Comments 251

Re: The Man Behind SNES Star Fox Talks About The Nintendo VR Console That Never Was

DrJiggle

There's way more to the creation of the Virtual Boy than most people realize, most of it having to do with sheer coincidence on the part of how Nintendo came across the technology, combined with Yokoi's famous design philosophy of "lateral thinking with withered technology". This article is one of the best I've read: https://www.fastcompany.com/3050016/unraveling-the-enigma-of-nintendos-virtual-boy-20-years-later

A lot of the unfortunate design limitations of the Virtual Boy were intended to offset safety and usability concerns inherent with VR that are still being addressed today (how to make it portable without people killing themselves, how to make head tracking work so people don't want to throw up). To say that anyone could have created a workable VR technology that was safe, economical and suitable for mass home use back in the early 1990s is pretty naive.

Re: More Details And Screenshots Emerge For Nickelodeon Kart Racers On Switch

DrJiggle

I know Nickelodeon games have a reputation for being almost unequivocally awful (I still have nightmares from the hour or so I spent trying to play "Jimmy Neutron: Attack of the Twonkies" on the GameCube back in 2004), but perhaps there's a more diplomatic way to introduce a feature on one of their games than "Introducing the Nickelodeon slime".

Re: Chris Taylor, The Super Smash Bros. Fan Battling Cancer, Has Sadly Passed Away

DrJiggle

That is very sad news and my thoughts and prayers are with his family. I'm glad they were able to come together around their shared love of games and make some memories together. People don't always realize how important games can be for bringing families, especially brothers, together and how important those memories can be after you lose someone close to you. Rest in peace.

Re: Soapbox: We Like To Grumble, But Nintendo Switch Online Is Actually A Very Generous Offer

DrJiggle

@luxoricious You can still save any game's save data to your physical Switch system without the online subscription. If your Switch is lost or damaged, though, (or if power is interrupted while you're saving) you'll lose your save data for good. It's been this way for everyone since the Switch launched and you can continue doing it this way for free.

With Nintendo Switch Online most of your current games (and future games) save data can be uploaded to Nintendo's servers (realistically it's probably Amazon's servers but anyway) to keep it safe just in case the save data on your Switch is lost. You can pull it back down from their servers to your Switch whenever you need it.

Re: Soapbox: We Like To Grumble, But Nintendo Switch Online Is Actually A Very Generous Offer

DrJiggle

It is a great offer. We have three Switches in our household so for $35 we each get 20+ NES games we can all play (well two of us at a time can play) together... and in 12 months that'll be closer to 50 or 60 NES games, plus eventually SNES. Plus, backing up the 150+ hours I have in BotW is easily worth $35 to me (not to mention Mario Odyssey, Hollow Knight, Stardew Valley, etc.).

Re: Video: Nintendo Switch Online Cloud Saves Offer Peace of Mind, But It’s Not Quite There Yet

DrJiggle

I have never in my life felt emotionally or physically safer than the moment last night when I was finally able to upload my 64.7MB "Breath of the Wild" save file, representing my investment of 150+ hours in the title, to the cloud. Last night was the first time in the six months or so since I picked up the title that I actually slept, secure in the knowledge that my save data was safe. And so far today, I've felt a sense of inner calm that I haven't felt in I don't know how long. I can't thank Nintendo enough.

Re: Soapbox: Why I'm Not Excited About Playing NES Games On The Nintendo Switch

DrJiggle

All NES'ed out, eh? Well, we'll just see how you feel after we take away your precious ROM sites for a few years. You'll be singing a different tune then, I bet! You'll come crawling to Nintendo Switch Online for your NES fix! Mu-hu-ha-ha-ha-ha-ha!

Seriously, though, I think the NES launch is just a proof-of-concept for SNES, N64 and WiiWare games at some point. You have to start somewhere and Nintendo is known for dipping their toes tentatively into every new pond, especially when it comes to digital distribution.

Re: Undertale - A Postmodern RPG Classic That Every Fan Of The Genre Should Play

DrJiggle

In my experience, the best way to play this game is to find a 10-year-old who has played through the game multiple times and gotten all the endings to act as your strategy guide to tell you where to go next so you still get to see everything but don't waste time wandering around or grinding (until you get find the Tem Shop anyway). Regardless of how you feel about its fans, it's certainly an essential game on its own merits.

Re: Video: Civilization VI Gets Its First Nintendo Switch Trailer

DrJiggle

@KoopaTheGamer Yeah, but it's not amazing CGI, not the way the "real" trailer for Civ VI is. Do a YouTube search on "CIVILIZATION VI Launch Trailer" to see what I mean. And there's no comparison in terms of the music, either. It's just weird that they would choose to promote such an amazing game with such a goofy trailer, especially when a really good trailer — that actually tells a pretty poignant story about a relationship that adapts and evolves as civilization evolves — already exists. The original intro makes me want to play the game. The new Switch intro makes me feel like I'm playing MySims or something. It's a little thing, but weird.

Re: Video: Civilization VI Gets Its First Nintendo Switch Trailer

DrJiggle

I have to admit this trailer made me LOL. If the past three Civ games have been known for anything, it's their lush, cinematic intros with amazing CGI showing the rise and fall of human civilization over thousands of years, set to intricate scores provided by virtuoso composer Christopher Tin. But for the Switch? Eh, you get an intro that makes it looks like any F2P clicker game on mobile.

Re: Broforce - Infectious Low-Brow Blasting Fun With Your Favourite Movie Heroes

DrJiggle

I love playing this game on PC (it's the ultimate "laptop" game), and I'm happy to hear the Nintendo version doesn't suffer from the same issues the PS4 version did at launch. I'm holding off on double-dipping until there's a massive sale though because the Nintendo version doesn't include any of the user-generated levels (or the level-editor) which vastly extends the play value (and also because I only paid $3 for the PC version on Steam).

Re: Nintendo Download: 13th September (North America)

DrJiggle

If you haven't played "Undertale" yet, it really is one of those essential games — and I say this as someone who held off on playing it on PC for almost a year, just I didn't think it could be as great as everyone said it was. It's not the GOAT or anything, but it's certainly important enough not to skip.

"Old School Musical" looks like a video game that gives you the experience of watching someone else play a video game, while you simultaneously play a slightly less fun version of the same video game. I'm not sure how I feel about that.

Re: Talking Point: Do We Still Need Review Scores?

DrJiggle

Any review score that doesn't take into consideration value for money (or "bang for the buck") is essentially worthless. Review scores for "Minit" have been overwhelmingly positive, and it's a cool game with some cool ideas, but unfortunately at nearly $10 for a little over an hour of gameplay, I can't in good conscience recommend it to anyone. Now if it had been a browser-based game you could play for free, yes, that would make it "essential". For free, it would be a 10/10. For what you actually get for $10, it's more like a 3/10.

So yeah, overwhelmingly positive review scores can be very misleading.

Re: Review: Little Dragons Café (Switch)

DrJiggle

The poor frame rates and load times are explained at least in part by the fact that each cartridge contains a tiny Yasuhiro Wada who lives in your Switch and hand-draws every frame for you in real-time as you play.

Or at least that's the only thing that could justify a $60 retail price for this when Stardew Valley is literally 1/4 of that.