@15roundTKO It's not though. The people who make new Zelda games aren't the people who remaster old ones. The Zelda team just really takes 5 years to make a game, with few exceptions. And for a long time the "studio" that made Zelda was also the one that made Mario which made it a little difficult to pump them both out very quickly. Nintendo has a scale "problem" and we only get as many games as we have because they have so much IP spread across so enough developers. Smash by HAL, Donkey Kong by Rare/Retro, Metroid by Retro, Pokémon by Game Freak, etc. SSHD was remastered by the folks who did Twilight HD, Tantalus, which isn't Nintendo.
You can't just throw more money and developers at a team to get more games faster. It is counter intuitive but true of most software projects at least. And getting them more often doesn't mean they'll be good. Nintendo makes great games because they have the patience to not just release the exact same game with incremental differences on an annual basis like Call of Duty or 2K. But we the fans are impatient and want something like every 6 months. So these re-releases are good for those of us who want something in the meantime. If you take them away Nintendo isn't going to release 4 brand new Zelda games per generation. We're honestly lucky to be getting the very high number of 2 this time.
@Andrew5678 I think like 75% of players who have problems with flying missed that part. It's painful to watch because without it... well you know what it's like without it. With it is like being a bird. I also think the loftwing gets faster when it flaps up. That's one tutorial they needed to make bigger, I think.
I feel like the trailers have done everything short of a 60-hour let's play to make it clear that it's not like BotW. Very little of this looks like BotW. Zelda's clearly in the game for most of the game and not just a voice. There's a greater enemy variety and puzzle variety not the same set of enemies in different colors and elements and the same theme in 140 different mini-dungeons. The little-bad antagonist is in multiple cutscenes. There are lots of actiony cutscenes. There are no bathrobe wearing lava dragons in BotW. No gust bellows, no whip, no double clawshots, no desert roller coasters, no flying whales. No fights with leviathan octopus Pixar characters. No duels with robot pirates. This Link doesn't even dress like BotW Link.
So, yeah, someone who just purchases anything called Zelda having seen absolutely nothing about it and having only ever played BotW and no other Zelda ever, will be surprised that they don't have an additional 1400 Korok seeds to find. No other Zelda is going to let them climb up... well, actually let them climb, period (save ladders and vines) and glide wherever they want or very far away at all if at all.
I love BotW. Exploring it was a magical experience. But not everybody is dependent on being dropped in a sandbox with a sprinkle of direction to have fun. I don't even think MOST people are dependent on that most of the time.
And this isn't the 3D Zelda LEAST like BotW anyway... LINK CAN'T RUN in any other 3D Zelda's. Do you know how jarring it'll be having to roll around in Twilight Princess for someone--a game which, btw, locks the player off from most of the game world while you clear everything of Twilight? Or any Zelda game where you don't start with bombs or bows and bombs and bows or hookshots are required to unlock whole regions?
Wind Waker doesn't even have... ground. I'm really not knocking any of the other games, I love em all ('cept TP, with which I am on good terms). There are going to similarities and differences between all Zeldas. I think any story-focused, dungeon-based, item-heavy Zelda will be massively different for a BotW-only player; I don't think Nintendo is setting up any particularly sharper contrast here and some of the contrasts might actually be appreciated.
@KimBread I'm wondering about camera controls too. But the Switch has more buttons all up so hopefully they get both working. My pro controller has 18 buttons on it. Ignoring home and the picture button I expect them to find purpose for every last one of the other 16. Wii had... 11 outside of home. They only need 2 for camera. Probably won't get free tilt. Too many optimizations depend on knowing what the player can't see. Fingers crossed.
@gaga64 I'm mostly the same but I appreciate anything that increases the accessibility.
I didn't do much need Fi to talk less purely because she was spoiling anything but because her dialog wasn't funny or interesting. They need to talk to the folks at Lucas film about how to make droids endearing. Just saying obvious stuff in a monotone voice isn't it.
The item description thing felt like a bug, honestly. We've been picking up stuff off the ground in Zelda since the first game, I'm unsure why this needed so much. I suppose one way to look at it is that technically Zelda always does the item description thing for non-consumable non-weapon items. If you catch some bugs in a bottle in Ocarina or pick up a Gold Skulltula they're going to tell you about it every time. But Skyward has the second largest set of such items in the series after breath of the wild and they're almost as frequent. So I could give them the benefit of the doubt and say they just didn't appreciate that they needed to change it. And I collected EVERYTHING in this gave. Every goddess cube, every equipment upgrade, every side quest, at least 70 hours. So, the item descriptions are something I appreciate.
Be it Zelda or Final Fantasy or whatever, any games that write out text to stimulate talking need to do that stuff faster. I read very fast. In any Zelda game I be mashing B to just force the text to complete, sometimes accidentally canceling. I appreciate that.
I wouldn't want to skip any cutscenes. I live for them. StarCraft, Diablo, Bayonetta, cut scenes are my reward for game play segments. But I also very rarely replay any games. For the speed runner community alone and any replays, I appreciate the feature. I reload save files a lot and FFX got me ready to scream.
In short, I loved it before, I think all this makes it better, I'm grateful for the polish.
Is the first trailer a low key ad for the Switch's battery life? They should market a solar charging accessory for folks who inexplicably take their Switches on camping trips to Eventide.
I like to think they actually hired a professional stunt diver to dive off a extremely expensive floating island prop for real to be more authentic to the trailer director's vision ❤️
Last spam. The companion character annoys me. I've been told younger players don't find her comments so obvious. I played this game when I was 26. She's a robot and they try to make her sound like a robot and it's like they want C-3PO humor but instead of her telling you the odds of successfully navigating an asteroid field are approx. 3,720:1 she tells you stuff that's not funny. She's an important part of the lore. And I love her art style and animations. They just missed the mark with her for me. Maybe it's because Link is literally the first Hylian in like a thousand years to walk on land and do anything and his character literally doesn't know anything about anything and shouldn't know anything about what's going on. He's never seen a mountain. He's never seen a desert. Every tree he runs into is like the tallest tree he's ever seen in his life. He's never seen a forest. He's literally never even heard of any of these things. Maybe they tried to write that into her character and it just... missed. Just, as a huge fan of the game, leaving this comment for the sake of transparency and honesty. I could list things I didn't care for in every Zelda though. Don't believe the internet, give the game a chance!
Zelda fans have different tastes. A lot of people don't like "backtracking". I do not like not backtracking particularly in Zelda games. My biggest complaint about Twilight Princess is that once you're done with any area you're truly done with it and it might as well just implode. Ocarina of Time is filled with backtracking. Ever area you go to as a kid, you have to go to again as an adult. Some several times. Some as part of side quests. It's why that Hyrule felt alive even though it's small. Kakariko village is the locale of like 4 of 5 different quests. This isn't bad design. It's world-building. In Skyward when you revisit an "area" it's usually from a completely different angle and a subarea you couldn't get to before and never saw. The Faron (forest) region has 6 or 7 different subsections that are different in style and tone and purpose that gradually open up, you're not just walking back and forth from one side of a room to the other. The debt of the desert region "Lanayru" is perhaps the greatest gameplay territory in the entire series. The place is just huge.
Yes, there's 1 boss you fight 3 times and he's like the best character in a Zelda game in 20 years and it's a sword dual that get more challenging with motion controls. This isn't bad any more than it's bad that Darth Vader gets THREE whole lightsaber fights across the original movies. But there's another boss which you also fight three times and the fight however meh is there for a narrative reason. He's a caged beast breaking free and Link keeps renewing his seal. I guess they could cut that out and there just be no real threat the entire game.
Some people don't like Link losing his weapons and having to sneak around by his whits, some of us like Eventide island cause of that, or the 1-hit obliterator quest in BotW, or the foresaken fortress quest in WW. These statements about the games as neither absolutes nor usually some particular sin on this game commits. I hated the tutorial section in TP, loved in SS. It's not so much "tutorial" anyway, I'm a zelda fan, I haven't really thought of "the beginning" of a Zelda game as a tutorial since Ocarina if there was ANY narrative value to it. The first part of Skyward isn't a tutorial, it's a story. It introduces the principle characters of the game, their relationships, and one of the key locales. Groose has this huge fandom online. That section is how you know wtf this red-haired guy is throughout the rest of the game. The beginning of Skyward explains why you're doing any of the stuff you're doing--it introduces ZELDA. Why is it wrong to show why the main character cares about someone else and would risk life and limb on an insane quest to rescue her?
The internet is hyperbolic and negative memes tend to become exaggerated with time.
If you wouldn't say you're a Zelda fan then I say wait until the reviews of the motion controls come out. I love this game absolutely, played it 70 hours, got everything I could get, it's in my top-3 zelda games. But I'm a fan. I like to the lore and the setting and the gameplay. It could never be an option for me to not play this game. My friend got me the Wii version when it came out knowing I'd be forced to buy a Wii (which I didn't own at the time) to play it. No regrets. And unlike a lot of people, I loved the motion controls. There are just certain fights ... there's just never been an adventure experience like it for me and there won't be again probably. I did know some people who got stuck, and I still don't understand how. I never did and I also knew others who never did. I wish I understood why experiences differ so much.
The game isn't designed bad, they do make some mistakes as all games do for the time they come out. Like after 20 years, I personally believe all cutscenes in all games must be skippable. Every one, every game. No game should ever, ever, again, in life, until the end of creation, have a cutscene that cannot be skipped. I say this in the most absolute language. But yeah, there a bunch of games that have cutscenes that can't be skipped and many were made before the speed running scene made it apparent why that's not good. Final Fantasy VII and X are GREAT games that I've only recently played on Switch. Neither of them let you load a save file without resetting the entire game and there's no "exit to title" command in the game. Does that mean those games are bad? They're just old and weird.
Yeah, the game tells you about batteries a lot. They can do better. But it's also the first zelda game to be built for a console with wireless controllers that can run out of batteries. I'll forgive Nintendo for having not figured out subtlety yet. I wouldn't be surprised if lower batteries impacted the accuracy either.
There are just UI paradigms they should improve. But it's not a bag game made badly by people who wanted to be bad at their jobs. It's a great game doing new and innovative stuff in some areas and delivering the best in the series of my favorite parts of the formula.
@Ghost_of_Hasashi It's not that everybody would do it and it's also not that nobody would do it. The switch is portable. It has a decent screen but not as big as my 17" laptop. So anywhere where I'd rather watch YouTube on my laptop than on my phone or Switch, is a place where I'd do that.
Most hotels do let you access the HDMI port so you can hook your switch up to the TV but some don't. In those situations I'd rather use my laptop. When I'm staying at a friend's house or my grandma's house where there's not an extra TV in the bedroom I'm staying it, I could use my laptop. I like handheld but I'm really a sit and play guy.
Having said all that. I LITERALLY just got this item in the mail because I ordered it when Alex put up the video a few days back. I got the Shadowcast and an HDMI splitter from Amazon and I just tried out the actual scenario I have right now.
I enjoy watching people play Breath of the Wild. Or other single player games. But not everyone I want to spend time with lives nearby and can just hang out in my living room or vice versa. I ran my Switch dock into the splitter and sent one output to my monitor and the other to the Genki Shadowcast, which since it detects as a webcam to my computer, can now join my Skype call. So it's a private Twitch scenario. I get no latency on the monitor but I could share that with friends at a distance.
I'm actually going to ship it to a friend who I'm trying to get into Breath of the Wild so that I can watch her play and help her if she gets stuck of frustrated. She's stressed and I think it might help her relax but she's intimidated by video games so I'm suggesting this. Then I can just call her up on her cell, and join a Skype call from her laptop, next to her TV, and watch the Koroks come in! This was coincidentally precisely the thing I needed right now.
@AndrewR not your computer's monitor, your laptop's screen. I've never used a laptop that let's me display arbitrary video on its screen from any device. It could be useful in niche situations.
@Raylax and that was the day that I learned that "Stone" is a unit of weight still in common use and that its abbreviation is "st". I thought there was something wrong with your keyboard. I was like, "19th? ... percentile?". So, based on a little search engine magic, it sounds like you lost about 56 pounds or 25.4 kilograms. That's phenomenal. I only want to lose about half that. Thanks!
I really enjoyed the movie when it came out and retain a fondness though everyone else I know has decided to embrace trashing it. I guess, even as a child, I never ever considered or imagined that a "live-action" Mario movie would be like a Mario game. Even as an adult the practicality of it confounds me. This wasn't Post-MCU where high quality special effects CGI flows like water, it was 1993. I don't understand what people were expecting, an actual human person to jump 4-5 times his height and crush oversized killer mushrooms? Random floating blocks hoving in mid-air? A mushroom power-up that makes John Leguizamo (to whom I was introduced via this role) twice his height or more muscular?
Video Game movies aren't just bad because the writers and the crew are terrible, they're bad because most video games are so far beyond the suspension of belief that putting them to live action will either almost always look dumb (and age poorly) or fail to capture the core gameplay. The latest Sonic movie barely scraped by and it did so only because the titular character was (eventually) kept close to his non-realistic origins. Anything else is going to look as lame as con cosplayers acting in character at McDonald's, by definition.
I think I'm gonna go rent this movie and watch it this weekend. I loved the dinosaur dance number... ♫ Open the door, get on the floor... Everybody walk the dinosaur ♫
If they keep the base Switch on the market, just about any name works, like maybe Switch Deluxe.
If they phase out the current switch then they need a name that's not defined by contrast to a product that eventually won't be out anymore. Something subtle like the Nintendo Switch+. The Switch+ is good particularly if there are no exclusives, which there shouldn't be.
I highly doubt it'll be called the "Pro". Not the vibe they go for.
Switch XL is also a possibility but I don't think the larger handheld screen size is actually what they want to emphasize. With 3DS it makes sense because it was small to begin with and bigger is a big market differentiator for people like me who don't like straining their eyes. The extra half inch or whatever of screen ain't a system seller this time around.
Super Nintendo Switch is a helluva name to invoke without a super lineup to back it up. Not just one game but like 10-15 first party titles and I haven't heard anything to suggest that deluge is coming so save that name for the next gen console.
I like Switch+. But as you said, they could come up with something completely out of left field.
I don't really care about the fast-travel thing. It's ok but I 100% the game the first time without it with much issue. I got through Ocarina w/ 6 warp songs and often had to walk (or ride) distances greater than a flight upon my trusty loftwing. No, I'm getting this amiibo purely because it's f-ing gorgeous!
@ModdedInkling I don't disagree with your points about why the initial release was the way it was. I've made the same argument several times before. I can understand why it made sense to do it that way for the reasons you mentioned. I think that a welcome and reasonable compromise or amends to those who expected something different, take the $ for this expansion pass and build that much smaller set of content. It would probably be about a 4th the size of the main game. Then most everybody is happy. KOEI gets more money, and most of the fans new and old are pleased. There will always be the "$20 more for what should have been in the original game!!!" crowd but the set of them that wouldn't buy the content anyway, I think, is small.
Separately, I've been meaning to say that the first Hyrule Warriors will always be great in a very different way from this. I enjoyed playing with the Champions and Zelda in this game but the original HW also has some uniquely fun play elements because it's fundamentally a broad celebration of the franchise as a whole. It's a little more "fun" fun. Silly pointless violent fun. This is very purposeful fun. But there's always room in my heart for Fi dancing over enemies and Fierce Deity Link cutting a moon in half. Very complimentary experiences that I think can both be enjoyed for years to come.
I really want this game to be great. Bottom line for me is that if KOEI Techmo has heard all the feedback from the fans and they don't deliver the "As of the beginning of Breath of the Wild" canon downfall ending then they aren't getting it and I can't defend them anymore.
I'm totally OK with leading with a feel good ending where people can win and I enjoyed 100% this game. I enjoyed the hell out of the champions. I played a LOT of Link but then also got Zelda to 100. This game really does a lot for her character arc. No regrets.
But, they have to deliver what the fandom has been asking (angrily) for since launch, which is what they were expecting. It's not hard. It's an incredibly easy win. Just add that in. Not extra stages where we try to kill 500 bokoblins in under 2 minutes and a fire&ice lynel or whatever, but the story fans thought they were getting. I just need KOEI to do the obvious right clear and true thing. Take the gd win, please.
EDIT: Online multiplayer wouldn't hurt but complete the campaign first.
@BizarreJelly28980 for an indy title tike this I expect 60 frames per second locked. Dips and pop-in are inexcusable for this price even in handheld mode.
My mother turns 55 this year and SHE remembers this code by heart because of the family playing so much Contra in the late 80s/early 90s. She often cites it when describing how you have to jiggle the key to get it to turn right in the front door lock. My mom's awesome!
I set the difficulty to Hard not because I especially like a challenge but because I've been burned too many times on achievements or narrative points that you can't hit under normal difficulty. This started with Superman 64 20 years ago which wouldn't even let you progress to the end of the main story campaign on Normal difficulty (or Hard) and would just make you replay from scratch on a higher difficulty to see 2 more levels or something. Worst game ever, I did this once or twice but never finished because it really sucks being jerked around by the developers.
But I think on Shadows of the Empire there were special rewards for higher difficulty. In StarCraft II every campaign mission has one achievement you can only get on Hard. Sometimes the item drops are better--usually rare drop rates slightly higher--on hard. I don't go for the "You will die" difficult or any permadeath hardcore stuff but I can handle the bump up of 1 level. I can beat Mega Man II on difficult easily enough but I actually enjoy it on Normal more.
Also, I got that Drake sword in Dark Souls as described and it felt great. The sword stopped being useful like a level later and I had to upgrade (an epic quest) but sometimes cheesing and exploiting gets you more invested in the nuances of game mechanics. It's more immersive and strategic to think your way out of a problem. Depends on the cheese and the game. Ultimately I got every achievement in Dark Souls 1 and every spell/miracle/pyromancy and piece of equipment including those from the DLC and stuff which required you to play to New Game ++ to get, so I'm not really worried about cheesing a Black Knight or two in my early hours (out of 250+) hurting my street cred.
I don't like cheese in competitive games though. Nobody likes losing to the same thing match after match.
@CodyDogg I'm not sure what logic. What I said was "As a person who is a fan of this character and his games, I would love for this character to be in Smash". That's pretty much what everybody says about every game character they like.
I'm an exclusive user of Insect Glaive but this is my first Monster Hunter game. Because of the vault it lets me be far more evasive than I could be even with wire bugs alone; that's why IG can't guard, don't need it. Because of the "double-jump" mechanic: vault-jump-wire-jump-wire-jump-wire-jump-attack covers insane horizontal distance.
I just like the moveset and the mobility. I don't care if it's not god tier, it's been working well so far. And I just upgraded to the 2nd to last glaive in the Zinogre line and can wipe the floor with Magnamalo in < 10 mins. <3
@naxuu I literally just came to the comments section looking for the Guardian Legend comments so thanks for keeping it near the top. Someone should track down who owns the IP and get that game on Nintendo Switch Online NES. More people should have the chance to play it.
Usually I capture but usually I host. I did all of low rank solo and high rank I play with others. The drop rate is diff for HR vs LR. So, for example, the Mizutsune claw+ IS a reward for capturing a HR. I got it this morning. Often the materials are in greater quantity and variety for captures so that's my default. And it saves time so I can maybe do more in that 50 minutes or capture other stuff. And if you break parts I think you still get the reward even if you capture so I don't think the problem is as bad as suggested. I agree the host should decide. I've been guilty of laying a trap. You should just let the host put down the trap if they want to capture and if they don't then kill.
@FaroreAbhorsen In fact, Sakurai should make his entire moveset not use his katana just to prove a point. I don't care if he just copies Dead or Alive, honestly.
As an NES Ninja Gaiden fan from the NES, a game that defined "Souls" difficulty before Souls games existed, I'm totally for it. In fact, from a historicity stand point I'd be sorely disappointed if he didn't make it in. He's honestly worth another DLC pass to get in. And after Hyrule Warriors, Age of Calamity, and other love coming to Switch from KOEI Techmo I think they should get some love back.
@Diddy64 I'm no expert on trademark law but does it apply to the art style itself or just the descriptor/name? I think we'd be in a very poor place creatively if folks could trademark art styles. We'd see a lot fewer cel shaded, and 8-bit retro indy titles. And that whole Genshin Impact thing would not have been possible. Having said that, I'm sure Nintendo could come up with some creative workaround. They are the company after all that came up with spinning their blurays on the opposite direction to avoid licensing fees.
I played both on emulator but never finished the joint-ending when you link both games. I was going "old school" and actually relied on handwritten passwords for those playthroughs instead of save states, which I then lost. I do intend to replay so I can see the ending but in my heart I'm hoping for a quick turnaround Link's Awakening-esque remake.
I'll also take the Octopath Traveler art style (HD2D) if Capcom is feeling compelled to look different All of my fingers crossed.
I dislike this ad campaign. It sounds like something American marketing would do: name drop something they know people like in the hopes that it'll transfer over. "You like BotW... did you know this game has a map and inventory too?". It shows a fundamental lack of awareness of why SKyward Sword is an essential play for anyone who likes the LORE of Zelda. It's the most important title to the actual legend of Zelda since Ocarina.
Skyward Sword explains WHY this series is the legend of ZELDA specifically.
Skyward Sword explains where Zelda's powers which she uses to fight Calamity Ganon for 100 years come from.
Skyward Sword explains who speaks to Zelda in on of the last cutscenes you discover in the game.
Skyward Sword explains why the history of the royal family of Hyrule is also the history of Calamity Ganon.
No less than 3 locations in BotW are the ancient ruins of locations which only appear in Skyward Sword.
Skyward Sword is the story of the legendary Sword the Seals the Darkness and the explanation for its power and the literal telling of the first darkness it sealed. If you care about the Master Sword--at all--Skyward Sword is essential.
Skyward Sword is the story of the Goddess Hylia in whose name the Sheikah monks offer you their trials. She who imprisoned the demon in the statue. She who upgrades your stamina.
Skyward Sword also showcases the advanced technological capabilities of the Hylians since the very beginning and that they aren't always a thatched barn society.
Basically, if you're a Zelda fan and you don't care about the origin of the Master Sword, the first Link, the first Zelda, the first Demon King, the cycle of reincarnation, the royal bloodline, the spirit of the hero, the Triforce, the Song of the Hero, the green tunic, Sheik's harp, the red bird on the Hylian shield, and you don't care at all about the forgotten temple, the springs of courage and power, why it's called Lake Hylia... then don't play or at least know the story of Skyward Sword. Also don't say you're really into the lore of the series. Those are the connections to Breath of the Wild Nintendo needs to be highlighting to get folks interested. I didn't watch the prequels because "Did you know Tie-Interceptor designs were pioneered by Jedi Starfighters in the clone wars?". I watch them because they're the origin story of the Galactic Empire and Darth Vader.
Yeah. The leaf was definitely paraglider prime and gliding in Majora's Mask as a deku was similar in feel. The main difference is that the paraglider isn't powered by mana and lasts a lot longer than its predecessors. I can see why they made the comparison but I agree that its not entirely unprecedented before Skyward.
Funny enough when I first played Dark Souls (I), after about a hundred hours I came to conclude that despite its terrifying reputation the game was really The Legend of Zelda. I think I thought it was specifically like a 3D version of the first one with a darker art style. You're just a guy with a sword and shield (if you so choose) adventuring and fighting bosses with little instruction. Odd characters periodically tell you cryptic things. But the gameplay itself isn't so far removed from any 3D Zelda to be as intimidating as folks find it. At least in the first game, using your shield is like 75% of the difficulty. If you approach it like Ocarina you'll be fine 95% of the time. The other 5% are those f-ing Wheel Skeletons.
I enjoyed the motion controls the first time so I'm really excited to try out how they've improved with the additional processing power of the Switch. But I'll definitely try out the button controls as there are plenty of times where just sitting on my couch would be more comfortable (like when flying the loftwing). Maybe I'll save motion for the sword fights with Ghirahim and the Pirate and a few other more exciting enemies.
I like that this list is exactly 50% 3D Zelda and 50% top-down Zeldas. I'm very much into the 3D-style but I think it's good that the other half of the fanbase is strongly represented here. Also if you include the 3DS remakes then half of the list has appeared on a handheld.
Anyway, I personally liked Skyward Sword more than Twilight Princess but I understand that game hit different for a lot of folks so I'm not salty. There have only been 6 3D Zeldas and somebody has to be last. I hope SS will get a bump in favorability with the HD re-release but I think everyone will always remember the ones most magical to them.
I guess my list right now is:
1. Ocarina of Time/Majora's Mask 3. Skyward Sword 4. Wind Waker 5. Breath of the Wild 6. The Legend of Zelda
And then I don't have any strong feelings about the other games. I enjoyed them all, even Zelda 2, I just don't spend as much time trying to decide which is my 7th favorite Really hoping the Oracle games get that Link's Awakening treatment though and I hope to play Minish Cap and ALBW one day soon.
I'm super happy. I've been waiting for this game to come to Switch since... always. I've played WW HD and TP HD recently. I have a hankering for Skyward and it's great to see it come to a system beyond the Wii's 480p. Button-based control scheme is almost exactly what I expected, though I very much enjoyed the motion controls and didn't have a problem (though I knew people who did). I always figured the Joycon would produce better controls--it's 10 years of development improvements after all. I'm just happy that hopefully more people will get to play through this story. It's really a great compliment to BotW IMO, especially if BotW is your introduction to the series. The whole "Goddess Hylia" and Master Sword speaking thing just makes more sense after playing SS.
I'm not disappointed about anything because 1) I know this isn't the last we'll hear about the Zelda 35th. In fact, they didn't mention it at all so it's impossible that this is the last. They can still give us more but I didn't expect them to show up and dump 5 ports on us and the sequel to BotW in 50 minutes. And my usual statement that the team that ports isn't the team that makes BotW so there's no "instead of" to it. Nintendo can port non-stop and it not slow down their development of new games. Their new games take time because they want them to be awesome.
Looking forward to hearing more Zelda info this year. SS is probably my 3rd favorite Zelda after OoT and MM, so this is a day-1 purchase for me.
@VoidofLight That's a privilege you have to earn by descending into the dark black forest. You can't be a kid again until you get a job that pays you enough to buy a hoverboard
But that too is brilliant design. They purposely make you feel powerless and trapped for an entire dungeon. No easy outs. They don't even give you the Prelude of Light to return to the Temple of Time like a place of safety. You're out in the world, stuck, no shortcuts. And then when you save Saria, literally the symbol of your entire childhood before this week and it's revealed that you can visit the past to take respite it's such a relief. Not a perfect one because even in the past the damage is already done. Zelda is still missing, on the run for her life, the king is still dead. So you know that even if you can take breaks from adulthood the only true resolution is to move forward and fix the future rather than hiding in the past.
@KateGray great article! Reading it was the first time I thought explicitly about the ambient power the Temple of Time exudes, specifically that while Ganon was destroying literally everything else in Hyrule: freezing Zora's domain, draining Lake Hylia, turning the Castle into a crater, throwing castle town into ruin--even he didn't dare damage the Temple of Time. It was virtually untouched in 7 years despite being right next to the King of Evil. Did he decide not to or maybe he couldn't?
I'm not gonna lie, the $250 I spent on Blizzard's Hearthstone was mostly an effort to make up for not having any Pokémon cards when I was a child. That and a little bit of Yu-Gi-Oh (which I only really watched on TV). I really wanted to play TCG but couldn't find the cards, the money to buy cards, or anyone with whom to play. After like 15 years I finally had the chance to play a card game and it was great!
So I'm all in favor of this if they put in as much effort into the art, animations, and polish as Hearthstone (a game criminally absent from Switch, BTW). I'd finally get to live out a missing part of my childhood. And spend stupid money on digital cards again.
@earthinheritor No hate. Your experience was what happened. I'm curious what determines how much you need. I'll admit I wasn't very imaginative with my party. I find that Ophilia is essential for early heals, Cyrus is essential for analyzing weaknesses and breaking elemental weaknesses, and Olberic is essential for tanking hits for everyone else. It was a loooong time before I could run a party without them and even then I think Ophilia was always there.
Tessa and Hanit can easily be broken because Tressa can give you extra boost points for heavier attacks and Hanit can force an enemy to take their turns after all of your characters, which might be enough time for you to kill them.
I don't feel like the other 3 characters become particularly viable until midgame for some reason.
Oh, also a thing I did that may have made the game easier is I unlocked secondary jobs (not the secret ones) pretty early. Almost as soon as I could, and I might have had to escape high level fights to get to them. I remember dying on the way to the Merchant one. The game is very repetitive in patterns so once I knew where one of the second jobs was I figure out where the other 7 were easily.
Another thing that might have helped is the way I played the missions. I think I started with Ophilia then picked up Cyrus, then Olberic, then Tressa, then I just swapped out Tressa for the other 4 characters one at a time (so Ophilia/Cyrus/Olberic just get stronger from all these Chapter 1 missions). Then I think I started to do the chapter 2s like that but got bored so I kept my main three and did all 3 of Hanit's remaining quests, so again those folks got super strong so just... over time my party was always overleveled and over capable, even though I always had the skill on that reduced the random encounter rate.
I don't know that I'd call any of this advice. I'm just rambling cause it sucks to know some people might have a bad experience with the game if I recommend it (which I have).
I hate random encounters so hard. Octopath Traveler by default has encounters more frequent than the "rate of thought" meaning if I decide to do something like "backtrack to the fork" or "open that chest" whatever I was thinking about doing will be interrupted by a random encounter and I'm likely to forget whatever it was. This sucks. But with the passive skill that reduces the encounter rate (which basically forced me to get one character immediately in my party) the encounter rate is fine at about once per screen or a little less than once per thought. This rate was more than enough for me to over-level all my characters.
I generally speaking DO NOT grind for levels. Don't like it. I definitely don't like doing it when it's mandatory for basic gameplay. I don't mind grinding for rare materials to craft a particular thing one doesn't need but I want because that's my choice (provided the drop rate is reasonable). I don't mind too much grinding for other types of progression such as leveling a specific skill (kill 500 baddies with Frost). But the only time I've ever ran into a boss and not be high enough level to beat it was Quest 64 and I just gave up on that playthrough and didn't play again for like 10 years (when I beat it).
So, in summary, yeah forced grinding sucks. Grinding should be productive when optionally available for stretch goals.
@brunojenso the one on Ploymus Mountain by Zora's domain is the best one to practice on. He's very repetitive so you can practice perfect dodging. It helps tremendously to have the Stasis+ upgrade so you can freeze the Lynel periodically (usually before big aoe attacks). And aside from flurry rushing after the perfect dodge I get the most mileage out of very long spinning attacks with two-handed weapons, the stronger the better. And once you have enough stamina it snowballs because killing a Lynel gets you Lynel weapons which are faster at killing Lynels getting you more Lynel weapons until you have 90 attack Savage Lynel crushers and 5x Lynel bows and can just hover in arrow-time mid air in front of a Lynel and just headshot him over and over and over again with your favorite arrows.
Or you can forego the loot and shoot it with an ancient arrow, but that's no fun. Anyway, that's the progression I went with. I don't know that there's much more to properly defeating them than being strong af with a lot of health and stamina and good armor. GL
I too wondered about the Mario DS release. Given what I saw of OoT 3D I thought it might be a no-brainer but after looking at gameplay it really didn't capture the style of the original. The color palette is ... just different. Like why is the grass yellow like that? I love Luigi and would probably have loved to play Mario 64 as Luigi but I can see how Nintendo wouldn't pick Mario DS to celebrate the history of Mario anymore than the Super Mario Allstars version of Mario 1,2,3 would be considered definitive.
OoT 3D makes a MUCH stronger case. Full disclosure, I never thought the Water Temple was a problem, but I'll even stomach that change for the better models.
MM 3D... MM might be my favorite Zelda. I'm torn honestly between it an OoT. So that the 3D version made some of its changes are really painful to me. I just rewatched Nerrel's MM 3D review video again just to remind myself of all the changes. I desperately want to updated models and textures. And they can miss me with most of the other gameplay changes. Bombers notebook is maybe the most useful valuable thing there after the landing reticule for the deku flower (like what was added for the Deku leaf in WW HD).
Having said that, a lot of folks struggled to stick with MM because of some of its mechanics. I loved the whole groundhog day thing. I didn't mind putting my money in the bank. I liked the saving system. But my best friend absolutely hated it and just never finished the game. I remember him getting very angry about it. I think a better balance can be struck between allowing more people to enjoy one of the most creative titles in the series and jettisoning all of its unique qualities. I would prefer they revert a handful of the worst offenders in the MM3D release. Basically, they should just look at his video and fix like all of that. Should be pretty quick to implement everything other than all the boss fight stuff and just as long to test.
It's running in the Citra emulator. Looks great! I just want Nintendo to make this happen so I can revisit a game I literally haven't played front to back since 1999.
As others have noted, you really don't have to upscale it. The assets for the 3D remake were already 1080p downscaled for the 3DS. @Atariboy posted this above and reposting because it needs as many views as possible: https://www.youtube.com/watch?v=t7qQckdFUY8
Would it be nice to get even more triangles? I guess, but honestly I don't really need that. I'd rather get a few more gameplay tweaks or a little bonus content. Graphics just aren't everything. I'm care more about what you do with them, such as the atmosphere of the Lost Woods, which is much better in OoT 3D or the sea-life architecture in the Great Bay in MM 3D. I only played those games on original N64 (or Virtual Console) and would love to play again on my HD TV. As far as I'm concerned, give me dual-analogue camera controls and tweak the gameplay a little more and you can ship it as is, emulated in native 1080p and I'll buy it. I'd much prefer it wasn't $60 though. Can't have Ocarina with Majora's mask, they're a duo so I'm not even entertaining having one and not the other.
Nintendo is overthinking it, I think. I don't need a FF7 style remake. I don't need anything involving the Unreal engine or ray tracing. I don't need it redone in the BotW engine or art style (it's actually kinda small for that I realize). Just a classic made viewable on a modern television (like Wind Waker HD).
I have both OoT and MM on Wii U Virtual Console and I while I love my Wii U, I'd really like everything I love on it to get rescued off of it so I can free up and HDMI port. That includes Wind Waker and Twilight HD, and Skyward Sword. I have no problem whatsoever with having my full catalogue of games since NES playable on my Switch. I never want my old content to be unplayable anymore than I want movies I saw in 1990 to be unwatchable. As a PC gamer this seems pretty intuitive.
I was just about to mention Xenoblade X and how I love how quickly they establish that the biggest indigenous lifeforms aren't hostile. They're just drinking water all day. Unlike my friend who does grind the innocents for XP, I had a fairly strict self-defense only policy in that game so there were lots of creatures I just never experienced combat with. I didn't even like waking up the sleeping giants (there's an expression about it) so I probably won't ever 100% that game.
I did let the pigs live, and they did kill someone. I have to live with that. Still great game design that you're not in this new alien biome to kill everything in sight. I got most of my levels from XP from exploration, in the beginning at least.
@Grot it's not even a moral argument. Companies rarely have a choice about enforcing their copyright and trademarks. Legally they are required to consistently defend their IP or some jurisdictions can and will dissolve those rights. It's essentially an issue of squatter's rights which is a real thing. If you know someone is using your property and allow them to do so for a period of time you can't then change your mind and start trying to exploit them. There are reverse scenarios where a person could do just that. Allow someone to build a business based on something they don't own then threaten their entire operation later to exploit hefty fees. The law is setup to protect both parties but Nintendo has to be seen as vigilant about their own IP.
If they don't do so enough eventually you get things like genericized trademarks where legally everyone can call any game system a Nintendo, you can Google stuff on any search engine, and everyone makes asprin. It's happened before to other companies plenty of times.
This sounds great. And while it's true that emulators can be made to offer more but the more you add to them increases testing time because you have to test everything you did that's new. I would love (infinitely more than any widescreen stuff or increases in framerate) for them to just fix the Mario 64 camera to be dual analog and work like it does in Odyssey (where it doesn't move mid jump all the time). But I recognize that would require more testing. Nintendo's pretty good at limiting camera movement to not reveal graphical optimizations off screen like pre-loaded models under the floor or missing extremities below the counter in a store or the entire backside of a model not being rendered or textured at all. Any of those abstractions can become very leaky if you just open the floodgates graphically without rigorous testing which means more time and not getting this game today but maybe in January or March. Maybe they'll be able to patch Widescreen in in the future, who knows. But throwing terms like "lazy" around is so incredibly disrespectful to individual employees (read: people) we don't know who are probably actually working very hard under extreme circumstances from their homes. If you don't think these games are worth $20 each, or $10/$20/$30 or $15/$20/$25 (or whatever split) given the increase in resolution and the remade textures/fonts + the music collection then that just means the collections aren't for you, nothing more. I've paid for Mega Man 2 on different platforms more times than I remember and I'm sure I'll do it again because I love the game. I don't really care how it's implemented that I get it. No matter how old it is I'll never think Mario 64 isn't worth even 10 dollars. I just paid $13 for some f-ing pancakes.
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Re: Just 10 Days Since Launch, Zelda: Skyward Sword HD Is Already Amazon's Third Best-Seller Of 2021
@15roundTKO It's not though. The people who make new Zelda games aren't the people who remaster old ones. The Zelda team just really takes 5 years to make a game, with few exceptions. And for a long time the "studio" that made Zelda was also the one that made Mario which made it a little difficult to pump them both out very quickly. Nintendo has a scale "problem" and we only get as many games as we have because they have so much IP spread across so enough developers. Smash by HAL, Donkey Kong by Rare/Retro, Metroid by Retro, Pokémon by Game Freak, etc. SSHD was remastered by the folks who did Twilight HD, Tantalus, which isn't Nintendo.
You can't just throw more money and developers at a team to get more games faster. It is counter intuitive but true of most software projects at least. And getting them more often doesn't mean they'll be good. Nintendo makes great games because they have the patience to not just release the exact same game with incremental differences on an annual basis like Call of Duty or 2K. But we the fans are impatient and want something like every 6 months. So these re-releases are good for those of us who want something in the meantime. If you take them away Nintendo isn't going to release 4 brand new Zelda games per generation. We're honestly lucky to be getting the very high number of 2 this time.
Re: Japanese Charts: Zelda: Skyward Sword HD Scores Another Debut Number One
@Andrew5678 I think like 75% of players who have problems with flying missed that part. It's painful to watch because without it... well you know what it's like without it. With it is like being a bird. I also think the loftwing gets faster when it flaps up. That's one tutorial they needed to make bigger, I think.
Re: Video: The Legend Of Zelda: Skyward Sword HD's Launch Trailer Is Here
@METROIDDREAD
I feel like the trailers have done everything short of a 60-hour let's play to make it clear that it's not like BotW. Very little of this looks like BotW. Zelda's clearly in the game for most of the game and not just a voice. There's a greater enemy variety and puzzle variety not the same set of enemies in different colors and elements and the same theme in 140 different mini-dungeons. The little-bad antagonist is in multiple cutscenes. There are lots of actiony cutscenes. There are no bathrobe wearing lava dragons in BotW. No gust bellows, no whip, no double clawshots, no desert roller coasters, no flying whales. No fights with leviathan octopus Pixar characters. No duels with robot pirates. This Link doesn't even dress like BotW Link.
So, yeah, someone who just purchases anything called Zelda having seen absolutely nothing about it and having only ever played BotW and no other Zelda ever, will be surprised that they don't have an additional 1400 Korok seeds to find. No other Zelda is going to let them climb up... well, actually let them climb, period (save ladders and vines) and glide wherever they want or very far away at all if at all.
I love BotW. Exploring it was a magical experience. But not everybody is dependent on being dropped in a sandbox with a sprinkle of direction to have fun. I don't even think MOST people are dependent on that most of the time.
And this isn't the 3D Zelda LEAST like BotW anyway... LINK CAN'T RUN in any other 3D Zelda's. Do you know how jarring it'll be having to roll around in Twilight Princess for someone--a game which, btw, locks the player off from most of the game world while you clear everything of Twilight? Or any Zelda game where you don't start with bombs or bows and bombs and bows or hookshots are required to unlock whole regions?
Wind Waker doesn't even have... ground. I'm really not knocking any of the other games, I love em all ('cept TP, with which I am on good terms). There are going to similarities and differences between all Zeldas. I think any story-focused, dungeon-based, item-heavy Zelda will be massively different for a BotW-only player; I don't think Nintendo is setting up any particularly sharper contrast here and some of the contrasts might actually be appreciated.
Re: Here's How Nintendo Is Improving Zelda: Skyward Sword HD Over The Wii Original
@KimBread I'm wondering about camera controls too. But the Switch has more buttons all up so hopefully they get both working. My pro controller has 18 buttons on it. Ignoring home and the picture button I expect them to find purpose for every last one of the other 16. Wii had... 11 outside of home. They only need 2 for camera. Probably won't get free tilt. Too many optimizations depend on knowing what the player can't see. Fingers crossed.
Re: Here's How Nintendo Is Improving Zelda: Skyward Sword HD Over The Wii Original
@gaga64 I'm mostly the same but I appreciate anything that increases the accessibility.
I didn't do much need Fi to talk less purely because she was spoiling anything but because her dialog wasn't funny or interesting. They need to talk to the folks at Lucas film about how to make droids endearing. Just saying obvious stuff in a monotone voice isn't it.
The item description thing felt like a bug, honestly. We've been picking up stuff off the ground in Zelda since the first game, I'm unsure why this needed so much. I suppose one way to look at it is that technically Zelda always does the item description thing for non-consumable non-weapon items. If you catch some bugs in a bottle in Ocarina or pick up a Gold Skulltula they're going to tell you about it every time. But Skyward has the second largest set of such items in the series after breath of the wild and they're almost as frequent. So I could give them the benefit of the doubt and say they just didn't appreciate that they needed to change it. And I collected EVERYTHING in this gave. Every goddess cube, every equipment upgrade, every side quest, at least 70 hours. So, the item descriptions are something I appreciate.
Be it Zelda or Final Fantasy or whatever, any games that write out text to stimulate talking need to do that stuff faster. I read very fast. In any Zelda game I be mashing B to just force the text to complete, sometimes accidentally canceling. I appreciate that.
I wouldn't want to skip any cutscenes. I live for them. StarCraft, Diablo, Bayonetta, cut scenes are my reward for game play segments. But I also very rarely replay any games. For the speed runner community alone and any replays, I appreciate the feature. I reload save files a lot and FFX got me ready to scream.
In short, I loved it before, I think all this makes it better, I'm grateful for the polish.
Re: Video: Nintendo Releases New Commercial For The Legend Of Zelda: Skyward Sword HD
Is the first trailer a low key ad for the Switch's battery life? They should market a solar charging accessory for folks who inexplicably take their Switches on camping trips to Eventide.
I like to think they actually hired a professional stunt diver to dive off a extremely expensive floating island prop for real to be more authentic to the trailer director's vision ❤️
Re: Zelda: Skyward Sword HD Is The Latest Game To Get Its Very Own Twitter Emoji
@TheFox
Last spam. The companion character annoys me. I've been told younger players don't find her comments so obvious. I played this game when I was 26. She's a robot and they try to make her sound like a robot and it's like they want C-3PO humor but instead of her telling you the odds of successfully navigating an asteroid field are approx. 3,720:1 she tells you stuff that's not funny. She's an important part of the lore. And I love her art style and animations. They just missed the mark with her for me. Maybe it's because Link is literally the first Hylian in like a thousand years to walk on land and do anything and his character literally doesn't know anything about anything and shouldn't know anything about what's going on. He's never seen a mountain. He's never seen a desert. Every tree he runs into is like the tallest tree he's ever seen in his life. He's never seen a forest. He's literally never even heard of any of these things. Maybe they tried to write that into her character and it just... missed. Just, as a huge fan of the game, leaving this comment for the sake of transparency and honesty. I could list things I didn't care for in every Zelda though. Don't believe the internet, give the game a chance!
Great videos of the motion controls working fine.
https://www.youtube.com/watch?v=QEge_2Vuft0
https://www.youtube.com/watch?v=p_aGjL1bwN0
Re: Zelda: Skyward Sword HD Is The Latest Game To Get Its Very Own Twitter Emoji
@TheFox
Zelda fans have different tastes. A lot of people don't like "backtracking". I do not like not backtracking particularly in Zelda games. My biggest complaint about Twilight Princess is that once you're done with any area you're truly done with it and it might as well just implode. Ocarina of Time is filled with backtracking. Ever area you go to as a kid, you have to go to again as an adult. Some several times. Some as part of side quests. It's why that Hyrule felt alive even though it's small. Kakariko village is the locale of like 4 of 5 different quests. This isn't bad design. It's world-building. In Skyward when you revisit an "area" it's usually from a completely different angle and a subarea you couldn't get to before and never saw. The Faron (forest) region has 6 or 7 different subsections that are different in style and tone and purpose that gradually open up, you're not just walking back and forth from one side of a room to the other. The debt of the desert region "Lanayru" is perhaps the greatest gameplay territory in the entire series. The place is just huge.
Yes, there's 1 boss you fight 3 times and he's like the best character in a Zelda game in 20 years and it's a sword dual that get more challenging with motion controls. This isn't bad any more than it's bad that Darth Vader gets THREE whole lightsaber fights across the original movies. But there's another boss which you also fight three times and the fight however meh is there for a narrative reason. He's a caged beast breaking free and Link keeps renewing his seal. I guess they could cut that out and there just be no real threat the entire game.
Some people don't like Link losing his weapons and having to sneak around by his whits, some of us like Eventide island cause of that, or the 1-hit obliterator quest in BotW, or the foresaken fortress quest in WW. These statements about the games as neither absolutes nor usually some particular sin on this game commits. I hated the tutorial section in TP, loved in SS. It's not so much "tutorial" anyway, I'm a zelda fan, I haven't really thought of "the beginning" of a Zelda game as a tutorial since Ocarina if there was ANY narrative value to it. The first part of Skyward isn't a tutorial, it's a story. It introduces the principle characters of the game, their relationships, and one of the key locales. Groose has this huge fandom online. That section is how you know wtf this red-haired guy is throughout the rest of the game. The beginning of Skyward explains why you're doing any of the stuff you're doing--it introduces ZELDA. Why is it wrong to show why the main character cares about someone else and would risk life and limb on an insane quest to rescue her?
Re: Zelda: Skyward Sword HD Is The Latest Game To Get Its Very Own Twitter Emoji
@TheFox
The internet is hyperbolic and negative memes tend to become exaggerated with time.
If you wouldn't say you're a Zelda fan then I say wait until the reviews of the motion controls come out. I love this game absolutely, played it 70 hours, got everything I could get, it's in my top-3 zelda games. But I'm a fan. I like to the lore and the setting and the gameplay. It could never be an option for me to not play this game. My friend got me the Wii version when it came out knowing I'd be forced to buy a Wii (which I didn't own at the time) to play it. No regrets. And unlike a lot of people, I loved the motion controls. There are just certain fights ... there's just never been an adventure experience like it for me and there won't be again probably. I did know some people who got stuck, and I still don't understand how. I never did and I also knew others who never did. I wish I understood why experiences differ so much.
The game isn't designed bad, they do make some mistakes as all games do for the time they come out. Like after 20 years, I personally believe all cutscenes in all games must be skippable. Every one, every game. No game should ever, ever, again, in life, until the end of creation, have a cutscene that cannot be skipped. I say this in the most absolute language. But yeah, there a bunch of games that have cutscenes that can't be skipped and many were made before the speed running scene made it apparent why that's not good. Final Fantasy VII and X are GREAT games that I've only recently played on Switch. Neither of them let you load a save file without resetting the entire game and there's no "exit to title" command in the game. Does that mean those games are bad? They're just old and weird.
Yeah, the game tells you about batteries a lot. They can do better. But it's also the first zelda game to be built for a console with wireless controllers that can run out of batteries. I'll forgive Nintendo for having not figured out subtlety yet. I wouldn't be surprised if lower batteries impacted the accuracy either.
There are just UI paradigms they should improve. But it's not a bag game made badly by people who wanted to be bad at their jobs. It's a great game doing new and innovative stuff in some areas and delivering the best in the series of my favorite parts of the formula.
Re: Hardware Review: Genki Shadowcast - A Solution In Search Of A Problem
@Ghost_of_Hasashi It's not that everybody would do it and it's also not that nobody would do it. The switch is portable. It has a decent screen but not as big as my 17" laptop. So anywhere where I'd rather watch YouTube on my laptop than on my phone or Switch, is a place where I'd do that.
Most hotels do let you access the HDMI port so you can hook your switch up to the TV but some don't. In those situations I'd rather use my laptop. When I'm staying at a friend's house or my grandma's house where there's not an extra TV in the bedroom I'm staying it, I could use my laptop. I like handheld but I'm really a sit and play guy.
Having said all that. I LITERALLY just got this item in the mail because I ordered it when Alex put up the video a few days back. I got the Shadowcast and an HDMI splitter from Amazon and I just tried out the actual scenario I have right now.
I enjoy watching people play Breath of the Wild. Or other single player games. But not everyone I want to spend time with lives nearby and can just hang out in my living room or vice versa. I ran my Switch dock into the splitter and sent one output to my monitor and the other to the Genki Shadowcast, which since it detects as a webcam to my computer, can now join my Skype call. So it's a private Twitch scenario. I get no latency on the monitor but I could share that with friends at a distance.
I'm actually going to ship it to a friend who I'm trying to get into Breath of the Wild so that I can watch her play and help her if she gets stuck of frustrated. She's stressed and I think it might help her relax but she's intimidated by video games so I'm suggesting this. Then I can just call her up on her cell, and join a Skype call from her laptop, next to her TV, and watch the Koroks come in! This was coincidentally precisely the thing I needed right now.
Re: Hardware Review: Genki Shadowcast - A Solution In Search Of A Problem
@AndrewR not your computer's monitor, your laptop's screen. I've never used a laptop that let's me display arbitrary video on its screen from any device. It could be useful in niche situations.
Re: New Ring Fit Adventure Trailer Reminds Us Of That Dusty Ring-Con Of Shame
@Raylax and that was the day that I learned that "Stone" is a unit of weight still in common use and that its abbreviation is "st". I thought there was something wrong with your keyboard. I was like, "19th? ... percentile?". So, based on a little search engine magic, it sounds like you lost about 56 pounds or 25.4 kilograms. That's phenomenal. I only want to lose about half that. Thanks!
Re: The Original Super Mario Bros. Movie Gets An Extended Cut Fan Release
I really enjoyed the movie when it came out and retain a fondness though everyone else I know has decided to embrace trashing it. I guess, even as a child, I never ever considered or imagined that a "live-action" Mario movie would be like a Mario game. Even as an adult the practicality of it confounds me. This wasn't Post-MCU where high quality special effects CGI flows like water, it was 1993. I don't understand what people were expecting, an actual human person to jump 4-5 times his height and crush oversized killer mushrooms? Random floating blocks hoving in mid-air? A mushroom power-up that makes John Leguizamo (to whom I was introduced via this role) twice his height or more muscular?
Video Game movies aren't just bad because the writers and the crew are terrible, they're bad because most video games are so far beyond the suspension of belief that putting them to live action will either almost always look dumb (and age poorly) or fail to capture the core gameplay. The latest Sonic movie barely scraped by and it did so only because the titular character was (eventually) kept close to his non-realistic origins. Anything else is going to look as lame as con cosplayers acting in character at McDonald's, by definition.
I think I'm gonna go rent this movie and watch it this weekend. I loved the dinosaur dance number... ♫ Open the door, get on the floor... Everybody walk the dinosaur ♫
Re: New Ring Fit Adventure Trailer Reminds Us Of That Dusty Ring-Con Of Shame
@Raylax, @FINGER you ripped? Tell me what kind of results I can earn with discipline. I wanna get swole.
Re: Talking Point: What Do You Think The "Switch Pro" Will Actually Be Called?
If they keep the base Switch on the market, just about any name works, like maybe Switch Deluxe.
If they phase out the current switch then they need a name that's not defined by contrast to a product that eventually won't be out anymore. Something subtle like the Nintendo Switch+. The Switch+ is good particularly if there are no exclusives, which there shouldn't be.
I highly doubt it'll be called the "Pro". Not the vibe they go for.
Switch XL is also a possibility but I don't think the larger handheld screen size is actually what they want to emphasize. With 3DS it makes sense because it was small to begin with and bigger is a big market differentiator for people like me who don't like straining their eyes. The extra half inch or whatever of screen ain't a system seller this time around.
Super Nintendo Switch is a helluva name to invoke without a super lineup to back it up. Not just one game but like 10-15 first party titles and I haven't heard anything to suggest that deluge is coming so save that name for the next gen console.
I like Switch+. But as you said, they could come up with something completely out of left field.
Re: Random: This Dungeons & Dragons Map Is A 4K Recreation Of Zelda: ALTTP's Light World
@KateGray
Someone should study what compels these recreations for only this series! Like, have you seen this one?
https://www.youtube.com/watch?v=Kp6LP-G-DGs
Re: The Zelda & Loftwing Skyward Sword amiibo Will Cost More Than Regular Figures
"Soared", "Sky-High"
Keep 'em coming, folks!
I don't really care about the fast-travel thing. It's ok but I 100% the game the first time without it with much issue. I got through Ocarina w/ 6 warp songs and often had to walk (or ride) distances greater than a flight upon my trusty loftwing. No, I'm getting this amiibo purely because it's f-ing gorgeous!
Re: Hyrule Warriors: Age Of Calamity Receives Its Second Update, Here Are The Full Patch Notes
@ModdedInkling I don't disagree with your points about why the initial release was the way it was. I've made the same argument several times before. I can understand why it made sense to do it that way for the reasons you mentioned. I think that a welcome and reasonable compromise or amends to those who expected something different, take the $ for this expansion pass and build that much smaller set of content. It would probably be about a 4th the size of the main game. Then most everybody is happy. KOEI gets more money, and most of the fans new and old are pleased. There will always be the "$20 more for what should have been in the original game!!!" crowd but the set of them that wouldn't buy the content anyway, I think, is small.
Separately, I've been meaning to say that the first Hyrule Warriors will always be great in a very different way from this. I enjoyed playing with the Champions and Zelda in this game but the original HW also has some uniquely fun play elements because it's fundamentally a broad celebration of the franchise as a whole. It's a little more "fun" fun. Silly pointless violent fun. This is very purposeful fun. But there's always room in my heart for Fi dancing over enemies and Fierce Deity Link cutting a moon in half. Very complimentary experiences that I think can both be enjoyed for years to come.
Re: Hyrule Warriors: Age Of Calamity Receives Its Second Update, Here Are The Full Patch Notes
I really want this game to be great. Bottom line for me is that if KOEI Techmo has heard all the feedback from the fans and they don't deliver the "As of the beginning of Breath of the Wild" canon downfall ending then they aren't getting it and I can't defend them anymore.
I'm totally OK with leading with a feel good ending where people can win and I enjoyed 100% this game. I enjoyed the hell out of the champions. I played a LOT of Link but then also got Zelda to 100. This game really does a lot for her character arc. No regrets.
But, they have to deliver what the fandom has been asking (angrily) for since launch, which is what they were expecting. It's not hard. It's an incredibly easy win. Just add that in. Not extra stages where we try to kill 500 bokoblins in under 2 minutes and a fire&ice lynel or whatever, but the story fans thought they were getting. I just need KOEI to do the obvious right clear and true thing. Take the gd win, please.
EDIT: Online multiplayer wouldn't hurt but complete the campaign first.
Re: Random: Fans Are Having A Field Day Reviewing Nintendo Switch's Calculator
@BizarreJelly28980 for an indy title tike this I expect 60 frames per second locked. Dips and pop-in are inexcusable for this price even in handheld mode.
Re: Random: Elon Musk Appears On Saturday Night Live As Wario
@PBandSmelly They are... what you call... hip cats.
Re: The Konami Code Turns 35 With A Special Album Of Lo-Fi Gradius Tracks
My mother turns 55 this year and SHE remembers this code by heart because of the family playing so much Contra in the late 80s/early 90s. She often cites it when describing how you have to jiggle the key to get it to turn right in the front door lock. My mom's awesome!
Re: Talking Point: Is "Cheesing" A Legitimate Strategy?
I set the difficulty to Hard not because I especially like a challenge but because I've been burned too many times on achievements or narrative points that you can't hit under normal difficulty. This started with Superman 64 20 years ago which wouldn't even let you progress to the end of the main story campaign on Normal difficulty (or Hard) and would just make you replay from scratch on a higher difficulty to see 2 more levels or something. Worst game ever, I did this once or twice but never finished because it really sucks being jerked around by the developers.
But I think on Shadows of the Empire there were special rewards for higher difficulty. In StarCraft II every campaign mission has one achievement you can only get on Hard. Sometimes the item drops are better--usually rare drop rates slightly higher--on hard. I don't go for the "You will die" difficult or any permadeath hardcore stuff but I can handle the bump up of 1 level. I can beat Mega Man II on difficult easily enough but I actually enjoy it on Normal more.
Also, I got that Drake sword in Dark Souls as described and it felt great. The sword stopped being useful like a level later and I had to upgrade (an epic quest) but sometimes cheesing and exploiting gets you more invested in the nuances of game mechanics. It's more immersive and strategic to think your way out of a problem. Depends on the cheese and the game. Ultimately I got every achievement in Dark Souls 1 and every spell/miracle/pyromancy and piece of equipment including those from the DLC and stuff which required you to play to New Game ++ to get, so I'm not really worried about cheesing a Black Knight or two in my early hours (out of 250+) hurting my street cred.
I don't like cheese in competitive games though. Nobody likes losing to the same thing match after match.
Re: Team Ninja Says It's "Waiting" For Ryu's Super Smash Bros. Ultimate Invite
@CodyDogg I'm not sure what logic. What I said was "As a person who is a fan of this character and his games, I would love for this character to be in Smash". That's pretty much what everybody says about every game character they like.
Re: Soapbox: The Insect Glaive Is Still Awesome In Monster Hunter Rise
I'm an exclusive user of Insect Glaive but this is my first Monster Hunter game. Because of the vault it lets me be far more evasive than I could be even with wire bugs alone; that's why IG can't guard, don't need it. Because of the "double-jump" mechanic: vault-jump-wire-jump-wire-jump-wire-jump-attack covers insane horizontal distance.
I just like the moveset and the mobility. I don't care if it's not god tier, it's been working well so far. And I just upgraded to the 2nd to last glaive in the Zinogre line and can wipe the floor with Magnamalo in < 10 mins. <3
Re: Feature: Best NES Games
@naxuu I literally just came to the comments section looking for the Guardian Legend comments so thanks for keeping it near the top. Someone should track down who owns the IP and get that game on Nintendo Switch Online NES. More people should have the chance to play it.
Re: PSA: You Should Be More Of A Vicious Killer In Monster Hunter Rise
Usually I capture but usually I host. I did all of low rank solo and high rank I play with others. The drop rate is diff for HR vs LR. So, for example, the Mizutsune claw+ IS a reward for capturing a HR. I got it this morning. Often the materials are in greater quantity and variety for captures so that's my default. And it saves time so I can maybe do more in that 50 minutes or capture other stuff. And if you break parts I think you still get the reward even if you capture so I don't think the problem is as bad as suggested. I agree the host should decide. I've been guilty of laying a trap. You should just let the host put down the trap if they want to capture and if they don't then kill.
Re: Team Ninja Says It's "Waiting" For Ryu's Super Smash Bros. Ultimate Invite
@FaroreAbhorsen In fact, Sakurai should make his entire moveset not use his katana just to prove a point. I don't care if he just copies Dead or Alive, honestly.
Re: Team Ninja Says It's "Waiting" For Ryu's Super Smash Bros. Ultimate Invite
As an NES Ninja Gaiden fan from the NES, a game that defined "Souls" difficulty before Souls games existed, I'm totally for it. In fact, from a historicity stand point I'd be sorely disappointed if he didn't make it in. He's honestly worth another DLC pass to get in. And after Hyrule Warriors, Age of Calamity, and other love coming to Switch from KOEI Techmo I think they should get some love back.
Re: Feature: The Brilliance Of Zelda: Oracle Of Ages & Seasons Forced Nintendo To Up Its Game
@Diddy64 I'm no expert on trademark law but does it apply to the art style itself or just the descriptor/name? I think we'd be in a very poor place creatively if folks could trademark art styles. We'd see a lot fewer cel shaded, and 8-bit retro indy titles. And that whole Genshin Impact thing would not have been possible. Having said that, I'm sure Nintendo could come up with some creative workaround. They are the company after all that came up with spinning their blurays on the opposite direction to avoid licensing fees.
Re: Feature: The Brilliance Of Zelda: Oracle Of Ages & Seasons Forced Nintendo To Up Its Game
I played both on emulator but never finished the joint-ending when you link both games. I was going "old school" and actually relied on handwritten passwords for those playthroughs instead of save states, which I then lost. I do intend to replay so I can see the ending but in my heart I'm hoping for a quick turnaround Link's Awakening-esque remake.
I'll also take the Octopath Traveler art style (HD2D) if Capcom is feeling compelled to look different All of my fingers crossed.
Re: Nintendo Plugs Skyward Sword HD With "Elements" Later Adopted In Zelda: Breath Of The Wild
I dislike this ad campaign. It sounds like something American marketing would do: name drop something they know people like in the hopes that it'll transfer over. "You like BotW... did you know this game has a map and inventory too?". It shows a fundamental lack of awareness of why SKyward Sword is an essential play for anyone who likes the LORE of Zelda. It's the most important title to the actual legend of Zelda since Ocarina.
Basically, if you're a Zelda fan and you don't care about the origin of the Master Sword, the first Link, the first Zelda, the first Demon King, the cycle of reincarnation, the royal bloodline, the spirit of the hero, the Triforce, the Song of the Hero, the green tunic, Sheik's harp, the red bird on the Hylian shield, and you don't care at all about the forgotten temple, the springs of courage and power, why it's called Lake Hylia... then don't play or at least know the story of Skyward Sword. Also don't say you're really into the lore of the series. Those are the connections to Breath of the Wild Nintendo needs to be highlighting to get folks interested. I didn't watch the prequels because "Did you know Tie-Interceptor designs were pioneered by Jedi Starfighters in the clone wars?". I watch them because they're the origin story of the Galactic Empire and Darth Vader.
Re: Nintendo Plugs Skyward Sword HD With "Elements" Later Adopted In Zelda: Breath Of The Wild
@Deminox,
Yeah. The leaf was definitely paraglider prime and gliding in Majora's Mask as a deku was similar in feel. The main difference is that the paraglider isn't powered by mana and lasts a lot longer than its predecessors. I can see why they made the comparison but I agree that its not entirely unprecedented before Skyward.
Re: Nintendo Plugs Skyward Sword HD With "Elements" Later Adopted In Zelda: Breath Of The Wild
@TheWingedAvenger
Funny enough when I first played Dark Souls (I), after about a hundred hours I came to conclude that despite its terrifying reputation the game was really The Legend of Zelda. I think I thought it was specifically like a 3D version of the first one with a darker art style. You're just a guy with a sword and shield (if you so choose) adventuring and fighting bosses with little instruction. Odd characters periodically tell you cryptic things. But the gameplay itself isn't so far removed from any 3D Zelda to be as intimidating as folks find it. At least in the first game, using your shield is like 75% of the difficulty. If you approach it like Ocarina you'll be fine 95% of the time. The other 5% are those f-ing Wheel Skeletons.
Re: Nintendo Plugs Zelda: Skyward Sword HD With New "Button-Only" Control Scheme
I enjoyed the motion controls the first time so I'm really excited to try out how they've improved with the additional processing power of the Switch. But I'll definitely try out the button controls as there are plenty of times where just sitting on my couch would be more comfortable (like when flying the loftwing). Maybe I'll save motion for the sword fights with Ghirahim and the Pirate and a few other more exciting enemies.
Re: Feature: We Worked Out The Best Zelda Game Once And For All, Using Maths
I like that this list is exactly 50% 3D Zelda and 50% top-down Zeldas. I'm very much into the 3D-style but I think it's good that the other half of the fanbase is strongly represented here. Also if you include the 3DS remakes then half of the list has appeared on a handheld.
Anyway, I personally liked Skyward Sword more than Twilight Princess but I understand that game hit different for a lot of folks so I'm not salty. There have only been 6 3D Zeldas and somebody has to be last. I hope SS will get a bump in favorability with the HD re-release but I think everyone will always remember the ones most magical to them.
I guess my list right now is:
1. Ocarina of Time/Majora's Mask
3. Skyward Sword
4. Wind Waker
5. Breath of the Wild
6. The Legend of Zelda
And then I don't have any strong feelings about the other games. I enjoyed them all, even Zelda 2, I just don't spend as much time trying to decide which is my 7th favorite Really hoping the Oracle games get that Link's Awakening treatment though and I hope to play Minish Cap and ALBW one day soon.
Re: Zelda: Skyward Sword HD Hits Switch This July Alongside Themed Joy-Con
I'm super happy. I've been waiting for this game to come to Switch since... always. I've played WW HD and TP HD recently. I have a hankering for Skyward and it's great to see it come to a system beyond the Wii's 480p. Button-based control scheme is almost exactly what I expected, though I very much enjoyed the motion controls and didn't have a problem (though I knew people who did). I always figured the Joycon would produce better controls--it's 10 years of development improvements after all. I'm just happy that hopefully more people will get to play through this story. It's really a great compliment to BotW IMO, especially if BotW is your introduction to the series. The whole "Goddess Hylia" and Master Sword speaking thing just makes more sense after playing SS.
I'm not disappointed about anything because 1) I know this isn't the last we'll hear about the Zelda 35th. In fact, they didn't mention it at all so it's impossible that this is the last. They can still give us more but I didn't expect them to show up and dump 5 ports on us and the sequel to BotW in 50 minutes. And my usual statement that the team that ports isn't the team that makes BotW so there's no "instead of" to it. Nintendo can port non-stop and it not slow down their development of new games. Their new games take time because they want them to be awesome.
Looking forward to hearing more Zelda info this year. SS is probably my 3rd favorite Zelda after OoT and MM, so this is a day-1 purchase for me.
Re: Memory Pak: When Link Left The Temple Of Time In Zelda: Ocarina Of Time And Everything Changed
@VoidofLight That's a privilege you have to earn by descending into the dark black forest. You can't be a kid again until you get a job that pays you enough to buy a hoverboard
But that too is brilliant design. They purposely make you feel powerless and trapped for an entire dungeon. No easy outs. They don't even give you the Prelude of Light to return to the Temple of Time like a place of safety. You're out in the world, stuck, no shortcuts. And then when you save Saria, literally the symbol of your entire childhood before this week and it's revealed that you can visit the past to take respite it's such a relief. Not a perfect one because even in the past the damage is already done. Zelda is still missing, on the run for her life, the king is still dead. So you know that even if you can take breaks from adulthood the only true resolution is to move forward and fix the future rather than hiding in the past.
@KateGray great article! Reading it was the first time I thought explicitly about the ambient power the Temple of Time exudes, specifically that while Ganon was destroying literally everything else in Hyrule: freezing Zora's domain, draining Lake Hylia, turning the Castle into a crater, throwing castle town into ruin--even he didn't dare damage the Temple of Time. It was virtually untouched in 7 years despite being right next to the King of Evil. Did he decide not to or maybe he couldn't?
Re: Soapbox: It’s Time For A Pokémon Trading Card Game Reboot On Switch
I'm not gonna lie, the $250 I spent on Blizzard's Hearthstone was mostly an effort to make up for not having any Pokémon cards when I was a child. That and a little bit of Yu-Gi-Oh (which I only really watched on TV). I really wanted to play TCG but couldn't find the cards, the money to buy cards, or anyone with whom to play. After like 15 years I finally had the chance to play a card game and it was great!
So I'm all in favor of this if they put in as much effort into the art, animations, and polish as Hearthstone (a game criminally absent from Switch, BTW). I'd finally get to live out a missing part of my childhood. And spend stupid money on digital cards again.
Re: Soapbox: Grinding Is Poor Gameplay Design That Doesn’t Respect Your Time
@earthinheritor No hate. Your experience was what happened. I'm curious what determines how much you need. I'll admit I wasn't very imaginative with my party. I find that Ophilia is essential for early heals, Cyrus is essential for analyzing weaknesses and breaking elemental weaknesses, and Olberic is essential for tanking hits for everyone else. It was a loooong time before I could run a party without them and even then I think Ophilia was always there.
Tessa and Hanit can easily be broken because Tressa can give you extra boost points for heavier attacks and Hanit can force an enemy to take their turns after all of your characters, which might be enough time for you to kill them.
I don't feel like the other 3 characters become particularly viable until midgame for some reason.
Oh, also a thing I did that may have made the game easier is I unlocked secondary jobs (not the secret ones) pretty early. Almost as soon as I could, and I might have had to escape high level fights to get to them. I remember dying on the way to the Merchant one. The game is very repetitive in patterns so once I knew where one of the second jobs was I figure out where the other 7 were easily.
Another thing that might have helped is the way I played the missions. I think I started with Ophilia then picked up Cyrus, then Olberic, then Tressa, then I just swapped out Tressa for the other 4 characters one at a time (so Ophilia/Cyrus/Olberic just get stronger from all these Chapter 1 missions). Then I think I started to do the chapter 2s like that but got bored so I kept my main three and did all 3 of Hanit's remaining quests, so again those folks got super strong so just... over time my party was always overleveled and over capable, even though I always had the skill on that reduced the random encounter rate.
I don't know that I'd call any of this advice. I'm just rambling cause it sucks to know some people might have a bad experience with the game if I recommend it (which I have).
Re: Soapbox: Grinding Is Poor Gameplay Design That Doesn’t Respect Your Time
I hate random encounters so hard. Octopath Traveler by default has encounters more frequent than the "rate of thought" meaning if I decide to do something like "backtrack to the fork" or "open that chest" whatever I was thinking about doing will be interrupted by a random encounter and I'm likely to forget whatever it was. This sucks. But with the passive skill that reduces the encounter rate (which basically forced me to get one character immediately in my party) the encounter rate is fine at about once per screen or a little less than once per thought. This rate was more than enough for me to over-level all my characters.
I generally speaking DO NOT grind for levels. Don't like it. I definitely don't like doing it when it's mandatory for basic gameplay. I don't mind grinding for rare materials to craft a particular thing one doesn't need but I want because that's my choice (provided the drop rate is reasonable). I don't mind too much grinding for other types of progression such as leveling a specific skill (kill 500 baddies with Frost). But the only time I've ever ran into a boss and not be high enough level to beat it was Quest 64 and I just gave up on that playthrough and didn't play again for like 10 years (when I beat it).
So, in summary, yeah forced grinding sucks. Grinding should be productive when optionally available for stretch goals.
Re: Soapbox: I Never Completed Breath Of The Wild, And I Never Will
@brunojenso the one on Ploymus Mountain by Zora's domain is the best one to practice on. He's very repetitive so you can practice perfect dodging. It helps tremendously to have the Stasis+ upgrade so you can freeze the Lynel periodically (usually before big aoe attacks). And aside from flurry rushing after the perfect dodge I get the most mileage out of very long spinning attacks with two-handed weapons, the stronger the better. And once you have enough stamina it snowballs because killing a Lynel gets you Lynel weapons which are faster at killing Lynels getting you more Lynel weapons until you have 90 attack Savage Lynel crushers and 5x Lynel bows and can just hover in arrow-time mid air in front of a Lynel and just headshot him over and over and over again with your favorite arrows.
Or you can forego the loot and shoot it with an ancient arrow, but that's no fun. Anyway, that's the progression I went with. I don't know that there's much more to properly defeating them than being strong af with a lot of health and stamina and good armor. GL
Re: Video: Here's What The Legend Of Zelda: Ocarina Of Time 3D Could Potentially Look Like On Switch
@Lady_Harubun
I too wondered about the Mario DS release. Given what I saw of OoT 3D I thought it might be a no-brainer but after looking at gameplay it really didn't capture the style of the original. The color palette is ... just different. Like why is the grass yellow like that? I love Luigi and would probably have loved to play Mario 64 as Luigi but I can see how Nintendo wouldn't pick Mario DS to celebrate the history of Mario anymore than the Super Mario Allstars version of Mario 1,2,3 would be considered definitive.
OoT 3D makes a MUCH stronger case. Full disclosure, I never thought the Water Temple was a problem, but I'll even stomach that change for the better models.
MM 3D... MM might be my favorite Zelda. I'm torn honestly between it an OoT. So that the 3D version made some of its changes are really painful to me. I just rewatched Nerrel's MM 3D review video again just to remind myself of all the changes. I desperately want to updated models and textures. And they can miss me with most of the other gameplay changes. Bombers notebook is maybe the most useful valuable thing there after the landing reticule for the deku flower (like what was added for the Deku leaf in WW HD).
Having said that, a lot of folks struggled to stick with MM because of some of its mechanics. I loved the whole groundhog day thing. I didn't mind putting my money in the bank. I liked the saving system. But my best friend absolutely hated it and just never finished the game. I remember him getting very angry about it. I think a better balance can be struck between allowing more people to enjoy one of the most creative titles in the series and jettisoning all of its unique qualities. I would prefer they revert a handful of the worst offenders in the MM3D release. Basically, they should just look at his video and fix like all of that. Should be pretty quick to implement everything other than all the boss fight stuff and just as long to test.
Really a different beast than Mario 64, honestly.
Re: Video: Here's What The Legend Of Zelda: Ocarina Of Time 3D Could Potentially Look Like On Switch
And here's a 4K texture pack made by a fan:
https://www.youtube.com/watch?v=yB36JWnBvak
It's running in the Citra emulator. Looks great! I just want Nintendo to make this happen so I can revisit a game I literally haven't played front to back since 1999.
Re: Video: Here's What The Legend Of Zelda: Ocarina Of Time 3D Could Potentially Look Like On Switch
As others have noted, you really don't have to upscale it. The assets for the 3D remake were already 1080p downscaled for the 3DS. @Atariboy posted this above and reposting because it needs as many views as possible: https://www.youtube.com/watch?v=t7qQckdFUY8
Would it be nice to get even more triangles? I guess, but honestly I don't really need that. I'd rather get a few more gameplay tweaks or a little bonus content. Graphics just aren't everything. I'm care more about what you do with them, such as the atmosphere of the Lost Woods, which is much better in OoT 3D or the sea-life architecture in the Great Bay in MM 3D. I only played those games on original N64 (or Virtual Console) and would love to play again on my HD TV. As far as I'm concerned, give me dual-analogue camera controls and tweak the gameplay a little more and you can ship it as is, emulated in native 1080p and I'll buy it. I'd much prefer it wasn't $60 though. Can't have Ocarina with Majora's mask, they're a duo so I'm not even entertaining having one and not the other.
Nintendo is overthinking it, I think. I don't need a FF7 style remake. I don't need anything involving the Unreal engine or ray tracing. I don't need it redone in the BotW engine or art style (it's actually kinda small for that I realize). Just a classic made viewable on a modern television (like Wind Waker HD).
I have both OoT and MM on Wii U Virtual Console and I while I love my Wii U, I'd really like everything I love on it to get rescued off of it so I can free up and HDMI port. That includes Wind Waker and Twilight HD, and Skyward Sword. I have no problem whatsoever with having my full catalogue of games since NES playable on my Switch. I never want my old content to be unplayable anymore than I want movies I saw in 1990 to be unwatchable. As a PC gamer this seems pretty intuitive.
Re: Feature: Why Not Patch These Switch Games To Work With The Ring-Con, Nintendo?
Cadence. Of. Hyrule.
Re: Miyamoto Wants Us To Understand The Motives Of Enemies We Kill In Video Games
@Darknyht @gcunit
I was just about to mention Xenoblade X and how I love how quickly they establish that the biggest indigenous lifeforms aren't hostile. They're just drinking water all day. Unlike my friend who does grind the innocents for XP, I had a fairly strict self-defense only policy in that game so there were lots of creatures I just never experienced combat with. I didn't even like waking up the sleeping giants (there's an expression about it) so I probably won't ever 100% that game.
I did let the pigs live, and they did kill someone. I have to live with that. Still great game design that you're not in this new alien biome to kill everything in sight. I got most of my levels from XP from exploration, in the beginning at least.
Re: Custom-Made Etika Joy-Con Which Raised $10k For Charity Fell Foul Of Copyright Claim, Creator Reveals
@Grot it's not even a moral argument. Companies rarely have a choice about enforcing their copyright and trademarks. Legally they are required to consistently defend their IP or some jurisdictions can and will dissolve those rights. It's essentially an issue of squatter's rights which is a real thing. If you know someone is using your property and allow them to do so for a period of time you can't then change your mind and start trying to exploit them. There are reverse scenarios where a person could do just that. Allow someone to build a business based on something they don't own then threaten their entire operation later to exploit hefty fees. The law is setup to protect both parties but Nintendo has to be seen as vigilant about their own IP.
If they don't do so enough eventually you get things like genericized trademarks where legally everyone can call any game system a Nintendo, you can Google stuff on any search engine, and everyone makes asprin. It's happened before to other companies plenty of times.
Re: Eiji Aonuma Talks About The Possibility Of More Legend Of Zelda Spin-Offs
@SeantheDon29 AKA Smash Ultimate w/ Knuckles as the last DLC fighter
Re: Dataminer Shares New Details About The Emulation In Super Mario 3D All-Stars
This sounds great. And while it's true that emulators can be made to offer more but the more you add to them increases testing time because you have to test everything you did that's new. I would love (infinitely more than any widescreen stuff or increases in framerate) for them to just fix the Mario 64 camera to be dual analog and work like it does in Odyssey (where it doesn't move mid jump all the time). But I recognize that would require more testing. Nintendo's pretty good at limiting camera movement to not reveal graphical optimizations off screen like pre-loaded models under the floor or missing extremities below the counter in a store or the entire backside of a model not being rendered or textured at all. Any of those abstractions can become very leaky if you just open the floodgates graphically without rigorous testing which means more time and not getting this game today but maybe in January or March. Maybe they'll be able to patch Widescreen in in the future, who knows. But throwing terms like "lazy" around is so incredibly disrespectful to individual employees (read: people) we don't know who are probably actually working very hard under extreme circumstances from their homes. If you don't think these games are worth $20 each, or $10/$20/$30 or $15/$20/$25 (or whatever split) given the increase in resolution and the remade textures/fonts + the music collection then that just means the collections aren't for you, nothing more. I've paid for Mega Man 2 on different platforms more times than I remember and I'm sure I'll do it again because I love the game. I don't really care how it's implemented that I get it. No matter how old it is I'll never think Mario 64 isn't worth even 10 dollars. I just paid $13 for some f-ing pancakes.