Game Builder Garage players have already been sharing plenty of impressive creations, but this latest project is perhaps the closest any has come to truly matching its original source material.
Over on Twitter, @CarsonKompon has shared a look at their recreation of VVVVVV, a 2D platformer developed by Terry Cavanagh that launched on Switch back in 2017. Amazingly, the project looks almost identical to the original game; the layout is instantly familiar if you've played VVVVVV yourself, and the custom sprites and music put the cherry on the cake. Check it out:
If you haven't played VVVVVV, let us show you what we're on about. Here's the opening of the real game – you'll spot that pretty much everything other than the text boxes is complete and present.
Oh, and don't just take our word for it – even the original game's creator seems impressed:
Consider this one well and truly added to our list of favourite creation so far, which already includes an F-Zero recreation, Masahiro Sakurai's shooter game, a cool version of Super Mario Kart, and a recreation of Zelda: Ocarina of Time's 1996 prototype. People are too talented.
Comments (29)
I haven't got this game yet, and don't know if I will, but it's amazing what people can do with this software.
That is amazing. Must have taken a while.
From what I've seen, this game has a lot of potential as a software creation tool. Hopefully if Nintendo keep updating it, it might become an alternative option for fanmade games of Nintendo IP and be one solution to the string of lawsuits against fanmade Nintendo games.
As someone who has played VVVVVV quite extensively, all I can say is that it looks meh. It might just be GBG's limitations (if it is then I can say that it's impressive), but the dev was barely able to make objects be able to go back and forth. Most of the objects here just go up, and that dissapoints me.
Love that game, played a lot of the extra levels too on my 3DS version.
The video looks not bad but a bit juddery, but fair play, Nintendo Garage seems like a pretty powerful tool
love news like this. i wanna download every great creation the world can make, perhaps it can hype me to make my own
Man, that's impressive work. I've still not booted my copy of Garage up, once I've got through yet another replay of FFVII I'll hopefully start playing around with it. That Doom Eternal DLC being announced hasn't helped though...
I played VVVVVV recently and I thought it was one of the best platformers I had played in a long time!
Never forget, Veni Vidi Vici.
This is really impressive.
I just don't get it. Games like this and the likes of Mario Maker are supposed to encourage creativity, yet the only things I seem to hear anything about are trying to recreate something else. I could maybe understand trying to recreate some relic of time that you can't play on Switch, but VVVVVV is a game that is readily available - what's the point? At least the brilliant VVVVVV got a shoutout I suppose.
C'mon NL, how about an article of some of the best user created content made using GBG that isn't just a pointless recreation of something else?
@dmcc0 Probably because the majority of people working on things that aren't recreations probably aren't done yet. Making a game from scratch takes far more work. We did see a bunch of originals in their last video, but they were all titled as prototypes.
That's pretty impressive, even if it doesn't quite manage to do justice to the original VVVVVV's excellent chiptune soundtrack.
This is like if VVVVVV had a rough night of drinking and is a little hungover and sick. The music, while impressively accurate, is hilariously off-kilter.
@link3710 Must've missed that one - the only video I remember seeing an article about seemed to be showing GTA, Sonic, Metroid etc, so I didn't bother watching it.
@dmcc0 Yeah, it did feature GTA and Sonic, but all the other games in it were originals.
@dmcc0 recreating a game in a so limiting platform really requires a lot of creativity
@link3710 Hmmm, according to the article it is has GTA, Sonic, WarioWare: Metroid, Super Hot & Doom Eternal. Doesn't sound like they're all originals, but I'll check out the video later. Thanks
Not even close to the real thing. NintendoLife obviously has not played VVVVVV in a long time. However the core gameplay is there and under the limitations of GBG this is a really cool projct.
Well done on the folk who made it happen.
I totally forgot the other three, but yeah it's the Metroid game from Warioware, not separate titles.
@alexybubble
Agreed. The core game is there but the GBG devs never worked out how to make the objects travel in a back and forth look like the real game. So they just had the objects despawn and respawn in.
@teixeiras I don't doubt the folk making these games are skilled at using the platform and will only get better the more they use it, but I still don't see the point in trying to recreate something that's already been done - it just comes across as a poor imitation every time.
I see it as almost analogous to wanting to shoot a movie, but only having the camera on my phone to do it. Do I shoot my own movie, or try to recreate another movie? If I'm a creative person then I'm 100% making my own movie.
I dont have the patience to build things like this but I might pick the game up to play other people's creations. I lost stupid hours just browsing through and playing what other people had uploaded.
I've already seen Mario Kart and Doom built on this so there's going to be 1000s of games to get stuck into soon.
@GameManAdvance @Kochambra It's not perfect but i'm just going to leave this here. Pushing Onwards on Piano
https://www.youtube.com/watch?v=BASgTQGjdEg
@dmcc0 I look at it as people trying to come to grips with the tools available in GBG. Testing things out and figuring out how they work. One way to be able to do so, would be to compare what you are doing to something already done. For instance, you put in a change in your build, see how it works, then go and check out the original source and see if it plays the same. Once they understand how things work, I'm sure more and more original games will come out. I believe the same kind of things happened when Mario Maker first came out too.
@Highlar I absolutely agreed that recreating something is good exercise in learning the tools; like a proof of concept almost, but taking VVVVVV as an example - you could prove the controls, gravity switching mechanic etc in a couple of screens without totally recreating the game.
Just my opinion though - seems from the rest of the comments I'm in the minority...
@dmcc0 Any teacher will tell you that the first steps of learning are imitation. Source: master's degree in education.
@Dr_Awkward Yup, and I never said otherwise. My initial point was more that we are mainly hearing about stuff that is imitating something else and was questioning the merit of that in terms of creativity - not whether it was good for learning how to use it.
VVVVVV was, with DKC:Returns as a close second, my favorite game in 2010.
Lovely to see people really bend Game Builder Garage out of shape to do things like this. ^^
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