Soapbox features enable our individual writers to voice their own opinions on hot topics, opinions that may not necessarily be the voice of the site. Today, Kerry looks at how Capcom's latest Monster Hunter game empowered her for the first time to feel adequately skilled when it comes to hunting big ol' monsters...
I have been terrible at Monster Hunter for so long I was a millstone around the neck of any online team back when the now-respected series was just one weird import-only PlayStation 2 game. So many years have passed since that shameful start, I’ve had enough time to raise a kid who is somehow instantly better at any entry in the series he touches than I have ever been, at all of them combined.
I’ve always kept up with new entries because I like the idea of perhaps not being awful at just one of them (any one, please). Still, I always knew before I’d even decided on the colour of my soon-to-be-fainted character’s underwear that I was in for another round of quietly messing around with baby-level wyverns and struggling to keep up with the series’ deep well of clever strategies and expansive weapon mechanics.
My time with Rise was going to be different: because I didn’t want to be outdone again by someone younger than the series they’d become a casual master of; because that limited edition Switch wasn’t cheap; because it was about time I stopped being the only person in the world who got nervous tackling anything bigger than a Kulu-Ya-Ku. Because… just because.
I play Rise now and I’m amazed every time my character auto-crafts a potion from a single herb as I charge by on the back of a large armoured dog towards the wyvern I can see on the map at all times as if I’m slurping down classic-style Monster Hunter psychoserum from a beer hat.
I didn’t expect adjusting to this brave new world to be easy: I was still stuck in classic Monster Hunter mode; the games where I’d spend more time gathering items from a farm run by talking cats — unable to interact with any rich veins of mineable ore I’d come across because I’d forgotten to bring enough pickaxes — than fighting gigantic muscular knots of teeth and flame.
I play Rise now and I’m amazed every time my character auto-crafts a potion from a single herb as I charge by on the back of a large armoured dog towards the wyvern I can see on the map at all times as if I’m slurping down classic-style Monster Hunter psychoserum from a beer hat. Between this and the wirebugs and the everything else Rise should feel like too much all at once (again), but instead this latest Switch exclusive is effortlessly charming and welcoming; Kamura village is small and homely, and all the people within are pleasant, interesting, or both.
And so I began Rise with an entire village cheering me on and a teenaged hunting expert by my side; energised, but carrying worries — of holding him back, of being the first and only one to fall, of finding myself the one who contributed nothing to the local co-op party — that being part of a team brings. It was fantastic. Rise was exciting, tense, and so enthralling we both decided we’d rather hastily scramble for charging cables and Switch docks mid-hunt when the low battery warnings started to appear than take a break.
I couldn’t have wished for a better start. Everyone in Kamura has a tirelessly can-do attitude to hunting, and it was thanks to their encouragement, as well as my son’s bafflingly casual attitude to questing, that I got to see for myself that I really could just go kill a weird new monster that spat poison or threw things, that a good enough strategy was “Keep out of the way and attack when it’s safe to do so” with little idea of combos, resistances, or the skill to consistently attack softer body parts. It started to feel like quests were set up just so I could knock them down, and those one-star, two-star, three-star quests I used to fruitlessly throw myself against all kept falling, first time (co-op and solo).
It felt, well, weird. I shouldn’t be doing this. I shouldn’t be this goo- OK, I realise clearing a three-star quest isn’t all that far above “Well done, you know how to hold a controller” but… this isn’t how Monster Hunter games usually go for me. The only logical conclusion is that I’m not any better than I’ve always been and instead Rise must be Monster Hunter: Let’s Make Rubbish Players Feel Good About Themselves Edition. So, I ask my son — the teen who effortlessly kills bosses I’ll never see in other Monster Hunter games just to pass the time — if Rise is easy. It’s got to be easy, hasn’t it?
“I think it’s about the same as Monster Hunter World.”
This, to me, is like hearing about Super Mario Bros. cloud-bush shenanigans all over again. I was bad at World, so bad I couldn’t even get the PC version of the game to recognise my normally reliable Xbox One controller, and I’m supposed to believe it’s roughly as difficult as Rise? But… but that would mean I could’ve been carving and crafting my way through these games years ago and I just… didn’t?!
“Yeah.”
At least Magnamalo, the extremely violent entity believed to be responsible for the early "rampages" that threaten Kamura and a watershed moment in the game, would set things straight and definitively end this bizarre lucky streak I've blundered my way into. I almost prove myself right as the fight goes right down to the wire and finishes on a real action movie moment — with no retries remaining, dwindling supplies, and a charging Magnamalo, it really did all depend on one perfect shot.
Please...
I could’ve cried. I think I did, actually. Almost two decades of mediocrity swept away in an instant and replaced with certified mild competence and a bundle of fresh quests
I’ve never seen Monster Hunter’s credit sequence outside of somebody else’s YouTube video before now — I could’ve cried. I think I did, actually. Almost two decades of mediocrity swept away in an instant and replaced with certified mild competence and a bundle of fresh quests. At that point I finally stopped worrying about being good or bad or how Rise compares to its peers and just carried on: at the time of writing I’ve run out of single player quests to unlock and in multiplayer I’m one productive half of an unstoppable Monster Huntin' family duo; I think the last time I felt this utterly content in a team I was playing Phantasy Star Online.
Is Rise easier or more streamlined than the vast expanses of Generations Ultimate or World that came before it? Maybe. Have I experienced more of Rise than any other Monster Hunter game ever and finally found the one version of the game I will happily play until my thumbs drop off? Definitely.
And if I can do all this, then I know you — perhaps another interested-but-nervous monster hunter in the making — can do it, too.
Are you getting battered by Bombadgys or are you mangling Mizutsunes and wrestling with Rathalos? Let us know in the comments below!
Comments 75
Some people whine and say its "to easy" but what those people fail to see is how this game may have helped somebody else, get into a game that you have loved for years. (I know world did)
maybe I should get this one, found MH4 a little too complex for my taste
"I was bad at World, so bad I couldn’t even get the PC version of the game to recognise my normally reliable Xbox One controller,"
What? As in, you were so un-skilled at World that your controller wouldnt connect via bluetooth or something?
This is my first entry to MH, and I'm curious to hear from the MH veterans on why this game is so much easier to the previous games in the series. So far the hardest part of the game has been the learning curve (and my wife questioning if that is the same bear I was fighting earlier, as well as her questioning my morality with "what if he had babies?"). I've started out with the hammer, which I think might be a "mistake", but any game with a hammer... I use the hammer.
@Skid "but any game with a hammer... I use the hammer"
A fellow man of culture I see.
I can relate to a degree, though I never really went online much in the past entries so I guess I saved myself the embarrassment lol. I woulda been trash in the older games.
But with Rise, I’ve really found my groove with monster Hunter for the first time. I just felt like the older games were a chore even though I liked the overall concept, and I’d fall off after a few hours.
But the QoL improvements just make this game get to the fights much faster, and boy do I appreciate it. The fact that some things get auto crafted, I can go for a ride, climb walls, know where the monsters are, just improved almost all of my previous gripes.
If you’re into that kind of stuff from the old games, I understand the complaints, but to me they were just a chore half the time — just too much to keep track of. This game gets you into the action so much faster, and now I’m a better hunter because of it. Love this game.
@Skid The game is more simple mostly because of how streamlined it is. Previous games would have me whipping paintballs at the monsters to know their location because it sucked to lose track of them. Your cat friends tell you the exact time to trap and capture a beast, when previous entries would have you wait until your opponent was limping away (which didn't always happen).
The controls are also pretty responsive. In older games, it was all too easy to get combo'd to death without having a chance to do anything. In this game, the red rolypoly monster was the only one to come close.
That's all I can think of at the moment.
@MoonKnight7 Couldn’t agree more. I enjoyed Tri on Wii and Wii U, but it always felt so unfriendly and convoluted I never came back to the series. Glad I gave Rise a chance, it’s now one of my favourite Switch games.
This game is the best one yet. The mobility options at the weight of the gameplay combined with the completely free navigable world means there's no mental boundaries you navigate. That's why, if you're discovering stuff, the game doesn't fight against the new player.
I want the wirebug to be as normal to monster hunter as the mega potion, seriously.
@Skid For one, I feel the village quests are easier...but I also think that was purposefully done. The challenge of the game comes in the Hub, which though it scales for number of players on a quest, even if you are doing it solo the monsters have much more hp and hit much harder...it can be a real challenge. Also, the story that ends in the single player village continues in the Hub quests. You don't get to the "final boss monster" in the village...you have to do the Hub quests to "finish" the story. High rank monsters in the Hub in particular are so much fun to hunt, because they can be a challenge, even with 4 players hunting together. The QoL changes to the game (which mirror and surpass World in convenience) make the game "feel" easier...but I'd say its more "streamlined" than "easier". Also, the combat feels much more frenetic this time around...maybe TOO much sparkles flying around, for close combat fighting sometimes...but it feels to me like the monsters (even returning monsters) are much faster and more agile now than they've even been before. It makes for thrilling, fast feeling hunts...even though they aren't necessarily actually fast...they FEEL faster than in previous games. Rise is fast becoming my favorite Monster Hunter game ever, and I can't wait for the new content later this month!
I suck hard at this game. I'm better at dark souls and vintage Castlevania than this game.
Loving the game a true decent entry after my crowning champion 3U
I really hope they go overboard on free content.......as it’s the first time I’ve ever seen High rank with so few quests per HR
@Skid MH vet here sortof
Like what's been said earlier, the game is easy only in the sense that it's streamlined.
You could always craft before. Now it does it on the fly.
You could always track what materials you needed to craft stuff, it tracks it for you so you can figure it out.
You basically always found the monster and could tell by studying it when it could be captured, they just streamlined that too.
Etc etc, there's just a ton of QoL changes made that older players were doing before but now the game does it. So to us the game just feels a bit easier in a way. Still, it's still challenging, monsters can still two-shot you in hub quests and even in village quests of you aren't paying attention.
It's just now, instead of getting back into the fight after 5 minutes of running off to heal, sharpening your weapon, realizing you forgot to paintball the monster so now you have to track it down again...
You have your dog to help you run, you can heal while moving, and you always see the monster.
All in all, I'd say these are all good things and the more hunters playing, the better.
After 52 hours of Rise... I’m mildly novice. The hardest part is keeping track of everything BESIDES the hunting. All the other stuff you have to manage, makes it a tad convoluted/confusing. YouTube has me seeing a lot of tutorials these days. And Rise could’ve left out the Rampage mode. Which is essentially a real-time tower defense game. I don’t like that I have to slog through that to progress in the campaign
I had the exact same anxieties as the writer of this article and only bought Rise cos I found it cheap. Now, 10 hours or so in it's become my favourite switch game and have not died yet... Clisest has ben fainting twice on one 3 star mission but still going strong. It is awesome.
Monster Hunter 4 Ultimate was my introduction for this amazing franchise, in the begining i felt i bit overwelmed, but i managed to complete Monster Hunter 4 Ultimate and soon will complete Monster Hunter Rise.
I've had a good crack at MH3U, MH4 and MHW, and Rise is the first one I've actually been any good at. So much so that the credits rolled last night without me realising I was anywhere near that stage. It does seem to be far more welcoming than any of the other ones I've tried, and I'm now eager to dive into the post credits content having previously lost my rag with all of the other ones. So much so, in fact, that I've queued up MHW again on Game Pass to see if I like it any more than I did.
i can't wait to finaly play Monster Hunter Rise and spent hundred/thousand of hours in the game, like i did with Monster Hunter 4 Ultimate(444h).
I'm okay at this game, but I constantly feel that I am playing it in the most boring way possible. I just hit the thing until it falls over... I don't use any of the myriad combat items like bombs and the like, because I find the radial menus and the action bar to be fiddly nightmares to use in the heat of battle. The game will get old fast, the way that I am playing it, so I feel that I need to address this, but it's just such a pain using things. Is it just me?
This "easier" direction for Monster Hunter was inevitable and necessary for the series continued success. I absolutely loved "classic" Monster Hunter but I don't think this new direction is a bad thing at all. If they didn't streamline things like they did in World and Rise we would not be seeing the huge surge in popularity for the series that we are seeing now and that it so deserves. The game is easier, yes, but that's mostly a result of less tedious manual labor in the form of crafting and gathering. It's just so much more focused on actual combat and less on slogging through chores. Most of the complexity is still there for advanced players, it's just not a necessity anymore. The game simply wastes less of your time. As a series veteran it does feel a little wrong but it's also a relief to be honest.
@Ooyah Personally, I almost never use the other "attack" items like bombs, etc., either. But the combat never gets or feels old to me, especially with the addition of the wirebug attacks. They are flashy and over the top and make you feel just powerful when you pull them off. Maneuvering around the beasts to get that perfect weakness hit always feels thrilling, and Rise makes it feel a bit easier to feel that with the change in damage colors from white to yellow to let me know when I'm zeroed in. Trying to get that big head hit in with a hammer...spinning around witht he bow for head/wing/leg shots...zipping in and out with the dual blades...its all, for me, it is just...fun. Always has been, always will be.
“I think it’s about the same as Monster Hunter World.”
What a shameless lie. Rise is definitely easy. Even hub7 quests are so easy and not challenging that I am a bit sad.
I hoped for something like MHFU or maybe MHG/U... my only hope is that they update and implement some challenging stuff in the future.
Otherwise, there won‘t be even anything to farm anymore soon.
The game is easier in that auto crafting, only needing one item instead of two, not needing drinks to help regulate temperature in extreme environments, smarter hit boxes, flexible buddy choices to fit one's play style. As well as better hit boxes as I had a Tigrex simply step over me during a charge attack that would have hurt me and sent me rolling in 4U or GenU.
So basically more streamlined, better/more options for the player. And in my opinion the difficulty curve is much cleaner, with it feeling like a ramp over steps to climb.
It also might help that they removed a lot of quests that were repeats. Hunting the same monster in the new environment is mostly gone. As are some of the gathering quests that filled up the quest lists, instead using the optional subquests to encourage you to gather plants and rocks. Leaving a few around to get you to search out some local resources.
I was good at all them after time, the biggest hurdle in the older games before world was there was not really any guides other than getting people you knew who played it to help you that may have more experience than you or had more research. That being said I'm still learning new stuff and I've been playing since the first game on PS2.
Idk if its easier but for me HR mobs in Rise kick my butt harder than HR mobs in MHGU. I played MHGU just before rise and have no problem at all going through the HR missions even with LR gears. Rise tho, try using LR gears in HR, it wont end well unless u are super skilled player lol.
@Skid The hammer is a solid weapon to start with. I was very drawn to it early on in my first Monster Hunter game (3 Ultimate) and it remained a go-to for the next 4 that I played, including Rise.
As for why Rise is so much easier, the answer is simple. It is far less arcane. Previous games were nearly unplayable without a guide or wiki handy. Almost every aspect of the game required some complex series of events to unfold to find success. NOTHING was simple (for example, there were no less than 5 completely different methods just to make a monster visible on the mini-map) and the game told you very little about how anything worked. For those that were willing to REALLY commit to it, this actually made it very compelling. Every small victory was a grand accomplishment and it made you relish the work and want more, but it also significantly reduced its appeal to a general gaming audience. Much of that "grand accomplishment" feeling has been stripped away in Rise. The "work" you put into classic MH isn't gone per se but it plays a much smaller role.
I don't think the monsters are easier, it's just that the controls are a lot better and less clunky/clumsy then ever before. A lot of people don't realize controllers and what not have come a long ways in the last 20 years. To things being more sensitive/accurate. World's controls were so good. I'm glad it carried over into rise. And hey! We'll still have G Rank/Master Rank, so it's fine that the game feels a little easier atm.
While I'm leaning towards Rise being easier than previous games, a big part of it stems from a ton of streamlining and shorter path towards good equipment. I wouldn't count that against the game, though, since we haven't even seen the first content update yet, let alone G-rank in this new system.
I'd say I'm a nervous but curious potential MH player. I bought the controller (mostly because I needed a new Pro Controller since my favourite Splatoon 2 Pro Controller has that annoying drift problem). But I played the demo and I used multiple different weapons and I couldn't even do the easy mission. There was absolutely NO decent tutorial or walkthrough. It threw you in to the thick of it with so many different menus and tasks to keep track of that I honestly felt like landing a fighter jet on to a moving aircraft carrier in the middle of an active combat zone would be easier than playing Monster Hunter Rise. I've been told the demos are not meant for newcomers but rather as showcases for returning veterans but that completely misses the point of a demo which is supposed to broaden the user base, not cater to the already converted. I just can't seem to bring myself to spend $90 CDN on a game that just seems impossible as a newbie to get in to. I really want to but it just doesn't seem like it's possible for someone who works full-time. Kudos to those who's first MH game was Rise & the were able to become proficient while balancing work/life struggles but I have absolutely no idea how you were able to do it.
@xpromisedx Maybe it’s easy for you since you have experience with the prior game? 🤷♀️ Just a guess tho
@DarthFoxMcCloud I have university classes as well as a job and I just play the game for a few hours at night. I’m not even close to finishing the campaign but I can usually bust out 1 quest a day.
I put 100-200 hours (all solo) into MH3U on the Wii U, and I'm playing Rise much the same way now - just taking my time, slowly going through the campaign quests on my own. I definitely agree that Rise is much more accessible and welcoming experience. The difficulty is ramping up more slowly, maybe because it's easier to craft quality gear, and I love the QOL improvements like seamless maps and riding around on your hound, merrily healing or sharpening as you go.
Given time, I may try playing online, maybe try plugging in a keyboard and see how it goes...
Anyway, I'm glad to see more people get into MH as it really is a deep and fun series. I wish Sega would continue supporting the Phantasy Star Online series on Nintendo consoles, too.
I feel like there are two main things that help Rise feel easier than past games on the series. The streamlining of things like not needing temperature drinks and gathering tools means the player can focus more on the actual hunt while gathering almost becomes a passive thing done while chasing the monsters from one area to the next. The other thing is the incredible movement that wirebugs give. It's a lot harder to get caught in a monster's combo when you can spiderman out of it. That makes it easier to stay alive and in the fight. Combine that with permanent tracking and using the wirebugs or the dogs to zip around the map and you get more time efficient, and thus easier feeling, monster hunting. We're also only at low and early high rank right now. Soon we'll have an unlocked hunter rank to kick our teeth in. Right now the hunts feel comfortable and are perfect for experimenting with gear and techniques and over all improving as a player. This Monster Hunter gives us all the tools we need to succeed and takes away the ones we don't need and is all the better for it.
@Reddragonmeta @Highlar @Kalmaro @DocRompler Thanks for the insight. If it was more of just QOL things then honestly I would have been fine with not having some of those things being in the game. Makes me wish I would have taken the plunge sooner honestly, but I'm still glad I've taken it.
@kducky11 maybe yes, but I am not even that good of a hunter. In World there was more stuff to do than in Rise. I fear that new content will not released fast enough
@DonSerrot so what does unlocked hunter rank do when there is nothing to chase?
@DarthFoxMcCloud I feel like most people feel a little overwhelmed with their first Monster Hunter. A friend have me 3U a long time ago and I couldn't figure anything out aside from how to join my friend for a hunt. Starting with 4U I feel like they did a better job of weaving the tutorial into the story and pacing out adding more complexity to the player's toolkit. In Rise they make sure you don't miss something important by telling you about it, and then bringing up a window with a more in depth explanation of what you were just told. They also keep those more in depth explanations in part of the menu in case you need it again.
@Skid Really, you're not missing out that much.
If you play Monster Hunter because you just want to fight monsters, this game is better than the others. It gets you into the action faster than the others.
Some will say they liked tracking the monsters, figuring out when it's tired, constantly looking for materials, etc.
Me, personally, I just want to fight big monsters and Rise let's you get to the fight faster.
@xpromisedx The update that brings unlocked hunter rank is also bringing "several more monsters". There hasn't been much said outside that, but I believe that they'll have those new monsters unlock at different hunter rank milestones. That allows them to both add new stuff as well as ramping up the difficulty.
@Skid Well I'm glad that folks like you are taking the plunge now, this series has long deserved a wider audience. The QOL changes are laser focused on doing just that... but if you finish Rise and crave more MH give Generations Ultimate a shot if it goes on sale. The complexity of classic MH had its charms and they are still worth experiencing.
"Classic Style" vet here (Tri, MH4U, MHGU). To me this is definitely a apples to oranges situation and I'm still trying to come to a conclusion on how I feel. Maybe I don't need to and just enjoy the game? Probably best. Obviously yes this game overall is way easier with all the QoL improvements and most importantly streamlining done in virtually everything. I completely understand at this point why it had to be done because yes Classic Style MH games are so deep and complex by the time MHGU came out it was practically not made for newcomers.
I had a lot of fun with Rise and pretty sure will continue to do so. I will admit though as I played through Rise offline and online I kept having a hard time keeping my brain from trying to make it more complex than it really is. I was a diehard MHGU player (1300+ hours & HR999) right up to day 1 Rise so I'm so trained on Classic Style complexities and depth that I kept being shocked about how quickly I was advancing in all departments. What I found hilarious crazy to myself is that the complexity punishment I often times complained about in MHGU was completely eradicated in Rise yet I couldn't help myself sometimes kinda miss it. Doesn't that sound nuts?? I don't get it either.
As for the monster difficulty in Rise for someone like me they're definitely a lot easier. It's a combination of faster hunter mobility etc. They still can pack a good punch and can kill me when caught off guard. The thing is though for me for the last year I've been dancing with MHGU's EX Deviant monsters (beat them all. NOT solo no way only online with a good or lucky team ;-P ) and holy crap those beasts are BRUTAL. Before that I was dancing with MH4U's Apex beasts. So in that case I'm very broken in with the toughest of the toughest beasts so compared to Rise they're not too bad. Still challenging but nothing close to G Rank or EX monsters (Hypers too could be a pain).
Bottom line is I think it all depends on everyone's personal experience with where you started in MH and how far you went with it. Me being 100% classic era all the way up to Rise definitely gives me a different perspective than someone who started with World or Rise being their first time. Either way the more that get to experience MH in any form is for the better. It really is one of the most rewarding games I've ever played in all my gaming life.
I think it’s a good game but way too easy and way more streamlined for newcomers the reason is because in the older games you strategize a way to kill a monster use traps bombs, create new armor that would help you kill specific monsters, actually track the monster, use cold and hot drink because the environment etc, in this new game you can create whatever you like and just hit the monster until it dies and that’s it, the only new thing is the rampage quest another half baked idea of a tower defense game that doesn’t really fit into the MH gameplay
But I’m glad that the franchise it’s growing but hopefully the next MH game goes back to it’s roots and make it a little more challenging, and while I enjoyed Rise, World still the best in the series to me
I'm finally able to get into the series after so many years thanks to this game.
@DonSerrot okay that is nice! thanks for the info!
@GKO900
...in the older games you strategize a way to kill a monster use traps bombs, create new armor that would help you kill specific monsters, actually track the monster, use cold and hot drink because the environment etc, in this new game you can create whatever you like and just hit the monster until it dies and that’s it...
That right there. I definitely noticed that. In Classic Style you had to do a lot more than just hit it until its dead. Using sleep bombing, traps, paralyzing etc. had to be utilized more often and even timed right. Having various loadouts of armor/skills and weapons was more important. Rise has more of a 'whack it till its dead' approach regardless of your getup. Also sleep bombing and trapping just to exhaust/slow it down some doesn't really apply now. All this is not a bad thing though. Just different and more straightforward approach because yeah in the end just killing the monster is all that matters.
Speaking of trapping though I do have one big gripe about Rise. I absolutely hate that they made knowing when a monster can be captured way to darn easy. It should still be a skill like from MHGU's Capture Guru. In Rise everyone knows the moment it can be and goes for the capture no matter what. There's virtually no strategy to it or studying the monster. Just see the blue icon and boom all done. Online Rise seriously has a capture problem
If you can master MH3U on the 3DS, every MH game after is a piece of cake. 😁
I'd love to see some of the new MH players deal with those underwater battles. That's how you weed out the weak. 🤣
@Ganner I agree with most of what you say. There are a lot of changes that don't appeal to me personally, both in removing mechanics outside of fights (such as having to find the monster or use an armour skill for that), and making the fights more similar to other action games, but there are as many things that are really good improvements. And of course, Capcom understands that this playstyle is much more popular, so these changes are here to stay. I just wish more of the changes were optional, like the palamutes. Never liked World, mainly because of the lack of atmosphere, but Rise is really good.
I must admit that MHR is slowly becoming my most played switch game. Think i must be over the 60 hour mark now. Im really enjoying the more stream lined QOL features like using aids and buff whilst still being able to move, albeit slower than normal pace, wire bugs, auto tracked monsters and the mount is a god send. Also the boring "find 10 of something for me" quests now show you on the map where to find a particular plant, mining point, bug etc so the tedious quest of running around a map on foot is almost eradicated. It just turns a 1 hour hunt in to a 20 minute hunt that can be squeezed in to a lunch break etc. A couple of small gripes for me would be id like to turn off the monster injury symbol and i really wish there was a way to be able to add people to your friends list or atleast offer you friend code out for people to accept if they wish. I would love to find a community or rise players of all skill levels that i could just accept an invite from and set up some sort of chat. Thats a N problem tho not a MHR problem. I never play online ever and this is the first game in many years ive enjoyed doing co op with. Its unfortunate i dont actually personally know anyone else who would play it with me.
Well done! I'm so happy to hear you've finally gotten into the series! And that is why Rise and World are so great for new players.
Though Rise is even better than World for easing you into the game. Low Rank village Quests are designed around new players, and gradually ramps up the difficulty until Magnamalo. By the time the difficulty increases, credits roll and you're hooked!
Of course, credits rolling just means the tutorial is over 😉 For real though. Now the real game begins. The 5 and 6 star Quests are all Magnamalo difficulty, and Low Rank Hub Quests notch it up a bit too. Soon you'll be in High Rank Hub Quests, thinking back to why it ever took you so long to get into Monster Hunter. In fairness, it was a hard sell before World. You have no idea the struggle we fans went through trying to convince new players to stick with it in the pre-World era.
Welcome! And by all means, join us in the Monster Hunter Rise forum to talk all things Monster Hunter, hunt online if you need help, etc.
@JaxonH where is this forum 🙌
@Kidfunkadelic83
https://www.nintendolife.com/forums/nintendo-switch/monster_hunter_rise?start=2200#comment6247278
@Ooyah
Unfortunately ya, it's just you. Set up your radial menu from the village for Quest shortcuts. When holding L, which lets you pan your item list in the bottom right, use the right stick to point at your Potion or steak or Antidote, whatever. After a while you build muscle memory and don't even look at the screen when doing it. It's just pure instinct and reaction.
I am so proud of ya man! My brothers surprisingly felt the same way! Hes 7 years older than me has always liked the series but after a few tries to play together mh never clicked for him. Finally after all these years he plays rise and suddenly he feels confident enough to go hunting with me a little and his confidence grew. I had that same moment with him. "Is this one easier?" With me saying "it's like mh world" and now he's so excited to play world together. Im glad rise has helped people rise up to squash their hesitation and just enjoy monster Hunter
@Skid I've been playing the series since the PSP and I think what Rise really brings to the table is the removal of the wasted space for items like paintballs, and psychoserum to find the monsters (don't even get me started on the annoyances of farm quests and trying to find all of those stupid hidden items without Rise's map system). It streamlines the hunting process, better than any previous entry and with the wirebug it has made all weapons much faster to use, i.e. getting knocked on your butt and being able to wirebug out and redraw your weapon and jump right back in to the fray. There have been gripes I've had over the years with some of the minutia of the series, but they have fixed everything that annoyed me... except a proper lock-on camera for the monsters. Even World fell short in that one, but not nearly as badly as some of the first entries with NO lock on capabilities for the camera at all, not even the current "snap to" function. Just hope to god that you could move the camera fast enough to avoid a bolt of lightning or a deadly lunge from a monster. Glad to hear that this iteration is bringing new hunters into the fold.
@JaxonH
Look... I know that you're a massive MH fan, but... trigger to bring it up, another trigger to move to a different radial, and then the right stick to point at something which gets used almost right away.... all whilst having to deal with a rather angry giant thing. It does feel a bit fiddly and unwieldy in the heat of battle, sorry. But, I tell you what... I'm only about 20 hours in, so let's see if I'm still moaning about it after 50. 😊
@erv its not the best game, that's mh4u or mhgh
@DocRompler I agree with your sentiments entirely.
Those arcane elements that a majority of gamers simply do not appreciate added so much immersion to the world of Monster Hunter. Because originally, you were surviving in your primitive villages by hunting not only for monsters, but also hunting for resources, items and materials. Fundamentally, you were not only a hunter, but also a hunter/gatherer.
I understand that a more mainstream audience only wants to focus on the fighting. Because let's face it, Capcom always makes great action combat. It's their bread and butter.
But to a smaller audience of gamers, those survivalist mechanics made the experience unique from almost any other franchise. Instead of discarding those mechanics entirely, Capcom could have iterated and innovated upon them. But instead, Capcom simply gave us more inventory space, and eventually threw out most of those mechanics entirely.
Now you only have 4 pages in the crafting list devoted to miscellaneous items. Almost 6 out of 10 pages is just bowgun ammo, which is why gunning is one of the final bastions of Monster Hunter's legacy of resource management. If I weren't a gunner, then I would find the gathering aspect to MHRise practically trivial.
Despite that, I still adore MHRise because it brilliantly executes everything the game has to offer. Its polish and loving attention to detail rivals the finest of Nintendo's first-party offerings, and its performance and optimization even beats them at their own game.
Ultimately, I hope that Capcom creates a third branch for the IP. You have the core entries like Rise and World, streamlined for action; then you have the RPG spinoff with Stories. And hopefully someday they can create a third spinoff series that focuses on the hardcore survivalist elements that the franchise began with, obviously overhauled and reimagined, but while retaining the core concepts. Like the tense inventory and resource management, the old stealth concepts fleshed out, and the old feeling of vulnerability. That even though you carried big swords and heavy clubs, there was a feeling of always having to be careful, because you were outmatched in a dangerous world with huge monsters.
@Snatcher I mean, there's ways to make a game accessible while making it still be challenging.
@VoidofLight I agree and I feel like world did that perfectly, Wile everything was more easy, If you spent time getting to the latter levels its starts ramping up, I think in rise with updates to come it will get harder, I mean there adding more monsters this month and the elder dragon Looks really hard. (I have read about what it can do so as not to spoil anyone I will leave it at that)
Man I do miss temper drinks.
Am I the only one finding this game to be harder than World?
World's high rank was just...easy, and boring...barely breaking a sweat with any of the quests.
Meanwhile Rise's monsters in high rank are kicking my butt and I'm constantly trying to stay alive via potions and all that.
@Joeynator3000 I was also pleasantly surprised with High rank at first... But then I crafted High rank armor and it's back to not-very-challenging. Add to that all the armor spheres you're given for free and it's not particularly difficult to last well into High rank with an early Low rank armor with a piece or two swapped out along the way.
The moment I knew Rise just doesn't manage to capture the spirit of old Monster Hunter (despite being a really good game) was when Rajang "invaded" one of my quests (I immediately went to investigate the question mark on my map, curious to see what it was), but it didn't leave the secluded part of the map and slept through the whole quest.
@Preposterous I already have high rank stuff, yet monsters like Rakna and Rajang were constantly hitting me all the time. I'm not failing the quests much or anything and sometimes faint here and there, but the game is still putting up a much more challenging fight than what I went through in World.
Only monsters that gave me issues there were, I dunno...Black Diablos? Freakin' Lunastra and her stupid blue fire crap....
Even Nergigante felt like a pushover. lol
@Skid As a Hammer enthusiast, I must say, walloping a charging Tigrex in the face with a well timed combo is oh so satisfying.
Monster Hunter rise is great but tbh I found some of it too easy, but it's still fantastic and enough of a challenge to be well worth the many many hours. To be fair though I'm picky about MH, I didn't just jump on the band wagon at MH world. I've played all sbut the very first one. I beat monster Hunter Generations HYPER kutku Metroid themed hunt ALONE with only my prowlers as allies, if you know monster Hunter you know that is INSANELY difficult and I did it multiple times enough to craft full set of armor (not the bow gun tho, I stopped after getting the full suit and never wanted fight that damn thing again lol). There are some super tough missions on MH rise and when done solo they are a big enough challenge, but I did kinda miss the just downright absurdly impossible hunts of the older games.
I think the difficulty was set correctly. Easy in the village , then becomes difficult in the high rank gathering hall. I like MHRise better than world. Been playing since MHFU.
Only thing I sort of don't like about Rise is not having to find the monster. Having the icons right there on map is maybe a little too streamlined. But this is really a minor quibble since the game overall is really quite good.
Monster Hunter Rise is Monster Hunter Light. No need to hunt the monster, no need to study it, no need to level up and craft equipment to tackle it. I'm generally okay with that, I played on-rails shooters, quick time event games, auto runners, and had loads of fun, so why not enjoy a more casual Monster Hunter! I just feel like they could have been a bit more open about how casual this game is going to be, considering how expensive it is. I have been burned enough by all kinds of Nintendo online services to not fall for wishful "great things coming in the future" again.
Get good, noobs!
Do you know what I think should happen to people who aren't masters at the classic Monster Hunter games? I think they should be banished from our galaxy.
@Kalmaro you know what I’m not really fond of? The weapon construction model. I like that it shows the weapon tree development, it’s pretty cool and you now the path for certain weapon you want. But what I don’t like is that if you want a lvl 5 weapon, you can’t create it if you don’t have the previous weapon development, literally every weapon is made from scratch. Sure, it’s more cool two have a weapon and see how I evolves, but some of them you just want to create them in the moment. Other than that, this is becoming my favorite MH.
@JeanPaul That, I understand. There's been a few times where I'll see a weapon I want but first I have to go catch a Khezu a few times and then I can get it. Or, go fight a monster but focus on it's claws first.
It is what it is, I guess. Luckily, none of my fights take too long and I do enjoy the battles.
Thanks to rise I even went back to world after dismissing it after a few missions and love both games now
@xpromisedx That’s fair
This game has got me doing something ive never been in to before. Playing multiplayer.
@Sanasalin I think it was a joke
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