Switch owners have been spoiled for moody, melancholic platformers of late. First, we got the Metroidvania masterpiece that was Hollow Knight, then the beautifully grim platform-puzzling of Inside and its equally downbeat older cousin, Limbo. We've already taken a look at Inside and recommended it wholeheartedly. But if you haven't played either of Playdead's games to date, we'd advise considering a playthrough of Limbo first. It's a great way to build to Inside, with many of the storytelling tricks and mechanical twists of the newer game foreshadowed in Limbo. It's almost like seeing the expert sketches that precede the painting of a masterpiece.
That would be to (rather floridly) undersell Limbo a little bit, though. It remains a great platform-puzzler in its own right, with its own highly influential style and tone. You play the part of a bright-eyed young boy, deposited into a dark fantasy underworld that seems to represent some kind of ghastly afterlife. It's never spelled out to you because, well, that's not Playdead's style. Without a word, you find yourself running to the right, scrambling over ledges, jumping between elevated platforms and dodgy cruel traps.
Pretty soon you'll discover that you can interact with objects - boxes, grates, levers - by holding 'A' and pressing a direction. It's this simple mechanic that lays the foundation for some genuinely head-scratching physics puzzles. The solution is always just a means to get to higher ground or to move forward, but the variety of ways in which this occurs reveals a cunning mind on the part of the developer.
There's a fair amount of frustration built into Limbo. Each of its puzzles requires you to do more than just figure out a solution - you then need to execute your plan, often with some pixel-perfect platforming and expert timing. The checkpointing is excellent, but that also means that you'll find yourself running through the same brief gameplay loops multiple times until you nail it. Knowing how to do something and yet failing repeatedly can get a little tiresome if you're not the persistent sort.
The key to this is Limbo's uniquely weighty handling. It's never left in doubt that you're playing a weedy child rather than a spring-heeled platforming mascot, and that means that you're slow on your feed, with a pathetic little hop for a jump. Dealing with the protagonist's inherent weakness soon becomes a major part of Limbo's appeal, however, as you learn to become more cautious and attentive. It also drives the game's deliberately vague background narrative, though this is something that needs to be experienced rather than explained.
It's all sold convincingly with a striking silhouetted art style, which calls to mind vintage black and white horror films, complete with grainy filter. If this looks at all familiar to you, it's because an awful lot of games have aped Playdead's work with Limbo in recent years. Its immediate impact may have dulled slightly due to that familiarity, but it hasn't aged much at all.
Docked mode is definitely the best way to experience Limbo though. Its muted art style reveals that the Switch display isn't at its best when handling lots of shades of black. It's just a little too reflective, and we were constantly aware of our face gawping back at us. Still, the game runs very well in both docked and portable modes. Just be sure to find a dark corner to play it in if you're going handheld.
Another quick note on Limbo's relationship to its brilliant brother. Playing Limbo straight after a complete run-through of Inside is a curious experience. In fact, it's not necessarily something we'd recommend. You can tell that the two share a lot of common DNA, but Inside is such a step forward in every way that Limbo inevitably suffers by comparison.
The release of both simultaneously is unfortunate timing in a way, and it might have been a better idea to stagger the release. But that's a small quibble. Stood in isolation, Limbo remains an outstanding and highly influential platform-puzzler. With its lower price, it's also the perfect companion piece. Do yourselves a favour and buy both.
Conclusion
Limbo remains a brilliantly moody and expertly poised platform-puzzler a full eight years on from its original release. It might be a little stark, but it's dense with ingenious physics puzzles and weighty platforming challenges. It's the perfect cut-price companion piece to Inside, and a brilliant game in its own right.
Comments 30
But there was no reason to own a VITA 😉
Good game - 89 metacritic back in the day.
Bought this on Steam for less than $3. Can't wait to play it!
i am in a limbo of buying this game. (some point, i'll get it.)
Played this on Vita many years ago and thought it was excellent. I won't be going back as it really has no replay value, however I agree with the review that if you have not played it you 100% should. It only takes a few hours to complete and should be done in one sitting.
I played the original back on the PS3, but I bought it again for a quick run through it before Inside. They're both amazing games, it's just a shame that Inside isn't a little cheaper on the eShop.
I was playing Limbo on my Vita earlier today. It really is a great game.
@Agramonte lmbo is also on ps3. 😏
Limbo > Little Nightmares
I didn't like this game at all. Sure, it has an interesting aesthetic, but that's about it. Some potentially interesting mechanics end up being underutilized and its "deliberately vague background narrative" just hides a big pile of nothing.
The only remarkable thing about it, is the relish that it seems to take in killing the main character in increasingly gruesome ways.
I love this game, most likely gonna get it for the switch as well
Good game, but the concept and the presentation were both better than the actual gameplay.
Never played but assume I can get it cheaper than the eShop somewhere.
Yes you die somewhat unexpectedly, but the checkpoints are very generous and it's usually funny. In fact it's worth dying at more points for the entertainment. I completed it so it's not that hard.
@faint It was Cross Buy. if you had the PS3 version you got the VITA version for free
It was also part of the "instant collection". You got it free on VITA if you had a PS Plus membership.
I'd only recently heard of Limbo and never played it so I was happy to see it on Switch. I love it! I decided to play this first then play Inside.
I'd say a 9 is significant, but just today NL published an article about Mario Tennis which undermines their own review. One wonders how many other reviews are similarly unreliable.
One also wonders if the moderators are going to cowardly remove my observation again.
WTF £9 for this ancient bloody game (shakes head)
How is this not a 10/10?!
I bought Limbo when it first released on the Xbox 360 and absolutely hated it. I found it to have subpar platforming and so so puzzles; that were glossed over by moody visuals. I forced myself to finish it but it's one of the few games that I regretted spending even $15 on. I'd rate it a 3/10 and that's being generous.
Another World/Out of this World is a better 'trial and error' game.
I got halfway through Limbo on Android, I think the touch controls contributed somewhat to the difficulty spike I experienced.
I almost want to double dip for portability. I can still play this on my Xbox One.
Loved this game when it came out. Got on Xbox Live Arcade and my iPhone too a couple years later. Great companion to Inside, both killer games — highly recommended.
Now if we can just get Fez and Shadow Complex ported to Switch I can replay them for the millionth time and never have to boot up my old Xbox 360 ever again
castle crashers please
Limbo is an amazing game, and I can’t believe it’s now on the Switch! I never thought this day would come aaah
All my eshop money is going to hand of fate 2 next week.
If they bought out both Limbo and Alive on a physical cartridge I would snap it up. Otherwise, on the fence about these games.
Especially as they cost so much they are only around £4 on iOS
Decent game but I hate this black and white style.
The first half of this game is great. There's atmosphere, intrigue, scary creatures, creepy humans, nice puzzles, cool set-pieces. Then for some reason the second half just becomes '1001 Tedious Crate Puzzles' and all the promise of the first half fades away to a repetitive slog.
Just bought this and Inside for a couple of quid. I bet they look incredible on the OLED model!
The "narrative" fits the cool aesthetics, but the puzzles, and by extension, the gameplay, are nothing that special.
It's more "fun" to witness the creative/gruesome ways the game kills the main character.
A 6/10 for me and definitely at the $1.99 sale price.
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