it's fair to call Breath of the Wild a port, when it was really a simultaneous multiplatform release. Unless you'd call any game that isn't exclusive to a single platform "a port", which wouldn't make much sense, in my opinion.

Re: Guide: 15 Spooky Nintendo Switch Games To Fear This Halloween

Kochambra

I really enjoyed both Detention and Oxenfree; fascinating tales about how past misdeeds can taint the present. Detention can get quite disturbing at certain points and Oxenfree's dialog mechanic is pretty great.
Limbo, on the other hand, just gave me cheap deaths, underused mechanics and a story that was just a barely there pile of nonsense. A total waste of money, in my opinion.

Re: This Is The Police 2 - An Uncompromising Look At Law Enforcement That Often Misses The Mark

Kochambra

@Zuljaras You want that because you THINK that it's important. That doesn't make it important to every other visitor of this site. Why should they change their review format just to cater your specific needs, specially when you don't pay a single cent for their work and when you insist in calling them "lazy"? If you don't like the reviews here, why don't you just take your smugness somewhere else, instead of insulting people who are doing work that you get for free?

Re: Capcom Beat 'Em Up Bundle Is Receiving Four Different Retail Options In Japan

Kochambra

@tanookisuit "it's a known they had a hand in the Switch in giving Nintendo ideas where to go like adding more base system memory, and other things"
They did? If so, what for? It's not like they have released anything particularly taxing for the system. An upscaled PS2 game, two upscaled 3DS games, the Nth remaster of a 27 year old game... Their most hardware-intensive release for Switch may be RE Revelations 2, and even that game wasn't particularly demanding for last generation consoles.

Re: Capcom Beat 'Em Up Bundle Is Receiving Four Different Retail Options In Japan

Kochambra

I'm really tired of Capcom's tepid release policies for Europe. Is a simple physical release really that much to ask for? I mean, even some indies take the risk of releasing their games on physical format, but Capcom won't bother, even for popular franchises like Ace Attorney or Resident Evil.
I'll probably get this bundle from the eShop anyway, just because these games are such a fundamental building block of my gaming history. But other than that, Capcom won't get any money from me as long as they keep treating us like third class customers.

Re: Gone Home - A Peerless Masterclass In Interactive Storytelling Comes To Switch

Kochambra

Fantastic game!
By focusing on exploration, the developers were able to tell a kind of story that would feel out of place in a game full of shooting or complicated puzzles. And they also managed to tell it in a way that is unique to video games. No book or movie could tell this story the way that Gone Home does.
Still one of my favorite games of the last few years.

Re: Giana Sisters: Twisted Dreams - Owltimate Edition Arrives On Switch This Month

Kochambra

@Tibob @hcfwesker @rosemo @BigKing The original Wii U release didn't include DLC like the Rise of the Owlverlord expansion, so it's not "the same game rereleased for twice its original price".

@Moroboshi876 It's not given "for free" if you only get it when you're paying for a XBox Gold subscription.

You can complain about the price all you want, but let's try to be fair.

Re: Review: Robbotto (Switch eShop)

Kochambra

@Cobalt "Just by watching how it moves, how it looks and how it plays..."
Wow, I wonder why reviewers bother playing games at all, when apparently, just watching a short video would give them enough information to decide whether other people should buy a game or not

Re: Octopath Traveler Ships One Million Copies Worldwide In Just Three Weeks

Kochambra

@Cobalt I'm sure you can find people to argue that Chrono Cross doesn't even deserve to live in the shadow of Chrono Trigger, or that FF VI is just a rough sketch of what Square would actually achieve with FF VII and later games in the series.
But actually, you game me a better example in your list: Xenoblade Chronicles X. That's one of my favorite RPGs of this decade, but I know that plenty of people wouldn't agree.
One of the most common complaints leveled against the game is how the main quest takes a back seat leaving the main focus of the gameplay on exploration and most of the storytelling relegated to optional sidequests. Is that a flaw, though? Many people are of the opinion that it is indeed a flaw and it spoils the game for them. I personally like the choice the developers made, and I actually tend to enjoy this kind low key main quest more than the self important, cut scene heavy storytelling that so many RPGs seem to favor.
So, is XBX's main quest a flaw in that game? It isn't in my opinion, but other people think it is. We can argue why we think what we think, but no one is "objectively right".

Back to Octopath Traveler, many people seem to find disappointing the fact that the eight character's stories don't converge into a single epic story at the end. Fair enough, but I actually like that they don't converge. They have their subjective opinion and I have mine, but there is no "objective truth" in this matter.

Re: Octopath Traveler Ships One Million Copies Worldwide In Just Three Weeks

Kochambra

@Cobalt The problem with your point is that your trying to act as if your personal opinion (that this game doesn't belong among the best in the genre) is an objective fact. Which it isn't. It's just your opinion, which isn't any more or less valid than the opinion of anyone who thinks that Octopath does indeed belong among the best in the genre.
So please, stop pretending that you are stating an objective fact, when you are just stating your opinion.

Re: Octopath Traveler Ships One Million Copies Worldwide In Just Three Weeks

Kochambra

That's great news!
I'm really enjoying Octopath Traveller. The gameplay hits that sweet spot where it's rich and engaging without getting too overly complex. The graphic style they chose looks even better in motion and the music is fantastic.
And I for one am grateful that the different stories don't mix. In these days, where seemingly every movie has to end with a stinger, every novel has to be part of a saga and every work of fiction has to belong to a needlessly convoluted "bigger narrative", to have these eight character's stories be independent from one another is a welcome change of pace. The rest of the characters are just spectators, with only a few optional comments to offer, and that's definitely fine by me.

Re: Review: Bud Spencer & Terence Hill - Slaps and Beans (Switch eShop)

Kochambra

They were huge in Spain too!
I watched quite a few of their movies back in the day. Kind of rough slapstick comedies, really fun for us kids in the 80s, even though I probably wouldn't enjoy them much nowadays.
If these two were ever to make the jump to video games, it just had to be in a side-scrolling brawler. It makes perfect sense!

Re: Review: Limbo (Switch eShop)

Kochambra

I didn't like this game at all. Sure, it has an interesting aesthetic, but that's about it. Some potentially interesting mechanics end up being underutilized and its "deliberately vague background narrative" just hides a big pile of nothing.
The only remarkable thing about it, is the relish that it seems to take in killing the main character in increasingly gruesome ways.

Re: Review: The Lion's Song (Switch eShop)

Kochambra

@iamthesunset On Switch we have 'Thimbleweed Park', which is a pretty funny point'n'clicker from the creators of the classic 'Maniac Mansion'.
On a more somber note, there's 'Goetia'. A creepy little game where you control the spirit of a dead girl trying to figure out what happened in her family's manor after her death. I'm currently playing it and it's quite enjoyable.
There are also a few other point'n'click games on Switch, but I haven't played any of them yet.
Also, if you have other devices to play on, I really enjoyed the Blackwell series. Five great indie adventures available on PC, Mac, Linux, iOS and Android.
As you can see, I have a weakness for good point'n'click adventures about ghosts