Ahead of the game's launch on 25th May, we recently had the chance to sit down with a pre-release version of Shin Megami Tensei III Nocturne HD Remaster. Here follows our hands-on impressions from intrepid Nintendo Life (p)reviewer, Mitch Vogel...
Before we get into impressions, let’s set the scene and take a brisk walk through the first thirty-ish minutes of the Shin Megami Tensei III (Nocturne HD Remaster) experience...
You start the game by stepping off a train and are immediately told that a riot recently took place in a nearby park, resulting in several fatalities. You meet up with two classmates to visit your sick teacher in a nearby hospital, only to find the hospital is completely abandoned, save for you three. One of your friends thinks it’s the base of a cult — she’s probably right. Undeterred, you press on alone into the bowels of the creepy building, presumably out of some mad belief that you’ll find your teacher chilling in a hospital bed somewhere...
Your search takes you to the basement (because of course it does), where you stumble upon an irritable man sitting alone in the dark. He’s mad that you disturbed his solitude, so he summons a demon to kill you, natch. Only he’s stopped when your teacher suddenly appears and threatens to break off their partnership(!?) if he goes through with it. The teacher asks you to meet her on the roof to explain some things and you join her, but not before coming across the spectral forms of an old woman and little boy in the hallway who seem to have taken an interest in you...
On the roof, while gazing out together over the beautiful cityscape, your teacher informs you that everyone who isn’t in the hospital will die in just a few minutes in an apocalyptic event ominously named “The Conception”. But it’s totally okay, she says, because the world needs to die first so it can reborn. She says it’s your fate to survive this event with her, but it might actually be more painful than just dying like everyone else. Might.
And then you watch the world end, taking everything you’ve ever known and loved with it.
Suffice to say, SMT III is the game your religious parents thought Pokémon was back in the late '90s. It’s dark, difficult, and depressing. Your character wanders the ravaged wastes of the new world alone, with only a handful of demons for company. Other RPGs usually take time to build up the worth of each party member, making each one a valued and continued asset to the team; here, your ‘party members’ are just there for you to use and toss once they’ve outlived their usefulness. You level them up a few times, get what you can out of them, then fuse them together for something better as soon as you can.
Then there’s the difficulty to contend with. The famed ‘Press Turn’ turn-based combat system is pretty easy to get to grips with, but it absolutely demands you engage with all its nuances. Basically, if you hit an enemy with attacks they’re weak to, you’re granted up to four extra turns to continue dishing out the pain. Enemies can (and will) do this to you, too, which can lead to a battle instantly going sideways as they pile on to your poorly-planned team and shred health points down to nothing.
thus far the experience has been enjoyable, though there are some lingering gripes
Luckily, this remaster gives the new option to play in ‘Merciful’ mode, which takes the intensity down a peg and makes things feel far more accessible. Even better, you can toggle the difficulty setting at will, meaning you can tweak things to your liking throughout the whole game.
For this preview, we’re only allowed to cover the first two hours or so of the game, and thus far the experience has been enjoyable, though there are some lingering gripes. This is exactly the SMT III you remember—in all its masochistic glory—though it perhaps is a little too much of the same. The visuals have gotten a nice bump to HD resolution, but the stiff animations and generally simplistic level layouts certainly betray the original’s sixth gen console roots. It’s not unsightly, of course, though it feels like perhaps a little more effort could’ve been made on this front.
Then there’s the music, which is just all over the place with its quality. Sometimes the music sounds full, other times it sounds like the music is being played underwater. It’s generally the battle music that sounds the worst, which can tend to grate quite a bit as you understandably listen to the battle music a lot in a JRPG with random encounters.
Included in this re-release is the manual skill inheritance feature, absent from the initial Japanese release but here at launch, which is a small, but enormously effective change in terms of modernizing the experience. No more spending all kinds of extra time praying to RNGesus that your latest fusion attempt will result in a demon with the skills you want. And battles in general go faster with the sped-up auto battle feature, too, which helps to cut down a bit on any grinding you may want to get in.
Overall, we’ve been having fun during our time with SMT III so far, even though there’s a lingering sense that there’s some missed potential with this HD remaster. Simply having the ability to play Nocturne on an easily accessible modern console (and a portable one, at that) is massive, and for many, this will be enough. Still, watching FMVs in their original resolution and contending with some dated game design concepts makes it seem like that fat price tag is a little steep for what appears at first blush to be a straight port with a couple of obligatory extras tossed in. As included in the Maniax release of the game, you can even fight and recruit Dante from Devil May Cry, although you'll need to shell out for the Maniax Pack that forms part of the Digital Deluxe Edition (the previously mentioned 'Merciful Difficulty' mode also appears to be a DDE exclusive feature).
We’ll have a final verdict ready for you in due course, but until then know that—despite concerns over missed potential—this is shaping up to be the best modern way to play an absolute RPG classic.
Comments 38
It’s a fantastic game in its own right. One of the best JRPGs ever. Yet this price tag is utterly shameful.
I just need it to hurry up and come out already, I haven't bought a Switch game for ages.
Are the performance issues still bad? I know they tried to patch it but I didn't hear if it was improved.
Old Playstation FMV still being included sounds silly, they really should have updated those. Oh well, I've got this pre-ordered anyway.
@Kimyonaakuma
Smoothed over, but not completely fixed, no.
https://www.youtube.com/watch?v=3YFnovuv7vw
Yeah gonna wait for a sale for this... I won’t pay full price for a game remake without dlc included.
I mean... if Dante was included on the cart then I could maybe forgive its other shortcomings, but without Dante included it's a hard 'wait for sale' from me.
I'm so excited to play this again. One of the best JRPGs ever made, and, IMO, the turning point for Atlus as a developer. And we FINALLY have a portable version of this game! I always thought I'd be playing this on a Vita, but having access to this on a hybrid Nintendo console is even better.
@nessisonett @nessisonett great game seen your commnet thought it cant be WTFFFFFFFFFFFFFFFFF that bad. sorry no way
@nessisonett Yeah if price was an issue back in the days, it will certainly be a huge issue today
Will definitely wait for a sale for this as I'm not a fan of paying these big prices for remasters - this inevitably means I will be probably be buying it for the PS4 instead of the Switch.
Too late, too expensive. Great game bad release strategy.
“Suffice to say, SMT III is the game your religious parents thought Pokémon was back in the late '90s. It’s dark, difficult, and depressing”
I don’t even have any religious parents, but for some reason this line hit home. Maybe it’s because much of the religiously-tinged hysteria surrounding video games at the time seemed more cultish, unhinged and sinister than anything that actually found its way into them, but I found this description strangely evocative.
i don't have an issue with the price tag on this but I do have an issue for the day one DLC for a remaster's easy setting.
So excited to have this game on the go!
@Maxz I went to a Christian elementary school growing up, and no joke the principal set a rule that absolutely no Pokemon games, cards, backpacks, or any related merchandise was allowed on the school grounds for fear of how it might 'taint' us kids.
@jump Pretty sure Merciful difficulty is free DLC and not DDE exclusive, but we'll see.
@nessisonett True. I honestly prefer strange journey myself but this is a fine game anyone should play. Great intro to smt series. Easy recommendation for persona fans (I personally like these more than persona by a lot)
Gonna wait a bit before playing this. Too many games are coming out right now.
Cant wait to play this again. I don't think it will change my opinion that 4 is better, in fact I think it will only strengthen that resolve. Strangely, the limitations of the 3DS ended up working in that game's favor. The ugly muted visuals gave the game a tremendous sense of dread and despair. The game really made you feel like you were in a post apocalyptic hell scape with its dirty and bleak aesthetic.
I want the switch version but if the performance is still an issue by then (I don't mind it being 30fps with it being a turn base but I want a solid 30) then I will have to look and see how it runs on PS5 and/or PC on launch day.
Any word on a possible new Funky Mode?
the religiously-to heat hysteria surrounding video games seemed more cultish, unhinged and sinister that anything that actually found its way into them
I went to a Christian elementary school growing up, and no joke the principal set a rule that absolutely no Pokemon
@SwitchVogel @Maxz I'm always fascinated by accounts like these. I had plenty of friends who attended Christian elementary and high schools, and I would play many of these games at their houses.
It can't simply be the old Canadian upbringing that makes a difference here, because this panicky fellow operated here...
@nessisonett
Totally agree , just greed will wait for a sale . Especially when you see other similar games at £20
Off topic are you guys reviewing SaGa frontier?
Preordered for sure
Shame about the price tag. $29.99 would have been a no-brainer.
@nessisonett
This right here is everything that’s wrong with gamers, why no company treats us with respect, why we don’t deserve respect, and why we’ll get cash ins and micro transactions for all time.
"This game is a priceless work of art. It’s fantastic. Anyone buying it will get hours and hours of entertainment.
But the fact that they want me to pay a price appropriate for something so amazing is not just unreasonable, it makes them bad people. Because this incredible, ground-breaking game that is still fantastic by today’s standards already sold for full price once, they do not have the right to sell it for full price again." They should give it to me for the same price as an iPhone game.
How about no? How about pay the developers who brought you this fantastic game and changed gaming in a way that made it better for you what they deserve?
An Annotated copy of the 1818 Edition of Frankenstein with translation and intertextual notes (which is akin to “remastering”) generally costs MORE then new release paperback … despite Frankenstein being in the public domain. Because it's worth isn't diminished by how many copies have already sold.
@HeadPirate Or the fact that old products being sold for more than new experiences is ‘everything wrong with the industry’. It’s just like Urban Outfitters selling vintage (read: used) clothes for £80. Nonsense.
Off chance anyone here know how the PC port is supposed to run performance-wise? I am guessing it won't be great but you can brute force your way to performance with enough power.
I don't care about the obvious problems this game has.its smt 3 on a bloody handheld(well,hybrid).that's like my dream or something
@BrintaPap Just wanted to say, what an excellent username and pic. Love me some Brinta!
The question I have is does it fix the puzzle that my wife got stuck on? There's this puzzle where you have to go get stone keys and put them back inside the middle fountain or whatever to progress in the game and open another door. Well there's one door that requires two Stone keys and my wife put the first stone key in the center thinking that she could just collect them and bring them back but apparently that Stone Key was required for the puzzle in the second room and there was no way to remove the Stone Key once it was installed in the fountain so she was soft locked. If they fix it by letting her remove the Stone when she soft locks again then we're golden. It's really far in the game though, like a while after you get Dante so she never play the game again because she was afraid she would forget the soft lock and do it again
"The previously mentioned 'Merciful Difficulty' mode also appears to be a DDE exclusive feature."
Hiding a feature intended to make the game more accessible to new players behind a "Deluxe" pay wall that new players are unlikely to climb, eh? Smart.
Day 1, just little over a month now. A dream Switch port of mine ever since playing and loving the 3DS SMT titles.
CAN'T WAIT CAN'T WAIT CANT WAIT
are the performance issues fixed... I hope they are
@SwitchVogel That real leaders of several Arab nations actually did issue fatwas against Pokemon in the early 2000s in an attempt to ban everything associated with it is a lot funnier than your easy joke up there, Mitch. Gobless!
@HeadPirate We should be friends.
What the heck is wrong with the sound, the music specifically in this game? It sounds as if I'm standing by my window and hearing music coming from the neighbor's house.
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