Looking forward to it! We already have some fantastic JRPGs on Switch but we also need more WRPG greats like this
@IPrino This game is not a Diablo clone. This is a much deeper, more tactical kind of RPG. Also, if I'm not mistaken, combat is turn based (or at least, you can pause the game to issue orders to your party).
Not interested at all in this "format". It leaves the consumer completely at Capcom's mercy.
For them it's great: They can stop "selling" the game whenever they see fit (which would stop everyone from ever playing the game again on Switch), they can scale down the game's server side infrastructure (possibly degrading the experience for some or all users) whenever they see fit, they don't have to spend money actually porting the game to Switch, they completely prevent second hand sales, ...
This model is only good news for Capcom, and mostly bad news for consumers, so no thanks.
It's funny, how this idea that ownership is overrated is being sold to us by companies that are extremely zealous in keeping control of everything they own.
@ShadJV I couldn't have put it better myself.
I think that most people who complain about day one patches are not aware of how long and costly the release process actually is, particularly when the release involves physical media.
@Galenmereth As a developer, surely you're also aware that porting a complete product to a different system involves changes that may both introduce new bugs and/or cause unexpected behavior in the existing "stable" portions of the code.
Which also hints at one of the reasons why Nintendo games are usually less buggy on release: They only produce games for one console at a time (or at most, two of them). And its their own console, which they know inside out. And both the development and the localization process are both usually done by Nintendo teams, which surely helps to smooth out the process.
Of course, NISA has a history of less than perfect localizations, which suggests that maybe they should try to improve their QA process in that area, but comparing them to Nintendo seems a bit unfair. For starters, I'm willing to bet that the prospective sale figures for your average NISA release are quite lower than their equivalent for a Nintendo title, which means their budget will probably be lower too, which means less money for localization and QA. Also, many NISA releases are RPGs, which are usually games with higher than average word count, longer than average playing times and where substantive portions of its texts may only appear in a playthrough depending of the player's actions. And as I said, Nintendo usually does the whole process in-house, while NISA has to work with code produced by a different company.
I didn't enjoy Limbo at all. Beyond the cool visuals, I only found a mediocre game with underused mechanics and a pointless ending. It's main attraction seemed to be how many ways the developers could find to slaughter the main character. Because of this, I have zero interest in 'Inside'. But it's cool that both games are getting a Switch port, for those who want to play them.
I really enjoyed this game way back in the Wii days. There was something very satisfying in restoring colour back to that grey world. I wouldn't mind revisiting it.
I've read quite a few comments and reviews praising this game, but also warning that it was really hard. I'm not adverse to hard games, but with my limited playing time, I like to have an "easy mode" option, just in case the standard game demands too many retries. "Wulverblade" was already in my wish list. With this update, I think I'm completely sold
Back in the day, when FMV games were all the rage, a few of them managed to transcend their cheap production values and sometimes awkward gameplay (I'm thinking of games like Wing Commander III or Gabriel Knight 2). Night Trap doesn't look like one of those of few. Maybe it manages to reach a "so bad it's good" quality level?
Cool! The first one had an interesting take on interactive storytelling, and the Switch's touch screen and form factor did a good job emulating an actual phone, while offering a better viewing experience for my poor old tired eyes I'll definitely give this second game a try.
Is that "Prehistoric Isle in 1930"? Man, that game cost me lots of money back in the day! My friends and I got so good at it, that in the end, we regularly made it to the final boss with just a couple of credits. When the owner of the bar where we used to play changed it for a new game (I think it was Taito's "Rastan") it just wasn't the same. We enjoyed lots of games after that, but none of them managed to capture our hearts the way that "Prehistoric Isle" did. Which is a long roundabout way of saying that I'll consider any other games included in this compilation a welcome bonus, but "Prehistoric Isle" alone makes it a must buy for me
@XenoShaun @Shellcore This sentence from the review seems to suggest that you can play the game that way:
"Fortunately, you can play the game with your Switch held vertically, and the touch controls are naturally a much better option than navigating with a stick."
I have to disagree with the reviewer on this one. I played it on Steam not too long ago and I found the premise intriguing and the narrative quite enjoyable for the couple of hours that it lasted. Short and sweet and definitely worth the asking price, in my opinion.
Fantastic news! I think I have a better chance of actually finishing this game if I play it on Switch, than I have of ever finishing the first one on PC. In recent years, it's getting harder for me to commit to sitting in front of my PC and playing a lengthy game. It's a bit of a shame, really.
This is great! I loved playing (or mostly, watching richer kids play) 'Dark Seal' back in the day. Finger crossed for other Data East greats like 'Dragon Ninja', 'Two Crude Dudes', 'Joe & Mac', 'Bloody Wolf' or personal favorite 'Tumblepop'. Licensed games like 'Robocop' and 'Captain America' seem less likely to come our way, but a man can dream
Also, I'm tempted by Night in the woods and Dandara, but knowing that Dragon Quest Buiders, Owlboy and both Bayonettas are coming in the next couple of weeks, maybe I should save my hard earned money
I really enjoyed Sky Force Anniversary's grindy take on shoot 'em up gameplay, so I'll definitely give the sequel a try. We have plenty of excellent classic shoot 'em ups on Switch, so it's nice to have some games that try interesting variations on the formula, too.
@Grauz "in spain the only good reasons that would save you from jokes and puns if you were planning on buying a wii , were that you were aged 10 or less, or that you were buying it for a child haha what i mean is that "true"gamers were supposed to own a PlayStation" If you're talking about MALE gamers between ages 10 and maybe 30, there could be some truth to what you're saying, but most of the older gamers that I know couldn't care less about that "true gamer" nonsense. And from my experience, most female gamers would rather play "casual" Wii games instead of the games that self proclaimed "hardcore gamers" tend to favor.
I can't think of a series better suited for the idiosyncrasies of the DS/3DS/2DS hardware family. It's such a perfect match that it's hard to imagine an Etrian Odyssey game in any other platform. I hope Atlus proves me wrong on that account, but just in case this were the last game of the series, I'll make sure to explore every nook and cranny of its labyrinth.
@RainbowGazelle So your proof is basically "they've done it before". Because any time you choose to do anything, from then on you're basically bound to make exactly the same choice for the rest of eternity, right? So much for free will!
This makes me wonder in how many of those previous times that you mention there was any actual proof of Tecmo doing what you accuse them of doing, and in how many it was just people applying the same faulty logic that you're using in this case.
@RainbowGazelle "This coupled with the fact that they already know the complete packs demonstrates to me that the DLC is finished, but is being held back artificially." That they already know the complete packs only proves that they have PLANNED them, which seems pretty sensible on their part. There's a long road between planning and completing development, and they could be anywhere between those two points.
@brunojenso On version 1.2.0 I had this problem you mention: It vibrated to high on portable mode and the console made an ugly sound. One instance where this happened was at the very start of each level, when Noodle appears. Yesterday, my game updated to version 1.2.1 and that fixed the problem for me. Are you on version 1.2.1 too? European or american?
@SonOfVon Update the game and try playing. They just released a fix for this problem, but Nintendolife decided to report this silly controversy about the icon instead.
I find it perplexing that Nintendolife decided to report this silly controversy, instead of the news actually relevant to everybody's enjoyment of the game: THEY JUST FIXED THE PROBLEM WITH HD RUMBLE.
@sillygostly Your original statement was: "The DS is capable of better graphics than this". And no, it isn't. This game uses way more polygons than the DS is capable of handling, it uses curved surfaces and seems to run at a higher FPS rate than basically any 3D DS game that I have ever seen. Even ignoring the difference in resolution, the DS is utterly incapable of producing these graphics. If you were actually talking about about the game's art design, I'm sure we can agree on games that are better in this department, but that has nothing to do with the hardware each game runs on, so why mention it at all? On a pure technical level, the level where the hardware is actually relevant, Poi's 3D graphics are more sophisticated than anything the DS has ever produced.
@sillygostly I don't think it's particularly relevant how those games look on an emulator. If they are no longer hindered by the limitations of the DS hardware they are no longer DS games. If you are adding more polygons, curves, more advanced lightning and transparency effects, those are no longer "DS graphics". Sure, the DS is capable of fantastic looking games. It's even capable decent looking 3D games, but it is not capable of rendering anything remotely close to what Poi shows in this video. Neither that number of polygons, nor those curves or FPS. And sure, designing a decent looking 3D game for the DS hardware is a technical achievement on itself, but what makes such simplistic 3D structures look good is the art design. Of all the examples you mentioned, the only one that kind of tries to resemble reality is Dementium, and I think it's the least successful of the lot. In any case, whether a games strives for realism or uses a more obviously stylised approach, art design is equally important.
I'm really glad this game is finally coming to Switch, after their failed Kickstarter. It's clearly a love letter to classic 3D platformers. It may not reach the heights of the genre's greats, but it deserves a chance on a Nintendo console.
@sillygostly It's not just a matter of lower resolution. I love my DS and still play some DS games from time to time, but there's just no way a DS could run a game with so many polygons and rounded surfaces. Most of the DS games that you mention just hide their very simplistic 3D structure behind clever art direction.
@Octane You're right; for whatever reason, the PS Store website lists Apr 20th 2016 as the game's release date, when that's just the later release date of the Vita port. My point still stands: The game was released on PS Vita when it had already been on sale on Steam, and it looks like it sold well enough: http://blog.us.playstation.com/2016/05/11/playstation-store-april-2016s-top-downloads/
@Dakt Here's another way to look at it: They actually devoted time and resources to producing a port for a platform with a relatively small install base, a platform that every one and its owner consider to be in its last months of active life. I'm not telling you what to do with your money, but I don't see the point to all this complaining about the price, when it's the exact same base price in all platforms, and by the looks of it, this seems to be a perfectly competent port that actually makes use of the Wii U's singular features.
@Dakt Once again: It's the same price that you have to pay right now to buy the game in Steam and it's the same price you will have to pay for the game if you buy it on 1st September from the PS Store. There's no punishment whatsoever. It's the same base price in all platforms.
@SLIGEACH_EIRE It also doesn't change the fact that, when the game gets released on the eShop on 1st September, the price will be EXACTLY THE SAME on both platforms. And, no, it does not have "greater funtionality" it has DIFFERENT functionality; with the Wii U version you can play on and off TV and without having to buy any additional devices, you have Miiverse integration, you have the world map viewable at all times... You like the PS version's features better? Fine, buy that version. You'd rather wait for a sale on the Wii U version? Do wait, by all means! Just don't assume that "most people" will think the same way as you do. I don't really know what point are you trying to make. Do you think that when developers port a game to a new machine, they should always release it at the cheapest price it has ever been in any of the platforms it was previously available on? Funny, because when Axiom Verge was released on the PS Store, it had already been included in at least one Steam sale, but I haven't heard anyone complaining about it selling poorly on the PS Store.
@SLIGEACH_EIRE NO, the price is NOT too high. The eShop price is exactly the same as the current Steam price, which is exactly the same as the standard PS Store price: €17.99. True, this game is happens to be currently on sale on one of this online platforms, but do you reasonably expect its creators to release a newly developed port at a sale price? Why should they?
@AlexSora89 No, I'm not bothered about your complaints, what bothered me about your message was your one-sided comparison between Nintendo and Microsoft. The thing is, you don't have total ownership any of those games. You don't have total ownership of your Nintendo games and you don't have total ownership of your XBox games either. The closest you could come to total ownership of a purchased game, may be if you bought DRM free games at gog.com or some such website. The illusion of ownership that Microsoft provides for digital purchases suits your needs better? Congratulations! You think that Nintendo should provide a similar system? Fair enough! Anyway, my complaint wouldn't even be bothering your eyeballs if you had made a fair comparison, by mentioning at least that Nintendo has offered for years the best ownership system for physical purchases of any mayor gaming system (outside of DRM free PC games, of course).
@AlexSora89 Sorry, I'm getting quite tired of this unfair comparisons between Nintendo and Microsoft/Sony. Yes, you rise valid complaints, but why are they so one-sided? Sure, Nintendo has a relatively primitive online service, and it's only recently that it has begun to slowly catch up with the competition, but why not also point out that it's completely free? Why should I accept to pay a monthly fee to use my console? If already paid for the console, if I paid for the games, if I paid for the DLC, why do I have to keep paying to use it? Why is it all right for Microsoft to charge its clients a fee to play online (something you can do for free on Nintendo consoles), but it is so terrible for Nintendo to charge five bucks for a classic game? And what about backward compatibility? Nintendo made it possible for every GBA, NDS, GC and Wii owner to keep playing all their already purchased games in the next iteration of their hardware from the get go! Microsoft is only now getting some limited backwards compatibility in XBox One, and as far as I know, Sony offers no such option. Microsoft and Sony have been reselling slightly prettified versions on previous generation games for years and years, while Nintendo offered full backward compatibility with your already purchased games, yet somehow they are constantly branded as the evil, anti-consumer and behind the times company. Sorry, but I don't buy that. As I said, you make valid complaints, but I find them way too one-sided.
Comments 491
Re: Wasteland 2: Director's Cut Will Bring Its Turn-Based Strategy To Switch This Fall
Looking forward to it! We already have some fantastic JRPGs on Switch but we also need more WRPG greats like this
@IPrino This game is not a Diablo clone. This is a much deeper, more tactical kind of RPG. Also, if I'm not mistaken, combat is turn based (or at least, you can pause the game to issue orders to your party).
Re: Review: Johnny Turbo's Arcade: Two Crude Dudes (Switch eShop)
This game was really fun in coop, specially grabbing and throwing my friends. Always by accident, of course
Re: Capcom Could Release More Cloud-Based Games On Nintendo Switch
Not interested at all in this "format". It leaves the consumer completely at Capcom's mercy.
For them it's great: They can stop "selling" the game whenever they see fit (which would stop everyone from ever playing the game again on Switch), they can scale down the game's server side infrastructure (possibly degrading the experience for some or all users) whenever they see fit, they don't have to spend money actually porting the game to Switch, they completely prevent second hand sales, ...
This model is only good news for Capcom, and mostly bad news for consumers, so no thanks.
It's funny, how this idea that ownership is overrated is being sold to us by companies that are extremely zealous in keeping control of everything they own.
Re: NIS America Outlines The Patch Plans For Ys VIII
@ShadJV I couldn't have put it better myself.
I think that most people who complain about day one patches are not aware of how long and costly the release process actually is, particularly when the release involves physical media.
@Galenmereth As a developer, surely you're also aware that porting a complete product to a different system involves changes that may both introduce new bugs and/or cause unexpected behavior in the existing "stable" portions of the code.
Which also hints at one of the reasons why Nintendo games are usually less buggy on release: They only produce games for one console at a time (or at most, two of them). And its their own console, which they know inside out. And both the development and the localization process are both usually done by Nintendo teams, which surely helps to smooth out the process.
Of course, NISA has a history of less than perfect localizations, which suggests that maybe they should try to improve their QA process in that area, but comparing them to Nintendo seems a bit unfair. For starters, I'm willing to bet that the prospective sale figures for your average NISA release are quite lower than their equivalent for a Nintendo title, which means their budget will probably be lower too, which means less money for localization and QA. Also, many NISA releases are RPGs, which are usually games with higher than average word count, longer than average playing times and where substantive portions of its texts may only appear in a playthrough depending of the player's actions. And as I said, Nintendo usually does the whole process in-house, while NISA has to work with code produced by a different company.
Re: Inside And Limbo Will Both Arrive On Nintendo Switch This Month
I didn't enjoy Limbo at all. Beyond the cool visuals, I only found a mediocre game with underused mechanics and a pointless ending. It's main attraction seemed to be how many ways the developers could find to slaughter the main character.
Because of this, I have zero interest in 'Inside'.
But it's cool that both games are getting a Switch port, for those who want to play them.
Re: Don't Get Too Excited, But We Might Be Getting Another Teddy Together Game
Cool!
A game aimed at young kids that's not a lazily produced cash grab? We need more of this.
Re: Colourful Platformer de Blob Inks In Switch Release Date And Brand New Trailer
I really enjoyed this game way back in the Wii days. There was something very satisfying in restoring colour back to that grey world. I wouldn't mind revisiting it.
Re: Exclusive: Wulverblade Is Going On Sale To Celebrate Its Biggest Update Yet
I've read quite a few comments and reviews praising this game, but also warning that it was really hard. I'm not adverse to hard games, but with my limited playing time, I like to have an "easy mode" option, just in case the standard game demands too many retries.
"Wulverblade" was already in my wish list. With this update, I think I'm completely sold
Re: Night Trap, The Infamous Mega CD Classic, Is Switch Bound
Back in the day, when FMV games were all the rage, a few of them managed to transcend their cheap production values and sometimes awkward gameplay (I'm thinking of games like Wing Commander III or Gabriel Knight 2). Night Trap doesn't look like one of those of few. Maybe it manages to reach a "so bad it's good" quality level?
Re: Another Lost Phone: Laura’s Story Will Dial Onto Nintendo Switch Next Week
Cool! The first one had an interesting take on interactive storytelling, and the Switch's touch screen and form factor did a good job emulating an actual phone, while offering a better viewing experience for my poor old tired eyes
I'll definitely give this second game a try.
Re: Save Your Loose Change With SNK 40th Anniversary Collection On Switch
Is that "Prehistoric Isle in 1930"? Man, that game cost me lots of money back in the day!
My friends and I got so good at it, that in the end, we regularly made it to the final boss with just a couple of credits. When the owner of the bar where we used to play changed it for a new game (I think it was Taito's "Rastan") it just wasn't the same. We enjoyed lots of games after that, but none of them managed to capture our hearts the way that "Prehistoric Isle" did.
Which is a long roundabout way of saying that I'll consider any other games included in this compilation a welcome bonus, but "Prehistoric Isle" alone makes it a must buy for me
Re: Review: A Normal Lost Phone (Switch eShop)
@XenoShaun @Shellcore This sentence from the review seems to suggest that you can play the game that way:
"Fortunately, you can play the game with your Switch held vertically, and the touch controls are naturally a much better option than navigating with a stick."
Re: Review: A Normal Lost Phone (Switch eShop)
I have to disagree with the reviewer on this one. I played it on Steam not too long ago and I found the premise intriguing and the narrative quite enjoyable for the couple of hours that it lasted. Short and sweet and definitely worth the asking price, in my opinion.
Re: Pillars of Eternity II: Deadfire Will Light Up The Nintendo Switch This Holiday Season
Fantastic news! I think I have a better chance of actually finishing this game if I play it on Switch, than I have of ever finishing the first one on PC. In recent years, it's getting harder for me to commit to sitting in front of my PC and playing a lengthy game. It's a bit of a shame, really.
Re: Data East Makes Its Debut On Switch Next Week With Gate Of Doom
This is great! I loved playing (or mostly, watching richer kids play) 'Dark Seal' back in the day.
Finger crossed for other Data East greats like 'Dragon Ninja', 'Two Crude Dudes', 'Joe & Mac', 'Bloody Wolf' or personal favorite 'Tumblepop'. Licensed games like 'Robocop' and 'Captain America' seem less likely to come our way, but a man can dream
Re: Victor Vran: Overkill Edition Brings The Late, Great Lemmy From Motörhead To Switch
Lemmy on my Switch? Cool!
Re: Nintendo Download: 1st February (Europe)
No Crypt of the Necrodancer for Europe?
Also, I'm tempted by Night in the woods and Dandara, but knowing that Dragon Quest Buiders, Owlboy and both Bayonettas are coming in the next couple of weeks, maybe I should save my hard earned money
@Folkloner Thank you!
Re: Review: Sky Force Reloaded (Switch eShop)
I really enjoyed Sky Force Anniversary's grindy take on shoot 'em up gameplay, so I'll definitely give the sequel a try. We have plenty of excellent classic shoot 'em ups on Switch, so it's nice to have some games that try interesting variations on the formula, too.
Re: Olé! Sales Of Nintendo Switch In Spain Have Now Surpassed Xbox One
@Grauz "in spain the only good reasons that would save you from jokes and puns if you were planning on buying a wii , were that you were aged 10 or less, or that you were buying it for a child haha what i mean is that "true"gamers were supposed to own a PlayStation"
If you're talking about MALE gamers between ages 10 and maybe 30, there could be some truth to what you're saying, but most of the older gamers that I know couldn't care less about that "true gamer" nonsense. And from my experience, most female gamers would rather play "casual" Wii games instead of the games that self proclaimed "hardcore gamers" tend to favor.
Re: Review: Etrian Odyssey V: Beyond the Myth (3DS)
I can't think of a series better suited for the idiosyncrasies of the DS/3DS/2DS hardware family. It's such a perfect match that it's hard to imagine an Etrian Odyssey game in any other platform. I hope Atlus proves me wrong on that account, but just in case this were the last game of the series, I'll make sure to explore every nook and cranny of its labyrinth.
Re: Fire Emblem Warriors Season Pass DLC Will Include Plenty of Familiar Faces
@RainbowGazelle So your proof is basically "they've done it before". Because any time you choose to do anything, from then on you're basically bound to make exactly the same choice for the rest of eternity, right? So much for free will!
This makes me wonder in how many of those previous times that you mention there was any actual proof of Tecmo doing what you accuse them of doing, and in how many it was just people applying the same faulty logic that you're using in this case.
Re: Fire Emblem Warriors Season Pass DLC Will Include Plenty of Familiar Faces
@RainbowGazelle Oh, I'm sure you're totally determined to believe whatever you've decided is true, no matter whether there's any proof or not.
Re: Fire Emblem Warriors Season Pass DLC Will Include Plenty of Familiar Faces
@RainbowGazelle "This coupled with the fact that they already know the complete packs demonstrates to me that the DLC is finished, but is being held back artificially."
That they already know the complete packs only proves that they have PLANNED them, which seems pretty sensible on their part. There's a long road between planning and completing development, and they could be anywhere between those two points.
Re: Exclusive: A First Look at Plague Road on Nintendo Switch
@Rika_Yoshitake This game looks similar to the recently announced 'Darkest Dungeon'. Maybe that's the one you're thinking of?
Re: Random: Internet Reacts Badly To The New Snake Pass Menu Icon
@brunojenso On version 1.2.0 I had this problem you mention: It vibrated to high on portable mode and the console made an ugly sound. One instance where this happened was at the very start of each level, when Noodle appears.
Yesterday, my game updated to version 1.2.1 and that fixed the problem for me.
Are you on version 1.2.1 too? European or american?
Re: Random: Internet Reacts Badly To The New Snake Pass Menu Icon
@SonOfVon Update the game and try playing. They just released a fix for this problem, but Nintendolife decided to report this silly controversy about the icon instead.
Re: Random: Internet Reacts Badly To The New Snake Pass Menu Icon
I find it perplexing that Nintendolife decided to report this silly controversy, instead of the news actually relevant to everybody's enjoyment of the game: THEY JUST FIXED THE PROBLEM WITH HD RUMBLE.
Re: 2064: Read Only Memories Bringing Mature Adventure Fun To Switch eShop Next Year
Great news! The more high quality indies the merrier!
Re: Deep Silver Bringing Etrian Odyssey V, Radiant Historia Perfect: Chronology And SMT: Strange Journey Redux To Europe
Hooray! If we're in the last days of the 3DS line, this trio will make for a nice farewell indeed!
Re: Poi Is Coming to the Nintendo Switch
@sillygostly Your original statement was: "The DS is capable of better graphics than this". And no, it isn't. This game uses way more polygons than the DS is capable of handling, it uses curved surfaces and seems to run at a higher FPS rate than basically any 3D DS game that I have ever seen. Even ignoring the difference in resolution, the DS is utterly incapable of producing these graphics.
If you were actually talking about about the game's art design, I'm sure we can agree on games that are better in this department, but that has nothing to do with the hardware each game runs on, so why mention it at all? On a pure technical level, the level where the hardware is actually relevant, Poi's 3D graphics are more sophisticated than anything the DS has ever produced.
Re: Poi Is Coming to the Nintendo Switch
@sillygostly I don't think it's particularly relevant how those games look on an emulator. If they are no longer hindered by the limitations of the DS hardware they are no longer DS games. If you are adding more polygons, curves, more advanced lightning and transparency effects, those are no longer "DS graphics".
Sure, the DS is capable of fantastic looking games. It's even capable decent looking 3D games, but it is not capable of rendering anything remotely close to what Poi shows in this video. Neither that number of polygons, nor those curves or FPS.
And sure, designing a decent looking 3D game for the DS hardware is a technical achievement on itself, but what makes such simplistic 3D structures look good is the art design. Of all the examples you mentioned, the only one that kind of tries to resemble reality is Dementium, and I think it's the least successful of the lot. In any case, whether a games strives for realism or uses a more obviously stylised approach, art design is equally important.
Re: Poi Is Coming to the Nintendo Switch
I'm really glad this game is finally coming to Switch, after their failed Kickstarter. It's clearly a love letter to classic 3D platformers. It may not reach the heights of the genre's greats, but it deserves a chance on a Nintendo console.
Re: Poi Is Coming to the Nintendo Switch
@sillygostly It's not just a matter of lower resolution. I love my DS and still play some DS games from time to time, but there's just no way a DS could run a game with so many polygons and rounded surfaces.
Most of the DS games that you mention just hide their very simplistic 3D structure behind clever art direction.
Re: Nintendo Download: 25th August (Europe)
The Legend of Kusakari and Armikrog both look interesting!
Re: Axiom Verge Heading to the Wii U eShop on 1st September
@Octane You're right; for whatever reason, the PS Store website lists Apr 20th 2016 as the game's release date, when that's just the later release date of the Vita port.
My point still stands: The game was released on PS Vita when it had already been on sale on Steam, and it looks like it sold well enough: http://blog.us.playstation.com/2016/05/11/playstation-store-april-2016s-top-downloads/
Re: Axiom Verge Heading to the Wii U eShop on 1st September
@Dakt Here's another way to look at it: They actually devoted time and resources to producing a port for a platform with a relatively small install base, a platform that every one and its owner consider to be in its last months of active life. I'm not telling you what to do with your money, but I don't see the point to all this complaining about the price, when it's the exact same base price in all platforms, and by the looks of it, this seems to be a perfectly competent port that actually makes use of the Wii U's singular features.
Re: Axiom Verge Heading to the Wii U eShop on 1st September
@Dakt Once again: It's the same price that you have to pay right now to buy the game in Steam and it's the same price you will have to pay for the game if you buy it on 1st September from the PS Store. There's no punishment whatsoever. It's the same base price in all platforms.
Re: Axiom Verge Heading to the Wii U eShop on 1st September
@SLIGEACH_EIRE It also doesn't change the fact that, when the game gets released on the eShop on 1st September, the price will be EXACTLY THE SAME on both platforms. And, no, it does not have "greater funtionality" it has DIFFERENT functionality; with the Wii U version you can play on and off TV and without having to buy any additional devices, you have Miiverse integration, you have the world map viewable at all times...
You like the PS version's features better? Fine, buy that version. You'd rather wait for a sale on the Wii U version? Do wait, by all means! Just don't assume that "most people" will think the same way as you do.
I don't really know what point are you trying to make. Do you think that when developers port a game to a new machine, they should always release it at the cheapest price it has ever been in any of the platforms it was previously available on? Funny, because when Axiom Verge was released on the PS Store, it had already been included in at least one Steam sale, but I haven't heard anyone complaining about it selling poorly on the PS Store.
Re: Axiom Verge Heading to the Wii U eShop on 1st September
@SLIGEACH_EIRE NO, the price is NOT too high. The eShop price is exactly the same as the current Steam price, which is exactly the same as the standard PS Store price: €17.99. True, this game is happens to be currently on sale on one of this online platforms, but do you reasonably expect its creators to release a newly developed port at a sale price? Why should they?
Re: Five More 3DS Games Will Join the European Nintendo Selects Range in June
@AlexSora89 No, I'm not bothered about your complaints, what bothered me about your message was your one-sided comparison between Nintendo and Microsoft.
The thing is, you don't have total ownership any of those games. You don't have total ownership of your Nintendo games and you don't have total ownership of your XBox games either. The closest you could come to total ownership of a purchased game, may be if you bought DRM free games at gog.com or some such website.
The illusion of ownership that Microsoft provides for digital purchases suits your needs better? Congratulations! You think that Nintendo should provide a similar system? Fair enough!
Anyway, my complaint wouldn't even be bothering your eyeballs if you had made a fair comparison, by mentioning at least that Nintendo has offered for years the best ownership system for physical purchases of any mayor gaming system (outside of DRM free PC games, of course).
Re: Five More 3DS Games Will Join the European Nintendo Selects Range in June
@AlexSora89 Sorry, I'm getting quite tired of this unfair comparisons between Nintendo and Microsoft/Sony. Yes, you rise valid complaints, but why are they so one-sided?
Sure, Nintendo has a relatively primitive online service, and it's only recently that it has begun to slowly catch up with the competition, but why not also point out that it's completely free? Why should I accept to pay a monthly fee to use my console? If already paid for the console, if I paid for the games, if I paid for the DLC, why do I have to keep paying to use it? Why is it all right for Microsoft to charge its clients a fee to play online (something you can do for free on Nintendo consoles), but it is so terrible for Nintendo to charge five bucks for a classic game?
And what about backward compatibility? Nintendo made it possible for every GBA, NDS, GC and Wii owner to keep playing all their already purchased games in the next iteration of their hardware from the get go! Microsoft is only now getting some limited backwards compatibility in XBox One, and as far as I know, Sony offers no such option. Microsoft and Sony have been reselling slightly prettified versions on previous generation games for years and years, while Nintendo offered full backward compatibility with your already purchased games, yet somehow they are constantly branded as the evil, anti-consumer and behind the times company. Sorry, but I don't buy that.
As I said, you make valid complaints, but I find them way too one-sided.