A couple weeks ago, we reported on the upcoming Player's Choice Vote for EVO 2017, in which Pokkén Tournament and ARMS were potential winners. Nine games were in the running, with the winner being decided based on which game generated the most charity donations. The window for donations just closed today, and unfortunately, neither of Nintendo's games made the cut.
Ultimate Marvel vs. Capcom 3 ended up taking the spot, with over $71,000 in donations, but Pokkén Tournament came in a close second. The Pokémon Fighter generated about $67,000 in donation money, and while it may not be featuring at this year's competition, EVO pledged to front $10,000 for individual Pokkén Tournament competitions later in the year. Disappointing news for many, no doubt, but at least the game will be getting more attention in the competitive scene later on.
What do you think? Did you donate any money for this? Do you still play Pokkén Tournament? Drop us a comment in the section below.
[source twitter.com]
Comments 37
Not surprised UMvC3 got in, though I'm not complaining. A lot of people will be happy to see it included again and a good job was done at raising money.
I'm surprised ARMS came in 5th. Quite amusing, to say the least.
@Mad_Haus i'm surprised it placed so high, or at all. it's a game nobody's played the final version of, on a system that isn't even out yet. they all voted for a pre-order.
I'm a bit disappointed it didn't get in, but not unexpected with the competition.
Was only wondering today why this hasn't been ported to the Switch yet...
This game will probably makes its way to SwitchTwitch
@OzHuski Give it time. If Kimishima was serious with his eSports comment, it'll show up.
Yeah very true. Would be a nice if its released sooner than later - also sure Namco would be thrilled with extra sales.
Pokken's a good game, I do feel like it needs a good reiteration though. A few more characters and some rebalancing would work wonders. I foresee a Switch port/remake/sequel.
I've just started playing Pokken Tournament with my daughter.
I'm not bad but she kicks 10 shades of sh.... out of me!
She's a natural, sometimes I think she lets me win!
I've created a monster, she even trash talks me!
Great to see Pokken do well, it's a great game and I have never played a Pokemon game before this.
Now my daughter wants me to get more Pokemon games.
The Switch version will get all the extra characters the arcade game got hopefully since the Wii U version won't be.
Shame.
Not surprised with UMVC3 winning. Good choice there, but I still would have liked Killer Instinct to be there.
Do fighting game purists even consider Pokken a "real" fighting game? I know nothing about the genre and even I felt Pokken's gameplay to be very shallow.
@Jamotello lmao
Still say Pokken is a much better fighter than SFV
Shame for Pokken although I voted for Skullgirls (which is foolishly not even on Wii U; variety Nintendo!).
Hope there's a Pokken 2 coming on Switch at least.
If proper Pokemon games added with Pokken fighting style and released on Switch, guess what will happen ?
Good on them for raising money, but I'm glad things turned out this way. Would've been nice to see Skullgirls, but I understand it's not as popular, despite it being a great fighter.
@greengecko007 yeah it's unfortunate that skullgirls never got to be on the big stage. It's a game that you can tell had a lot of love put into it by people that love the genre but never really took off the way that it should have.
@Oat As much as I wouldn't like to think, it might have to do with it having a mostly female cast. Who knows?
And hear I was hoping for Killer Instinct...
With both Arms and Ultra Street Fighter 2 announced for release early in the system's release, I can understand not releasing or even announcing ports of Pokkén and SSB for the Switch yet. I bet they're coming, but I think they'll want to space them out a little so that not all the fighting games are released in a short span and end up competing against each other.
@Hikingguy
Yeah, I didn't know what to expect either and was pleasantly surprised how good the mechanics are.
A sequel would do wonders for balancing and tweaking.
Really fun game.
@Jamotello but it didn't enter right? Or it did? I wanted to watch PRO players battle in ARMS.
@NicolausCamp which is very smart business.
You serious? Marvel Vs. Capcom 3 again?!!!!
Give that game a rest. Heck Give Capcom games a rest in general.
@OzHuski I wouldn't want a gimped Switch port, seeing as it requires the Wii U's dual screens to be able to pull off local multiplayer. It's the same reason the Switch is getting a new Xenoblade game rather than a Xenoblade Chronicles X port.
Still can't believe Melee, a 16 year old game got in EVO but Killer Instinct didn't. stupid.
@BulbasaurusRex split screen is always an option or just local switch to switch multiplayer. Or just online? All are still viable for a complete port which could run at full 1080p.
As for Xenoblade - that's hardly why we are getting a new one. Chronicles X didn't really use the touch/second screen in any effective way. Could be replaced with a button press and an overlay, and you would still be able to fully use touch.
@Jessica286 it didn't make it, nope. it's eligibility might even change the nomination process for evo because of how it doesn't even have a final release date. it could potentially get delayed until after evo, tho' i doubt that.
@OzHuski No, split screen is not an option with the way the game works. That's why the game uses the dual screen system for local multiplayer in the first place. Using multiple Switch consoles for multiplayer is a possibility, but that still leaves it unavailable with just a single console. Yes, there's online play, but removing the option for local multiplayer still results in a gimped port. Nobody cares about a slight graphics upgrade if it results in the removal of an entire gameplay mode.
Of course "Xenoblade Chronicles X" uses the touchscreen in an effective way. The deep mapping system is an integral part of the game. Replacing it with a pause screen or overlay would be extremely clunky and leave you unable to use the map features on the fly as you play. Besides, there's no touchscreen option for the Switch when the system is in TV mode.
@BulbasaurusRex well I'd rather a port even with a gimped split screen than not at all. I have played it on Wii U and I think it could still do a split screen with a worse view.
I'm sure there is a lot of people like me who aren't going to buy the Wii U version now -(was always on my backlist) I'd also prefer the extra resolution - so yeah there is a reason to bring it out on Switch. I doubt the Wii U version will get any of the new arcade characters either.
As for Xeno, how often did you use both screens on the fly? I don't remember a single time from beginning to end where I was using both screens at the same time simultaneously . I was either tapping away and working on the touch screen or looking at the main screen - having both on at the same time never benefitted the gameplay outside having a large map to look at. Having it as a pull-up overlay is not going to negatively impact gameplay in any way.
I'm not surprised about UMVC3 getting in, but I'd like to have Pokken at a big tournament like EVO for a change. Could be cool to watch!
@greengecko007 Unfortunately I think you might be right. Who knows for sure.
@OzHuski Giving it a gimped port would ruin the game's reputation. People like you should be glad to eventually buy the Wii U version than settle for mediocrity like that. Sure, you lose the sales of people who will never have a Wii U, but some things are more important than that. It would be an absolute mess to have the clearly inferior version of the game on newer hardware.
Using both screens on the fly in XCX just means immediately switching from one to the other with no waiting or disconnect other than simply moving your eyes. I've done that plenty of times. It's much more convenient than having to constantly switch between the two modes on the same screen. For example, I can place a data probe out in the field and then go straight to the GamePad to check the area resources and determine which advanced probe I may want to use there, and then I'll go back to the TV to go somewhere else, then I'll check to make sure I'm in the right zone for my objective, then I'll fight something, then I'll use FastTravel, and so on without having to use a single menu or full screen transition. If it was just a simple map, then it wouldn't be such a big deal, but the system in XCX is much more than just a map and fully integrated into the gameplay.
Besides, you still haven't addressed the problem of how you're supposed to use the touchscreen functions when the Switch is in TV mode. To replace all that functionality with even more button presses and menus would make the system even more clunky and awkward to use.
@BulbasaurusRex lol so it will ruin the game when you could have other forms of multiplayer? So because you don't want a reduced view or are unhappy to settle to make a sacrifice no one else should get it? Hell im happy if its single player on one console as well. And why should I settle for a game on a dead console and lower res when I could ask for a port with higher res, and chances of more content updates?
As for the map - there is a multitude of ways around it. When in portable you can use the touch screen, out of that you have motion controls for a pointer or you know - the traditional dpad and click?
Your treating Chronicles X as if its touch screen is some new inventive thing. I never saw on review raving about it - I only saw reviewers saying "it's convenient having your map at all times but doesn't add much". Your getting pulled out of the game every time your doing your scanning or mining etc. Having an overlay is EACTLY the same thing as looking down at the screen.
Would it be slightly more inconvenient not having touch controls? Yes. Yes it would. Has every other RPG been able to get around this? Yes. Yes they have.
Again your making it out like the second screen on this game is revolutionary and requires it - but it simply doesnt. Nor would it disconnect you from the game, looking down from the screen to do other activities and pressings button to pull up a screen instantly is the same disconnect.
I love Chronicles X and cant wait for the eventual sequel - but there is nothing in the game that can't be done on a conventional console. I'd argue that you get taken out of the game experience more often in cities and shops than removing the second screen would do.
And again - having this game on a more powerful console for full 1080p and larger viewing distance would enhance the experience two fold than losing the touch screen. Or would you disagree there too? Because as good as the view distance was - it was hugely impacted by being on the Wii Us weaker hardware.
@OzHuski There would be no other forms of multiplayer! Even if they tried splitscreen, players and critics would roast it for being a mediorce at best, terrible at worst way to play the game and a frequent cause of headaches, thereby ruining the game's reputation as I said. Without a Switch version, the online multiplayer on the Wii U version would continue to be alive and well for a long time to come. (A discontinued console does not make it dead. Also keep in mind that having two online versions of the same game would unnecessarily split the online player base.) They can likewise just add any additional content to the Wii U version. If they're going to add those extra arcade characters at all, they're not just going to skip over the Wii U version to do it. So like I said, even with a Switch port, the Wii U version would still be the clearly superior version. So yes, you should settle for the better version of the game on the discontinued console. The Wii U is already in HD, so you'd barely be able to tell the difference between the graphics, anyway.
Likewise on XCX, I do disagree. Superior game mechanics beat superior graphics any day of the week. A slight graphics bump and better draw distance is not worth losing the extra functionality. Also, while it's not revolutionary, yes the game does basically require it. It is a very advanced system that was indeed noted in several reviews.
Are you kidding?! Everyone knows that using a D-Pad is an absolutely horrible way to control a cursor in a game! We only put up with it on older systems because there's no other option aside from the SNES mouse.
True, looking down at the screen isn't much of an improvement, but it is still an improvement nonetheless. It is NOT EXACTLY the same, as it replaces a small disconnect with no disconnect at all.
Would it be heavily inconvenient not having touch controls? Yes, it would. Do other RPGs have the same kind of deep and complex map system that XCX has? No, they don't. For the last time, it is much more than just a map. They would have to completely rework the mechanics to fit a tradional control scheme, and it would be a much inferior scheme than the touch one the game was designed around.
@BulbasaurusRex how could there be no other forms of multiplayer? We have system link and we have online? Again there is "options" and split screen is viable if the screen is squished. You could also have full split screen on the same screen like the Wii U, but treat the game as its running on a 21:9 monitor so there are black bars. There is nothing that can't be done to implement it - and the FACT there is already critics bashing the complete lack of updates for the Wii U version and how far it's fallen behind - I say again - why should a dev support the game when they could move to a new console with better hardware, and potentially a much larger player base? Clearly they never made enough sales to warrant the continued support of the Wii U version.
Ive provided 4 alternatives now, 3 of which can be implemented and preserve the Wii U style gameplay perfectly? So explain again why those of us getting a Switch don't deserve to get it and how it will "ruin" the experience and garner worse scores from critics? If they implemented all 4 ideas - I'm sure critics would be more amazed with the Switch version.
And I will never disagree with you that game play and mechanics beat out graphics - you are completely right. What I completely disagree with you on is that there is disconnect from changing how the map works. Again, I don't see or feel it. And absolutely nothing about the map screen is unqiue or ground breaking. Again I provided multiple options before, all of which worked and won't hamper gameplay at all - the functions of the map are all extremely basic.
But let's point out another fact - Xenoblade Chronicles X was already designed to run on one screen! It already supports offscreen gameplay on Wii U. Yes it still has touch for when you acess the map - but I did not see ONE reviewer complain about how offscreen gameplay disconnected you from the game. It might have even been Kotakus hands on who praised the offscreen play because it free'd up the TV for family and more games needed to support it.
Putting that aside, Do you not recall the amount of times you could be running around and units would just appear in front of you? That is all due to lower powered hardware with less memory available. That is far more disconnecting!! Especially when you have these towering monsters and they spawn a few feet out from you.. when you got your mech it only got worse the faster you could fly.
I'm sorry in this case, the limited hardware already had a far bigger disconnect than having to pull up a map - again a feature already built into the Wii U version for offscreen play. And having more on screen objects at once, higher resolution and higher textures would far enhance the experience than and perceived disconnect could be from having a pull up map.
Again - I never recall flying around while simultaneously using the map to place probes and do things - it wasn't possible. You always had to focus on one or the other or you would end up surrounded and dead.
Let me again say this - the team did an AMAZING job on Xenoblade X! I loved the game from begging to end, and they pulled of some amazing graphics on the limited hardware. But why should they not enhance it for what I can only see as "enhancing" the experience of the game, and for more players and reducing what I see as the most major disconnect in games since the PS1/N64. There is a reason open world games have such huge draw distances, to make the world feel more real and alive.
@BulbasaurusRex lets put it again in another way.. when the sequel comes out - what are Monolith going to do?? Are they going to release it exclusively for Wii U? No its dead and there is 0 support from Nintendo now on it.
Are they going to release it for 3DS? No, it would lose the impact and feel of the massive giant world and be hampered by what it could physically do.
So that leaves the Switch. So then, will they remove this map feature altogether from the game, or retool it for the Switch?
I think it's a very safe bet they will completely retool it - like I said they could do for the first - and continue on the story.
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