Yes, it's now an entire decade since Masahiro Sakurai was permitted to do something other than Smash Bros., so to mark the occasion, Mitch Vogel looks back on one of Nintendo's most ambitious and misunderstood titles...
Let’s all take a step back and rewind the clock to June 2010, a simpler time when for most of us pandemics were merely the stuff of history books. After a long and ridiculously successful run with the DS and Wii platforms, Nintendo was gearing up to reveal its next gen successors and the company had made it known that it would be showing off its next portable at E3.
Reggie and Iwata tag-teamed the announcement of the all-new Nintendo 3DS, a futuristic portable that targeted the 3D craze that had set audiences imaginations (and retinas) alight when James Cameron’s Avatar came to theaters. Features like gyro controls, an analogue slider, and much better graphics than the regular DS all supported the promise of a more advanced gaming experience. And what title did Nintendo choose to showcase its new flagship hardware? They didn’t go with a new Zelda or Mario game, as you’d expect. No, the first game that Nintendo chose to reveal for the 3DS was none other than Kid Icarus: Uprising.
Today marks the 10-year anniversary of Kid Icarus: Uprising landing on store shelves and this writer would contend that it was the most ambitious game Nintendo ever published on the portable, and still ranks highly as one of their most daring releases of the last decade. The company has made plenty of genre-defining and rightfully award-winning titles since, but I still have yet to play anything that feels like Kid Icarus: Uprising.
Calling it a 'rail shooter', 'third-person shooter', and 'hack ‘n’ slash' are all accurate descriptions, yet at the same time, none of these can quite capture what a distinct experience it has to offer. That’s why Nintendo chose this as the title to introduce audiences to the 3DS; despite starring a character that had been dormant for decades, the company knew that this title was something that you literally couldn’t find anywhere else.
'rail shooter', 'third-person shooter', and 'hack ‘n’ slash' are all accurate descriptions, yet at the same time, none of these can quite capture what a distinct experience it has to offer
First, let’s review the history leading up to this visionary release. The game was developed by the now defunct Project Sora, which was a team led by Smash Bros. creator Masahiro Sakurai. Prior to the release of the 3DS, Satoru Iwata approached Sakurai and asked him to make a game for the upcoming console, specifically one that none of Nintendo’s in-house teams could pull off. Sakurai felt it was too soon after Super Smash Bros. Brawl to do another entry in that series, so he asked instead to revive a dormant series.
Pit’s appearance in Brawl made many think that a new game starring him was already in development and Nintendo was frequently asked about a new Kid Icarus game because of this, so it was decided they would make the rumor a reality. At the time, the Touch! Generations line was showing no signs of stopping on the DS, and Sakurai expected these titles would continue on the 3DS, so he specifically set out to make a ‘hardcore’ game to appeal to those looking for more of a challenge.
And what a challenge it had to offer! The Fiend’s Cauldron was a brilliant way to approach difficulty, as it incentivized players to constantly push themselves to their limits and put their money where their mouth is by betting on their skills. Regardless of how quick your reflexes were, there was always another increment you go up on the scale to give yourself just enough challenge. The 4.0-5.0 range felt about like it was where the ‘intended’ difficulty was set, but cranking it up to 9.0 was a harrowing and often near-impossible experience.
I have fond memories of spending many hours learning enemy spawn patterns and trying out new weapon loadouts to figure out the most effective way through a 9.0 level, and was thrilled by how it often felt like an entirely new stage. I failed more times than I could count, of course, but there’s something to be said about how pushing the Fiend’s Cauldron as far as you could acted as the ultimate ‘final exam’.
Higher difficulty here wasn’t simply a matter of turning enemies into bullet sponges and making them one-shot you, but of reorienting combat encounters in such a way that pushed you to engage with all the mechanics Sakurai built into the gameplay. Nintendo still dabbles every now and then in turning up the difficulty in some of its games, but I’ve yet to play a first-party game that’s proven to be both as difficult and as rewarding as Kid Icarus: Uprising.
Kid Icarus: Uprising demands a level of precision and speed that could only be achieved by the controls Sakurai went with
For many, of course, the difficulty was kneecapped by the weird control scheme, which was hokey enough that it led to physical copies of the game famously shipping with a little stand to help you hold the 3DS while playing. I’ve seen many calls for a re-release of this game to feature more traditional dual-stick controls, but I honestly can’t imagine playing this title with anything but the weird touch set-up it was designed around. Not even motion controls would be able to mimic the accuracy of instantly snapping to an enemy directly behind you by a swift swipe and tap.
And yes, it did take several hours for the controls to ‘click’ for most new players, but I see this as an indicator of how bespoke the game design was for this release. The frantic mayhem of dodging and shooting simply couldn’t work with a more traditional scheme, Kid Icarus: Uprising demands a level of precision and speed that could only be achieved by the controls Sakurai went with. It took guts for Nintendo to give this control scheme the ‘all clear’, as the company likely had an idea of how much this element would be blasted by critics and general audiences. Sticking to it shows that the Big N knew it had something special on its hands, something that would be 'reduced' by watering it down with a more traditional control setup.
This was also the rare sort of game where the diversity of weapons on display offered some substantial alterations to your playstyle; it wasn’t just a matter of different damage and speed values, but wholly different effects due to the Smash Bros.-esque directional input system. Even within each class, each weapon felt like its own unique sub-class, and this was only further amplified by the extensive system of skills that made each weapon completely unique. If you really wanted to go in deep with it, you could spend hours farming and fusing different weapons together until you got just the right modifiers on the weapon you wanted. Aside from maybe the Monster Hunter games, no other releases on the 3DS ever came close to this level of depth with an equipment system — and it wasn’t even a main focus of the gameplay.
Each stage was designed like a roller coaster, filled with all manner of twists and turns as Pit first flew to his assigned mission and ran the last mile on foot through intricately designed dungeons. Assaulting the Space Pirate Ship and proving your worthiness of the Lightning Chariot were some of my favor segments, showcasing the unrelenting energy and chaos of battles while integrating some thrilling and imaginative set pieces. That rapid-fire, in-your-face pace was peak Nintendo magic, as you went into each stage not knowing remotely what to expect, but knowing that it would be something quite distinct from what you just went through. Most home console games don’t have half the ideas presented across the 25 chapters in Kid Icarus: Uprising, and this was a portable game released in 2012!
Most home console games don’t have half the ideas presented across the 25 chapters in Kid Icarus: Uprising, and this was a portable game released in 2012
Now let’s talk about the story, which went way beyond what it initially set itself up to be. Kid Icarus: Uprising would’ve been a satisfying enough game if it simply followed the Medusa plot introduced in the opening, but this release dared for something greater than that. After you defeat the ‘final boss’ in a fittingly climactic battle, it’s revealed that there’s a finaler boss pulling the strings, and you’re not even halfway through story yet.
Throw in all the unexpected detours afterward, like the Aurum subplot and the Chaos Kin, and you have a game that in many ways feels like a proper sequel to itself due to the time skips and well-explored narrative arcs. Kid Icarus: Uprising wasn’t afraid to build out an expansive and interesting world, one that truly kept you guessing right up until the very end. Perhaps most importantly, it had a well-defined and dynamic cast of characters that grew and changed as each major plot point hit, standing as arguably the most story-heavy release from Nintendo barring its RPG offerings.
Kid Icarus: Uprising also took full advantage of all the features of the 3DS, acting as a legitimate showcase of what the system could do. Not only was there a well-paced single player mode that lasted for dozens of hours, there was an addictive online battle mode, interesting StreetPass functionality, and even clever usage of the mostly forgotten AR Cards.
All this was presented alongside some of the flashiest and most detailed graphics available on the system, all delivered without performance issues and with some impressive implementation of the then-novel autostereoscopic 3D function. It’s perfectly playable in 2D, of course, but this was one of those rare early 3DS releases that really brought something meaningful with its implementation of 3D. Let’s also not forget that nearly every single line of dialogue here was supported by a full voice cast, giving the characters that much more dimension as they bantered and cheered while Pit went to work on legions of monsters.
All of this is to say, Kid Icarus: Uprising had it all, which begs the question: why didn’t it sell that much? It had the full marketing push (remember those animated shorts?), plenty of quality content, and it was released at a time when there wasn’t much competition in terms of 3DS software. What went wrong?
I’d say its relative failure was down to the fact that it was too high concept for most audiences. Most people didn’t recognize the Kid Icarus IP and even for those who did, this entry in the series was nothing like its two predecessors. Combine that with the relatively high difficulty, chaotic gameplay, and the weird control scheme, and you have a masterpiece that nailed everything except the little detail of finding a way to meaningfully connecting to a mainstream audience. If you spent the time with it, this was the game that kept on giving, but that was only if you managed to get past those first few hours of coming to grips with everything.
Still, I think it’s a genuine shame that Nintendo never saw fit to follow it up with a proper sequel. It probably never will receive one either, as Sakurai famously doesn’t like doing sequels and he’s really the only director who could deliver another entry that would be able to match the distinctive magic of this one. Sometimes it’s alright for good things to end, though, and we can comfortably rest knowing that regardless of what happens in the future, this was indisputably a rare moment in gaming history that represented a thrilling union of form and function.
In an industry today that’s increasingly driven by popular trends and copycat design, the value of something as wholly unique as Kid Icarus: Uprising can’t be overstated
Not only was this an opportunity for Sakurai to flex his game design skills in something that wasn’t Smash Bros., but it was Nintendo’s best pitch for why you should buy a 3DS. There were plenty of amazing titles released on the console afterwards, but this game will always be the one that carried that banner of being the game that represented 3DS' potential. It pushed the console to its very limits, took advantage of nearly every feature it offered, and did it all in a ridiculously high quality and well-paced action experience that not even Nintendo itself could copy with future hardware. In an industry today that’s increasingly driven by popular trends and copycat design, the value of something as wholly unique as Kid Icarus: Uprising can’t be overstated.
Yet, with the impending death of the 3DS eShop and growing prices on the secondhand market, Kid Icarus: Uprising will soon be forever relegated to history. Maybe Nintendo will see fit to do a sequel or re-release someday — we'd certainly jump on it — but there hasn’t been much movement on this front in the last decade and there frankly isn’t that much demand for it today (not to mention the fact that Sakurai himself has stated recently that it would be "difficult").
Like it or not, Kid Icarus: Uprising will probably always just be a very interesting footnote in Nintendo’s long history, a fun and incredibly well-executed experiment that simply never found the audience it needed. If you’re still scrambling to scoop up the must-have titles you missed during the 3DS generation before the eShop doors close for good, I’d say this one deserves to be at the top of your list.
At any rate, here’s to hoping the next decade is a little more prolific for our goofy angelic hero.
Comments (81)
Easily one of the most underrated games on the 3ds.
It's a shame it didn't sell as well as it should've had with all the effort and polish that went into it.
As well as we're probably never going to get a sequel for it.
One of the most bonkers ideas for a revival but by far one of the best ever made. Even if I've never played it myself (I could never find it in stock at my local shops), I still love the characters, style and general insanity coming from every angle of this game. I would be thrilled if this ever gets a Switch port because I would love a way to play this classic that doesn't involve later-in-life hand athritis thank you very much.
Would be near or at the top for 3DS games in my opinion. The control scheme almost immediately clicked for me and was incredibly precise. The game feels so "big" for a 3DS title, too. It was/is truly impressive. I want so badly a sequel but would gladly settle for a Switch remake/remaster.
At NL: Monster Hunter Rise Sunbreak Collector’s Edition is live at Gamestop
https://www.gamestop.com/video-games/nintendo-switch/products/sunbreak-collectors-edition-gamestop-exclusive---nintendo-switch/340343.html?utm_source=rakutenls&utm_medium=affiliate&utm_content=Nintendo+Everything&utm_campaign=10&utm_id=2998034&utm_kxconfid=tebx5rmj3&cid=afl_10000087&affID=77777&sourceID=qd9XcyEa3J0-11jZHtUwrlIpODb0fsgzRA&ranMID=24348&ranEAID=qd9XcyEa3J0&ranSiteID=qd9XcyEa3J0-11jZHtUwrlIpODb0fsgzRA
Just preordered mine. Get in before the scalpers do. Wish I knew how to send this to NL directly.
...Wondering if I should get this game again...am I able to play the multiplayer modes with bots? I can't remember, I think some of the stuff you get are from those modes. But I think the online is gone...? Maybe I'm wrong...
I haven't played this. If they released an HD port for Switch, I'd definitely buy it.
I have the feeling it’s gonna be an unpopular opinion of mine, but I genuinely think KI:U is THE best 3DS game and one of the best of the last few years.
Original design and story, amazing production values, longevity.
I could go on but why bother, when all people remember is, according to the internet, awkward controls?
My favourite 3DS game and one of my favourite games of all time.
Great game terrible control scheme. As a person who suffers from Arthritis and Carpal Tunnel Syndrome this game was really let down by the controls alone. It's a shame they didn't update it to basic stick and button controls like what they did with that PS3 game Lair.
Absolutely amazing game. Port it to the Switch and make a sequel. C'mon, Nintendo! =P
Honestly in my top 10 favorite games of all time.
@RubyCarbuncle in the same boat and it was god awfull to play
For me it was unplayable, controls were terrible, and later they did not adapt the game for the new 3ds and its analog that could've helped a bit.
I did not finish it, like Metroid prime hunters
I have this game but never finished it. I liked the story, 3d graphics was great at the time and the multiplayer was even fun. That control scheme though. I was never a big fan of games that required using screen for complex controls and thought it worked best as mini maps, info, bags, radar or just a extension of the main screen. At least this helped give birth to all those commentary skits in smash bros.
I still own that game and gave it a fair chance. But I never really enjoyed it. The controls were so cluncy and it was disappointing, even if the graphics were impressive.
Star Fox Zero was a misunderstood game, but not this game.
It was very hard to play this game on the 3DS without damaging your screen since it required you to constantly tap with your stylus.
It would be nice if they released a Switch version that doesn't require such a sacrifice.
Maybe they thought since people would only play in short bursts because of the 3d effect, your hands wouldn't go numb all the time.
@Anguspuss It was and it was a shame because what I did play of it the game was just incredible.
Still my "favorite game I've never played". My kids each had a copy, played it all the time, even my wife and I would drop quotes around dinner table. And I remember the very first time I saw the trailer, just so sure it was a Wii game it looked so good. I'm still waiting for a console port. Maybe Switch 2 DS?
Wow, my kids were so young when they announced this, seems like a lifetime ago.
https://www.nintendolife.com/news/2010/06/e3_2010_kid_icarus_uprising
Hard to believe for a game that's on nearly everyone's "best of 3DS list," and one that has nearly universal critical and fan acclaim, so many people report to have not played it?
Up until last month (before the 3DS eShop closure was announced), used copies of the game were pretty affordable. This is a game that's a case of "if you think you want it, then you definitely do," so jump on it now before it's too late.
I remember my mind being blown that I was playing a game like this on a handheld. I never understood the hand cramp complaints until I tried replaying it using a 3DS XL—holy cow was that uncomfortable!
I would buy an "HD" Switch version of this game for $60, as long as the online comes as well. Man, I loved this game!!!
I don't know if I'd call it daring.
I never got around to playing that game. I had it digitally but with my 3DS getting stolen and it being impossible to replace now. So unless they release a Switch port/Remaster then it will be one I never play.
Possibly my favorite game on 3DS. Everything from the gameplay to the art style to the writing is top tier. The controls definitely kneecapped its overall popularity, but there's so much to love in there that it would be a sin not to bring it to a larger audience. Even though I don't think it's likely, I'm still holding out hope we get a port/sequel one day.
@RubyCarbuncle Yeah for sure. I literally feel your pain.
Otoh, Kid Icarus has always been a fun but flawed and frustrating series. I will always root for a sequel, mind you as long as they never implement that particular control scheme ever again.
This game was far too ambitious for the 3DS. Would have been a killer Wii U launch title, just one of Nintendo's many mistakes of that generation.
I absolutely hated this game. I bought the circle pad pro just for this game because the touch controls were hurting my hands, and when I picked it up, the option for dual stick controls was there, so I breathed a sigh of relief because I could now play the friggin' game... EXCEPT for the absolute dumbest thing I've ever experienced in a video game.
You could choose between left or right handed controls, you could remap most button controls, but when it came to dual stick controls, the left stick was bonded to reticle movement, and the right stick was bonded to character movement. The exact opposite of what was given from a decade and a half of two-stick gaming controls. It felt even WORSE to play with the dual stick controls than the awful grip you needed to have to play with touch controls. At least in that version, the stick did what it was naturally expected to do!
This is the only game I've ever actually returned to the store out of sheer distaste for the game.
This game killed my wrists. I couldn't continue to play it. I think it was a freebie so that's fine.
If a remake happens, maybe we can get it with a new story campaign starring Dark Pit. In it, he would go after the Chaos Kin during the Aurum Invasion arc.
@Realness Thank you! Just pre-ordered mine.
Loved the game, but my hands sure hated it. I could only play a single mission before needing a break. I still have it as well.
@Tempestryke For the original Kid Icarus game, the first three levels are the most difficult. Pit is at his weakest and doesn’t have much room for mistakes. Once you hit the first fortress, though, then you can grind a little bit and upgrade at the shop. After that, it is much easier to play and more enjoyable.
However, those first three levels probably made many people give up on the game.
It was worth it even with the terrible control setup. Anyone with an interest should grab this game ASAP. It’s amazing.
The author of this article may think the controls couldn’t be any better, but myself and many other left handed players that were treated as an afterthought may beg to differ.
@Tandy255 Trust me, I know. Used to rent this game on the NES. Never owned it properly till the eShop and classic.
One of the only games I bought both physically and digitally
I'm glad to see all the love for this game here in the comments since it is legitimately one of my favorite games of all time. I'd love a Switch port if for no other reason than to give the game a fair chance to the crowd that never made it over the awkward controlling.
DUDE I ABSOLUTELY LOVED THIS GAME! I never had any problem with the control scheme oddly enough. though that would probably change now that I’m older...
And heck yeah I would get a remake for the switch!
Although that would come at the cost of removing the ar card functions.
Also does anyone else want a sequel? It would be worth it to see the characters again.
@Greatluigi Funny we just had a Fenyx Rising sequel article. Many in the past have commented on the similarities between Pit and the protagonists of Fenyx Rising.
When this game got announced I was interested in picking it up. Then I read the reviews and how bad the controls were. That alone is what soured me on getting it. Maybe it would have been fine…I don’t fully understand how the controls are so bad since I never played it…but as I learned from Star Fox on the WiiU, bad controls can really ruin an experience for me.
Certainly in my top 10 games ever.
Multiplayer is underrated.
@Sakisa I was genuinely interested in this game at one point until I read about the difficulties fellow southpaws experienced. Some control schemes can be adapted to, but from what I can tell this game was still a chore.
@Franklin @Anachronism @CharlieGirl @Pikachew3 @BenAV @bimboliquido I haven’t finished Uprising, but Samus Returns and Link Between Worlds are probably my top 3DS games.
I loved the game but the controls really made my hand ache so I reluctantly player it very little.
This is the game I trying to think of to add to my 3DS games to buy list but couldn’t remember! It looks very interesting, as someone interested in mythology.
Once the controls clicked for me it became my favourite 3DS game. The online battles were really fun, and felt a little smash brothers ish haha.
If you are thinking about getting a physical copy it’s now or never, prices are sky rocketing. That goes for both 3ds dragon quest games as well.
I was lucky I could get this brand new back in 2013 for 250 Mexican pesos (about $20 in the economy of that year, it has only gotten worse since then). Though I didn't play it until 2017 when I got a 3DS, same with Super Mario 3D Land and LEGO City Undercover: The Chase Begins.
I have to admit, of those three games, only Uprising hasn't been beaten yet. I need to go back to it.
Cool cool now BRING IT TO THE SWITCH
This is easily one the Nintendo's best games! I really hope that someone is working on a new entry of the series!
I didn't give the game enough time to get comfortable with the control scheme. I'd be on board for an HD remake with typical controls
Great game with a terribly uncomfortable control scheme. One thing I do not miss about the (3)DS era is all the awkward touch screen control games. It was before they really had decent touch screen technology so you had to awkwardly make do with a stylus pen.
I still have the stand that came with this game. Works well with my Switch.
This inspired me to pickup the game again. I can only play it with the small model new 3DS. The XL is just too heavy to hold with one hand. It's still such a unique experience. I remember multiplayer being super fun, as well. I would love to see a proper sequel, or even a remaster. Maybe one day.
This was an amazing game back then, and the multiplayer was also fun and worth the effort: I remember getting an awesome club weapon from it that I used from then.
Absolute killer. Love this game. Story was epic length too. It felt like they smashed 3 games worth of content in.
I get that the controls probably were not suitable for everyone, but this was always one of my favorite games on the 3DS. Sweet graphics, story, epic bosses, etc. I think including the stand was a bad idea. I never used it, and if your game requires a dumb stand you probably should not make the game at all. Including the stand already put the idea in people’s minds that this was a “hard to control” game and was something of an admission right out of the gate.
I’d hardly call KI:U Nintendo’s most daring release in the last decade, I’d say that goes to Splatoon, it’s got KI:U beat in that regard.
The only real thing I’d say when it comes to KI:U is that it’s a damn shame it’s stuck on on the 3DS. Great game, with loveable characters and a quirky story to boot, but physically painful to actually play for a decent length gaming session.
this game hurt my hands and gave me an unpleasant panicky feeling
I wanted to like it - and I'm sure it's fantastic.
just not for me.
My hands still hurt because of this game. Still a lot of fun tho.
@Joeynator3000 You can play the multiplayer mode with bots, and the online is still active. There's actually a semi-active Discord scene for the game, the online is only mostly dead, but fans have tried to keep it alive.
Thinking about KI:U genuinely makes me sad. It’s hard to express how much I loved this game and how badly I wanted everyone else to love it too. It so deserved better sales and reception. People complain about the controls for understandable reasons but I absolutely adore them. They clicked right away for me at launch and only now, as a geriatric 30 year old, do they make my hands hurt after a while. Absolutely everything about the game is ROCK solid outside of that unfortunate detail. I will forever sigh while thinking about Kid Icarus Uprising.
RIP
I was very excited for KI:U when it first came out. I saw that it had stylus controls and went into the game thinking I would be right at home after spending so much time with Metroid Prime Hunters from the NDS generation. Unfortunately, that was the wrong mind set to have, as the actual mechanics between the two games are very different. Aiming in the ground sections is more involved than that. It involves sliding and tapping to target. I like to compare it to air hockey and having to regularly stop the puck. I haven't gone back to the game since I beat the story mode, but I feel that KI:U nailed everything aside from controls. I did feel the game was worth wrestling with the controls for, and I have thought about returning to the game now that I've had plenty of time to accept what the controls are. I think it's an underrated game and do think it's the most deserving 3DS game for Switch remaster treatment.
This is one of the most deserving 3DS exclusives to get an HD Switch port with gyroscopic controls. Follow that up with a next-gen sequel that solves the accessibility problems of the previous entry. Uprising convinced me that this franchise could have evergreen potential if Nintendo pushed it enough.
One of my favorite 3DS games ever. Aside from some key flaws (the controls being one of them of course) the game was golden. Really want Sakurai, or just someone at this point, to make a good remaster for Switch.
@Tandy255 I wish I could say the same thing about Samus Returns but it just doesn't click with me, 100% agree with LOZALBW tho.
@Tandy255 For me, Uprising's main competitors are 3D Land, which I absolutely loved and played to death, Pokemon X, which is probably in my top 3 favorite entries in the series, and Ocarina of Time 3D, which was my first time playing what is still one of the greatest games ever made. Kingdom Hearts 3D was also fantastic. Going by Dread, I'm sure Samus Returns was a solid game, but I don't think it would have cracked my top 10. And I actually have Link Between Worlds sitting there unplayed, but I've never been a big fan of the top-down Zeldas, and I've still got about a dozen games in my Switch backlog that take priority.
Easily my favourite game of all time. I replay it annually, it's just that good.
Its a shame how Nintendo treats their games these days. With other companies, you could expect that they already had put this on the eshop years ago, but Nintendo might just wait another 10 years and then eventually do it.
ok this is scary, I have this game somewhere at home. A friend gave his old 3DS games when I did a housewarming. Guess I should dive into this one.
I still have my copy and hope to one day finish it. But the controls, despite many attempts the controls were such a hinderance and never truly click for me. Each time I would get fed up and play something else and took so long I always had to then start again.
Couldn’t get into this at all. Like so many others have said, the controls were a serious hindrance especially to someone like me who’s left handed. The game simply wasn’t designed for me.
I even went back and tried it again with the Circle Pad Pro (that ludicrous add on created to solve the problem of dual sticks being too mind blowing a concept for 2011 Nintendo) and while that made it a bit easier it was a very cumbersome set up. It also didn’t take full advantage of the CPP in terms of configuration.
The other selling points weren’t much in my eyes either. The 3D effect was tricky because on the OG 3DS you had to have the angle just right. This wasn’t easy with the control setup. The production values and graphics were nothing spectacular to anyone who owned a PSP. KI:U came out after Uncharted had launched on the Vita and while different games, in terms of graphics the 3DS already looked very old fashioned.
Fair play to Nintendo for getting behind such an oddity but this wound up being a personal disappointment-one of many with Nintendo around the early 2010s. I’m glad others enjoyed it though.
Just sold my copy of Uprising for $175 used and dusty as hell. Can't imagine what a sealed copy goes for
Certainly one of the 3ds' best games... it did make my hands hurt like hell though (being left handed didn't help)
Love this article and I couldn’t agree more. It’s a masterpiece that I put more time into than any other game. After the amazing campaign, I was tearing it up online for a long time. Just fired it up the other day, actually. I won’t ever get rid of my 3DS because of it. While I would miss the 3D effect, it would be amazing on Switch and I have always hoped since the Switch was released that this would become reality. In my opinion, it’s the best thing Nintendo ever put out and its level of quality far surpasses many current mainstream games. I still don’t understand how they fit all that game into one of those old cartridges. Also, for me, the controls couldn’t have been more precise (sure, after a while, your hands might feel it, but that’s true for me for most handhelds, including the Switch).
I hated it. Returned it. Looking at the prices nowadays......*****.
@BabyYoda71 well kid Icarus doesn't have a whole lot of mythology to it. When they say loosely based, they mean all but unrecognizable. I don't recall murderous Groucho glasses, eggplant/tempura wizards, or metroids-i mean komaytos in Greek mythology.
@Tempestryke Still based on it. Same as most of the books “based on” mythology I read (:
Sold less that it should due to the wackiness of the control scheme. It was harsh to start dealing with it, but when you got used to it it was a total awesome gameplay experience!
Another Star Fox Zero syndrome victim sadly, in which reviewers and many people simply didn't gave it the chance because if was out of the common stuff.
Game was awesome and one of my favorites. I would be double dipping on Switch if they do release it.
Kid Icarus uprising is one of the best 3ds games out there
Controls are odd but when you get in to its really good
Shame people didn't give it go
Would be great for a new kid Icarus game
Please bring this to Nintendo Switch 🙏
#Nintendo #NintendoSwitch #KidIcarus
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