@NintySnesMan Glad I'm not the only one! When will Sega learn this style of Sonic game just DOESNT WORK!! I love the little guy but I'm not going to buy this as I'll play for 10 minutes and wish it was 2D (because it plays better, runs faster and feels more fun!).
Nope - sorry I will not buy another Sonic title in 3D until they change the gameplay style. I just don't feel Sonic works in this view and the controls and pacing of th game feels broken.
@Tarvaax hate to say it but I agree. Kinda wish Nintendo would port (at least all the big Wii U games) to Switch and I'd dump my Wii U also.
Unlike a few posters - I have no problems with the ports coming over - especially when they chuck in additional content to make the purchase worth while.
@Dm9982 there is quite a few of those external boxes around. Nearly every laptop manufacturer has one in the works. Advantage with the Switch is that it's not trying to power a full 1080 over USB3! But an X2 chip or even just a smaller discreet graphics chip should function okay.
I'd bet the earliest we hear about it is the end of this year. Right now they will be focused on just getting Switch into as many hands as possible. I'd say it's a safe bet they will do the "Dock Pro" first - and then in two years or so, have it bundled as standard with the "Switch Pro".
But that's all speculation so just going to have to wait and see. Right now the Switch is an awesome little powerhouse and I just want more games!
@Danpal65 Totally agree with you. The Switch in handheld mode is pretty damn powerful as it is - I'd be happy with just a dock upgrade for enhanced graphics/frame rates at home.
@GravyThief They will. Microsoft has set the path with the 3rd iteration of the Xbone system. Add the rumours of Sony taking stage to replace the PS4 pro already next year, I think its more of a "when" and what first - the dock, or the Switch itself?
@Spoony_Tech to be fair - reports are already saying the new 10 Gflops PS4 will be out in 2018. Sony will have already milked consumers twice before we get milked again. (Edit: also forgot about the Xbone S and soon Scorpio - so 3 for MS too!).
Screw phone updates though! They do nothing these days.
To be honest - I'll be very happy if the Switch stays the same for a few years and they just release a more powerful dock for rock solid 1080p/60fps on everything (and 4K for those who have it).
@NintySnesMan for now it's the sad truth.. And let's face it - with every retail release hitting the eShop as well that will never change. But we need more physical releases for those who aren't hardcore gamers and don't know about the eShop.
For me - it's also the sharing. The only thing I miss for my Xbone is the buy once and share with someone else (one of my kids). Buying physical I can share between the house (and buy multiples when it comes to games like Mario Kart) but buying just digital for me is no longer an option with a partner and kids who also game with me or want it play along side me.
Soon see though - we do have a lot of physical releases coming too they are just further down the horizon.
@ElGrego Okay I know I said "already" but let's be clear, it's not even two weeks old yet and we have more digital games than physical releases with plenty more digital coming not just this month, but next as well.
Between the 6 neo geo games, Blaster Master, Vorez, The farming sim, 2x Shovel Knights, Othello, Fast RMX (and I know I'm still missing a couple) - and we have even more digital games this month coming. Another King of Fighters has been announced, Has-Been Heroes and Binding of Isaac just off the top of my head and I'm sure there is more.
My point stands though (and I'll edit it to Be a bit more clear) we have a fair few digital releases (and plenty more coming). What we need is more physical releases now.
I'd personally rather see them port over completed series "and physically" for the Switch right now. We already have a lot of downloadable games, and I personally haven't gotten Tales of Borderlands or Walking Dead season 2 yet - and would rather buy them both complete and physically.
@Luna_110 I agree. He could elaborate more.. most likely it's the costs of porting and having the internal teams available to do it. I'd say hardware could be a potential issue but it's not exactly pushing current Gen systems as it is.
@liveswired yes it was dumb as in it was big and bulky (and I still loved it). And no - the gamepad does have its own processor to deal with all the inputs and information being sent too and from the console and GPU.
How much processing power do you actually think it takes to render a "static" map with dots that move overit?? Let me tell you - nothing. There was no form of console overhead where there was "magically" more power the console had because of that touch screen. There is a reason it was used in nearly all cases for maps, inventory and other things. Because it had the extra CPU and hardware designed to deal with this.
Yes it is kinda of like snap - in that resources are tied up to enable its use. But unlike the Wii U - the Xbone had to use only the CPU assets it was given. Again, the Wii U had tailored hardware to deal with streaming, as well as an extra CPU for processing extra information.
Get your head out of the clouds - there is nothing that gamepad was doing that stopped MK8 from going above 720p. Only the hardware limitations of the system.
@SLIGEACH_EIRE actually playing on the second screen wasn't taxing. You are aware that while the Wii U did all the major graphical grunt, the gamepad had its own processor to deal with some of the workload, right?? RIGHT?? And that the transferring of video from Wii U to gamepad was all hardware based so didn't actually alter performance?
So what's your point? The Wii U gamepad didn't alter performance and the Switch version runs better on Better hardware. Is that it?
Wasn't it already confirmed in the latest video you can only play two player split screen when undocked? So I'd expect 60fps at 720p and maybe 30fps when split two player.
@SLIGEACH_EIRE it has an overall better design and is lightning quick compared you Wii U, Xbone and PS4. The OS is fluid and fast which is what you want.
I'm trying to see your point, but all I can see you do is point to factors why the Wii U was slow and sluggish and what Nintendo did to make the user experience better. And when was the browser part of the "OS" that made it so slow?
Let's not forget how much processing power the Miiverse and Wii U start up screen required! So many polygons and textures being pushed there /sarcasm.
@skywake if only everyone used common sense like you and a lot of others here. Its funny to see all these articles believing and attributing it to cart cost - but as you said even Zelda was the same price on both platforms.
It comes down to one thing - cash grab by publishers to make extra money while they don't have to compete with many other titles on store shelves.
I'm excusing Rime (as you could guess) as they paid an outside Studio to produce he Switch version (Tantalus in Aus).
@SLIGEACH_EIRE completely agree with you. This is simply coming down to publishers getting greedy - after all the cards are made by the same company who produce the 3DS ones.
Rime in my mind may be the only excuse to pay more as they are shelling out for another Studio to produce the Switch port. Even then it should be absorbed into the total costs of production and reflected across the board.
But the comparison to physical vs eShop pricing is 100% WRONG! Bomberman in Aus is $24 cheaper on the eShop than it is physically.
My guess is that because Rime is being developed by another studio (Tantalus) and not being developed in house like the PS4 and Xbone versions, the Switch version is being marked up to cover the costs associated with paying Tanatlus to produce it.
I'm I to believe because eurogamer has posted this, the writer of this article believes it? Because nothing in this article is correct or factual.
Have 4 sets of Joycon at home - all are working perfectly. Had an issue with my pro controller which turns out to be faulty and had to be replaced (had the same issues as left Joycon).
@retro_player_22 actually - they are! They are illegally using their characters, associated with a near identical name while making "profit" from doing so.
Nintendo also runs bad publicity if accidents or any other damage is caused due to negligence as its their characters being used.
I'm totally with Nintendo! Its bad PR waiting to happen and its their characters and IP that is being ripped off. Because its missing an "O" hardly makes it feel right.
While I feel they target youtubers too hard - this is completely justified.
Any accident that could happen will be put solely on Nintendo! People will just see the characters driving around and associate it with their brand and company.
@SLIGEACH_EIRE no actually I wont. We have already seen various other ports work better (looking at you Wii U games) when moved to Switch with better resolution and frame rates.
This is obviously a very quick port made for launch - and I'll happily call out their shoddy work.
I feel like we need to say "well duh" to this article? Nintendo Life readers figured out it was a port of the Vita version well before launch. And I'm guessing a bad one too.
Been waiting to grab this title but can't get the Xbone versions in Aus and don't use my Wii U enough to buy it there (haven't looked to see if its even available there yet). Switch version would be ideal for me and would secure the purchase finally! (I can region swap if needed).
I don't believe this is the issue one bit. I have zero Joycon issues until my pro controller is connected - when connected my "left" side of the pro controller has the random disconnects people complain about the left joycon. Worse though, switching to Joycon and my right Joycon gets stuck moving in a down right position and can't aim correctly in Zelda.
No pro controller connected and I have zero issues. There has to Be a bug in there somewhere they need to iron out.
Also people have complained about right Joycon issues - and to counter the guys theory - adding ANY form of extended antenna will clearly help with range. This would have been tested for range before launch and it happens to select people. Too random for a hardware defect.
@GoldenGamer88 is it really that necessary to have a light? You can hit any help button when docked or undocked and the quick screen comes up showing you the battery level. Only place they could put that light is on top of the Switch which is also very cramped.
And the reason for no option when you hit the power button is for user consumption. It sips power when on standby and you can instant resume any time and fast. Adding a menu means you cant just hit the button and put it down, you have to choose the option you want. Further, accidentally hit the wrong option and it powers down losing your current state if you didn't save.
@Waluigifan simple reason for that - on a mobile device if you accidentally hit that button it will power off and take awhile to reboot - and you lose everything you had on screen.
Mobile devices are suppose to be fast and efficient - having it power down every time you hit that button slows things down a great deal and takes away from the instant gratification of the systems.
That's why they have the option to hold it for 5 seconds to fully turn off your device. Options, options, options - while retaining all the speed. That's the reason for this.
@skwiddly most mobile devices do this these days - apparently when doing this the system can more accurately track your charge and battery level without causing damage.
But as people have also said above - when docked it will auto update the system and apply patches, while also charging the joycon and other devices.
My favourite NES series is back!!!! Hell yes I'm buying this day 1. Woooooo!
My only problem from the trailer - the music. Blaster Master had such an awesome soundtrack and very moody. I just hope the trailer doesn't represent all the music in the game (still buying though!!).
I'd like to see Nintendo support some of these Nindies projects with physical release! It would be nice not having to double dip on games at times to play on multiple consoles...
As for now - I'm guessing they aren't calling it "special edition" as they are probably still trying to squeeze out as much power as they can. Bethesda games always tend to be CPU limited - not GPU. So as long as they tweak it right it will still look rear.
@BulbasaurusRex lets put it again in another way.. when the sequel comes out - what are Monolith going to do?? Are they going to release it exclusively for Wii U? No its dead and there is 0 support from Nintendo now on it.
Are they going to release it for 3DS? No, it would lose the impact and feel of the massive giant world and be hampered by what it could physically do.
So that leaves the Switch. So then, will they remove this map feature altogether from the game, or retool it for the Switch?
I think it's a very safe bet they will completely retool it - like I said they could do for the first - and continue on the story.
@BulbasaurusRex how could there be no other forms of multiplayer? We have system link and we have online? Again there is "options" and split screen is viable if the screen is squished. You could also have full split screen on the same screen like the Wii U, but treat the game as its running on a 21:9 monitor so there are black bars. There is nothing that can't be done to implement it - and the FACT there is already critics bashing the complete lack of updates for the Wii U version and how far it's fallen behind - I say again - why should a dev support the game when they could move to a new console with better hardware, and potentially a much larger player base? Clearly they never made enough sales to warrant the continued support of the Wii U version.
Ive provided 4 alternatives now, 3 of which can be implemented and preserve the Wii U style gameplay perfectly? So explain again why those of us getting a Switch don't deserve to get it and how it will "ruin" the experience and garner worse scores from critics? If they implemented all 4 ideas - I'm sure critics would be more amazed with the Switch version.
And I will never disagree with you that game play and mechanics beat out graphics - you are completely right. What I completely disagree with you on is that there is disconnect from changing how the map works. Again, I don't see or feel it. And absolutely nothing about the map screen is unqiue or ground breaking. Again I provided multiple options before, all of which worked and won't hamper gameplay at all - the functions of the map are all extremely basic.
But let's point out another fact - Xenoblade Chronicles X was already designed to run on one screen! It already supports offscreen gameplay on Wii U. Yes it still has touch for when you acess the map - but I did not see ONE reviewer complain about how offscreen gameplay disconnected you from the game. It might have even been Kotakus hands on who praised the offscreen play because it free'd up the TV for family and more games needed to support it.
Putting that aside, Do you not recall the amount of times you could be running around and units would just appear in front of you? That is all due to lower powered hardware with less memory available. That is far more disconnecting!! Especially when you have these towering monsters and they spawn a few feet out from you.. when you got your mech it only got worse the faster you could fly.
I'm sorry in this case, the limited hardware already had a far bigger disconnect than having to pull up a map - again a feature already built into the Wii U version for offscreen play. And having more on screen objects at once, higher resolution and higher textures would far enhance the experience than and perceived disconnect could be from having a pull up map.
Again - I never recall flying around while simultaneously using the map to place probes and do things - it wasn't possible. You always had to focus on one or the other or you would end up surrounded and dead.
Let me again say this - the team did an AMAZING job on Xenoblade X! I loved the game from begging to end, and they pulled of some amazing graphics on the limited hardware. But why should they not enhance it for what I can only see as "enhancing" the experience of the game, and for more players and reducing what I see as the most major disconnect in games since the PS1/N64. There is a reason open world games have such huge draw distances, to make the world feel more real and alive.
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Re: Video: See Sonic Forces At Its Best in Official Gameplay Footage
@NintySnesMan Glad I'm not the only one! When will Sega learn this style of Sonic game just DOESNT WORK!! I love the little guy but I'm not going to buy this as I'll play for 10 minutes and wish it was 2D (because it plays better, runs faster and feels more fun!).
Re: Video: See Sonic Forces At Its Best in Official Gameplay Footage
Nope - sorry I will not buy another Sonic title in 3D until they change the gameplay style. I just don't feel Sonic works in this view and the controls and pacing of th game feels broken.
Sonic Mania though - you are all mine!!!
Re: Yacht Club Games Would Love To Make More Shovel Knight amiibo
@SLIGEACH_EIRE seems like you don't care about much unless it is on Wii U these days.
For me, bring it on!!! Need to extend my collection. And I'd rather pay for both a physical Collector item with dlc bonuses any day.
Re: Yacht Club Games Would Love To Make More Shovel Knight amiibo
Only if you do a physical release with pack info King Knight! Come onnnnnnn!
Re: SteamWorld Dig 2 May Get a Physical Release on Switch
Hell yesssssssss!!! Instant buy if they do! Loved Steamworld Dig.
Re: Hex Heroes Developer Outlines Nintendo Switch eShop Curation Policies
@PrismaticGames Good Luck guys and gals! Hope to see your approval come through soon so we can get some hands on with your games on Switch.
Re: Hex Heroes Developer Outlines Nintendo Switch eShop Curation Policies
@Tarvaax hate to say it but I agree. Kinda wish Nintendo would port (at least all the big Wii U games) to Switch and I'd dump my Wii U also.
Unlike a few posters - I have no problems with the ports coming over - especially when they chuck in additional content to make the purchase worth while.
Re: Nintendo Switch Chip X-Ray Suggests The Console Is Running A Stock Nvidia Tegra X1
@Dm9982 there is quite a few of those external boxes around. Nearly every laptop manufacturer has one in the works. Advantage with the Switch is that it's not trying to power a full 1080 over USB3! But an X2 chip or even just a smaller discreet graphics chip should function okay.
I'd bet the earliest we hear about it is the end of this year. Right now they will be focused on just getting Switch into as many hands as possible. I'd say it's a safe bet they will do the "Dock Pro" first - and then in two years or so, have it bundled as standard with the "Switch Pro".
But that's all speculation so just going to have to wait and see. Right now the Switch is an awesome little powerhouse and I just want more games!
Re: Nintendo Switch Chip X-Ray Suggests The Console Is Running A Stock Nvidia Tegra X1
@Danpal65 Totally agree with you. The Switch in handheld mode is pretty damn powerful as it is - I'd be happy with just a dock upgrade for enhanced graphics/frame rates at home.
Re: Nintendo Switch Chip X-Ray Suggests The Console Is Running A Stock Nvidia Tegra X1
@GravyThief They will. Microsoft has set the path with the 3rd iteration of the Xbone system. Add the rumours of Sony taking stage to replace the PS4 pro already next year, I think its more of a "when" and what first - the dock, or the Switch itself?
Re: Nintendo Switch Chip X-Ray Suggests The Console Is Running A Stock Nvidia Tegra X1
@Spoony_Tech to be fair - reports are already saying the new 10 Gflops PS4 will be out in 2018. Sony will have already milked consumers twice before we get milked again. (Edit: also forgot about the Xbone S and soon Scorpio - so 3 for MS too!).
Screw phone updates though! They do nothing these days.
To be honest - I'll be very happy if the Switch stays the same for a few years and they just release a more powerful dock for rock solid 1080p/60fps on everything (and 4K for those who have it).
Re: Rumour: Batman: The Telltale Series May Be Coming to Switch
@NintySnesMan for now it's the sad truth.. And let's face it - with every retail release hitting the eShop as well that will never change. But we need more physical releases for those who aren't hardcore gamers and don't know about the eShop.
For me - it's also the sharing. The only thing I miss for my Xbone is the buy once and share with someone else (one of my kids). Buying physical I can share between the house (and buy multiples when it comes to games like Mario Kart) but buying just digital for me is no longer an option with a partner and kids who also game with me or want it play along side me.
Soon see though - we do have a lot of physical releases coming too they are just further down the horizon.
Re: Rumour: Batman: The Telltale Series May Be Coming to Switch
@ElGrego Okay I know I said "already" but let's be clear, it's not even two weeks old yet and we have more digital games than physical releases with plenty more digital coming not just this month, but next as well.
Between the 6 neo geo games, Blaster Master, Vorez, The farming sim, 2x Shovel Knights, Othello, Fast RMX (and I know I'm still missing a couple) - and we have even more digital games this month coming. Another King of Fighters has been announced, Has-Been Heroes and Binding of Isaac just off the top of my head and I'm sure there is more.
My point stands though (and I'll edit it to Be a bit more clear) we have a fair few digital releases (and plenty more coming). What we need is more physical releases now.
Re: Rumour: Batman: The Telltale Series May Be Coming to Switch
I'd personally rather see them port over completed series "and physically" for the Switch right now. We already have a lot of downloadable games, and I personally haven't gotten Tales of Borderlands or Walking Dead season 2 yet - and would rather buy them both complete and physically.
Re: Overwatch Director "Loving" Nintendo Switch But Admits Porting Game Would Be A Challenge
@Luna_110 I agree. He could elaborate more.. most likely it's the costs of porting and having the internal teams available to do it. I'd say hardware could be a potential issue but it's not exactly pushing current Gen systems as it is.
Re: Overwatch Director "Loving" Nintendo Switch But Admits Porting Game Would Be A Challenge
Hell yes!! Would quite happily chuck out our Xbone copies in favour of a Switch version.
My partner travels a lot - so a Switch port just makes so much sense for us.
Re: Mario Kart 8 Deluxe Runs At 60fps In 1080p When Docked
@liveswired yes it was dumb as in it was big and bulky (and I still loved it). And no - the gamepad does have its own processor to deal with all the inputs and information being sent too and from the console and GPU.
How much processing power do you actually think it takes to render a "static" map with dots that move overit?? Let me tell you - nothing. There was no form of console overhead where there was "magically" more power the console had because of that touch screen. There is a reason it was used in nearly all cases for maps, inventory and other things. Because it had the extra CPU and hardware designed to deal with this.
Yes it is kinda of like snap - in that resources are tied up to enable its use. But unlike the Wii U - the Xbone had to use only the CPU assets it was given. Again, the Wii U had tailored hardware to deal with streaming, as well as an extra CPU for processing extra information.
Get your head out of the clouds - there is nothing that gamepad was doing that stopped MK8 from going above 720p. Only the hardware limitations of the system.
Re: Mario Kart 8 Deluxe Runs At 60fps In 1080p When Docked
@SLIGEACH_EIRE actually playing on the second screen wasn't taxing. You are aware that while the Wii U did all the major graphical grunt, the gamepad had its own processor to deal with some of the workload, right?? RIGHT?? And that the transferring of video from Wii U to gamepad was all hardware based so didn't actually alter performance?
So what's your point? The Wii U gamepad didn't alter performance and the Switch version runs better on Better hardware. Is that it?
Re: Mario Kart 8 Deluxe Runs At 60fps In 1080p When Docked
Wasn't it already confirmed in the latest video you can only play two player split screen when undocked? So I'd expect 60fps at 720p and maybe 30fps when split two player.
Re: Nintendo Switch Wi-Fi Issue Could Be Why Your Games Keep Dropping Frames
@SLIGEACH_EIRE it has an overall better design and is lightning quick compared you Wii U, Xbone and PS4. The OS is fluid and fast which is what you want.
I'm trying to see your point, but all I can see you do is point to factors why the Wii U was slow and sluggish and what Nintendo did to make the user experience better. And when was the browser part of the "OS" that made it so slow?
Let's not forget how much processing power the Miiverse and Wii U start up screen required! So many polygons and textures being pushed there /sarcasm.
Re: Here's Why Nintendo Switch Games Cost More Than Those For Other Consoles
@skywake if only everyone used common sense like you and a lot of others here. Its funny to see all these articles believing and attributing it to cart cost - but as you said even Zelda was the same price on both platforms.
It comes down to one thing - cash grab by publishers to make extra money while they don't have to compete with many other titles on store shelves.
I'm excusing Rime (as you could guess) as they paid an outside Studio to produce he Switch version (Tantalus in Aus).
Re: Here's Why Nintendo Switch Games Cost More Than Those For Other Consoles
@SLIGEACH_EIRE completely agree with you. This is simply coming down to publishers getting greedy - after all the cards are made by the same company who produce the 3DS ones.
Rime in my mind may be the only excuse to pay more as they are shelling out for another Studio to produce the Switch port. Even then it should be absorbed into the total costs of production and reflected across the board.
Re: Here's Why Nintendo Switch Games Cost More Than Those For Other Consoles
But the comparison to physical vs eShop pricing is 100% WRONG! Bomberman in Aus is $24 cheaper on the eShop than it is physically.
My guess is that because Rime is being developed by another studio (Tantalus) and not being developed in house like the PS4 and Xbone versions, the Switch version is being marked up to cover the costs associated with paying Tanatlus to produce it.
I'm I to believe because eurogamer has posted this, the writer of this article believes it? Because nothing in this article is correct or factual.
Re: "No Widespread Technical Problems" With Switch Joy-Cons, Claims Nintendo
Have 4 sets of Joycon at home - all are working perfectly. Had an issue with my pro controller which turns out to be faulty and had to be replaced (had the same issues as left Joycon).
Re: Video: Mario Kart 8 Deluxe Overview Trailer Shows Off Shine Thief and Lots of Footage
@SLIGEACH_EIRE well that is completely your choice. But for anyone wanting to play online, the Wii U version will only get more barren.
For me, I'll be grabbing it for the additions and on the go gaming. Perfect for those of us who have kids!
Re: HAMSTER Corporation Promises Improvements in Nintendo Switch ACA Neo Geo Titles
Response from developer, promise of a patch and fast. Cant complain about that? Hurry up and bring out Alpha Mission 2 though!! Love that game!!
Re: Nintendo Lost 'Maricar' Patent Objection Prior to Recent Copyright Infringement Claim
@retro_player_22 actually - they are! They are illegally using their characters, associated with a near identical name while making "profit" from doing so.
Nintendo also runs bad publicity if accidents or any other damage is caused due to negligence as its their characters being used.
I'm totally with Nintendo! Its bad PR waiting to happen and its their characters and IP that is being ripped off. Because its missing an "O" hardly makes it feel right.
Re: Nintendo Lost 'Maricar' Patent Objection Prior to Recent Copyright Infringement Claim
While I feel they target youtubers too hard - this is completely justified.
Any accident that could happen will be put solely on Nintendo! People will just see the characters driving around and associate it with their brand and company.
Re: Don't Buy Another Switch Dock Just Yet
Well Ive ordered from retail - so thankfully I'll be eating the power cord and all. Just gotta wait for it to come in stock!
Re: The Binding of Isaac: Afterbirth+ is Set for 17th March Release on Nintendo Switch in NA
@JaxonH Thank you for that!! I'll be adding that to my import list then.
Re: The Binding of Isaac: Afterbirth+ is Set for 17th March Release on Nintendo Switch in NA
@JaxonH does the Japanese version of I Am Setsuna have an English text option? I'd be open to importing that.
As a note - had Binding of Isaac on preorder for a while now. Cant wait for it to arrive!
Re: Video: Digital Foundry Pits Nintendo Switch vs. PS4 in Dragon Quest Heroes II Comparison
@SLIGEACH_EIRE no actually I wont. We have already seen various other ports work better (looking at you Wii U games) when moved to Switch with better resolution and frame rates.
This is obviously a very quick port made for launch - and I'll happily call out their shoddy work.
Re: Video: Digital Foundry Pits Nintendo Switch vs. PS4 in Dragon Quest Heroes II Comparison
I feel like we need to say "well duh" to this article? Nintendo Life readers figured out it was a port of the Vita version well before launch. And I'm guessing a bad one too.
Re: Axiom Verge Team Still Awaiting Approval for Nintendo Switch Release
Been waiting to grab this title but can't get the Xbone versions in Aus and don't use my Wii U enough to buy it there (haven't looked to see if its even available there yet). Switch version would be ideal for me and would secure the purchase finally! (I can region swap if needed).
Re: Nintendo Switch's Joy-Con Disconnection Woes Could Be Hardware-Related
I don't believe this is the issue one bit. I have zero Joycon issues until my pro controller is connected - when connected my "left" side of the pro controller has the random disconnects people complain about the left joycon. Worse though, switching to Joycon and my right Joycon gets stuck moving in a down right position and can't aim correctly in Zelda.
No pro controller connected and I have zero issues. There has to Be a bug in there somewhere they need to iron out.
Also people have complained about right Joycon issues - and to counter the guys theory - adding ANY form of extended antenna will clearly help with range. This would have been tested for range before launch and it happens to select people. Too random for a hardware defect.
Re: Guide: How To Turn Off The Nintendo Switch (Properly) And Export Your Game Screens
@GoldenGamer88 is it really that necessary to have a light? You can hit any help button when docked or undocked and the quick screen comes up showing you the battery level. Only place they could put that light is on top of the Switch which is also very cramped.
And the reason for no option when you hit the power button is for user consumption. It sips power when on standby and you can instant resume any time and fast. Adding a menu means you cant just hit the button and put it down, you have to choose the option you want. Further, accidentally hit the wrong option and it powers down losing your current state if you didn't save.
Re: Guide: How To Turn Off The Nintendo Switch (Properly) And Export Your Game Screens
@Waluigifan simple reason for that - on a mobile device if you accidentally hit that button it will power off and take awhile to reboot - and you lose everything you had on screen.
Mobile devices are suppose to be fast and efficient - having it power down every time you hit that button slows things down a great deal and takes away from the instant gratification of the systems.
That's why they have the option to hold it for 5 seconds to fully turn off your device. Options, options, options - while retaining all the speed. That's the reason for this.
Re: Guide: How To Turn Off The Nintendo Switch (Properly) And Export Your Game Screens
@skwiddly most mobile devices do this these days - apparently when doing this the system can more accurately track your charge and battery level without causing damage.
But as people have also said above - when docked it will auto update the system and apply patches, while also charging the joycon and other devices.
Re: UK Nintendo Switch eShop Lists Neo Geo Titles for Launch Day
I'm wrong.. it's 5. Shock troopers, king of fighters, metal gun 3, world heroes perfect and Waku Waku.
Re: UK Nintendo Switch eShop Lists Neo Geo Titles for Launch Day
So Switch has landed in Aus! There is 6 Neo Geo games I believe on the store already. I wouldn't be surprised if Europe got the same at launch.
Re: Friend Codes Are Back on Nintendo Switch, But There Are Other Options
Hardly a drama... there is lots of options there right now and I'm sure username searches will be added with the online update.
I know user names are easier- but common? We remember 10 digit phone numbers for multiple people. We can't remember one 12 digit for your own use?
Re: Blaster Master Zero Lays Waste To Switch And 3DS On March 9th
My favourite NES series is back!!!! Hell yes I'm buying this day 1. Woooooo!
My only problem from the trailer - the music. Blaster Master had such an awesome soundtrack and very moody. I just hope the trailer doesn't represent all the music in the game (still buying though!!).
Re: Stardew Valley Coming To Switch This Summer With New Multiplayer Action
If this gets a physical release I'll grab two copies for multiplayer! Come on... you can do iiiiiit!
Re: Rumour: New Zelda Series amiibo Might Be On The Way
Would I rush out and buy them??? Why yes... yes I would.
Re: Nindies Video Showcase Coming Later This Month, Expect Lots Of Nintendo Switch Games
I'd like to see Nintendo support some of these Nindies projects with physical release! It would be nice not having to double dip on games at times to play on multiple consoles...
Re: Lego City Undercover Makes The Jump To The Nintendo Switch On 4th April
Ummm isn't Tetris-Puyo Puyo also been confirmed for 28th of April? Same date as Mario Kart?
Re: Bethesda's Todd Howard "Can't Say" If Skyrim on Switch is the Special Edition
As for now - I'm guessing they aren't calling it "special edition" as they are probably still trying to squeeze out as much power as they can. Bethesda games always tend to be CPU limited - not GPU. So as long as they tweak it right it will still look rear.
Re: Bethesda's Todd Howard "Can't Say" If Skyrim on Switch is the Special Edition
@icebear80 as owner of both - no. The special edition adds a lot of better textures but doesn't completely change the graphics in any way.
Essentially it looks sharper and cleaner but that's it. Its big bonus is the lighting and support for mods on console.
But that's my opinion..
Re: Pokkén Tournament Falls Short in the EVO 2017 Player's Choice Vote
@BulbasaurusRex lets put it again in another way.. when the sequel comes out - what are Monolith going to do?? Are they going to release it exclusively for Wii U? No its dead and there is 0 support from Nintendo now on it.
Are they going to release it for 3DS? No, it would lose the impact and feel of the massive giant world and be hampered by what it could physically do.
So that leaves the Switch. So then, will they remove this map feature altogether from the game, or retool it for the Switch?
I think it's a very safe bet they will completely retool it - like I said they could do for the first - and continue on the story.
Re: Pokkén Tournament Falls Short in the EVO 2017 Player's Choice Vote
@BulbasaurusRex how could there be no other forms of multiplayer? We have system link and we have online? Again there is "options" and split screen is viable if the screen is squished. You could also have full split screen on the same screen like the Wii U, but treat the game as its running on a 21:9 monitor so there are black bars. There is nothing that can't be done to implement it - and the FACT there is already critics bashing the complete lack of updates for the Wii U version and how far it's fallen behind - I say again - why should a dev support the game when they could move to a new console with better hardware, and potentially a much larger player base? Clearly they never made enough sales to warrant the continued support of the Wii U version.
Ive provided 4 alternatives now, 3 of which can be implemented and preserve the Wii U style gameplay perfectly? So explain again why those of us getting a Switch don't deserve to get it and how it will "ruin" the experience and garner worse scores from critics? If they implemented all 4 ideas - I'm sure critics would be more amazed with the Switch version.
And I will never disagree with you that game play and mechanics beat out graphics - you are completely right. What I completely disagree with you on is that there is disconnect from changing how the map works. Again, I don't see or feel it. And absolutely nothing about the map screen is unqiue or ground breaking. Again I provided multiple options before, all of which worked and won't hamper gameplay at all - the functions of the map are all extremely basic.
But let's point out another fact - Xenoblade Chronicles X was already designed to run on one screen! It already supports offscreen gameplay on Wii U. Yes it still has touch for when you acess the map - but I did not see ONE reviewer complain about how offscreen gameplay disconnected you from the game. It might have even been Kotakus hands on who praised the offscreen play because it free'd up the TV for family and more games needed to support it.
Putting that aside, Do you not recall the amount of times you could be running around and units would just appear in front of you? That is all due to lower powered hardware with less memory available. That is far more disconnecting!! Especially when you have these towering monsters and they spawn a few feet out from you.. when you got your mech it only got worse the faster you could fly.
I'm sorry in this case, the limited hardware already had a far bigger disconnect than having to pull up a map - again a feature already built into the Wii U version for offscreen play. And having more on screen objects at once, higher resolution and higher textures would far enhance the experience than and perceived disconnect could be from having a pull up map.
Again - I never recall flying around while simultaneously using the map to place probes and do things - it wasn't possible. You always had to focus on one or the other or you would end up surrounded and dead.
Let me again say this - the team did an AMAZING job on Xenoblade X! I loved the game from begging to end, and they pulled of some amazing graphics on the limited hardware. But why should they not enhance it for what I can only see as "enhancing" the experience of the game, and for more players and reducing what I see as the most major disconnect in games since the PS1/N64. There is a reason open world games have such huge draw distances, to make the world feel more real and alive.