As unbelievable as it might be, there are still a lot of things we don't know about Super Mario Maker 2. Even after all the Direct footage, in-depth analysis and information via the game's eShop listing and website, there's plenty to find out.
That's why our lovely senior video producer, Alex Olney, has rounded up precisely 10 things, we still don't know for certain about this upcoming June release. If for one reason or another you don't have time to watch this amazing 13-minute video, here's a brief summary of what we're unsure about simply because Nintendo hasn't told us, or yeah...some other reason!
- Does the sequel include local multiplayer outside of course-making co-op?
- Can winged Boos circling in rings now follow Mario?
- The lack of amiibo costumes on display - will they actually be in the game, or not?
- That Hammer Power-Up? Is it tied to the Hammer Bros. suit or is it something brand new?
- A caution cone on the item wheel and a record icon were spotted in the Japanese trailer - is there custom music or a special trigger?
- Extra Game Styles - are there more?
- Playing as other characters in single player, will it be allowed?
- Can you swap items on item wheels?
- How will downvotes work in the game?
- Where is that weird and tall-looking mushroom that makes Mario look hilarious?
What do you think? Can you provide answers to our questions in the comments below? Watch the above video and share your thoughts.
Comments 38
I hope the answer to all of these is yes.
I'm hoping for solo Luigi and Toadette. Pls
Can you play the multiplayer mode with friends or only randoms? Afaik this is also unanswered
They still haven't confirmed if you'll be able to play Mario this time around. Last Mario Maker I hated playing Luigi and every time I scan a Mario Amiibo, it gave me red Luigi.
Fix your act Nintendo.
Well, the Amiibo were restricted to the SMB1 theme (as well as the weird mushroom), and no theme had a focus in the mini Direct other than the SM3DW theme because that was new. To note, the Direct was mainly focused on new stuff, so......
amiibo - What do you want to bet that they didn't want to accidentally leak Smash DLC?
Oh yeah, I love that weird and tall mushroom that makes Mario gangly and uniquely weird. I hope everything is in this game. Custom music, Yoshi's Island theme, world(where you can create 3 to 10 levels that are sequenced like playing Super Mario World with a simple overworld to move between levels), etc etc etc.
Also, I would be happy if they just released Mario Maker 1 on Switch. Mario Maker is the best!
@iRiS
Nintendolife: "How will downvotes work in the game?"
Nintendo: "Yes"
My only question is: Why, of all songs, did the video feature the Waluigi Pinball song from Mario Sports Mix? I’m not complaining, it’s a good song; I’m only a little curious, haha.
I refuse to believe Nintendo won't integrate Amiibo with this game when they did it with the first one.
Amiibo's are nowhere near as popular as they were in 2015, but they aren't completely irrelevant either, especially with the immense success of Smash Bros Ultimate.
Another question at least from me.. will Maker 2 allow me to put my custom courses in a playlist and make my own Mario game ?
Has it been confirmed yet if there is online coop map building? Direct showed this as local. Wasn't sure if confirmed local only or online or undetermined.
Will Babymetal be playable?
My biggest want are still more playable characters. Rosalina, Peach, Wario, Waluigi and Yoshi would all be great. But Rosalina is my #1 choice.
You also forgot one more important thing:
Can you pet the dog?
I don't know but I can't wait to find out
It's good to keep some things a suprise, imo.. As long as it's a good suprise ofc
I only really care about number 7 personally.
PLEASE LET ME PLAY AS TOADETTE Q-Q
if they don't add amiibo support i will pass on getting the game
Alex doesn't know what he's talking about when it comes to amiibo support till nintendo says so take his thoughts with a grain of salt
Too bad this game must be 64DD only.
I'm hoping that June 8th will answer all these questions and more! WE is just around the corner! So excited!!!
@60frames-please lol. Lanky Mario needs to return!
I still want to know if the levels made in SMM1 are gonna be accessible. There’s millions ready made there, seems a shame for the whole community to be reset to zero. (Though if they’ve dropped amiibo support, a lot will be incompatible)
There'd better be a Super Mario Land theme.. And it'd better have the Muda Kingdom tune!!
I'm really hoping the Hammer power-up is in every game style and that the SMB style borrows a page from SMB: Special. I'm also hoping the lack of a Mystery Mushroom means we're getting the Wing power-up instead.
I just want amiibo support
I probably am reading into this too much but 1 concern I have is just how much content the 3D World style has.
I dunno why but judging from what we saw, it looked to me like that style has so much more that the other 4 styles will end up being overshadowed and will be ignored by the community due to them being "inferior versions".
I really want to be wrong on that but that's the impression I got when I saw the direct.
@NCChris Good point. I hadn’t thought of that. You may be right.
I was kind of thinking a similar thing with all the new tools and options. People may skew to everything plus the kitchen sink, instead of good level design.
Personally, SMB1 snd SMW were the styles I preferred the most when creating levels. I think that I will still return to them.
@Jayenkai Hell yeah, Super Mario Land is super nostalgic for me. I'd love to basically have a shoot'em up maker via the SML theme!
Extra Game Style Mode is Odyssey. I said it here first!
If there's another game style, I'd see it as Odyssey like Der said, rather than Galaxy like many say.
While Galaxy mode would introduce a heckton of new platforming mechanics, Odyssey has arguably more content and introducible mechanics that could be brought in. The most galaxy really has is gravity.
I see this list of 10 things doesn't include the question of SMM1/SMM2 compatibility issues. It seems possible that if 2 has every element available in 1, you could still download/play those levels in 2. But that will be a strictly one-way street, since 1 wouldn't know what to do with slopes or on/off switches etc.
It seems likely that 2 will have its own online hub, but it would be nice if all the levels already posted could carry over. If not, at least we'll be weeding out a lot of the early wonky levels and starting fresh. And how long before they pull the plug on the servers on SMM1, or just lock them in as an archive?
#3 is my biggest question. Love the amiibo support in the first one, most of my stages was themed from non-mario characters. I'm just hoping they're saving the news for E3. Would be cool showing it off with the Joker amiibo.
@Tandy255 The only evidence that points to this not being the case is the fact that when you choose the 3D World format, the courses are all wiped clean if you have anything on it.
If the 3D World truly does have everything the other formats have, I don't think they would make it so it does that.
@ShoryukenKid This! I want to be able to put my stages down on a world map to be beaten in an order.
@NCChris If they allowed the Wii U levels to transfer over, there would be plenty of levels in the old style. So far, though, this seems unlikely.
@Tandy255 Honestly, I don't think that's needed, while it would be nice to have them carry over, we'd soon fill the servers with brand new levels. Plus I'm expecting this game to sell even better than the first as it's being placed on a platform with thousands more active players. Not to mention it can be played on the go so people will even be able to make levels while they're out.
Umm, you can place the Weird Mushroom as an official course element in both versions of Mario Maker 1. In the Wii U version you can complete the 10 Mario Challenge and all of the NWC courses to unlock it.
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