Comments 89

Re: Random: Sakurai Explains Why True Twin-Stick Controls Weren't Possible For Kid Icarus: Uprising

GameManAdvance

Forget dual analog, KIU is a perfect candidate for gyro aiming. Having played and LOVED Uprising I can say confidently that dual analog alone wouldn’t match the speed or precision that made the touch controls work so well. Gyro or a combination of both gyro and dual analog would come close. Despite their unpopularity the touch controls were excellent for their function. I don’t think it would have been as good without them to be honest.

Re: Electronic Duo Autechre Say It Almost Got To Do Metroid Prime's Soundtrack

GameManAdvance

I’m torn on this. I know Autechre is considered a classic ambient electronic artist worthy of praise and they may have done an awesome job. On the other hand, despite my love of electronic music, I honestly can’t stand their music and think they lack vision beyond dazzling the listener with wAcKy sYnThesIzeR soUnDs. I just find them too nihilistic musically. But that’s just me. It’s subjective.

Re: Yuji Naka Is Shocked That Michael Jackson's Music Is Missing In Sonic Origins

GameManAdvance

It’s so strange to me that they likely changed the music over copyright issues with a musician that isn’t even credited anywhere in the game or on the box. Who owns the soundtrack if not Sega? Is it a part of Jackson’s estate or something? These are total classic songs that play heavily into my enjoyment of Sonic 3. It’s a real shame that they’ve been removed for vague, mysterious reasons.

Re: No Man's Sky For Nintendo Switch Gets A Firm Release Date

GameManAdvance

I’m lucky to be currently playing this on the Steam Deck. If that weren’t the case I’d be rather excited about the Switch version; day 1 no questions asked excited. I do remain skeptical of its performance until I really see it in action outside a trailer though. It runs quite well on the SD but it really eats the battery and even has the occasional glitch and considerable pop-in. If they’ve somehow managed to get better performance out of the Switch I’d be very impressed.

Re: Feature: Kid Icarus: Uprising, Nintendo's Most Daring Release Of The Last Decade

GameManAdvance

Thinking about KI:U genuinely makes me sad. It’s hard to express how much I loved this game and how badly I wanted everyone else to love it too. It so deserved better sales and reception. People complain about the controls for understandable reasons but I absolutely adore them. They clicked right away for me at launch and only now, as a geriatric 30 year old, do they make my hands hurt after a while. Absolutely everything about the game is ROCK solid outside of that unfortunate detail. I will forever sigh while thinking about Kid Icarus Uprising.

RIP

Re: Video Game History Foundation Calls Out Nintendo's "Destructive" 3DS & Wii U eShop Closure

GameManAdvance

@pilonium64 Nobody is venerating anybody. I agree that a system like that is entirely possible and should absolutely be implemented. An official Nintendo database where you can redownload titles you bought would be a panacea. Hell, I wish they would just keep the 3DS and Wii U eShops going forever! That said, I think you’re missing my point entirely.

Once you have downloaded your games to an SD card or hard drive it becomes your responsibility to physically protect the device and its data in much the same way you would protect a 3DS cartridge. When you buy a physical cartridge does it entitle you to an eternal copy of that game? Is Nintendo expected to maintain the working order of the object that you bought from them in perpetuity? No! Of course not. Buying a product does not entitle you to an immortal and endlessly supplied copy of that object. Nobody promised that to you. Just because it is possible to create such a database does not mean it is your RIGHT to have this done for you. I sure wish they would but I begrudgingly accept reality so I can move on with my life. So much of this righteous anger with Nintendo over this particular issue is entirely based on a false sense of entitlement. There are actual problems in the world. Whether or not you have perfectly convenient access to the $20 game you bought 10 years ago is UTTERLY TRIVIAL!

Re: Video Game History Foundation Calls Out Nintendo's "Destructive" 3DS & Wii U eShop Closure

GameManAdvance

@MysticX Well that’s just not true. There are physical copies of many of those games. Obviously needing to go through second-hand sellers isn’t ideal, but it’s a perfectly viable option if you MUST acquire an official copy. As for the ones that aren’t available physically, I’d like to reiterate that there is an INFINITE variety of games that are available to play at any given moment. Having access to every game ever made is not some sacred right, it’s a first world luxury. These are products at the end of the day. No product is available forever. When there are actual issues with Nintendo’s practices this discussion is nothing but a waste of time and energy.

Re: Video Game History Foundation Calls Out Nintendo's "Destructive" 3DS & Wii U eShop Closure

GameManAdvance

@pilonium64 You know, I completely agree that Nintendo absolutely partakes in a number of anticonsumer practices. The thing is, the inevitable obsolescence of their old tech isn’t anticonsumer. No reasonable consumer would expect them to keep all their obsolete services up and running forevermore. This unreasonable expectation among all the neckbeards on the internet is sucking all the air out of the room. It’s overshadowing actual issues with Nintendo’s practices and lack of interest in providing products that a large number of people actually demand. It’s a waste of time.

Re: Video Game History Foundation Calls Out Nintendo's "Destructive" 3DS & Wii U eShop Closure

GameManAdvance

I will never understand why people think they’re eternally entitled to cheap and legal access to every piece of media ever made. Everything comes to an end. You will survive having not played that one game that you can’t play now. Play something else. There are more games available at any given moment than you could possibly have time for. Just figure out emulation if you’re so hellbent. This is the firstest of first world problems.

Re: Poll: Why Do You Collect Video Games?

GameManAdvance

Something about rifling through a big box of Gameboy cartridges makes my brain absolutely gush those pleasure chemicals we all enjoy so much. So many hours of potential fun that I can hold in my hands all together like that is just beautiful to me… also, nostalgia plays no small role.

Scrolling through a digital selection of games is just not like that at all. I literally have entire libraries of ROMs for certain consoles and I just barely care about those. If I don’t own a game physically or I didn’t pay anything for it I have a hard time spending any real time with it.

Re: Talking Point: If Nintendo Released Them, Would You Play Virtual Boy Games In 2021?

GameManAdvance

@impurekind Don't get me wrong, they could definitely have gotten some VB games to work well on 3DS. But I speak from experience when I say the controls wouldn't work for a lot of the games worth playing. I own a VB with 6 games. Wario Land and Mario Clash would port just fine but games like Teleroboxer, Red Alarm, and others that utilized the Dual D-Pad setup would never work with a 3DS or a modern standard layout controller. Dual analog would be better, but still not ideal. I suppose they could exclude those games from a compilation but that would be a shame.

Re: Soapbox: After 17 Years, Monster Hunter Rise Finally Made Me Kind Of Competent

GameManAdvance

@Skid The hammer is a solid weapon to start with. I was very drawn to it early on in my first Monster Hunter game (3 Ultimate) and it remained a go-to for the next 4 that I played, including Rise.

As for why Rise is so much easier, the answer is simple. It is far less arcane. Previous games were nearly unplayable without a guide or wiki handy. Almost every aspect of the game required some complex series of events to unfold to find success. NOTHING was simple (for example, there were no less than 5 completely different methods just to make a monster visible on the mini-map) and the game told you very little about how anything worked. For those that were willing to REALLY commit to it, this actually made it very compelling. Every small victory was a grand accomplishment and it made you relish the work and want more, but it also significantly reduced its appeal to a general gaming audience. Much of that "grand accomplishment" feeling has been stripped away in Rise. The "work" you put into classic MH isn't gone per se but it plays a much smaller role.

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