
The recent release of Marvel's Spider-Man on the PlayStation 4 has ignited many conversations about the video game history of the web-slinger. Gadgets 360 recently spoke to Indiagames alumni Hrishi Oberoi, Srinivasan Veeraraghavan, and Vishal Gondal to discuss the first ever mobile phone Spider-Man game made in Mumbai.
The game simply titled Spider-Man was developed by a team of four in less than a month due to licensing restrictions and almost shipped with placeholder assets and animations from the 2001 Game Boy Advance Activision title, Spider-Man: Mysterio's Menace. The alumni explained how the development cycle played out:
What we did was, we took the emulator of the GBA on the PC and cut out the sprites from the GBA game to put it into the mobile game...We didn't have time to do original sprites at the same time while coding and designing the game.
It was almost that the final version of the game had all the GBA animations inside...We did not have the final animations ready. We had got it done just two or three days before,but until then, we were working with GBA animations.
Prior to signing a contract, the team had already begun development on the game:
Even before we got the license, we started making the game...Our goal was the day we get the license, in a few weeks we should launch the game. Typically what used to happen was you get the license, you make the game, that takes three to six months and then you launch the whole thing. As we were negotiating the deal with Marvel, the game was already under production so we were ready.
The talks with Marvel began around the time of E3 2003:
At E3 itself we met the guy who represented Marvel Comics...In that meeting we said that we'd be interested in licensing Spider-Man. They didn't know who we were and they never licensed anything like this to a company outside of the US. Before this, no Spider-Man mobile game was made.
Goondal explains how he took an investor with him to ensure the comic company his team had the money for the license, even though he didn't:
I told them 'I've got my bank with me, I have access to all the money.' Obviously I was bluffing, I didn't have all the money. The goal was to convince them that we had the financial backing and we could do this.
After a number of exchanges, Marvel enforced a minimum payment upfront, which cleaned out the company bank account, according to Veeraraghavan. The team then went to a nearby temple to pray:
Vishal emptied the company bank account, around $200,000 to $300,000 to put down as a minimum guarantee...The whole company went to this temple in Chembur near the office to offer prayers because we've put all our money in, now God rescue us.
In the end, Spider-Man on mobile was a financial success for Indiagames:
We had only eight months to realise the revenue from that license. We made close to a million dollars at that point in time. It was quite possibly the biggest ever revenue we made out of any game.
[source gadgets.ndtv.com]
Comments 15
Absolutely crazy story. It's inspiring and terrifying to see how much these guys put on the line and the restraints they had to work under.
Trying to get in on the Spiderman Hype?
Sounds just like the kind of company I wouldn't want to buy a game from.
Hehe nice one. Good to see that you guys are trying to do more of these stories in here. Definitely an improvement from the last months
@BladedKnight They ALMOST plagiarized, because the final game didn't use the GBA sprites.
Sounds like a candidate for a Switch port.
So...? alot of Mobile games used GBA sprties (if it was also on that system) Sonic N and Rayman 3 were both GBA Ports, had the same sprites and everything (just didn't play as well/fast and lacks some other features)
Still better than what Joe Quesada first and Dan Slott later did to Spider-Man.

@AlexSora89 I thought Slott’s run was a blast, but it definitely wasn’t all perfect. The constant relaunches towards the end kept killing the momentum, and none of the Horizon/Parker Industries/Spider-Verse stuff was really doing it for me.
But Superior Spider-Man, and the long lead in to that? Wooo, man. That was good stuff. And the last story arc (Go Down Swinging) was insanely good. The last issue was really nice too.
...and now Slott is on Fantastic Four, and that book should have gone to Zdarsky. Oof.
@ClassSonicSatAm the big difference between this and the Sonic and Rayman mobile games is that the Sonic and Rayman games were made by the same companies who made the respective GBA games so they absolutely had the RIGHTS to use those GBA sprites. This is not the same company that made the GBA game and it would have been plagiarism.
@KoiTenchi aside of almost using the sprites in the final game, it is illegal tu download ROMs. As you said, not the same thing at all.
I actually really liked that game as a kid, it was one of my go-to games for car trips, when the sunlight actually shined on the screen so you could see what you were doing anyway ha ha.
@KoiTenchi Ah I see
@imgrowinglegs
What was good about Superior Spider-Man? If anything, that was a deconstruction of readers' years of wanting Peter Parker to stop caring about others and more about himself. I'm not a fan of how poorly Peter treated everyone - aside for the SJW-friendly character of Anna Maria, of course - like crap.
"Obviously I was bluffing, I didn't have all the money."
That's great. Elon Musk should try that one with the SEC.
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