I've given up my Korok seed quest at 861 found (813 without the mask). I think that I shall never pursue the remaining 39. The search just isn't fun anymore over such a vast map. If they had included a Korok count per region in the map then maybe but I can't keep combing the Gerudo desert wondering if I missed a rock somewhere. Plus, do I really want to get a poo trophy for my efforts?
Did everything else, the quests, the shrines, the compendium, the DLC, every Hinox, Talus, and Molduga. I have a Master mode file (my second time playing Master mode) where I mess around but I haven't done anything in it but get my favorite clothes and the Hylian shield. Don't need more equipment slots when you really know the game so no Korok seeds. No Impa either. I'm considering getting enough shrines to take the Master Sword and do a Ganon boss rush at the castle but is it really fun to fight blights with the Master Sword? One thing that could be bragging rights worthy is completing the Trial of the Sword with 13 hearts but I've only ever done the first set of the trials like that and it was insane with the health Regen.
Maybe 675 hours of playtime over 6 years is enough?
Anyone not convinced already or by tomorrow's trailer will be convinced by the reviews or the coverage at release or the word of mouth advertising after. If none of that does it Nintendo was never going to get that person's money anyway. There's no need for Nintendo to do anything at all and no risk to them if they do nothing so long as the game they spent 5 years making is actually good, which I expect it will be. Like BotW, Tears of the Kingdom will be an evergreen title that continues to sell throughout the rest of the Switch life cycle and likely into the next system via back compat or re-release.
Nintendo isn't one of those publishers betting everything on selling almost all copies of a game in the first few weeks, they can literally ride this game's sales out for 5 years then push out a Switch 4 re-release to double lifetime sales in 10 years. They do this constantly. I'm looking forward to tomorrow's trailer but it legit doesn't matter at all for total sales of the game. The only thing that matters for that is whether they made a great game, not whether they "convince" us they did in 3 minutes tomorrow liked it's the only 3 minutes of info anyone will ever have for the rest of their lives. Nintendo will gladly take your $70 this Christmas if you want to wait (though I suggest using the voucher to get it for $50).
I know it's not a perfect solution, but I do wish more developers, including Nintendo, would consider games that make use of multiple switches. I have a Switch and a Switch Lite that I'd be happy to break out for some dual screen gaming, especially with titles like this, Xenoblade X, 3DS titles like A Link Between Worlds or Ocarina of Time 3D, or even Nintendo world. All of my friends have their own Switches and it would be great for parties. In fact, that's how we play Mario Kart, we just all bring our own systems.
I know it's not perfect and is prohibitively expensive if your friends aren't already inclined to have their own systems. But if you do have a second console it would be an exciting additional way to play.
I didn't fall in love with Midna like most people I know. She just seemed abusive, honestly.
Navi has a special place in my heart--I was constantly Z-targeting and hitting C-Up to get info on every enemy I could. She was like my Wikipedia companion on my first 3D foray into Hyrule. Tatl was just a tweaked Navi.
I wish Fi were written better. I hated her dialog because it was always so obvious like "I calculate an 85% chance there's a boss on the other side of this boss door". Maybe if I weren't a Zelda veteran at that point I'd have found her more endearing. That said she's my favorite character to play as in Hyrule Warriors. I love her graceful movements.
The King of Red Lions was cool but he wasn't my companion in combat like Navi, Tatl, Midna, and Fi--he's more like Epona in that he's an overworld travel companion not an in dungeon companion that's not experiencing the towns and the world with me.
I haven't played the other games yet so my list is:
1 - Navi 2 - Tatl 3 - King of Red Lions 4 - Fi 5 - Midna
@Bunkerneath I think they want you round-robin through each character's first chapter or two before taking on chapters 3 and 4. It means swapping out one or more characters but since you can't swap out your first character until you complete their chapter 4 they'll be over leveled and can carry a little, especially if they can tank or heal. Also chapter 2 is around when you can go get secondary jobs so you can always have a healer, aoe, tank in your party no matter the characters.
It's probably better to do it this way than try to focus on just 4 characters because, spoiler: there's a late game fight where you need all 8 characters and you're screwed if you haven't been building everybody up in some way.
I didn't realize at first that other things could drop. I found the spring of courage first but Naydra was the first dragon I saw and that made it obvious 1) how to open the spring of courage, and 2) that there was a spring of power.
On my master mode playthrough I was sad to find that you can pick up scales for 2 of the dragons in Hyrule Castle but not the third (or anywhere) and the dragons only appear after you talk to Impa the first time so it's impossible to get all three springs without talking to her (I wanted to do a no Impa run).
Still have yet to try an "All for divine beasts before Impa" run. Or to get all shrines on my master mode file. So many fun ways to play.
@Bunkerneath I once couldn't find my last shrine. I looked all over for it with radar and fast travel. But as was often the case with BotW I only found it when I stopped looking. I stopped climbing over mountains and just started trotting around on horseback and kept to the roads and pretty quickly I stumbled upon it.
@MarioBrickLayer Good catch! I was excited about Factorio on Switch. Played it on PC and been itching for it to come to Switch.
This direct was long and had a bunch of stuff I didn't care about... But also a bunch of stuff I cared about. Like, I want to call it meh but I got like 6+ things that I'm excited about and a few more that I respect even if they aren't for me. 6+ good gifts is a good Christmas so idk how I can say this direct was anything but good for me.
If they'd only dropped that Wind Waker HD I'd probably be over the moon right now. Guess that makes me spoiled and entitled?
The better Arceus does, the better its sequel will be. I do think both BDSP and Arceus were hurt by the parallel development. Disproportionately strong Arceus sales could give them the confidence to not rely on the old formula so much to maintain profits and go even further in this bold new direction. The graphics don't bother me at all but hopefully the next game will leverage the graphical skills in display in the new Pokémon Snap game. They just need time and focus and Arceus sales may buy them both.
@Ryu_Niiyama yeah, GF takes smaller steps than most would like but you can see the progression.
Let's Go brought the games to home console, gave us Pokémon in the overworld (scaled to size, no random encounters), and rideable Pokémon, as well as being an experiment with throwing balls to catch without battling, or at least bringing that from Pokémon GO into the games proper.
I had a blast with it. I always wanted to play Red & Blue as a kid and this finally let me without the annoyances of forced battling a million zubats and geodudes in row. I really Hate (with a capital H) random encounters so the way it was done in Let's Go really let me enjoy the game and the Pokémon in the world. I was genuinely excited everytime I saw a wild Pokémon I remembered from 25 years ago and shiny hunting is something I'd never have been into outside of Let's Go.
Sword & Shield took the step into the Wild Area and doubled down on it in the DLCs. I have it but haven't played it yet due to other games.
Legends Arceus really puts everything right from those other two games together and in better proportions. Keeping the Pokémon in the overworld but allowing a mix of battling wild Pokémon with just throwing to capture, all "wild areas", etc.
I think GF has been going in the right direction and folks just trash them because they do things methodically with a lot of safe half steps but the breadcrumbs leading to this stretch back years.
Something about it is just too busy. It's hard to recognize the setting because of all that detail. Something about the simplicity of the original design makes it very easy to remember. What I'd like to see someone do is:
1) Start with exactly and only what was there in OoT. No extra tall grass or rocks or flowers or boats. Same dimensions/proportions. 2) Ramp up the realism on those elements to 100. 3) Fix the lighting so you can see all the elements as well as you could in the original. 4) Then play with extras.
What the creator here has done is still a great exercise for learning his craft.
I settled into a team pretty early on and rocked the same 3 demons through the end game, the first pixie I met in the starting area and "evolved" into a High Pixie, an Azumi that was kicking too much ass that I then "evolved" into Rakshasa, and an Angel which I "evolved" into a Principality. I meticulously pumped up their stats and maxed out their potentials and curated their skills from the essence of other demons. It was truly a Pokémon fantasy!
Navi never bothered me. I really bought into the fantasy of her being a companion on my adventure so I didn't mind talking to her occasionally and I was pretty aggressive using C-up to get info on every new enemy I encountered. Sure, I knew how to kill a fire keese already but I wanted to see what she had to say about the little critter. When Link goes looking for her in MM, I feel that.
Tatl was a good callback to Navi and I enjoyed her character arch over the game. She starts out annoying but I love how she comes to respect you as a veteran hero.
I felt nothing for the boat, Midna was too abusive for me adult tastes, and I felt less than nothing for Fi. Actually, I hated almost all of her dialog because her "calculations" are so obvious. "There's a 83% chance there's a boss on the other side of this boss door" like, no lady, there's a 100% chance of it cause it's a boss door. They tried to write her like C-3PO but completely missed. I do like her design and her grace and she's my favorite character to fight with in Hyrule Warriors.
Honestly, I just want an upscaled release of the 3DS version on Switch. There's some nostalgia to the N64 version but I think the graphical improvements to the 3DS version make it nearer definitive.
I'm excited to play this! Got my pre-order in when they announced. I don't care about or can't notice the graphical flaws people complain about other than framerate. I'm very happy Game Freak is trying a different take. Gameplay first!
I figured it out. The name of the Sequel to Breath of the Wild is... Second Wind. Or something like that. And that's why they're ramping up. This isn't a copyright thing, it's a trademark thing. They don't want the internet full of this guy's content confusing people. Yeah, that must be it. -.-
The question isn't whether this is correct/fair use from a legal standpoint. Even if it were perfectly legit and Nintendo would lose in a court of law we're not talking about a court of law. We're talking about YouTube. We shouldn't interpret YouTube doing a thing as "Nintendo [being] within their legal rights" to do anything without an actual lawyer weighing in. This is just YouTube acquiescing to a request, regardless of whether legally they have to.
Blasting Nintendo with tweets isn't going to do anything to change Nintendo's behavior. The only interesting question is 1) why is YouTube enabling Nintendo, 2) can YouTube be persuaded to change or enforce their policies differently?
I think I'll get these as basically expensive Amiibo. I don't really need them for gameplay but I want something around my house in memory of my beloved NES. I'll break them out here and there as novelties. I wonder if I can pair them with my PC though.
Maybe they're the highest earning media franchise in the world not in spite of their design decisions but because of them. I just finished Shin Megami Tensei V and I enjoyed its whole monster collecting/breeding shtick way more than any Pokémon game I've played (Blue & LGE) but it only moved 800k copies. Not saying that means Pokémon is better but a lot of comments make it seem like their success is some kind of accident unrelated to anything they actually do.
I have Arceus on pre order cause it looks interesting and because I support Game Freak stepping out of their comfort zone a little with the gameplay even if it is a smaller step.
But I'm open to the real possibility that I just don't like Pokémon games in general. Not because GF didn't spend enough budget on tree models, but because fundamentally the whole system just isn't very interesting to me compared to every other RPG I've played. I love the first 151 creatures in a general kid at the zoo kind of way but gameplay I just don't get what the best case scenario is for the battle system. Feels like it was always broken.
The framerate was fine for me except in multiplayer. I really wish they had online multiplayer for all of the Warriors games. As much as I love couch co-op, I love not having to share my screen and higher framerates more.
@BeefSanta I don't think the puzzles are super hard but they are tedious without need and a little visually confusing. I guess the patch isn't out in the US or something but I can't wait to go back to the castle to see how they changed it.
@luckiernut yeah I saw a video of using fusion to make OP demons. I was impressed but I maxed out potential with sutras and have been reluctant to lose those. I read that in New Game + you can get a miracle that let's you replace the initial skills on a fusion. With such a miracle I'd definitely be more willing to fuse but right now every skill I put on my demons is very intentional (-barion lvl and heavy or severe physical) I don't want to lose 3 of them for some basic ability.
I've been pretty much rocking the same 3 demons the entire game. I've "evolved" them through fusion once or twice though. My team consist of a:
High Pixie (was a normal Pixie and my first recruited demon and my first special fusion)
Principality (was a normal Angel I fused with an elemental demon twice to upgrade)
Rakshasa (was an Azumi I recruited in the first area and later upgraded)
I've dumped so many incense and sutras and essences into these three (they're all lvl 80 now) that it's hard to just swap them out. I have other 'mon in stock but I almost never need to summon them and they aren't very strong.
And now I've got a skill that lets me re-summon a demon that's been killed at full HP so it's usually just as well to re-summon them than to summon another demon. They have elemental weaknesses (except the Principality angel cause I fused his dark weakness out with a Null Dark) but it's rare that I need more than my 3 elemental block items to finish an enemy. It's most important to use them on the enemy Megatsuhi turns.
I know it's cliche at this point but I'm amazed at how much more intentional I am about grooming my demons than I am about my Pokémon. There's just so much more I can do with them.
I don't see a way for them to go from the roster they have now to a smaller roster without disappointing fans. And licensing would probably be harder since companies which licensed DLC fighters for profit share on DLC-purchases would probably be less inclined to build those characters into the base roster for a smaller profit. But hey, they got Sora in Smash so I can't put it past them. I'd be fine with the Mario Kart 8 Deluxe treatment. Ultimate means Ultimate. Just give it an update for Switch 2 + Waluigi and call it.
@Arawn93 I'm tempted. My character has just been bald all year. This is a loooooong overdue and very welcome addition. Character customization in many games just makes me feel so invisible. My buddy had to wait until he got to like the next town and had earned some $ in Pokémon Sword just to earn the privilege of having a character that looked anything like him. And in Let's Go Eevee I just gave up and decided to leave my character looking default and name him Ash because without being able to change his hair, darkening his skin just made him look kinda Indian, but definitely not like me at any age. I can't understand why Twitter would hate on Capcom for this.
I think the animal crossing thing is a weird bundle. I get that they want to convert their massive animal crossing sales into subscribers but they could have done that with an ACNH plan. Now it just feels like those of us who don't play AC are paying for nothing.
I disliked the family plan pricing at first but it really is still less than two individual plans and across all the people on my plan I guess there is enough value. I don't play AC but my bestie and his gf do so.. They can hand me $30, I guess, but I'll still feel dirty.
Animal Crossing aside, I'm surprisingly inclined to pass if it were just for me. I need 3DS titles to justify this. 1080p emulated OoT3D, MM3D, and ALBW and it would be an easy sell. I've never played any of those games. I'm not as interested in playing the original N64 versions again. And if I did, I already bought them on Wii U virtual console.
@serouj2000 I agree. Nintendo has done everything they can to undersell the system and never hinted at upgrades. I guess it's fair to be disappointed that no upgrade has been announced but I don't think it's fair to say this isn't the upgrade everybody wanted--it's not an upgrade, it's a sku with an OLED. There are also SKUs with special docks or joycons colors.
Now if they marketed something as the New Switch Deluxe Plus 2 and it just had two more gigs of Ram I'd understand.
They never said it was an upgrade, they said it was a OLED screen. They didn't even call the v1.1 revision with more battery life anything at all. Nintendo can't be responsible for us making up expectations every three months and then getting our utterly unencouraged imaginations dashed. It's not a product we all collectively made up. "Sad".
I got the Loftwing Amiibo because it looks cool but I figured I'd test it for fast travel. The feature is damn near useless. I think everyone complaining is a "quality of life feature" is overselling it. It's almost annoying to use. I thought maybe it took you back to Skyloft and it really just takes you to the sky and you can't use it between locations on the surface and you can't use it while flying so you have to land before you return. It's just... A thing.
And Breath of the Wild is an $80 game. The expansion pass just makes us think it's $20 cheaper but be honest, who didn't get it?
Whether something is a port or not isn't a factor for me. There are games made recently for the Switch that aren't $60. I played it on Wii and I've wanted to play it again in HD so I paid; it's a $60 adventure. But ALSO GameStop and Amazon have been selling Skyward physical for like $10+ dollars off for a while now so I hope the moral objectors pick it up on the cheap. That's like $30 if you trade it in after you're done. Or rent it from Game Fly. There are options.
@BulbasaurusRex I mean that there's no analog between how you old the controller and how you would hold reins on a real mount. It's half holding reins and half modeling the bird. Also I think so many other people struggle with the flapping ascent motion (I've watched it in person, painfully) that just putting it on A always would relieve needless frustration. But to be clear I enjoy flying,
@gaga64 it was just for a test. I've played the whole game on Wii so I'm in no rush on Switch--I'm not to that point yet. I'm trying to wrap up Final Fantasy X HD before disappearing into Skyward fully (get the joycon and amiibo this week @ Best Buy!).
I originally mapped it to test what happens when two keys are mapped to the same command and whether I could reverse the toggle that way but no go. I ended up resetting the mappings anyway but if I were that far I'd have bound the X command to L and just swapped the buttons..
I've adjusted to the existing controls, they could just be better. I tweak control options and mappings on virtually every console and PC game I play though. I swapped the jump button in BOTW. I set jump to be right click. My monster hunter rise is meticulously configured. I just rarely like default control schemes.
I think the options we have now are a great start but some more control options would be better. Switching back and forth between SS and BotW or most other games is a muscle memory trap because of the camera.
So, after reading the comments here I decided to try an experiment. I taped the L shoulder button down on my pro controller to see how it plays:
Camera controls are very intuitive as you would expect as with L taped down camera control mode is the default.
Sword controls only work when holding ZL.
Jab and shield bash always work.
Selecting equipment or items with R and ZR now require holding ZL as well to force the R-stick to work for selection rather than camera controls.
Other than that I didn't have any issues but I didn't try flying. Obviously I'm not seriously expecting anyone to tape or rubber-band their L down (I even tried remapping L to the unused X in the Switch settings to make it easier). I just wanted to do a quick test to see if the option we're asking for is workable and it feels great, honestly. I can play without it but it would still be good. They could even smooth out the rough edges with my lifehack.
Beyond that, I think swimming and flying should have an option for using the L-stick even while using motion controls because there's no kind of immersion to tilting the controller in that context. It's not like the sword. And it would be nice to enable pressing the L-stick to shield bash even when using motion controls as it's a little less wear on my left wrist.
Maybe we should write Tantalus an email? Email campaign from fans? Saturate their Twitter account?
When I was in 7th grade we played this Math Game called 24, same idea as this game except the number you were always trying to make was 24. You'd draw 4 random digits and have to combine them so 8, 5, 2, 1... (5 - 2) * 1 * 8 = 24. I could totally see a 24-99 battle royale for math nerds.
@TommiKinder +1 Not for myself, as I've played both it and TP HD and don't replay games very often. But I want all legacy titles available on the latest most available hardware so that folks who haven't played them such as my nephew have a chance to do so.
It's convenient to consolidate game consoles, of course. But it's primarily about getting more value out of my Xmas gifts. I don't want to buy a 3DS to introduce someone to OoT3D or MM3D and since I'm not really into handhelds I've never played those titles though I really want to. I'm going to play them emulated if Nintendo doesn't announce them this year.
I liked my Wii U but give me WWHD and TPHD and Xenoblade X (with an actual ending) and I can clear that space on my TV stand.
I would probably buy it if it had a playable demo to make sure I liked it first. I hate to spend $60 non-refundable for a digital copy I'll never play.
Comments 220
Re: Zelda: TOTK Playtimes Start To Appear, And Some People Haven't Been Getting A Lot Of Sleep
I'm at 140 hours. I'm in between jobs though. That's good cause if I had a job and wasn't on vacation I definitely would've been fired by now, lol.
I've done two dungeons so far. I might do a third today. Really need to get back to looking for work.
Re: Talking Point: With One Month 'Til TOTK, What's Left For You To Do In Zelda: Breath Of The Wild?
I've given up my Korok seed quest at 861 found (813 without the mask). I think that I shall never pursue the remaining 39. The search just isn't fun anymore over such a vast map. If they had included a Korok count per region in the map then maybe but I can't keep combing the Gerudo desert wondering if I missed a rock somewhere. Plus, do I really want to get a poo trophy for my efforts?
Did everything else, the quests, the shrines, the compendium, the DLC, every Hinox, Talus, and Molduga. I have a Master mode file (my second time playing Master mode) where I mess around but I haven't done anything in it but get my favorite clothes and the Hylian shield. Don't need more equipment slots when you really know the game so no Korok seeds. No Impa either. I'm considering getting enough shrines to take the Master Sword and do a Ganon boss rush at the castle but is it really fun to fight blights with the Master Sword? One thing that could be bragging rights worthy is completing the Trial of the Sword with 13 hearts but I've only ever done the first set of the trials like that and it was insane with the health Regen.
Maybe 675 hours of playtime over 6 years is enough?
Re: New Zelda: Tears Of The Kingdom Trailer Drops Tomorrow, 13th April 2023
Anyone not convinced already or by tomorrow's trailer will be convinced by the reviews or the coverage at release or the word of mouth advertising after. If none of that does it Nintendo was never going to get that person's money anyway. There's no need for Nintendo to do anything at all and no risk to them if they do nothing so long as the game they spent 5 years making is actually good, which I expect it will be. Like BotW, Tears of the Kingdom will be an evergreen title that continues to sell throughout the rest of the Switch life cycle and likely into the next system via back compat or re-release.
Nintendo isn't one of those publishers betting everything on selling almost all copies of a game in the first few weeks, they can literally ride this game's sales out for 5 years then push out a Switch 4 re-release to double lifetime sales in 10 years. They do this constantly. I'm looking forward to tomorrow's trailer but it legit doesn't matter at all for total sales of the game. The only thing that matters for that is whether they made a great game, not whether they "convince" us they did in 3 minutes tomorrow liked it's the only 3 minutes of info anyone will ever have for the rest of their lives. Nintendo will gladly take your $70 this Christmas if you want to wait (though I suggest using the voucher to get it for $50).
Re: Countdown: Wii U eShop Spotlight - Affordable Space Adventures
I know it's not a perfect solution, but I do wish more developers, including Nintendo, would consider games that make use of multiple switches. I have a Switch and a Switch Lite that I'd be happy to break out for some dual screen gaming, especially with titles like this, Xenoblade X, 3DS titles like A Link Between Worlds or Ocarina of Time 3D, or even Nintendo world. All of my friends have their own Switches and it would be great for parties. In fact, that's how we play Mario Kart, we just all bring our own systems.
I know it's not perfect and is prohibitively expensive if your friends aren't already inclined to have their own systems. But if you do have a second console it would be an exciting additional way to play.
Re: Feature: Zelda Companions, Ranked - Who Was Link's Best Sidekick?
I didn't fall in love with Midna like most people I know. She just seemed abusive, honestly.
Navi has a special place in my heart--I was constantly Z-targeting and hitting C-Up to get info on every enemy I could. She was like my Wikipedia companion on my first 3D foray into Hyrule. Tatl was just a tweaked Navi.
I wish Fi were written better. I hated her dialog because it was always so obvious like "I calculate an 85% chance there's a boss on the other side of this boss door". Maybe if I weren't a Zelda veteran at that point I'd have found her more endearing. That said she's my favorite character to play as in Hyrule Warriors. I love her graceful movements.
The King of Red Lions was cool but he wasn't my companion in combat like Navi, Tatl, Midna, and Fi--he's more like Epona in that he's an overworld travel companion not an in dungeon companion that's not experiencing the towns and the world with me.
I haven't played the other games yet so my list is:
1 - Navi
2 - Tatl
3 - King of Red Lions
4 - Fi
5 - Midna
Re: PSA: A Free Sonic Frontiers Demo Is Now Available On The eShop
Got the demo. Performance was better than I'd heard. Definitely worth a try. Will probably purchase for Switch in the coming months.
Re: Microsoft Enters "10-Year Commitment To Bring Call Of Duty To Nintendo"
Hearthstone!
Re: Stunning New Octopath Traveler II Footage Showcases 'Evolution of HD-2D'
@Bunkerneath I think they want you round-robin through each character's first chapter or two before taking on chapters 3 and 4. It means swapping out one or more characters but since you can't swap out your first character until you complete their chapter 4 they'll be over leveled and can carry a little, especially if they can tank or heal. Also chapter 2 is around when you can go get secondary jobs so you can always have a healer, aoe, tank in your party no matter the characters.
It's probably better to do it this way than try to focus on just 4 characters because, spoiler: there's a late game fight where you need all 8 characters and you're screwed if you haven't been building everybody up in some way.
Re: Random: Zelda: Breath Of The Wild Dragon Mechanic Makes It Easier To Unlock Every Shrine
I didn't realize at first that other things could drop. I found the spring of courage first but Naydra was the first dragon I saw and that made it obvious 1) how to open the spring of courage, and 2) that there was a spring of power.
On my master mode playthrough I was sad to find that you can pick up scales for 2 of the dragons in Hyrule Castle but not the third (or anywhere) and the dragons only appear after you talk to Impa the first time so it's impossible to get all three springs without talking to her (I wanted to do a no Impa run).
Still have yet to try an "All for divine beasts before Impa" run. Or to get all shrines on my master mode file. So many fun ways to play.
Re: Random: Zelda: Breath Of The Wild Dragon Mechanic Makes It Easier To Unlock Every Shrine
@Bunkerneath I once couldn't find my last shrine. I looked all over for it with radar and fast travel. But as was often the case with BotW I only found it when I stopped looking. I stopped climbing over mountains and just started trotting around on horseback and kept to the roads and pretty quickly I stumbled upon it.
I hope you find yours too!
Re: DuckTales: Remastered Returns To Digital Storefronts, Includes The Wii U eShop
Still wishing for a Switch port.
Re: Round Up: Everything Announced In The September 2022 Nintendo Direct - Every Game Reveal And Trailer
@MarioBrickLayer Good catch! I was excited about Factorio on Switch. Played it on PC and been itching for it to come to Switch.
This direct was long and had a bunch of stuff I didn't care about... But also a bunch of stuff I cared about. Like, I want to call it meh but I got like 6+ things that I'm excited about and a few more that I respect even if they aren't for me. 6+ good gifts is a good Christmas so idk how I can say this direct was anything but good for me.
If they'd only dropped that Wind Waker HD I'd probably be over the moon right now. Guess that makes me spoiled and entitled?
Re: Random: Pokémon Fans Are Excited For This Very Small, Specific Change
That thing looks like it eats horses (or Ponyta) now 🤠
Nope.
I love it! Definitely want one on my team!
Re: Hideki Kamiya: Nintendo Hasn't Ever Asked Platinum To Cover Up Bayonetta
I usually play with the Link costume on anyway cause it just looks cool and it doesn't show any skin during Bayonetta's attacks anyway.
I hope it makes a return in Bayonetta 3.
Re: Nintendo Expands Its Switch Online SNES And NES Service With Three More Titles
I'm just here for The Guardian Legend.
Re: Random: Everyone Is Trying To Kill Child Anakin In LEGO Star Wars: The Skywalker Saga, But He Can't Die
@BoilerBroJoe Story checks out.
Palpatine was probably going to train up all those kids to be force welding sith assassins. Anakin may have single handedly saved the rebellion!
Re: Yes, Hogwarts Legacy Really Is Coming To The Nintendo Switch
I'm still waiting to see more gameplay but I could see myself buying if they nail the wizard fantasy and performance.
Re: Review: Aztech Forgotten Gods - Stylish But Compromised By Its Combat And Camera
@CharlieGirl your disappointment is completely natural. This really sucks. Hopefully they take the feedback and put out some DLC or patches.
Re: UK Charts: Pokemon Legends: Arceus Still On Top Despite Release Of Dying Light 2
The better Arceus does, the better its sequel will be. I do think both BDSP and Arceus were hurt by the parallel development. Disproportionately strong Arceus sales could give them the confidence to not rely on the old formula so much to maintain profits and go even further in this bold new direction. The graphics don't bother me at all but hopefully the next game will leverage the graphical skills in display in the new Pokémon Snap game. They just need time and focus and Arceus sales may buy them both.
Re: Pokémon Legends: Arceus Sold 1.43 Million Units In Japan In Just Three Days
@Ryu_Niiyama yeah, GF takes smaller steps than most would like but you can see the progression.
Let's Go brought the games to home console, gave us Pokémon in the overworld (scaled to size, no random encounters), and rideable Pokémon, as well as being an experiment with throwing balls to catch without battling, or at least bringing that from Pokémon GO into the games proper.
I had a blast with it. I always wanted to play Red & Blue as a kid and this finally let me without the annoyances of forced battling a million zubats and geodudes in row. I really Hate (with a capital H) random encounters so the way it was done in Let's Go really let me enjoy the game and the Pokémon in the world. I was genuinely excited everytime I saw a wild Pokémon I remembered from 25 years ago and shiny hunting is something I'd never have been into outside of Let's Go.
Sword & Shield took the step into the Wild Area and doubled down on it in the DLCs. I have it but haven't played it yet due to other games.
Legends Arceus really puts everything right from those other two games together and in better proportions. Keeping the Pokémon in the overworld but allowing a mix of battling wild Pokémon with just throwing to capture, all "wild areas", etc.
I think GF has been going in the right direction and folks just trash them because they do things methodically with a lot of safe half steps but the breadcrumbs leading to this stretch back years.
Re: Video: Zelda 64's Lake Hylia Has Been Reimagined In Unreal Engine 5, And It Looks Absolutely Stunning
Something about it is just too busy. It's hard to recognize the setting because of all that detail. Something about the simplicity of the original design makes it very easy to remember. What I'd like to see someone do is:
1) Start with exactly and only what was there in OoT. No extra tall grass or rocks or flowers or boats. Same dimensions/proportions.
2) Ramp up the realism on those elements to 100.
3) Fix the lighting so you can see all the elements as well as you could in the original.
4) Then play with extras.
What the creator here has done is still a great exercise for learning his craft.
Re: Review: Pokémon Legends: Arceus - One Of The Greatest Pokémon Games Ever Made
@Pineapple_Mohawk @Crockin
I settled into a team pretty early on and rocked the same 3 demons through the end game, the first pixie I met in the starting area and "evolved" into a High Pixie, an Azumi that was kicking too much ass that I then "evolved" into Rakshasa, and an Angel which I "evolved" into a Principality. I meticulously pumped up their stats and maxed out their potentials and curated their skills from the essence of other demons. It was truly a Pokémon fantasy!
Re: Even Miyamoto Doesn't Like "Stupid" Navi In Zelda: Ocarina Of Time
Navi never bothered me. I really bought into the fantasy of her being a companion on my adventure so I didn't mind talking to her occasionally and I was pretty aggressive using C-up to get info on every new enemy I encountered. Sure, I knew how to kill a fire keese already but I wanted to see what she had to say about the little critter. When Link goes looking for her in MM, I feel that.
Tatl was a good callback to Navi and I enjoyed her character arch over the game. She starts out annoying but I love how she comes to respect you as a veteran hero.
I felt nothing for the boat, Midna was too abusive for me adult tastes, and I felt less than nothing for Fi. Actually, I hated almost all of her dialog because her "calculations" are so obvious. "There's a 83% chance there's a boss on the other side of this boss door" like, no lady, there's a 100% chance of it cause it's a boss door. They tried to write her like C-3PO but completely missed. I do like her design and her grace and she's my favorite character to fight with in Hyrule Warriors.
I guess we're all just waiting for Cortana?
Re: Video: Nintendo Fixed* The Water Emulation In Ocarina Of Time On Switch
Honestly, I just want an upscaled release of the 3DS version on Switch. There's some nostalgia to the N64 version but I think the graphical improvements to the 3DS version make it nearer definitive.
Re: Pokémon Legends: Arceus Is 'Exhilarating' And At Times 'Surprisingly Difficult' According To Japanese Media
I'm excited to play this! Got my pre-order in when they announced. I don't care about or can't notice the graphical flaws people complain about other than framerate. I'm very happy Game Freak is trying a different take. Gameplay first!
Re: Microsoft Buys Activision Blizzard, Now Owns Call Of Duty And Crash Bandicoot
Not sure if this makes me more or less hopeful for Hearthstone on Nintendo Switch. I guess there's nothing to lose from hopeful.
Re: Zelda: Breath Of The Wild 'Second Wind' Mod Videos Targeted By Nintendo
I figured it out. The name of the Sequel to Breath of the Wild is... Second Wind. Or something like that. And that's why they're ramping up. This isn't a copyright thing, it's a trademark thing. They don't want the internet full of this guy's content confusing people. Yeah, that must be it. -.-
Re: Zelda: Breath Of The Wild 'Second Wind' Mod Videos Targeted By Nintendo
The question isn't whether this is correct/fair use from a legal standpoint. Even if it were perfectly legit and Nintendo would lose in a court of law we're not talking about a court of law. We're talking about YouTube. We shouldn't interpret YouTube doing a thing as "Nintendo [being] within their legal rights" to do anything without an actual lawyer weighing in. This is just YouTube acquiescing to a request, regardless of whether legally they have to.
Blasting Nintendo with tweets isn't going to do anything to change Nintendo's behavior. The only interesting question is 1) why is YouTube enabling Nintendo, 2) can YouTube be persuaded to change or enforce their policies differently?
Re: Wireless NES Controllers For Switch Are Currently On Sale In North America
I think I'll get these as basically expensive Amiibo. I don't really need them for gameplay but I want something around my house in memory of my beloved NES. I'll break them out here and there as novelties. I wonder if I can pair them with my PC though.
Re: Video: Pokémon Legends: Arceus Gets Three New Commercials
Maybe they're the highest earning media franchise in the world not in spite of their design decisions but because of them. I just finished Shin Megami Tensei V and I enjoyed its whole monster collecting/breeding shtick way more than any Pokémon game I've played (Blue & LGE) but it only moved 800k copies. Not saying that means Pokémon is better but a lot of comments make it seem like their success is some kind of accident unrelated to anything they actually do.
I have Arceus on pre order cause it looks interesting and because I support Game Freak stepping out of their comfort zone a little with the gameplay even if it is a smaller step.
But I'm open to the real possibility that I just don't like Pokémon games in general. Not because GF didn't spend enough budget on tree models, but because fundamentally the whole system just isn't very interesting to me compared to every other RPG I've played. I love the first 151 creatures in a general kid at the zoo kind of way but gameplay I just don't get what the best case scenario is for the battle system. Feels like it was always broken.
Re: Hyrule Warriors: Age Of Calamity's Development Was A Real Pain In The... Grass
The framerate was fine for me except in multiplayer. I really wish they had online multiplayer for all of the Warriors games. As much as I love couch co-op, I love not having to share my screen and higher framerates more.
Re: Shin Megami Tensei V Updated To Version 1.02, Here Are The Full Patch Notes
@BeefSanta I don't think the puzzles are super hard but they are tedious without need and a little visually confusing. I guess the patch isn't out in the US or something but I can't wait to go back to the castle to see how they changed it.
Re: Shin Megami Tensei V Updated To Version 1.02, Here Are The Full Patch Notes
@luckiernut yeah I saw a video of using fusion to make OP demons. I was impressed but I maxed out potential with sutras and have been reluctant to lose those. I read that in New Game + you can get a miracle that let's you replace the initial skills on a fusion. With such a miracle I'd definitely be more willing to fuse but right now every skill I put on my demons is very intentional (-barion lvl and heavy or severe physical) I don't want to lose 3 of them for some basic ability.
Maybe I'll build a different team if I New Game+.
Re: Shin Megami Tensei V Updated To Version 1.02, Here Are The Full Patch Notes
I've been pretty much rocking the same 3 demons the entire game. I've "evolved" them through fusion once or twice though. My team consist of a:
I've dumped so many incense and sutras and essences into these three (they're all lvl 80 now) that it's hard to just swap them out. I have other 'mon in stock but I almost never need to summon them and they aren't very strong.
And now I've got a skill that lets me re-summon a demon that's been killed at full HP so it's usually just as well to re-summon them than to summon another demon. They have elemental weaknesses (except the Principality angel cause I fused his dark weakness out with a Null Dark) but it's rare that I need more than my 3 elemental block items to finish an enemy. It's most important to use them on the enemy Megatsuhi turns.
I know it's cliche at this point but I'm amazed at how much more intentional I am about grooming my demons than I am about my Pokémon. There's just so much more I can do with them.
Re: Combat-Free Fantasy Adventure 'Omno' Is Finally Coming To Switch
Pre-ordered. I have a friend I like to get into gaming but she has such anxiety about combat so a no combat puzzler might be right up her alley.
Re: Sakurai Says He's Not Thinking About A New Smash Bros. Game, But Won't Rule It Out
I don't see a way for them to go from the roster they have now to a smaller roster without disappointing fans. And licensing would probably be harder since companies which licensed DLC fighters for profit share on DLC-purchases would probably be less inclined to build those characters into the base roster for a smaller profit. But hey, they got Sora in Smash so I can't put it past them. I'd be fine with the Mario Kart 8 Deluxe treatment. Ultimate means Ultimate. Just give it an update for Switch 2 + Waluigi and call it.
Re: Random: The Current World Record Speedrun For Metroid Dread Took Under 1.5 Hours
This game needs a boss rush mode. I just keep rebeating the final boss now for fun and fidget management.
Re: Monster Hunter Rise Version 3.5.0 Is Now Live, Here Are The Full Patch Notes
@Arawn93 I'm tempted. My character has just been bald all year. This is a loooooong overdue and very welcome addition. Character customization in many games just makes me feel so invisible. My buddy had to wait until he got to like the next town and had earned some $ in Pokémon Sword just to earn the privilege of having a character that looked anything like him. And in Let's Go Eevee I just gave up and decided to leave my character looking default and name him Ash because without being able to change his hair, darkening his skin just made him look kinda Indian, but definitely not like me at any age. I can't understand why Twitter would hate on Capcom for this.
Re: Nintendo Switch Online Expansion Pack Release Date And Pricing Revealed
I think the animal crossing thing is a weird bundle. I get that they want to convert their massive animal crossing sales into subscribers but they could have done that with an ACNH plan. Now it just feels like those of us who don't play AC are paying for nothing.
I disliked the family plan pricing at first but it really is still less than two individual plans and across all the people on my plan I guess there is enough value. I don't play AC but my bestie and his gf do so.. They can hand me $30, I guess, but I'll still feel dirty.
Animal Crossing aside, I'm surprisingly inclined to pass if it were just for me. I need 3DS titles to justify this. 1080p emulated OoT3D, MM3D, and ALBW and it would be an easy sell. I've never played any of those games. I'm not as interested in playing the original N64 versions again. And if I did, I already bought them on Wii U virtual console.
Re: Here's What The Micro SD Card Slot Looks Like On The Nintendo Switch OLED
@serouj2000 I agree. Nintendo has done everything they can to undersell the system and never hinted at upgrades. I guess it's fair to be disappointed that no upgrade has been announced but I don't think it's fair to say this isn't the upgrade everybody wanted--it's not an upgrade, it's a sku with an OLED. There are also SKUs with special docks or joycons colors.
Now if they marketed something as the New Switch Deluxe Plus 2 and it just had two more gigs of Ram I'd understand.
Re: Here's What The Micro SD Card Slot Looks Like On The Nintendo Switch OLED
They never said it was an upgrade, they said it was a OLED screen. They didn't even call the v1.1 revision with more battery life anything at all. Nintendo can't be responsible for us making up expectations every three months and then getting our utterly unencouraged imaginations dashed. It's not a product we all collectively made up. "Sad".
Re: Reminder: Space Invaders Invincible Collection Launches Today On Switch eShop In The West
I'm just waiting for Galaga 99.
Re: Zelda: Skyward Sword HD Was July's Best-Selling Game In The US, Even Discounting Digital Sales
I got the Loftwing Amiibo because it looks cool but I figured I'd test it for fast travel. The feature is damn near useless. I think everyone complaining is a "quality of life feature" is overselling it. It's almost annoying to use. I thought maybe it took you back to Skyloft and it really just takes you to the sky and you can't use it between locations on the surface and you can't use it while flying so you have to land before you return. It's just... A thing.
And Breath of the Wild is an $80 game. The expansion pass just makes us think it's $20 cheaper but be honest, who didn't get it?
Re: Zelda: Skyward Sword HD Was July's Best-Selling Game In The US, Even Discounting Digital Sales
Whether something is a port or not isn't a factor for me. There are games made recently for the Switch that aren't $60. I played it on Wii and I've wanted to play it again in HD so I paid; it's a $60 adventure. But ALSO GameStop and Amazon have been selling Skyward physical for like $10+ dollars off for a while now so I hope the moral objectors pick it up on the cheap. That's like $30 if you trade it in after you're done. Or rent it from Game Fly. There are options.
Re: The Legend Of Zelda: Skyward Sword HD Receives Its First Update - Resolves "Several Issues"
@BulbasaurusRex I mean that there's no analog between how you old the controller and how you would hold reins on a real mount. It's half holding reins and half modeling the bird. Also I think so many other people struggle with the flapping ascent motion (I've watched it in person, painfully) that just putting it on A always would relieve needless frustration. But to be clear I enjoy flying,
Re: The Legend Of Zelda: Skyward Sword HD Receives Its First Update - Resolves "Several Issues"
@gaga64 it was just for a test. I've played the whole game on Wii so I'm in no rush on Switch--I'm not to that point yet. I'm trying to wrap up Final Fantasy X HD before disappearing into Skyward fully (get the joycon and amiibo this week @ Best Buy!).
I originally mapped it to test what happens when two keys are mapped to the same command and whether I could reverse the toggle that way but no go. I ended up resetting the mappings anyway but if I were that far I'd have bound the X command to L and just swapped the buttons..
I've adjusted to the existing controls, they could just be better. I tweak control options and mappings on virtually every console and PC game I play though. I swapped the jump button in BOTW. I set jump to be right click. My monster hunter rise is meticulously configured. I just rarely like default control schemes.
Re: The Legend Of Zelda: Skyward Sword HD Receives Its First Update - Resolves "Several Issues"
I think the options we have now are a great start but some more control options would be better. Switching back and forth between SS and BotW or most other games is a muscle memory trap because of the camera.
So, after reading the comments here I decided to try an experiment. I taped the L shoulder button down on my pro controller to see how it plays:
Other than that I didn't have any issues but I didn't try flying. Obviously I'm not seriously expecting anyone to tape or rubber-band their L down (I even tried remapping L to the unused X in the Switch settings to make it easier). I just wanted to do a quick test to see if the option we're asking for is workable and it feels great, honestly. I can play without it but it would still be good. They could even smooth out the rough edges with my lifehack.
Beyond that, I think swimming and flying should have an option for using the L-stick even while using motion controls because there's no kind of immersion to tilting the controller in that context. It's not like the sword. And it would be nice to enable pressing the L-stick to shield bash even when using motion controls as it's a little less wear on my left wrist.
Maybe we should write Tantalus an email? Email campaign from fans? Saturate their Twitter account?
Re: Switch's Calculator Is Outdone By 'Battle Calculator', A New Competitive Multiplayer Game
When I was in 7th grade we played this Math Game called 24, same idea as this game except the number you were always trying to make was 24. You'd draw 4 random digits and have to combine them so 8, 5, 2, 1... (5 - 2) * 1 * 8 = 24. I could totally see a 24-99 battle royale for math nerds.
Re: Zelda: The Wind Waker Reimagined Inside Unreal Engine Is A Sight To Behold
@TommiKinder +1
Not for myself, as I've played both it and TP HD and don't replay games very often. But I want all legacy titles available on the latest most available hardware so that folks who haven't played them such as my nephew have a chance to do so.
It's convenient to consolidate game consoles, of course. But it's primarily about getting more value out of my Xmas gifts. I don't want to buy a 3DS to introduce someone to OoT3D or MM3D and since I'm not really into handhelds I've never played those titles though I really want to. I'm going to play them emulated if Nintendo doesn't announce them this year.
I liked my Wii U but give me WWHD and TPHD and Xenoblade X (with an actual ending) and I can clear that space on my TV stand.
Re: Soapbox: In Praise Of Fire Emblem: Three Houses, Two Years On
I would probably buy it if it had a playable demo to make sure I liked it first. I hate to spend $60 non-refundable for a digital copy I'll never play.