I downloaded Fort-Night when it was released and I was having a grand old time exploring the world, not unlike I do in Breath of the Wild. I was taking in the sights of an old abandoned farm house when out of no where someone shot me! I thought it was a fluke, so I played again, exploring a forest this time, looking at all the trees and mushrooms on the ground (again, just like Breath of the Wild, so peaceful!) when someone else came up behind me and without provocation, murdered me with a pickaxe! I keep reporting these players to Epic, but it keeps happening and I'm not sure why.
@FarkyValentine I think the issue is that you'd need to carry two sets of headphones with you: a wireless set for your phone and a second wired set for the Switch. Also wires can be a bit of a pain if you're playing on the go around other people, commuters, etc. I think it's a good idea, and I look forward to purchasing it once it's available through retail.
@RasandeRose You're right: the headphone jack outputs analog audio, but it's been converted from digital audio to analog audio on a chip, in the Switch.
@RasandeRose All audio coming out of your Switch is digital audio. The audio from the headphone jack has been through a DA converter, converting the digital audio to analog. In the case of this Bluetooth dongle, the digital audio from the switch is sent right to your headphones, so the DA converter is in your Bluetooth headphones itself; conceivably, depending on your headphones, it could be of higher quality than the DA converter Nintendo uses for the Switch (conceivably).
But we can still have the debate about Bluetooth audio in general, though BT 5.0 audio is really good. EDIT: And, of course, the best possible headphone audio you could get out of out of your Switch would be to connect a high quality USB headphone amp/DAC to the USB port of your switch and then connect your wired headphones to that, but as I doubt the switch is capable of 24-bit/96kHZ audio or anything there's probably no point unless you want fuller sound overall. EDIT 2: Actually, I'm going to try that now. If nothing else, it'll get the headphone jack on the bottom of the switch where it belongs.
Why do I have a feeling that by the time this game launches with in December, I will still be playing the same three stages, the only ones unlocked at the beginning of the game, in "Brawlout"?
Thank you so much for this video! I hadn't heard of some of these games but they've all been added to my wish list — except West of Loathing which I already picked up and is hilarious!
According to Hardcore Gaming 101, which is authoritatively and scientifically ranking the top 47,858 games of all time, the original "Shaq-Fu" is in the top 87% of all games that they've ranked so far. So not the worst game ever made, at all (that would be "The Fabulous Wanda" for the Commodore 64).
I hear this fork knife is real big with the kids. Sounds kind of like Rampart, for the Atari Lynx. I guess I'll give it a go when it comes out, since it's free.
Seriously though, I hope they only bring Mario in for a post-credits sequence where Nick Fury meets him in a diner and tells him he's putting together a team of gaming's mightiest heroes....
Confirmed: "West of Loathing" is the funniest game I've ever played. I turned on the "stupid walking" skill and couldn't stop laughing. This is definitely one I'm going to play through more than once.
West of Loathing! I had some fun with KoL 15 years ago and I've delayed purchasing WoL on PC until the Switch version came out. Looking forward to learning to laugh at stick figures again.
If this thing runs off any kind of open Bluetooth 3.0 standard, then it's going to be a lot of fun using this in ways for which it was never intended (live DJing comes to mind, but smartphone notifications, too, etc.).
@NewAdvent Yeah, I just meant it's worth a $5 premium to me to play it portable on Switch as opposed to tied to my PC. And did I mention I am SUPER EXCITED to play it vertically, finally? It's a great game but having all the action crammed into the center 1/4 of the screen in horizontal mode made dodging (or absorbing) some of those bullets rather tricky.
There's a moment early on in the game where, during a rare break in the action, your ship flies up towards the screen, into the air, and then dives back down into the level through a progression of opening doors, while a huge synth sweep pans across the audio track. In nearly four decades of gaming, it's one of the coolest moments I've ever experienced (in a game) and even now, 15 years later, it still pops in my head from time to time. Looking forward to reliving that. $15 sounds about right for the ability to pick it up and play it anywhere, especially in the correct vertical orientation — which wasn't an easy option with the GameCube version.
The eShop is starting to get good! Lots of solid titles this week.
On a side note, I'd love the meeting the marketing person who thought that "Baobabs Mausoleum Ep.1: Ovnifagos Don't Eat Flamingos" was a name that would be easy to type, say or remember. That one-line description of the game, though, is awesome.
I think the greater consideration here would be technical / price. While NES and SNES games run happily on a Broadcom BCM2835 processor (in the original Raspberry Pi and Raspberry Pi Zero, for example), N64 games require a beefier processor with a lot more RAM, which would drive the price up considerably. Add in a more expensive controller (the analog stick and those extra buttons and plastic grips cost money) and you're talking something that's probably closer to the original price range of the N64 to produce and sell ($199) than you are the NES mini ($60). At that point the value proposition really isn't there, especially since with a few exceptions the games aren't as fondly remembered.
But maybe Nintendo can find a way to pull it off somehow. I've learned never to bet against the big N.
I don't know about Indiana Jones, but I'm getting a strong "Caverns of Khafka" vibe from this (for any fans of Paul Norman out there).
It would also be cool too if there was a story reason for playing on one retro system vs. the other. Like for one level you have to play it on a portable system because you're riding on a speeding school bus while Caverns of Khafka lady is platforming atop a speeding train. That doesn't appear to be the case, so maybe for the sequel.
Trailers with no gameplay footage in them are like those back-of-the-box photos from olden times (the 1980s) which featured only the pre-rendered title screens.
Eight Switches on the family plan is very generous. I doubt I'll ever see that many Switches in my life — though there was that one glorious moment at school when we had 8 Atari Lynxes all synced up with LynxCom cables to play "Todd's Adventures in Slime World", so you never know — but it's nice to know that I could have that many Switches all on the same plan.
This is very cool to see. I remember when the original Wiimote bluetooth drivers were opened up on Windows we saw a whole lot of creative applications for that controller beyond just gaming. With the JoyCons' increased capabilities, I'd imagine the possibilities for creative applications would be even cooler. There's no telling what people could do with an affordable universal controller outfitted with an IR camera, gyroscope, accelerometer, analog inputs, etc.
It seems a little overpriced... But don't mind me, I'm still holding out hope that someday "Sin and Punishment: Star Successor" makes the leap from Wii/Wii U to Switch (with motion-aiming intact). At $20 it was (and still is) a very good deal.
@bmovietv Pocket Camp introduced fast travel between locations. On the one hand it's nice not to have to walk everywhere, but you do lose a lot of the exploration and gathering aspects.
Oh my. KORG is actually doing it. Depending on what kind of audio/MIDI import/export options they provide this could be the version to get (now if I wasn't already in so deep with the iOS version).
Picked up the Variety Kit because I thought it would be a fun project to do with our kids and I have been very impressed. Thus far, we've only done the RC Car and Motorbike but there really is something for every age of kid, even during the building process (the youngest can punch out parts and make creases, the older ones can assemble, etc). The ways you put the cardboard together and the ways the controllers are used are nothing short of amazing. It seems more durable that I would have imagined and it all just fits together and works. The actual software is a lot of fun too. There's a lot of depth not necessarily in the "gameplay", but in terms of the additional tweaking and customization and ways you can use the cardboard toy once you're done with it, there's a lot there. If at a minimum you spend 2-4 hours building and experimenting with each of the projects, that's still 20 hours of "gameplay", though I expect most kids will get a lot more out of it than that. Plus I like how Nintendo hasn't hid anything behind the curtain, so to speak: the "Discover" mode tells you exactly what the hardware is doing with each project, how it all works, which is very cool. Anyway, the whole experience is very hard to describe until you actually get your hands on it with a bunch of enthusiastic kids (kids who like both Lego and video games and parents who like IKEA furniture would seem to be the target demographic) but so far I've been very impressed. Can't wait to do the piano!
@sketchturner They are for me, too. It’s like “you couldn’t have just created a few levels yourself?” But for an arcadey flight shooter the procedurally-generated levels work really well and kept me at least coming back for more. Determining the best plane/weapons loadout for each mission adds a slight strategic element which is nice and it doesn’t hurt that it controls so well, either (speaking of the PC version as I haven’t played the Switch version yet).
I’ll be double-dipping for this one, as well. It’s not Ace Combat so don’t expect any big story or anything (it’s a rogue-like) but it’s very addictive and perfect for putting on when you want to chill out and shoot down planes for a bit and see how far you can get (to buy more planes and weapons). Plus it’s got a great art style and music. I like it!
That is good news! The original GoF was one of my favorite games on my old iPad 3, years and years ago. Is this a pay-once title, or will there be IAP?
@MieFromAbove I'm happy to hear it's an inspiration for the team as it's my favorite Studio Ghibli movie! I will be anxiously waiting for this one to "land" so that I can play it. Good luck to the team!
Comments 251
Re: Review: One Strike (Switch eShop)
I'm waiting for the Limited Run Games physical boxed collector's edition.
Re: Review: Fortnite (Switch eShop)
I downloaded Fort-Night when it was released and I was having a grand old time exploring the world, not unlike I do in Breath of the Wild. I was taking in the sights of an old abandoned farm house when out of no where someone shot me! I thought it was a fluke, so I played again, exploring a forest this time, looking at all the trees and mushrooms on the ground (again, just like Breath of the Wild, so peaceful!) when someone else came up behind me and without provocation, murdered me with a pickaxe! I keep reporting these players to Epic, but it keeps happening and I'm not sure why.
Re: The Genki USB Bluetooth Adapter Finally Brings Low-Latency Audio To Switch
@FarkyValentine I think the issue is that you'd need to carry two sets of headphones with you: a wireless set for your phone and a second wired set for the Switch. Also wires can be a bit of a pain if you're playing on the go around other people, commuters, etc. I think it's a good idea, and I look forward to purchasing it once it's available through retail.
Re: Nintendo Download: 14th June (North America)
I have to wait another month for Sky Skipper, though.
Re: The Genki USB Bluetooth Adapter Finally Brings Low-Latency Audio To Switch
@RasandeRose You're right: the headphone jack outputs analog audio, but it's been converted from digital audio to analog audio on a chip, in the Switch.
Re: The Genki USB Bluetooth Adapter Finally Brings Low-Latency Audio To Switch
@RasandeRose All audio coming out of your Switch is digital audio. The audio from the headphone jack has been through a DA converter, converting the digital audio to analog. In the case of this Bluetooth dongle, the digital audio from the switch is sent right to your headphones, so the DA converter is in your Bluetooth headphones itself; conceivably, depending on your headphones, it could be of higher quality than the DA converter Nintendo uses for the Switch (conceivably).
But we can still have the debate about Bluetooth audio in general, though BT 5.0 audio is really good. EDIT: And, of course, the best possible headphone audio you could get out of out of your Switch would be to connect a high quality USB headphone amp/DAC to the USB port of your switch and then connect your wired headphones to that, but as I doubt the switch is capable of 24-bit/96kHZ audio or anything there's probably no point unless you want fuller sound overall. EDIT 2: Actually, I'm going to try that now. If nothing else, it'll get the headphone jack on the bottom of the switch where it belongs.
Re: Nintendo Switch Now Has Over 700 Games
+1 for Astro Bears Party.
Re: Review: PixelJunk Monsters 2 (Switch eShop)
How is the multiplayer in this? The description says 4 players... just wondering how that works.
Re: Super Smash Bros. Ultimate Is Unveiled For Switch, Every Previous Character Returns
Why do I have a feeling that by the time this game launches with in December, I will still be playing the same three stages, the only ones unlocked at the beginning of the game, in "Brawlout"?
Re: Here's How The Toys-To-Life Magic Of Starlink: Battle For Atlas Works
$tarlink: Battle for Wallets. Unrelated but does anyone want to buy $700 worth of used Skylanders?
Re: Video: The Unsung Heroes of the Nintendo Switch eShop
Picked up Membrane since it's currently half off in the US eShop. It's a really weirdly charming game. For $5 it's a good deal.
Re: Video: The Unsung Heroes of the Nintendo Switch eShop
Thank you so much for this video! I hadn't heard of some of these games but they've all been added to my wish list — except West of Loathing which I already picked up and is hilarious!
Re: Review: Shaq-Fu: A Legend Reborn (Switch)
@khululy Yeah, no doubt. It would probably take all of 15 minutes for WayForward to port that to the Switch.
Re: Review: Shaq-Fu: A Legend Reborn (Switch)
According to Hardcore Gaming 101, which is authoritatively and scientifically ranking the top 47,858 games of all time, the original "Shaq-Fu" is in the top 87% of all games that they've ranked so far. So not the worst game ever made, at all (that would be "The Fabulous Wanda" for the Commodore 64).
Re: Review: Just Shapes & Beats (Switch eShop)
At first I thought this was a new Jeff Minter / Llamasoft game, but then I realized that one would be called "Just Sheeps & Bleats".
Re: Guide: Fortnite On Nintendo Switch - Release Date, Battle Pass Pricing, Motion Controls And Exclusive Content
I hear this fork knife is real big with the kids. Sounds kind of like Rampart, for the Atari Lynx. I guess I'll give it a go when it comes out, since it's free.
Re: Super Smash Bros. Creator Masahiro Sakurai Will Appear In Nintendo's E3 Presentation
Don't just smash there let's Mewtwo it, strike a pose there's nothing to it.
Re: Rumour: Charles Martinet Will Be Voicing Mario In The Wreck-It Ralph 2 Movie
Seriously though, I hope they only bring Mario in for a post-credits sequence where Nick Fury meets him in a diner and tells him he's putting together a team of gaming's mightiest heroes....
Re: Rumour: Charles Martinet Will Be Voicing Mario In The Wreck-It Ralph 2 Movie
Charles MartiYAY!
Re: Review: Pokémon Quest (Switch eShop)
How much fun would a real Pokémon / "Power Stone" crossover be. Pretty fun, I'd bet.
Re: Nintendo Download: 31st May (North America)
Confirmed: "West of Loathing" is the funniest game I've ever played. I turned on the "stupid walking" skill and couldn't stop laughing. This is definitely one I'm going to play through more than once.
Re: Nintendo Download: 31st May (North America)
West of Loathing! I had some fun with KoL 15 years ago and I've delayed purchasing WoL on PC until the Switch version came out. Looking forward to learning to laugh at stick figures again.
Re: Team Sonic Racing Arrives This Winter With Sumo Digital In The Driving Seat
S-so... that's a no on Alex Kidd?
Re: Meet The Pokéball Plus, A New Tool For Aspiring Trainers With Pokémon GO Or A Switch
If this thing runs off any kind of open Bluetooth 3.0 standard, then it's going to be a lot of fun using this in ways for which it was never intended (live DJing comes to mind, but smartphone notifications, too, etc.).
Re: Review: Ikaruga (Switch eShop)
@NewAdvent Yeah, I just meant it's worth a $5 premium to me to play it portable on Switch as opposed to tied to my PC. And did I mention I am SUPER EXCITED to play it vertically, finally? It's a great game but having all the action crammed into the center 1/4 of the screen in horizontal mode made dodging (or absorbing) some of those bullets rather tricky.
Re: Review: Ikaruga (Switch eShop)
There's a moment early on in the game where, during a rare break in the action, your ship flies up towards the screen, into the air, and then dives back down into the level through a progression of opening doors, while a huge synth sweep pans across the audio track. In nearly four decades of gaming, it's one of the coolest moments I've ever experienced (in a game) and even now, 15 years later, it still pops in my head from time to time. Looking forward to reliving that. $15 sounds about right for the ability to pick it up and play it anywhere, especially in the correct vertical orientation — which wasn't an easy option with the GameCube version.
Re: Nintendo Download: 24th May (North America)
The eShop is starting to get good! Lots of solid titles this week.
On a side note, I'd love the meeting the marketing person who thought that "Baobabs Mausoleum Ep.1: Ovnifagos Don't Eat Flamingos" was a name that would be easy to type, say or remember. That one-line description of the game, though, is awesome.
Re: Soapbox: Why A Nintendo 64 Classic Edition Might Not Be Such A Good Idea
I think the greater consideration here would be technical / price. While NES and SNES games run happily on a Broadcom BCM2835 processor (in the original Raspberry Pi and Raspberry Pi Zero, for example), N64 games require a beefier processor with a lot more RAM, which would drive the price up considerably. Add in a more expensive controller (the analog stick and those extra buttons and plastic grips cost money) and you're talking something that's probably closer to the original price range of the N64 to produce and sell ($199) than you are the NES mini ($60). At that point the value proposition really isn't there, especially since with a few exceptions the games aren't as fondly remembered.
But maybe Nintendo can find a way to pull it off somehow. I've learned never to bet against the big N.
Re: Review: The Adventures of Elena Temple (Switch eShop)
I don't know about Indiana Jones, but I'm getting a strong "Caverns of Khafka" vibe from this (for any fans of Paul Norman out there).
It would also be cool too if there was a story reason for playing on one retro system vs. the other. Like for one level you have to play it on a portable system because you're riding on a speeding school bus while Caverns of Khafka lady is platforming atop a speeding train. That doesn't appear to be the case, so maybe for the sequel.
Re: Rumour: Fresh Details Of Star Fox: Grand Prix Suggest It's Not Like F-Zero At All, Thanks Very Much
So still no word on "ExciteBots: Trick Racing 2" then.
Re: Video: Resident Evil 7 Cloud Brings Both Good and Bad to Nintendo Switch
Only Capcom would be gutsy enough to try and bring back the Sega Channel.
Re: Speed Brawl Is Bringing Anime-Style Victorian Fisticuffs To Nintendo Switch
Trailers with no gameplay footage in them are like those back-of-the-box photos from olden times (the 1980s) which featured only the pre-rendered title screens.
Re: Hardware Review: SwitchCharge Boosts Your Nintendo Switch Battery Life Fourfold
@Equinox There are 999 Power Moons? I've got to get back to collecting!
Re: N++ Ultimate Edition Backflips Onto Switch Later This Month
Hmm. If it had more than 4,340 levels this would be a day one purchase. Just kidding! Looking forward to picking this one up.
Re: Nintendo Download: 10th May (North America)
@RevengeFan Yeah, just that official description should be rated "M" for Mature.
Re: Nintendo Download: 10th May (North America)
"Three Fourths Home: Extended Edition" is a good name as the original "Gone Home" always seemed about 3/4 complete to me.
Re: Review: Immortal Redneck (Switch eShop)
Ugh. I'm so sick of all this cultural appropriation of redneck culture.
Re: Nintendo Switch Online Finally Revealed: Cloud Saves, NES Games And Pricing Confirmed
Eight Switches on the family plan is very generous. I doubt I'll ever see that many Switches in my life — though there was that one glorious moment at school when we had 8 Atari Lynxes all synced up with LynxCom cables to play "Todd's Adventures in Slime World", so you never know — but it's nice to know that I could have that many Switches all on the same plan.
Re: This Has To Be The Most Amazing Use Of Nintendo Labo Yet
This is very cool to see. I remember when the original Wiimote bluetooth drivers were opened up on Windows we saw a whole lot of creative applications for that controller beyond just gaming. With the JoyCons' increased capabilities, I'd imagine the possibilities for creative applications would be even cooler. There's no telling what people could do with an affordable universal controller outfitted with an IR camera, gyroscope, accelerometer, analog inputs, etc.
Re: Review: Wild Guns Reloaded (Switch)
It seems a little overpriced... But don't mind me, I'm still holding out hope that someday "Sin and Punishment: Star Successor" makes the leap from Wii/Wii U to Switch (with motion-aiming intact). At $20 it was (and still is) a very good deal.
Re: Animal Crossing: Pocket Camp Gets A Switch-Shaped Bonus Item
@bmovietv Pocket Camp introduced fast travel between locations. On the one hand it's nice not to have to walk everywhere, but you do lose a lot of the exploration and gathering aspects.
Re: Nintendo Download: 26th April (North America)
Oh my. KORG is actually doing it. Depending on what kind of audio/MIDI import/export options they provide this could be the version to get (now if I wasn't already in so deep with the iOS version).
Re: Site News: So, Where's Our Nintendo Labo Review?
Picked up the Variety Kit because I thought it would be a fun project to do with our kids and I have been very impressed. Thus far, we've only done the RC Car and Motorbike but there really is something for every age of kid, even during the building process (the youngest can punch out parts and make creases, the older ones can assemble, etc). The ways you put the cardboard together and the ways the controllers are used are nothing short of amazing. It seems more durable that I would have imagined and it all just fits together and works. The actual software is a lot of fun too. There's a lot of depth not necessarily in the "gameplay", but in terms of the additional tweaking and customization and ways you can use the cardboard toy once you're done with it, there's a lot there. If at a minimum you spend 2-4 hours building and experimenting with each of the projects, that's still 20 hours of "gameplay", though I expect most kids will get a lot more out of it than that. Plus I like how Nintendo hasn't hid anything behind the curtain, so to speak: the "Discover" mode tells you exactly what the hardware is doing with each project, how it all works, which is very cool. Anyway, the whole experience is very hard to describe until you actually get your hands on it with a bunch of enthusiastic kids (kids who like both Lego and video games and parents who like IKEA furniture would seem to be the target demographic) but so far I've been very impressed. Can't wait to do the piano!
Re: Neo ATLAS 1469
Wait... THE Artdink? As in "Tail of the Sun" Artdink?
Re: Retro-Style Aerial Combat Sim Sky Rogue Is On Target For A Switch Release This Month
@sketchturner They are for me, too. It’s like “you couldn’t have just created a few levels yourself?” But for an arcadey flight shooter the procedurally-generated levels work really well and kept me at least coming back for more. Determining the best plane/weapons loadout for each mission adds a slight strategic element which is nice and it doesn’t hurt that it controls so well, either (speaking of the PC version as I haven’t played the Switch version yet).
Re: Retro-Style Aerial Combat Sim Sky Rogue Is On Target For A Switch Release This Month
I’ll be double-dipping for this one, as well. It’s not Ace Combat so don’t expect any big story or anything (it’s a rogue-like) but it’s very addictive and perfect for putting on when you want to chill out and shoot down planes for a bit and see how far you can get (to buy more planes and weapons). Plus it’s got a great art style and music. I like it!
Re: Manticore: Galaxy on Fire Finally Cleared For Take-Off On April 19th
@pbb76 Woohoo! More good news. Thanks!
Re: Manticore: Galaxy on Fire Finally Cleared For Take-Off On April 19th
That is good news! The original GoF was one of my favorite games on my old iPad 3, years and years ago. Is this a pay-once title, or will there be IAP?
Re: Head Out On An Aeronautical Odyssey When Above Swoops Down In 2019
@MieFromAbove I'm happy to hear it's an inspiration for the team as it's my favorite Studio Ghibli movie! I will be anxiously waiting for this one to "land" so that I can play it. Good luck to the team!
Re: Head Out On An Aeronautical Odyssey When Above Swoops Down In 2019
Sweet! This could almost be "Porco Rosso: The Video Game". And as a Commodore 64 kid, I love the isometric perspective.