Comments 89

Re: Soapbox: After 17 Years, Monster Hunter Rise Finally Made Me Kind Of Competent

GameManAdvance

This "easier" direction for Monster Hunter was inevitable and necessary for the series continued success. I absolutely loved "classic" Monster Hunter but I don't think this new direction is a bad thing at all. If they didn't streamline things like they did in World and Rise we would not be seeing the huge surge in popularity for the series that we are seeing now and that it so deserves. The game is easier, yes, but that's mostly a result of less tedious manual labor in the form of crafting and gathering. It's just so much more focused on actual combat and less on slogging through chores. Most of the complexity is still there for advanced players, it's just not a necessity anymore. The game simply wastes less of your time. As a series veteran it does feel a little wrong but it's also a relief to be honest.

Re: Poll: Rate Your Favourite Game Boy Advance Games

GameManAdvance

My beloved GBA collection consists primarily of the beautifully lo-fi 3D hot garbage that never gets any recognition. Very few of my favorites are listed (big shoutout to Colin McRae Rally 2.0 though).

Smashing Drive
LEGO Drome Racers
Duke Nukem Advance
Super Monkey Ball Jr.
Killswitch
Stuntman
Driv3r
Top Gear Rally
Ecks Vs. Sever series
Payback
Big Mutha Truckers
Star X

The list goes on. These games are very much a product of their time and perhaps deserve their relegation to the waste bin of gaming history. But damned if they aren’t fascinating to behold. It’s amazing how developers took such radically different approaches to squeezing 3D out of the GBA.

Re: Feature: Best Wii U Games

GameManAdvance

The Wii U launch kind of reminds me of the PS3 launch. It came right off the heels of the massive success of its predecessor but just couldn't reach previous heights due to poor marketing, lack of software that really took advantage of the system, and an overall lack of focus on what the system is supposed to be. The difference here is that Nintendo just ditched it early instead of committing to fixing it like Sony did with the PS3.

Re: Poll: Box Art Brawl: Duel #61 - Okamiden

GameManAdvance

The Japanese one feels very sedate and frankly makes the game look boring. The dog literally looks like it's falling asleep while the child is just kind of listlessly holding a sword for no apparent reason. I much prefer the more action oriented North American one. It's way more visually striking and the characters look like they're actually up to something.

Re: The State Of The Switch eShop Is "Heartbreaking" Says No More Robots Boss

GameManAdvance

I've always thought the Switch eShop felt like a huge step backwards from the 3DS and Wii U eShops. The 3DS eShop in particular was so well curated with several new categories and fun concepts built into the front page every single week; developer spotlights, genre roundups, top picks from various guest curators(including Nintendolife), and plenty of weekly opportunities for indies to be marketed. It was just fun and I looked forward to checking it out every Thursday. The Switch shop feels like an overly simplified, boring, and uninspired slog in comparison. All Thursday brings now is a heavy new load of shovelware.

Re: Universal Orlando's Super Nintendo World Delayed Indefinitely

GameManAdvance

Lol I love how the park isn't even constructed yet and people are complaining that it's too much Mario and not enough other franchises. Yes, two of the first three areas of the park to be revealed are Mario related but look at the size of the lot they're constructing on vs. the sections that have been revealed. There's plenty of space for other franchises.

https://orlandoparkstop.com/wp-content/uploads/2019/12/dev-plan-904.jpg

Re: The FunKey S Is A Handheld Console That Fits On Your Keyring

GameManAdvance

@BirdBoy16 I suppose it isn't exactly cheap, but doesn't seem excessively expensive to me. Most other emulator handhelds in its price range aren't exactly top quality. Plus the OS on this looks much more elegant and usable than the competition within that price range. That certainly adds to the value for me.

Re: The FunKey S Is A Handheld Console That Fits On Your Keyring

GameManAdvance

I'm a huge sucker for tiny emulator consoles like this. It's certainly not the ideal way to play games but there's just something so adorable and technically impressive about this kind of stuff. Something in my brain insists that I must have it. I backed the Pocket Sprite last year as well and enjoyed playing with it, but the Fun Key S looks like it'll blow the Pocket Sprite out of the water spec wise. Suffice it to say I've enthusiastically backed this one.

Edit: I'm a little saddened by all the negativity and pessimism about this project in the comments here. I honestly don't get it. There's a video on the page that shows it working, and working well, at length. Some skepticism is understandable and necessary but this seems like too much. I'm willing to give them the benefit of the doubt. All the comments about it being too small to be taken seriously are missing the point completely. It's a novelty. Relax.

Re: Metacritic Implements 36-Hour Delay On User Reviews, To Ensure "Gamers Have Time To Play"

GameManAdvance

@Snesionetty Critics and journalists often get early access to games from the developers so that they can have reviews ready on launch day. That’s not to say that all journalistic reviews of games are any good but there’s no conspiracy there. User scores from people who not only haven’t played the games in question but actively want to harm sales are a much more serious problem.

Re: Series Producer Suggests Metroid Prime 4 'Won't Ignore Casual Players'

GameManAdvance

Ah yes, because the casual approach went over so well with Metroid Prime: Federation Force. It was just so well received and everyone loved it. Finally, a Metroid Prime game for everyone except people who like Metroid Prime.

Please... please don't make this mistake again. I know this is a clickbaity article with little connection to Metroid's development but this has me worried.

Re: Round Up: The Paper Mario: The Origami King Reviews Are In

GameManAdvance

What I don't understand is why they would give the player so little incentive to actually engage in this new battle system. Part of what makes a satisfying battle system in any game is a sense of progression and a reward for the grind. Neither of these seems to be present here; no EXP, no new abilities, no skill trees, nothing. It seems like it's just kinda tacked on to an otherwise competent adventure game. Why bother?

Re: Review: Paper Mario: The Origami King - A Puzzling Battle System Can't Kill This Funny Adventure

GameManAdvance

I really wish I could see myself getting into this game as I did with the first Paper Mario but I just don't think I can. It seems like such a shallow experience to me. What good are pretty environments and a funny storyline if the gameplay surrounding them looks as simplistic and shallow as a paper plate? I just don't see anything new or compelling here besides an apparently pointless battle system that provides no incentive to actually use it.

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