During its Nindie Showcase prior to the launch of Nintendo Switch, the big N stated that it was adjusting its approach to curate eShop content, making a big play of exclusives (full or timed) and unique content. After the open door policies of the Wii U eShop it's certainly a change of approach in the early months of the project.
Prismatic Games, not necessarily wisely, has shared a couple of details on Nintendo's early policies and approaches to the 'Nindie' scene. This is the developer behind Hex Heroes, a Kickstarter project planned for Wii U eShop, and two key takeaways address a lack of information on dev kits and a policy of no ports in the first six months of the store.
Let us be clear, at this time, Prismatic does not have access to the Switch development kit. Few devs do, in fact. We met briefly with Nintendo at the Game Developers Conference in San Francisco but they didn't go into specifics about how to obtain a dev kit. As they've been saying publicly, they're being selective and want to curate the content on the Switch more. If you're concerned about our absence from the Nindie showcase, fret not - Nintendo will pretty much only feature games that have already made their way through, or are in the middle of the certification process.
Nintendo is being specific about Switch releases: No ports within the first ~6 months/launch window. This is somewhat of a plus for us because Hex Heroes cannot directly be ported to the Switch anyway; it will require some design changes.
The developer is planning to pitch Hex Heroes on the Switch - to Nintendo - within a month.
An update was also given on when Hex Heroes will finally arrive, and the good news is that it's close to submission for release on Wii U - it'll have less content than expected on day one, but subsequent free updates will then bring it up to scratch.
We currently plan to begin the certification process within a few weeks! In order to meet that deadline, we'll be cutting back on some classes and other content as a result, to be released over time for free (think Splatoon). Hex Heroes will launch with the Knight, Worker, Rogue, Scout, and Mage classes, while the more complex classes, the Seraph, Necromancer, and Elementalist will be rolled out later, one at a time, into a more balanced and stable build. Five worlds were planned for release as well, but we're scaling that back to 3 for launch, with the other 2 being free to download as well.
Think of HH on Wii U like a work in progress as we implement polish and balancing while we prepare Hex Heroes for Switch. With the various classes, monsters, and ways to play, there's a considerable amount to fine tune. We also want to simultaneously launch HH on Steam through their Early Access program. This would further enforce the idea that the game is being tweaked and balanced and updated frequently. (And to our beta backers, we'll still get a build out to you before we release on Wii U and Steam)
This method of launch will ensure the Switch will see the most polished version with all past updates and even some exclusive content to make it more than just a direct port!
The developer's comments are an interesting expansion on Nintendo's stated curation policy, though it's not being applied particularly consistently. There are ports in the first six months of the eShop line-up on Switch, albeit not a huge number - we have the trio of titles from Tomorrow Corporation landing this week. Some games, such as Axiom Verge, are having a hard time getting approval nevertheless.
Are you a fan of this curation approach to the Switch eShop?
[source kickstarter.com]
Comments 59
>no ports for six months
>Shovel Knight releases day one
>Fast Racing RMX releases day one
i am setsuna, zelda was originally a wii u title, shovel knight, mario kart, those neo geo arcade games... i guess they aren't jsut selective about who gets a dev kit, but who are allowed to break the devkit rules. props to yacht club and shin'en for being held in the same regard as square enix, ubisoft, and even their own zelda and mario kart teams.
...I don't understand the 'no ports' bit. Isn't one of the biggest Switch criticisms that most games are ports?
Pretty much everything on Switch is a port until the release of Arms or Splatoon 2.
Snipperclips is currently the only truly exclusive title on the platform (correct me if I'm wrong!).
Zelda = Port
ACA Neo Geo games = Ports
I Am Setsuna = Port
The Binding of Isaac: Afterbirth+ = Port
Shovel Knight = Semi-Port (New Content)
FAST RMX = Semi-Port (New Content)
Mario Kart 8 Deluxe = Semi-Port (New Content)
I have a really hard time believing that such a policy is actually in place if pretty much everything currently on the system is a port.
Then again, Axion Verge also has issues.
Why even have such restrictions in place ?
Be glad people want to bring their software over.
It certainly doesn't look like it's being applied consistently, as there ARE multiple ports already on the Switch and many more coming.
As for the quality aspect, it's good to be selective about which games arrive and we don't want to be inundated with inferior games, but perhaps someone can explain what Vroom in the Night Sky is doing on the Switch, or how it was selected over many games we'd all have rather had?
Perhaps "no ports" is more of a guideline than an actual hard rule. Maybe it's possible to submit a game that's a port but they're more inclined to let it through if its not. But if it's a critically acclaimed release like Shovel Knight or World of Goo... the quality is high enough that they ignore the fact that its a port.
They don't want the platform to be flooded is the main point. Obviously ports are quicker to do so there'll naturally be more of those at launch. But as time goes on they're going to be less and less open to the idea.
No ports is a bit of a lie now really, isn't it? It's port central. The 2 biggest games for it in the first 6 months are Wii U ports. And then all the other games. Just Crap, Shovel Knight, NEO GEO games, Skylanders, the trio of Tomorrow Corporation games, Binding of Isaac....... Wow, Snipperclips and Arms are probably the only real new games. 1, 2 Switch doesn't count as it's a tech demo and a stinking pile of manure.
@SLIGEACH_EIRE Only 1 of them is.
What a moronic decision by Nintendo.
I can't help but feel that "no ports" is being misunderstood by almost everyone. Yes, it's very vague since he didn't go into detail on it. But also remember this is only for the poorly named Nindie program, so I Am Setsuna (and other games from big budget studios) aren't included. Neo Geo games would also likely not count. Maybe it's no ports to other consoles in the first 6 months if you release an indie game on Switch? Maybe it's not ports to Switch if you released the game on other platforms first within the last 6 months?
This developer seems confused a little bit, wrong on the port policy obviously, but still seems happy. Nintendo doing great work with the Indies.
Might be a polite way of saying to devs "Your game isn't good enough" at least for the important period immediately after launch.
This all seems rather strange and unnecessary to me.
It seems that if it was on Nintendo platforms before, it's allowed. I'm guessing Skyrim and Steep and various others are being held back because of it. I guess Nintendo won't have the 'all there is are ports' complaint of the wii u.
Oh, and 1 2 Switch is new IP.
Oh...well thats disheartening. Theyre closing themselves off again.
Christ
I think this guy must have got things mixedup and agree how did vroom in the night sky slip the quality control net? mt biggest worry at the moment is how much stuff isgetting released on the eshop. last week 2 titles. this week 1......
Nintendo gonna Nintendo.
Definitely wouldn't want too many games on the system.
I think they mean "you cannot port your games that will appear on Nintendo Switch over to other systems/hardware until after 6 months have passed" to ensure Nintendo Switch gets exclusives (and timed exclusives) to give people more incentive.
I don't think it means "no ports from/going to other systems are allowed on our system, period".
Sounds like a huge misunderstanding.
I suspect the policy is more clearly defined as:
Developer A - 'Hi Nintendo, can we publish our 3DS game 'Game A' on Switch? We aren't working on anything new at this time.'
Nintendo - 'Not at this time'
Developer B - 'Hi Nintendo, we'd like to publish our upcoming new game 'Game C' on Switch also a port of our existing game 'Game B', can we do so?'
Nintendo - 'Totally! We love new stuff'
All the devs who have existing ports out or coming out, probably have new titles which may at this time be unannounced publicly.
This is based purely on speculation, not on any communications I've had with Nintendo.
Curation is to care for, provide access to and interpret a collection. Choosing titles to list in a shop is not 'curation'.
Barely-relevant museum professional rant over.
@ImDiggerDan My response was a flat "Wait until we update the portal with the necessary information, we have nothing to share with indies at this time".
That was 6 months ago. Thats not a good sign for a system who's predecessor wasnt chastised for wide quality but rather lack of quantity.
@Dakt I've never used 4chan, is that where it came from?
@Dakt there is literally no reason to be rude about it.
The "no ports" thing is just a guideline.
The thing that is there is that, according to Damon Baker himself, they're curating higher quality indie titles right now and don't want to open the floodgates just yet in order to avoid the sea of shovelware early on that killed the Wii U eShop.
I think people are taking this the wrong way. They might be just referring to straight ports and there obviously might be exceptions to the rule such as Shovel Knight and FAST RMX. The main intention is to prevent the flood of low quality indie shovelware that killed the eShop
I suppose this explains why that Disney Afternon game collection wasn't announced for Switch.
Port or no port just bloody release them,if the port is rubbish then we don't buy it but if it's good we do buy. Good or bad ports never stopped other machines from selling. Ninty need to get a grip and let the games flow,what somebody don't like doesn't mean another won't like it. There are many fish in the sea and many are edible,those that aren't we chuck back.. Well you did buy a games machine to play games afterall
Basically, no RCMADIAX-calibre titles allowed. Which is quite alright with me.
No ports! Oh yeah the next six months are going to rock!
Hm. Like so many people have expressed above, there's a contradiction afoot. I'd like more clarity on this topic before I condemn Nintendo. Whatever this "is" could be for the better... I need more info.
@Einherjar Afterbirth+ IS NOT A PORT....
if that was the case the the upcoming Afterbirth+ on PS4 and One are ports of the switch version and that's not the case
There seems to be confusion about what is and isn't a direct port (speaking strictly indie games). Of Switch's current lineup, only 3 are direct ports: World of Goo, Human Resource Machine, and Binding of Isaac: Afterbirth+ (which is making its console debut on Switch).
Little Inferno will feature multiplayer as a Switch exclusive (this means it's not a DIRECT port), Shovel Knight is launching with its new campaign, Fast RMX has different content than NEO.
How Nintendo decides what to include on its console is up to Nintendo, and can involve a myriad of reasons such as previous rapport (as in the case of Tomorrow Corporation's games, which have typically been Nintendo darlings).
Obviously it's not a hard rule, but it's not something Nintendo hasn't been secret about, so we're perplexed by the "not necessarily wise" line about us discussing this in our recent post. The update wasn't about the nuance of ports, so we didn't feel necessary to go into Nintendo's specific decisions.
@Einherjar My guess would be this restriction would be for a couple of reasons. First, it gives Nintendo a selling point of the fact that there are exclusive games (or at least exclusive content) on their new console. The second reason would likely be it promotes indi devs who are focused on bringing exclusive content, instead of the public assuming they are just more shovelware ports. A third, probably unlikely reason could be it weeds out unpolished software that would otherwise associate Nintendo with some non-quality titles.
While this limitation would seem unnecessary for those of us simply wanting more content, we'll just have to trust that Nintendo is doing it for the good and hopefully longevity of the new Switch. This could push more consoles sales and in turn more developers to produce more or better content. I suppose I could be rambling at this point, but only time will tell.
@sillygostly: 1,2 Switch and Super Bomberman R (I believe) are not ports. But Snipper Clips does seems to represent the only true new IP.
No ports?
Zelda - port
I am Setsuna - port
Shovel Knight - port
Fast RMX - port
Just Dance 2017 - port
7 Neo Geo games - all ports
Blaster Master - remake
3 ports coming next week
Coming soon section
Mario Kart 8 - port
Splatoon 2 - port
Little Inferno (as above)
Are Nintendo taking the p***?
I suspect this developer has worded it poorly though and Nintendo are just been more careful then they have in the past about what they allow on the store
@carlos82 We're the developer, see our above post.
@amak11 So, its not a port of the PC version that has been out since January ? Interesting...
@Nico07 Its all well and good...but the systems library almost entirely consists of ports now.
If this wouldn't be the case, their policy would absolutely make sense, since exclusive software is the one thing this generation of consoles severely lacked.
Heck, the XBONEs hard exclusive can be counted on both hands...
But many of Nintendos own major titles now are just that: "slightly enhanced) Ports.
Zelda is a straight port while MK8 DX is a "Goty" version if you will.
Again, i see where your argument is coming from, and i wholeheartedly agree, but it just doesn't make any sense if you look at the current library.
@PrismaticGames
Hey dudes thx for coming on NL. Anyways I know it's a long shot but any chance your game will make it to Psvita or any of your past or future games...
@NintySnesMan The odds would be incredibly slim (and nonexistent for Hex Heroes), but thanks for your interest!
@PrismaticGames
Thx. It was worth a punt. Anyway good luck with your venture and may the gaming world shine upon you in your favour
@PrismaticGames fair play for responding, many including myself have simply picked up on the irony of the port issue considering the Switch launch lineup. As for your game I can't say I know much about it but I will be keeping an eye out for it when it does come to Switch and good luck with the Wii U launch
@NintySnesMan Thank you
@carlos82 It's not an irony lost on us, but there are sensible business reasons for why Nintendo is doing this. Mostly, we took a little issue with the box this article seemed to put us in, as though we were either lying or making excuses for Hex Heroes - that's at least how the comments seemed to be interpreting things. And thank you for the well wishes
@bluedogrulez : Of course. Those ones slipped my mind.
Nonsensical Nintendo as usual. Ports or not the more quality games for Switch the better! A great game doesn't have to be a brand new exclusive one. Variety in the Switch lineup is key whether old or new games- something the Wii U was lacking!
@NintySnesMan well said man! Let the Switch games flow!! We will decide with our wallets! A port of an excellent game to the switch can't hurt at all. I don't know why Nintendo feels like they need to start laying down rules about ports when they should've learned from Wii U that Nintendo fans need games and a lot of them. The seasoned gamer was well able to sift through the pile of crap on the original Wii and find the gems and there was plenty of those. Nintendo should be entertaining all approaches from 3rd parties!
@PrismaticGames bring it on boys! Nintendo within reason, shouldn't be putting any restrictions on you guys. A quality game is a quality game whether it's a port of an existing game or a brand new IP. The Switch needs games period! Kudos to you guys for finishing off the Wii U version however I've moved on to Switch. Hope to see it on this side! Good luck!
A lot of the ports have additional content.
Considering some of the really bad Wii U eShop titles (Fappy Bird rip offs, Little Red Riding Hood, a freakin' slot machine made in Flash, that horrid Meme game had to be removed, etc.), I can understand they don't want to plague this eShop with junk like that.
I don't think the good/highly appreciated developers will be left out in the cold for too long, there's only so many checks of so many developers they can do at a time.
I think the Switch could benefit from having things like WW HD, TP HD, XCX and much more ported over for the many people who didn't buy a Wii U. That, and I'd love to be able to have all of those games on one console so I could get rid of my Wii U. It'd be more convenient to say the least.
@Tarvaax hate to say it but I agree. Kinda wish Nintendo would port (at least all the big Wii U games) to Switch and I'd dump my Wii U also.
Unlike a few posters - I have no problems with the ports coming over - especially when they chuck in additional content to make the purchase worth while.
@PrismaticGames Good Luck guys and gals! Hope to see your approval come through soon so we can get some hands on with your games on Switch.
@Einherjar Cause then it'd be an even bigger port fest.
@PrismaticGames I understood what you meant when I read it in the update. I also commented on the update. I do wish you luck on releasing Hex Heroes, I've anticipated it for so long (or I wouldn't have dropped so much cash on y'all)!
So Nintendo does want the ports late to the party? Now that attracts customers...
@MegaVel91 Which isn't entirely bad. You have to consider, that many of these ports would have their handheld debut on the system.
If you solely look at it as a console-to-console port between systems that aren't that different in power, sure, it leaves a bad aftertaste.
But the Switch's big thing is, that its also a handheld and that fact can make even the simplest of ports "new".
They mean Nindies can't launch a port on a competing system. Existing ports from forever ago don't count.
Nintendo's not an indie so they can do what they want with Zelda. While I think launching on the lame duck system is stealing some of it's thunder, Wii U's still a viable market since Switch's growth is still strained by supply (and price, but they have to have them to sell first).
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