Comments 251

Re: Review: Fortnite (Switch eShop)

DrJiggle

I downloaded Fort-Night when it was released and I was having a grand old time exploring the world, not unlike I do in Breath of the Wild. I was taking in the sights of an old abandoned farm house when out of no where someone shot me! I thought it was a fluke, so I played again, exploring a forest this time, looking at all the trees and mushrooms on the ground (again, just like Breath of the Wild, so peaceful!) when someone else came up behind me and without provocation, murdered me with a pickaxe! I keep reporting these players to Epic, but it keeps happening and I'm not sure why.

Re: The Genki USB Bluetooth Adapter Finally Brings Low-Latency Audio To Switch

DrJiggle

@FarkyValentine I think the issue is that you'd need to carry two sets of headphones with you: a wireless set for your phone and a second wired set for the Switch. Also wires can be a bit of a pain if you're playing on the go around other people, commuters, etc. I think it's a good idea, and I look forward to purchasing it once it's available through retail.

Re: The Genki USB Bluetooth Adapter Finally Brings Low-Latency Audio To Switch

DrJiggle

@RasandeRose All audio coming out of your Switch is digital audio. The audio from the headphone jack has been through a DA converter, converting the digital audio to analog. In the case of this Bluetooth dongle, the digital audio from the switch is sent right to your headphones, so the DA converter is in your Bluetooth headphones itself; conceivably, depending on your headphones, it could be of higher quality than the DA converter Nintendo uses for the Switch (conceivably).

But we can still have the debate about Bluetooth audio in general, though BT 5.0 audio is really good. EDIT: And, of course, the best possible headphone audio you could get out of out of your Switch would be to connect a high quality USB headphone amp/DAC to the USB port of your switch and then connect your wired headphones to that, but as I doubt the switch is capable of 24-bit/96kHZ audio or anything there's probably no point unless you want fuller sound overall. EDIT 2: Actually, I'm going to try that now. If nothing else, it'll get the headphone jack on the bottom of the switch where it belongs.

Re: Review: Shaq-Fu: A Legend Reborn (Switch)

DrJiggle

According to Hardcore Gaming 101, which is authoritatively and scientifically ranking the top 47,858 games of all time, the original "Shaq-Fu" is in the top 87% of all games that they've ranked so far. So not the worst game ever made, at all (that would be "The Fabulous Wanda" for the Commodore 64).

Re: Review: Ikaruga (Switch eShop)

DrJiggle

@NewAdvent Yeah, I just meant it's worth a $5 premium to me to play it portable on Switch as opposed to tied to my PC. And did I mention I am SUPER EXCITED to play it vertically, finally? It's a great game but having all the action crammed into the center 1/4 of the screen in horizontal mode made dodging (or absorbing) some of those bullets rather tricky.

Re: Review: Ikaruga (Switch eShop)

DrJiggle

There's a moment early on in the game where, during a rare break in the action, your ship flies up towards the screen, into the air, and then dives back down into the level through a progression of opening doors, while a huge synth sweep pans across the audio track. In nearly four decades of gaming, it's one of the coolest moments I've ever experienced (in a game) and even now, 15 years later, it still pops in my head from time to time. Looking forward to reliving that. $15 sounds about right for the ability to pick it up and play it anywhere, especially in the correct vertical orientation — which wasn't an easy option with the GameCube version.

Re: Nintendo Download: 24th May (North America)

DrJiggle

The eShop is starting to get good! Lots of solid titles this week.

On a side note, I'd love the meeting the marketing person who thought that "Baobabs Mausoleum Ep.1: Ovnifagos Don't Eat Flamingos" was a name that would be easy to type, say or remember. That one-line description of the game, though, is awesome.

Re: Soapbox: Why A Nintendo 64 Classic Edition Might Not Be Such A Good Idea

DrJiggle

I think the greater consideration here would be technical / price. While NES and SNES games run happily on a Broadcom BCM2835 processor (in the original Raspberry Pi and Raspberry Pi Zero, for example), N64 games require a beefier processor with a lot more RAM, which would drive the price up considerably. Add in a more expensive controller (the analog stick and those extra buttons and plastic grips cost money) and you're talking something that's probably closer to the original price range of the N64 to produce and sell ($199) than you are the NES mini ($60). At that point the value proposition really isn't there, especially since with a few exceptions the games aren't as fondly remembered.

But maybe Nintendo can find a way to pull it off somehow. I've learned never to bet against the big N.

Re: Review: The Adventures of Elena Temple (Switch eShop)

DrJiggle

I don't know about Indiana Jones, but I'm getting a strong "Caverns of Khafka" vibe from this (for any fans of Paul Norman out there).

It would also be cool too if there was a story reason for playing on one retro system vs. the other. Like for one level you have to play it on a portable system because you're riding on a speeding school bus while Caverns of Khafka lady is platforming atop a speeding train. That doesn't appear to be the case, so maybe for the sequel.

Re: This Has To Be The Most Amazing Use Of Nintendo Labo Yet

DrJiggle

This is very cool to see. I remember when the original Wiimote bluetooth drivers were opened up on Windows we saw a whole lot of creative applications for that controller beyond just gaming. With the JoyCons' increased capabilities, I'd imagine the possibilities for creative applications would be even cooler. There's no telling what people could do with an affordable universal controller outfitted with an IR camera, gyroscope, accelerometer, analog inputs, etc.

Re: Review: Wild Guns Reloaded (Switch)

DrJiggle

It seems a little overpriced... But don't mind me, I'm still holding out hope that someday "Sin and Punishment: Star Successor" makes the leap from Wii/Wii U to Switch (with motion-aiming intact). At $20 it was (and still is) a very good deal.

Re: Site News: So, Where's Our Nintendo Labo Review?

DrJiggle

Picked up the Variety Kit because I thought it would be a fun project to do with our kids and I have been very impressed. Thus far, we've only done the RC Car and Motorbike but there really is something for every age of kid, even during the building process (the youngest can punch out parts and make creases, the older ones can assemble, etc). The ways you put the cardboard together and the ways the controllers are used are nothing short of amazing. It seems more durable that I would have imagined and it all just fits together and works. The actual software is a lot of fun too. There's a lot of depth not necessarily in the "gameplay", but in terms of the additional tweaking and customization and ways you can use the cardboard toy once you're done with it, there's a lot there. If at a minimum you spend 2-4 hours building and experimenting with each of the projects, that's still 20 hours of "gameplay", though I expect most kids will get a lot more out of it than that. Plus I like how Nintendo hasn't hid anything behind the curtain, so to speak: the "Discover" mode tells you exactly what the hardware is doing with each project, how it all works, which is very cool. Anyway, the whole experience is very hard to describe until you actually get your hands on it with a bunch of enthusiastic kids (kids who like both Lego and video games and parents who like IKEA furniture would seem to be the target demographic) but so far I've been very impressed. Can't wait to do the piano!

Re: Retro-Style Aerial Combat Sim Sky Rogue Is On Target For A Switch Release This Month

DrJiggle

@sketchturner They are for me, too. It’s like “you couldn’t have just created a few levels yourself?” But for an arcadey flight shooter the procedurally-generated levels work really well and kept me at least coming back for more. Determining the best plane/weapons loadout for each mission adds a slight strategic element which is nice and it doesn’t hurt that it controls so well, either (speaking of the PC version as I haven’t played the Switch version yet).