Comments 234

Re: Monster Hunter Rise Version 3.5.0 Is Now Live, Here Are The Full Patch Notes

FaroreAbhorsen

@Arawn93 I'm tempted. My character has just been bald all year. This is a loooooong overdue and very welcome addition. Character customization in many games just makes me feel so invisible. My buddy had to wait until he got to like the next town and had earned some $ in Pokémon Sword just to earn the privilege of having a character that looked anything like him. And in Let's Go Eevee I just gave up and decided to leave my character looking default and name him Ash because without being able to change his hair, darkening his skin just made him look kinda Indian, but definitely not like me at any age. I can't understand why Twitter would hate on Capcom for this.

Re: Nintendo Switch Online Expansion Pack Release Date And Pricing Revealed

FaroreAbhorsen

I think the animal crossing thing is a weird bundle. I get that they want to convert their massive animal crossing sales into subscribers but they could have done that with an ACNH plan. Now it just feels like those of us who don't play AC are paying for nothing.

I disliked the family plan pricing at first but it really is still less than two individual plans and across all the people on my plan I guess there is enough value. I don't play AC but my bestie and his gf do so.. They can hand me $30, I guess, but I'll still feel dirty.

Animal Crossing aside, I'm surprisingly inclined to pass if it were just for me. I need 3DS titles to justify this. 1080p emulated OoT3D, MM3D, and ALBW and it would be an easy sell. I've never played any of those games. I'm not as interested in playing the original N64 versions again. And if I did, I already bought them on Wii U virtual console.

Re: Here's What The Micro SD Card Slot Looks Like On The Nintendo Switch OLED

FaroreAbhorsen

@serouj2000 I agree. Nintendo has done everything they can to undersell the system and never hinted at upgrades. I guess it's fair to be disappointed that no upgrade has been announced but I don't think it's fair to say this isn't the upgrade everybody wanted--it's not an upgrade, it's a sku with an OLED. There are also SKUs with special docks or joycons colors.

Now if they marketed something as the New Switch Deluxe Plus 2 and it just had two more gigs of Ram I'd understand.

Re: Zelda: Skyward Sword HD Was July's Best-Selling Game In The US, Even Discounting Digital Sales

FaroreAbhorsen

I got the Loftwing Amiibo because it looks cool but I figured I'd test it for fast travel. The feature is damn near useless. I think everyone complaining is a "quality of life feature" is overselling it. It's almost annoying to use. I thought maybe it took you back to Skyloft and it really just takes you to the sky and you can't use it between locations on the surface and you can't use it while flying so you have to land before you return. It's just... A thing.

And Breath of the Wild is an $80 game. The expansion pass just makes us think it's $20 cheaper but be honest, who didn't get it?

Re: Zelda: Skyward Sword HD Was July's Best-Selling Game In The US, Even Discounting Digital Sales

FaroreAbhorsen

Whether something is a port or not isn't a factor for me. There are games made recently for the Switch that aren't $60. I played it on Wii and I've wanted to play it again in HD so I paid; it's a $60 adventure. But ALSO GameStop and Amazon have been selling Skyward physical for like $10+ dollars off for a while now so I hope the moral objectors pick it up on the cheap. That's like $30 if you trade it in after you're done. Or rent it from Game Fly. There are options.

Re: The Legend Of Zelda: Skyward Sword HD Receives Its First Update - Resolves "Several Issues"

FaroreAbhorsen

@BulbasaurusRex I mean that there's no analog between how you old the controller and how you would hold reins on a real mount. It's half holding reins and half modeling the bird. Also I think so many other people struggle with the flapping ascent motion (I've watched it in person, painfully) that just putting it on A always would relieve needless frustration. But to be clear I enjoy flying,

Re: The Legend Of Zelda: Skyward Sword HD Receives Its First Update - Resolves "Several Issues"

FaroreAbhorsen

@gaga64 it was just for a test. I've played the whole game on Wii so I'm in no rush on Switch--I'm not to that point yet. I'm trying to wrap up Final Fantasy X HD before disappearing into Skyward fully (get the joycon and amiibo this week @ Best Buy!).

I originally mapped it to test what happens when two keys are mapped to the same command and whether I could reverse the toggle that way but no go. I ended up resetting the mappings anyway but if I were that far I'd have bound the X command to L and just swapped the buttons..

I've adjusted to the existing controls, they could just be better. I tweak control options and mappings on virtually every console and PC game I play though. I swapped the jump button in BOTW. I set jump to be right click. My monster hunter rise is meticulously configured. I just rarely like default control schemes.

Re: The Legend Of Zelda: Skyward Sword HD Receives Its First Update - Resolves "Several Issues"

FaroreAbhorsen

I think the options we have now are a great start but some more control options would be better. Switching back and forth between SS and BotW or most other games is a muscle memory trap because of the camera.

So, after reading the comments here I decided to try an experiment. I taped the L shoulder button down on my pro controller to see how it plays:

  • Camera controls are very intuitive as you would expect as with L taped down camera control mode is the default.
  • Sword controls only work when holding ZL.
    • Jab and shield bash always work.
  • Selecting equipment or items with R and ZR now require holding ZL as well to force the R-stick to work for selection rather than camera controls.

Other than that I didn't have any issues but I didn't try flying. Obviously I'm not seriously expecting anyone to tape or rubber-band their L down (I even tried remapping L to the unused X in the Switch settings to make it easier). I just wanted to do a quick test to see if the option we're asking for is workable and it feels great, honestly. I can play without it but it would still be good. They could even smooth out the rough edges with my lifehack.

Beyond that, I think swimming and flying should have an option for using the L-stick even while using motion controls because there's no kind of immersion to tilting the controller in that context. It's not like the sword. And it would be nice to enable pressing the L-stick to shield bash even when using motion controls as it's a little less wear on my left wrist.

Maybe we should write Tantalus an email? Email campaign from fans? Saturate their Twitter account?

Re: Zelda: The Wind Waker Reimagined Inside Unreal Engine Is A Sight To Behold

FaroreAbhorsen

@TommiKinder +1
Not for myself, as I've played both it and TP HD and don't replay games very often. But I want all legacy titles available on the latest most available hardware so that folks who haven't played them such as my nephew have a chance to do so.

It's convenient to consolidate game consoles, of course. But it's primarily about getting more value out of my Xmas gifts. I don't want to buy a 3DS to introduce someone to OoT3D or MM3D and since I'm not really into handhelds I've never played those titles though I really want to. I'm going to play them emulated if Nintendo doesn't announce them this year.

I liked my Wii U but give me WWHD and TPHD and Xenoblade X (with an actual ending) and I can clear that space on my TV stand.

Re: Just 10 Days Since Launch, Zelda: Skyward Sword HD Is Already Amazon's Third Best-Seller Of 2021

FaroreAbhorsen

@15roundTKO It's not though. The people who make new Zelda games aren't the people who remaster old ones. The Zelda team just really takes 5 years to make a game, with few exceptions. And for a long time the "studio" that made Zelda was also the one that made Mario which made it a little difficult to pump them both out very quickly. Nintendo has a scale "problem" and we only get as many games as we have because they have so much IP spread across so enough developers. Smash by HAL, Donkey Kong by Rare/Retro, Metroid by Retro, Pokémon by Game Freak, etc. SSHD was remastered by the folks who did Twilight HD, Tantalus, which isn't Nintendo.

You can't just throw more money and developers at a team to get more games faster. It is counter intuitive but true of most software projects at least. And getting them more often doesn't mean they'll be good. Nintendo makes great games because they have the patience to not just release the exact same game with incremental differences on an annual basis like Call of Duty or 2K. But we the fans are impatient and want something like every 6 months. So these re-releases are good for those of us who want something in the meantime. If you take them away Nintendo isn't going to release 4 brand new Zelda games per generation. We're honestly lucky to be getting the very high number of 2 this time.

Re: Video: The Legend Of Zelda: Skyward Sword HD's Launch Trailer Is Here

FaroreAbhorsen

@METROIDDREAD

I feel like the trailers have done everything short of a 60-hour let's play to make it clear that it's not like BotW. Very little of this looks like BotW. Zelda's clearly in the game for most of the game and not just a voice. There's a greater enemy variety and puzzle variety not the same set of enemies in different colors and elements and the same theme in 140 different mini-dungeons. The little-bad antagonist is in multiple cutscenes. There are lots of actiony cutscenes. There are no bathrobe wearing lava dragons in BotW. No gust bellows, no whip, no double clawshots, no desert roller coasters, no flying whales. No fights with leviathan octopus Pixar characters. No duels with robot pirates. This Link doesn't even dress like BotW Link.

So, yeah, someone who just purchases anything called Zelda having seen absolutely nothing about it and having only ever played BotW and no other Zelda ever, will be surprised that they don't have an additional 1400 Korok seeds to find. No other Zelda is going to let them climb up... well, actually let them climb, period (save ladders and vines) and glide wherever they want or very far away at all if at all.

I love BotW. Exploring it was a magical experience. But not everybody is dependent on being dropped in a sandbox with a sprinkle of direction to have fun. I don't even think MOST people are dependent on that most of the time.

And this isn't the 3D Zelda LEAST like BotW anyway... LINK CAN'T RUN in any other 3D Zelda's. Do you know how jarring it'll be having to roll around in Twilight Princess for someone--a game which, btw, locks the player off from most of the game world while you clear everything of Twilight? Or any Zelda game where you don't start with bombs or bows and bombs and bows or hookshots are required to unlock whole regions?

Wind Waker doesn't even have... ground. I'm really not knocking any of the other games, I love em all ('cept TP, with which I am on good terms). There are going to similarities and differences between all Zeldas. I think any story-focused, dungeon-based, item-heavy Zelda will be massively different for a BotW-only player; I don't think Nintendo is setting up any particularly sharper contrast here and some of the contrasts might actually be appreciated.

Re: Here's How Nintendo Is Improving Zelda: Skyward Sword HD Over The Wii Original

FaroreAbhorsen

@KimBread I'm wondering about camera controls too. But the Switch has more buttons all up so hopefully they get both working. My pro controller has 18 buttons on it. Ignoring home and the picture button I expect them to find purpose for every last one of the other 16. Wii had... 11 outside of home. They only need 2 for camera. Probably won't get free tilt. Too many optimizations depend on knowing what the player can't see. Fingers crossed.

Re: Here's How Nintendo Is Improving Zelda: Skyward Sword HD Over The Wii Original

FaroreAbhorsen

@gaga64 I'm mostly the same but I appreciate anything that increases the accessibility.

I didn't do much need Fi to talk less purely because she was spoiling anything but because her dialog wasn't funny or interesting. They need to talk to the folks at Lucas film about how to make droids endearing. Just saying obvious stuff in a monotone voice isn't it.

The item description thing felt like a bug, honestly. We've been picking up stuff off the ground in Zelda since the first game, I'm unsure why this needed so much. I suppose one way to look at it is that technically Zelda always does the item description thing for non-consumable non-weapon items. If you catch some bugs in a bottle in Ocarina or pick up a Gold Skulltula they're going to tell you about it every time. But Skyward has the second largest set of such items in the series after breath of the wild and they're almost as frequent. So I could give them the benefit of the doubt and say they just didn't appreciate that they needed to change it. And I collected EVERYTHING in this gave. Every goddess cube, every equipment upgrade, every side quest, at least 70 hours. So, the item descriptions are something I appreciate.

Be it Zelda or Final Fantasy or whatever, any games that write out text to stimulate talking need to do that stuff faster. I read very fast. In any Zelda game I be mashing B to just force the text to complete, sometimes accidentally canceling. I appreciate that.

I wouldn't want to skip any cutscenes. I live for them. StarCraft, Diablo, Bayonetta, cut scenes are my reward for game play segments. But I also very rarely replay any games. For the speed runner community alone and any replays, I appreciate the feature. I reload save files a lot and FFX got me ready to scream.

In short, I loved it before, I think all this makes it better, I'm grateful for the polish.

Re: Zelda: Skyward Sword HD Is The Latest Game To Get Its Very Own Twitter Emoji

FaroreAbhorsen

@TheFox

Last spam. The companion character annoys me. I've been told younger players don't find her comments so obvious. I played this game when I was 26. She's a robot and they try to make her sound like a robot and it's like they want C-3PO humor but instead of her telling you the odds of successfully navigating an asteroid field are approx. 3,720:1 she tells you stuff that's not funny. She's an important part of the lore. And I love her art style and animations. They just missed the mark with her for me. Maybe it's because Link is literally the first Hylian in like a thousand years to walk on land and do anything and his character literally doesn't know anything about anything and shouldn't know anything about what's going on. He's never seen a mountain. He's never seen a desert. Every tree he runs into is like the tallest tree he's ever seen in his life. He's never seen a forest. He's literally never even heard of any of these things. Maybe they tried to write that into her character and it just... missed. Just, as a huge fan of the game, leaving this comment for the sake of transparency and honesty. I could list things I didn't care for in every Zelda though. Don't believe the internet, give the game a chance!

Great videos of the motion controls working fine.
https://www.youtube.com/watch?v=QEge_2Vuft0

https://www.youtube.com/watch?v=p_aGjL1bwN0

Re: Zelda: Skyward Sword HD Is The Latest Game To Get Its Very Own Twitter Emoji

FaroreAbhorsen

@TheFox

Zelda fans have different tastes. A lot of people don't like "backtracking". I do not like not backtracking particularly in Zelda games. My biggest complaint about Twilight Princess is that once you're done with any area you're truly done with it and it might as well just implode. Ocarina of Time is filled with backtracking. Ever area you go to as a kid, you have to go to again as an adult. Some several times. Some as part of side quests. It's why that Hyrule felt alive even though it's small. Kakariko village is the locale of like 4 of 5 different quests. This isn't bad design. It's world-building. In Skyward when you revisit an "area" it's usually from a completely different angle and a subarea you couldn't get to before and never saw. The Faron (forest) region has 6 or 7 different subsections that are different in style and tone and purpose that gradually open up, you're not just walking back and forth from one side of a room to the other. The debt of the desert region "Lanayru" is perhaps the greatest gameplay territory in the entire series. The place is just huge.

Yes, there's 1 boss you fight 3 times and he's like the best character in a Zelda game in 20 years and it's a sword dual that get more challenging with motion controls. This isn't bad any more than it's bad that Darth Vader gets THREE whole lightsaber fights across the original movies. But there's another boss which you also fight three times and the fight however meh is there for a narrative reason. He's a caged beast breaking free and Link keeps renewing his seal. I guess they could cut that out and there just be no real threat the entire game.

Some people don't like Link losing his weapons and having to sneak around by his whits, some of us like Eventide island cause of that, or the 1-hit obliterator quest in BotW, or the foresaken fortress quest in WW. These statements about the games as neither absolutes nor usually some particular sin on this game commits. I hated the tutorial section in TP, loved in SS. It's not so much "tutorial" anyway, I'm a zelda fan, I haven't really thought of "the beginning" of a Zelda game as a tutorial since Ocarina if there was ANY narrative value to it. The first part of Skyward isn't a tutorial, it's a story. It introduces the principle characters of the game, their relationships, and one of the key locales. Groose has this huge fandom online. That section is how you know wtf this red-haired guy is throughout the rest of the game. The beginning of Skyward explains why you're doing any of the stuff you're doing--it introduces ZELDA. Why is it wrong to show why the main character cares about someone else and would risk life and limb on an insane quest to rescue her?

Re: Zelda: Skyward Sword HD Is The Latest Game To Get Its Very Own Twitter Emoji

FaroreAbhorsen

@TheFox

The internet is hyperbolic and negative memes tend to become exaggerated with time.

If you wouldn't say you're a Zelda fan then I say wait until the reviews of the motion controls come out. I love this game absolutely, played it 70 hours, got everything I could get, it's in my top-3 zelda games. But I'm a fan. I like to the lore and the setting and the gameplay. It could never be an option for me to not play this game. My friend got me the Wii version when it came out knowing I'd be forced to buy a Wii (which I didn't own at the time) to play it. No regrets. And unlike a lot of people, I loved the motion controls. There are just certain fights ... there's just never been an adventure experience like it for me and there won't be again probably. I did know some people who got stuck, and I still don't understand how. I never did and I also knew others who never did. I wish I understood why experiences differ so much.

The game isn't designed bad, they do make some mistakes as all games do for the time they come out. Like after 20 years, I personally believe all cutscenes in all games must be skippable. Every one, every game. No game should ever, ever, again, in life, until the end of creation, have a cutscene that cannot be skipped. I say this in the most absolute language. But yeah, there a bunch of games that have cutscenes that can't be skipped and many were made before the speed running scene made it apparent why that's not good. Final Fantasy VII and X are GREAT games that I've only recently played on Switch. Neither of them let you load a save file without resetting the entire game and there's no "exit to title" command in the game. Does that mean those games are bad? They're just old and weird.

Yeah, the game tells you about batteries a lot. They can do better. But it's also the first zelda game to be built for a console with wireless controllers that can run out of batteries. I'll forgive Nintendo for having not figured out subtlety yet. I wouldn't be surprised if lower batteries impacted the accuracy either.

There are just UI paradigms they should improve. But it's not a bag game made badly by people who wanted to be bad at their jobs. It's a great game doing new and innovative stuff in some areas and delivering the best in the series of my favorite parts of the formula.

Re: Hardware Review: Genki Shadowcast - A Solution In Search Of A Problem

FaroreAbhorsen

@Ghost_of_Hasashi It's not that everybody would do it and it's also not that nobody would do it. The switch is portable. It has a decent screen but not as big as my 17" laptop. So anywhere where I'd rather watch YouTube on my laptop than on my phone or Switch, is a place where I'd do that.

Most hotels do let you access the HDMI port so you can hook your switch up to the TV but some don't. In those situations I'd rather use my laptop. When I'm staying at a friend's house or my grandma's house where there's not an extra TV in the bedroom I'm staying it, I could use my laptop. I like handheld but I'm really a sit and play guy.

Having said all that. I LITERALLY just got this item in the mail because I ordered it when Alex put up the video a few days back. I got the Shadowcast and an HDMI splitter from Amazon and I just tried out the actual scenario I have right now.

I enjoy watching people play Breath of the Wild. Or other single player games. But not everyone I want to spend time with lives nearby and can just hang out in my living room or vice versa. I ran my Switch dock into the splitter and sent one output to my monitor and the other to the Genki Shadowcast, which since it detects as a webcam to my computer, can now join my Skype call. So it's a private Twitch scenario. I get no latency on the monitor but I could share that with friends at a distance.

I'm actually going to ship it to a friend who I'm trying to get into Breath of the Wild so that I can watch her play and help her if she gets stuck of frustrated. She's stressed and I think it might help her relax but she's intimidated by video games so I'm suggesting this. Then I can just call her up on her cell, and join a Skype call from her laptop, next to her TV, and watch the Koroks come in! This was coincidentally precisely the thing I needed right now.

Re: New Ring Fit Adventure Trailer Reminds Us Of That Dusty Ring-Con Of Shame

FaroreAbhorsen

@Raylax and that was the day that I learned that "Stone" is a unit of weight still in common use and that its abbreviation is "st". I thought there was something wrong with your keyboard. I was like, "19th? ... percentile?". So, based on a little search engine magic, it sounds like you lost about 56 pounds or 25.4 kilograms. That's phenomenal. I only want to lose about half that. Thanks!

Re: The Original Super Mario Bros. Movie Gets An Extended Cut Fan Release

FaroreAbhorsen

I really enjoyed the movie when it came out and retain a fondness though everyone else I know has decided to embrace trashing it. I guess, even as a child, I never ever considered or imagined that a "live-action" Mario movie would be like a Mario game. Even as an adult the practicality of it confounds me. This wasn't Post-MCU where high quality special effects CGI flows like water, it was 1993. I don't understand what people were expecting, an actual human person to jump 4-5 times his height and crush oversized killer mushrooms? Random floating blocks hoving in mid-air? A mushroom power-up that makes John Leguizamo (to whom I was introduced via this role) twice his height or more muscular?

Video Game movies aren't just bad because the writers and the crew are terrible, they're bad because most video games are so far beyond the suspension of belief that putting them to live action will either almost always look dumb (and age poorly) or fail to capture the core gameplay. The latest Sonic movie barely scraped by and it did so only because the titular character was (eventually) kept close to his non-realistic origins. Anything else is going to look as lame as con cosplayers acting in character at McDonald's, by definition.

I think I'm gonna go rent this movie and watch it this weekend. I loved the dinosaur dance number... ♫ Open the door, get on the floor... Everybody walk the dinosaur ♫

Re: Talking Point: What Do You Think The "Switch Pro" Will Actually Be Called?

FaroreAbhorsen

If they keep the base Switch on the market, just about any name works, like maybe Switch Deluxe.

If they phase out the current switch then they need a name that's not defined by contrast to a product that eventually won't be out anymore. Something subtle like the Nintendo Switch+. The Switch+ is good particularly if there are no exclusives, which there shouldn't be.

I highly doubt it'll be called the "Pro". Not the vibe they go for.

Switch XL is also a possibility but I don't think the larger handheld screen size is actually what they want to emphasize. With 3DS it makes sense because it was small to begin with and bigger is a big market differentiator for people like me who don't like straining their eyes. The extra half inch or whatever of screen ain't a system seller this time around.

Super Nintendo Switch is a helluva name to invoke without a super lineup to back it up. Not just one game but like 10-15 first party titles and I haven't heard anything to suggest that deluge is coming so save that name for the next gen console.

I like Switch+. But as you said, they could come up with something completely out of left field.

Re: Hyrule Warriors: Age Of Calamity Receives Its Second Update, Here Are The Full Patch Notes

FaroreAbhorsen

@ModdedInkling I don't disagree with your points about why the initial release was the way it was. I've made the same argument several times before. I can understand why it made sense to do it that way for the reasons you mentioned. I think that a welcome and reasonable compromise or amends to those who expected something different, take the $ for this expansion pass and build that much smaller set of content. It would probably be about a 4th the size of the main game. Then most everybody is happy. KOEI gets more money, and most of the fans new and old are pleased. There will always be the "$20 more for what should have been in the original game!!!" crowd but the set of them that wouldn't buy the content anyway, I think, is small.

Separately, I've been meaning to say that the first Hyrule Warriors will always be great in a very different way from this. I enjoyed playing with the Champions and Zelda in this game but the original HW also has some uniquely fun play elements because it's fundamentally a broad celebration of the franchise as a whole. It's a little more "fun" fun. Silly pointless violent fun. This is very purposeful fun. But there's always room in my heart for Fi dancing over enemies and Fierce Deity Link cutting a moon in half. Very complimentary experiences that I think can both be enjoyed for years to come.

Re: Hyrule Warriors: Age Of Calamity Receives Its Second Update, Here Are The Full Patch Notes

FaroreAbhorsen

I really want this game to be great. Bottom line for me is that if KOEI Techmo has heard all the feedback from the fans and they don't deliver the "As of the beginning of Breath of the Wild" canon downfall ending then they aren't getting it and I can't defend them anymore.

I'm totally OK with leading with a feel good ending where people can win and I enjoyed 100% this game. I enjoyed the hell out of the champions. I played a LOT of Link but then also got Zelda to 100. This game really does a lot for her character arc. No regrets.

But, they have to deliver what the fandom has been asking (angrily) for since launch, which is what they were expecting. It's not hard. It's an incredibly easy win. Just add that in. Not extra stages where we try to kill 500 bokoblins in under 2 minutes and a fire&ice lynel or whatever, but the story fans thought they were getting. I just need KOEI to do the obvious right clear and true thing. Take the gd win, please.

EDIT: Online multiplayer wouldn't hurt but complete the campaign first.

Re: Talking Point: Is "Cheesing" A Legitimate Strategy?

FaroreAbhorsen

I set the difficulty to Hard not because I especially like a challenge but because I've been burned too many times on achievements or narrative points that you can't hit under normal difficulty. This started with Superman 64 20 years ago which wouldn't even let you progress to the end of the main story campaign on Normal difficulty (or Hard) and would just make you replay from scratch on a higher difficulty to see 2 more levels or something. Worst game ever, I did this once or twice but never finished because it really sucks being jerked around by the developers.

But I think on Shadows of the Empire there were special rewards for higher difficulty. In StarCraft II every campaign mission has one achievement you can only get on Hard. Sometimes the item drops are better--usually rare drop rates slightly higher--on hard. I don't go for the "You will die" difficult or any permadeath hardcore stuff but I can handle the bump up of 1 level. I can beat Mega Man II on difficult easily enough but I actually enjoy it on Normal more.

Also, I got that Drake sword in Dark Souls as described and it felt great. The sword stopped being useful like a level later and I had to upgrade (an epic quest) but sometimes cheesing and exploiting gets you more invested in the nuances of game mechanics. It's more immersive and strategic to think your way out of a problem. Depends on the cheese and the game. Ultimately I got every achievement in Dark Souls 1 and every spell/miracle/pyromancy and piece of equipment including those from the DLC and stuff which required you to play to New Game ++ to get, so I'm not really worried about cheesing a Black Knight or two in my early hours (out of 250+) hurting my street cred.

I don't like cheese in competitive games though. Nobody likes losing to the same thing match after match.

Re: Soapbox: The Insect Glaive Is Still Awesome In Monster Hunter Rise

FaroreAbhorsen

I'm an exclusive user of Insect Glaive but this is my first Monster Hunter game. Because of the vault it lets me be far more evasive than I could be even with wire bugs alone; that's why IG can't guard, don't need it. Because of the "double-jump" mechanic: vault-jump-wire-jump-wire-jump-wire-jump-attack covers insane horizontal distance.

I just like the moveset and the mobility. I don't care if it's not god tier, it's been working well so far. And I just upgraded to the 2nd to last glaive in the Zinogre line and can wipe the floor with Magnamalo in < 10 mins. <3

Re: Feature: Best NES Games

FaroreAbhorsen

@naxuu I literally just came to the comments section looking for the Guardian Legend comments so thanks for keeping it near the top. Someone should track down who owns the IP and get that game on Nintendo Switch Online NES. More people should have the chance to play it.

Re: PSA: You Should Be More Of A Vicious Killer In Monster Hunter Rise

FaroreAbhorsen

Usually I capture but usually I host. I did all of low rank solo and high rank I play with others. The drop rate is diff for HR vs LR. So, for example, the Mizutsune claw+ IS a reward for capturing a HR. I got it this morning. Often the materials are in greater quantity and variety for captures so that's my default. And it saves time so I can maybe do more in that 50 minutes or capture other stuff. And if you break parts I think you still get the reward even if you capture so I don't think the problem is as bad as suggested. I agree the host should decide. I've been guilty of laying a trap. You should just let the host put down the trap if they want to capture and if they don't then kill.

Re: Team Ninja Says It's "Waiting" For Ryu's Super Smash Bros. Ultimate Invite

FaroreAbhorsen

As an NES Ninja Gaiden fan from the NES, a game that defined "Souls" difficulty before Souls games existed, I'm totally for it. In fact, from a historicity stand point I'd be sorely disappointed if he didn't make it in. He's honestly worth another DLC pass to get in. And after Hyrule Warriors, Age of Calamity, and other love coming to Switch from KOEI Techmo I think they should get some love back.

Re: Feature: The Brilliance Of Zelda: Oracle Of Ages & Seasons Forced Nintendo To Up Its Game

FaroreAbhorsen

@Diddy64 I'm no expert on trademark law but does it apply to the art style itself or just the descriptor/name? I think we'd be in a very poor place creatively if folks could trademark art styles. We'd see a lot fewer cel shaded, and 8-bit retro indy titles. And that whole Genshin Impact thing would not have been possible. Having said that, I'm sure Nintendo could come up with some creative workaround. They are the company after all that came up with spinning their blurays on the opposite direction to avoid licensing fees.

Re: Feature: The Brilliance Of Zelda: Oracle Of Ages & Seasons Forced Nintendo To Up Its Game

FaroreAbhorsen

I played both on emulator but never finished the joint-ending when you link both games. I was going "old school" and actually relied on handwritten passwords for those playthroughs instead of save states, which I then lost. I do intend to replay so I can see the ending but in my heart I'm hoping for a quick turnaround Link's Awakening-esque remake.

I'll also take the Octopath Traveler art style (HD2D) if Capcom is feeling compelled to look different All of my fingers crossed.

Re: Nintendo Plugs Skyward Sword HD With "Elements" Later Adopted In Zelda: Breath Of The Wild

FaroreAbhorsen

I dislike this ad campaign. It sounds like something American marketing would do: name drop something they know people like in the hopes that it'll transfer over. "You like BotW... did you know this game has a map and inventory too?". It shows a fundamental lack of awareness of why SKyward Sword is an essential play for anyone who likes the LORE of Zelda. It's the most important title to the actual legend of Zelda since Ocarina.

  • Skyward Sword explains WHY this series is the legend of ZELDA specifically.
  • Skyward Sword explains where Zelda's powers which she uses to fight Calamity Ganon for 100 years come from.
  • Skyward Sword explains who speaks to Zelda in on of the last cutscenes you discover in the game.
  • Skyward Sword explains why the history of the royal family of Hyrule is also the history of Calamity Ganon.
  • No less than 3 locations in BotW are the ancient ruins of locations which only appear in Skyward Sword.
  • Skyward Sword is the story of the legendary Sword the Seals the Darkness and the explanation for its power and the literal telling of the first darkness it sealed. If you care about the Master Sword--at all--Skyward Sword is essential.
  • Skyward Sword is the story of the Goddess Hylia in whose name the Sheikah monks offer you their trials. She who imprisoned the demon in the statue. She who upgrades your stamina.
  • Skyward Sword also showcases the advanced technological capabilities of the Hylians since the very beginning and that they aren't always a thatched barn society.

Basically, if you're a Zelda fan and you don't care about the origin of the Master Sword, the first Link, the first Zelda, the first Demon King, the cycle of reincarnation, the royal bloodline, the spirit of the hero, the Triforce, the Song of the Hero, the green tunic, Sheik's harp, the red bird on the Hylian shield, and you don't care at all about the forgotten temple, the springs of courage and power, why it's called Lake Hylia... then don't play or at least know the story of Skyward Sword. Also don't say you're really into the lore of the series. Those are the connections to Breath of the Wild Nintendo needs to be highlighting to get folks interested. I didn't watch the prequels because "Did you know Tie-Interceptor designs were pioneered by Jedi Starfighters in the clone wars?". I watch them because they're the origin story of the Galactic Empire and Darth Vader.

Re: Nintendo Plugs Skyward Sword HD With "Elements" Later Adopted In Zelda: Breath Of The Wild

FaroreAbhorsen

@TheWingedAvenger

Funny enough when I first played Dark Souls (I), after about a hundred hours I came to conclude that despite its terrifying reputation the game was really The Legend of Zelda. I think I thought it was specifically like a 3D version of the first one with a darker art style. You're just a guy with a sword and shield (if you so choose) adventuring and fighting bosses with little instruction. Odd characters periodically tell you cryptic things. But the gameplay itself isn't so far removed from any 3D Zelda to be as intimidating as folks find it. At least in the first game, using your shield is like 75% of the difficulty. If you approach it like Ocarina you'll be fine 95% of the time. The other 5% are those f-ing Wheel Skeletons.

Re: Nintendo Plugs Zelda: Skyward Sword HD With New "Button-Only" Control Scheme

FaroreAbhorsen

I enjoyed the motion controls the first time so I'm really excited to try out how they've improved with the additional processing power of the Switch. But I'll definitely try out the button controls as there are plenty of times where just sitting on my couch would be more comfortable (like when flying the loftwing). Maybe I'll save motion for the sword fights with Ghirahim and the Pirate and a few other more exciting enemies.

Re: Feature: We Worked Out The Best Zelda Game Once And For All, Using Maths

FaroreAbhorsen

I like that this list is exactly 50% 3D Zelda and 50% top-down Zeldas. I'm very much into the 3D-style but I think it's good that the other half of the fanbase is strongly represented here. Also if you include the 3DS remakes then half of the list has appeared on a handheld.

Anyway, I personally liked Skyward Sword more than Twilight Princess but I understand that game hit different for a lot of folks so I'm not salty. There have only been 6 3D Zeldas and somebody has to be last. I hope SS will get a bump in favorability with the HD re-release but I think everyone will always remember the ones most magical to them.

I guess my list right now is:

1. Ocarina of Time/Majora's Mask
3. Skyward Sword
4. Wind Waker
5. Breath of the Wild
6. The Legend of Zelda

And then I don't have any strong feelings about the other games. I enjoyed them all, even Zelda 2, I just don't spend as much time trying to decide which is my 7th favorite Really hoping the Oracle games get that Link's Awakening treatment though and I hope to play Minish Cap and ALBW one day soon.