Comments 133

Re: Best Food In Nintendo Switch Games

DJDM

Oh man, the TWEWY games really deserve to be on this list. Both of those games have some fantastic food. I'd be hard pressed to pick a favorite, but in NEO TWEWY, it would probably be something from Donburi Town or Spicy Curry Don.

Re: Talking Point: What Makes A Good Sidequest, Anyway?

DJDM

There are a lot of ways a sidequest can be memorable and engaging, but I feel like the focus of this article may be a bit to much on the narrative side. Strong narrative elements are certainly a plus (and really strong narrative elements can even carry a game's worth of sidequests, as they do in XC3), but I think sidequests are also a great way to change up the gameplay loop in interesting and/or challenging ways. Superbosses are an example of this, but so are side-puzzles or (well-crafted) minigames.

Although I absolutely loved the narrative-heavy sidequests in XC3 (which frequently included story tie-ins, lore building, and character development), they were often mechanically pretty uninteresting (though sometimes they fed into fun exploration). In contrast, I also really loved the sky island diving mini-games in TotK, which had zero narrative payoff, but were a refreshing change of pace.

Re: Soapbox: How Zelda's Bad Economy Made Weapon Degradation Great Again

DJDM

Shocked no one has mentioned A Link Between Worlds - I feel like that game handled the rupee economy better than pretty much any other, with all items being rentals which could eventually be purchased, giving them an upgraded power. Rupees really felt integrated into the core experience in a way that no other Zelda game has managed.

Re: Poll: What Did You Think Of The New Zelda: Tears Of The Kingdom Trailer?

DJDM

Fuse looks great, perfect blend of creativity, streamlined execution, and hilarity (what do meat arrows do???)

Recall looks fun, but I wonder how versatile it is

Ascend is alright, but feels like it basically rules out true dungeons

Ultrahand looks awful, so crazy fiddly - it's perfect for fans of minecraft, streamers, and speedrunners, but I'm none of those, and it just looks like a lot of work for very little payoff

Re: Soapbox: Zelda Should Be Given The Paper Mario Treatment

DJDM

I would definitely be into a Zelda RPG (whether in the Paper Mario style or otherwise), but what I really want is a brand new, fully fleshed out top-down Zelda game. Could be in the style of the Link's Awakening remake or pixel art (like Cadence of Hyrule). It's sad to think that with the merging of Nintendo's home console and handheld lines, (new, non-remake) top-down Zelda may be a thing of the past...

Re: Celeste Creator Shares "First-Look" At New Title Earthblade

DJDM

Celeste was great, but it had a really clear and pretty unique hook (i.e., accessible hardcore platformer that uses gameplay as a lens to explore mental health issues). I cannot tell what the hook is here, other than "metroidvania from the folks behind Celeste." Post Hollow Knight, a metroidvania really needs to stand out to keep my attention, so I'll be waiting on more information/reviews before getting excited for this one.

Re: Talking Point: Would You Prefer 'Super Mario Odyssey 2' Or A Totally New 3D Mario?

DJDM

I think Odyssey nailed Mario's core moveset in a way that no other prior 3D Mario game did. I would be more than happy to see a new Odyssey with new (and perhaps more refined) capture options - there's still a lot that could be done there. Also, if they wanted to expand the light genre/aesthetics hopping they touched on briefly with the dragon boss, all the better.

That said, I would also not say no to a full game in the style of Bowser's Fury. Would be more than happy with either.

Re: Talking Point: It's About Time Castlevania: Symphony Of The Night Came To Switch

DJDM

SotN is great, but it's nowhere near the best metroidvania out there. Not better than Super Metroid (which has much more engaging navigation throughout), and definitely not better than Hollow Knight (which set a new standard for non-linear exploration).

For all its strengths, SotN struggles most on two fronts. First, the upside-down castle portion is actually really dumb once the novelty wears off. The original castle doesn't translate into anything really interesting to navigate once flipped. Second, most of Alucard's movement abilities are really boring. Bat form is the worst offender, since it invalidates a bunch of level design (and unlimited flying abilities in sidescrollers is pretty much always a mistake). Mist form is also bad, since it's a super linear key-lock ability, with very few applications.

Re: Talking Point: Which Zelda Game Should You Play First?

DJDM

Zelda is one of those series where it really doesn't matter. There are so many potential starting points, so just pick whichever looks good to you.

Edit: I guess to elaborate further, there are probably a handful of games that most people probably shouldn't start with, namely, the NES games and the wonky DS entries. But if those genuinely look like the most fun to you, go ahead.

Re: Auto Battle Pokémon With 'Let's Go!', Scarlet And Violet's Newest Feature

DJDM

@RupeeClock ooof, I hope this isn't similar to merc missions - the whole mandatory idle system was one of the bad "mobile game-y" mechanics that really soured me on XC2 overall (that and the gacha blade pull system).

It looks like let's go doesn't require sifting through menus to implement, and hopefully there's not a hard timer on how long the mons need to be out, so this may not be too similar to XC2...

Re: Xenoblade Chronicles 3 Update Now Available, Here Are The Full Patch Notes

DJDM

@Browny The frequent crashes sounds like it maybe a hardware issue - I don't remember for sure, but I might have had one crash in the 70+ hours I've played the game so far (though a couple of loading screens when fast traveling stuck around long enough I was worried the game had crashed); it's definitely not a frequent issue for me.

Re: Feature: Which Region Has The Best Pokédex? Every Pokédex, Ranked From Best To Worst

DJDM

1. Unova (sure, there are weak designs, but every gen has weak designs; Unova has the most all-time greats of any gen)
2. Alola (Ultrabeasts puts this over the top for me, such great designs, wish they'd revisit it)
3-5. Hoenn, Sinnoh, and Kalos (Hoenn and Sinnoh are both solid gens, with a reasonable showing of strong designs; Kalos is weak in terms of fully new dex entries, but if you include megas, then it's in the running for middle-tier); Hisui can slot in somewhere in the middle too.
6. Kanto (it's classic, but massively overrated)
7. Johto (too many baby mons, too many weak designs, too few mons)
8. Galar (too much "Pokemon, but Bri'ish")

Re: Feature: 12 Nintendo Games That Deserve An HD-2D Remake

DJDM

Ah yes, classic Nintendo games Final Fantasy VI and Castlevania: Aria of Sorrow...

Honestly, I'm not sure about sidescrollers in HD-2D, seems to be better suited for top-down games. A Super Metroid remake in particular would be hugely divisive. I'm of the opinion that the game could use some physics and combat/overall control upgrades, but it would be a tall order to pull that off while still maintaining the atmospheric brilliance of the original. I'd much rather just get another brand new sidescrolling metroid than yet another remake. Dread was great, let's keep the train moving.

Re: Review: ANNO: Mutationem - An Impressive Cyberpunk Action-RPG With Stunning Visuals

DJDM

Long load times are pretty much the only performance downgrade that can really kill a game for me. I put down Cris Tales on Switch because of the load times before random encounters.

That said, if they're only between major areas and/or cutscenes, and the areas are relatively large, I can tolerate them. Would be nice to get a sense as to when and how frequent the load times pop up here.

Re: Japanese Charts: Nintendo Switch Sports Knocks Xenoblade Chronicles 3 Off The Top Spot

DJDM

@Astral-Grain I didn't read/watch every review of XC3, but I didn't see any putting too much emphasis on performance issues. Even Digital Foundry's analysis was broadly positive.

It's still a Switch game, and looks like one, but it's definitely an improvement over XC2 and XCDE. Handheld is still a noticeable downgrade over docked, but even then it's a marked improvement over its predecessors.

Edit: Also, regarding your other point, these numbers are for Japan, where Steam Deck preorders just opened within the last few weeks. I very much doubt the Steam Deck has had any impact on video game sales there.

Re: The Terastal Phenomenon Is Pokémon Scarlet & Violet's Unique Mechanic

DJDM

I don't hate the idea here, but I really hate the aesthetic - these just look like kitschy crystal figurines. Mega-evolution is the only generational gimmick so far that's felt like a natural extension of Pokemon's core gameplay, and it's also the only gimmick that's been accompanied by really cool designs (a few of the G-max designs came close, but most fell flat for me).

Also, the implementation of G-max and now tera-types as yet another "chase" mechanic to drive engagement just feels a bit cheap. Pokemon is already rife with gacha mechanics, so I guess it's not too surprising, but for whatever reason this added layer rubs me the wrong way.

Re: Backlog Club: Have You Seriously Not Played Portal Yet?

DJDM

I have never played Portal, but sadly this is new game month (finishing up Live A Live now and I'll then dig into XC3), so the backlog will have to wait. Also, I haven't bought Portal, so it's not really part of my backlog either (though I suppose I really should play it at some point, I've heard it's a seminal work in the novel genre of first-person puzzle games).

Re: Digimon Survive Is Getting Review Bombed On Metacritic

DJDM

Anyone complaining about misleading marketing has not been paying attention - in the very few statements that the design team and company have made about this game for the last six months, it has been abundantly clear that it is primarily a VN with some light tactical combat elements. Moreover, the recent trailers have placed heavy emphasis on the VN elements, with only limited footage of the combat.

I think the problem is twofold. First, this is apparently not the game most fans wanted, and it's also not the game that was first announced years ago. Second, the marketing hasn't been misleading, but it has been almost non-existent. The entire lack of any pre-release reviews, the very low overall advertising presence (on English-language websites, at least), and the fact that they probably could not have chosen a worse release date given the direct competition from XC3, combined to mean that you do really need to have been paying attention very closely to have heard anything substantial about this game. The only reason I know anything at all about Digimon Survive is that I loved Digimon as a kid, and I've been checking back in frequently on this game's development.

I probably won't be playing this game for a while (finishing up Live A Live and gonna be booked solid for the next month or so with XC3), but I'm hoping to pick it up eventually (hopefully once we have some real reviews). Despite my hesitancy around VNs, this definitely looks like more the Digimon game I want than the Digimon Story games (which pretty much feel like bland Pokemon clones with Digimon shoehorned in), so I'm reasonably excited.

Re: Xenoblade Chronicles 3 Delves Into Unique Monsters, Ouroboros, And Colonies

DJDM

...honestly, this HUD looks much easier to parse than the mess we got with XC2. Based on what we've seen so far, there doesn't seem to be anything as obtuse and impossible to track without a spreadsheet as Fusion Combos. There is a lot going on in XC3's HUD, but pretty much everything I've seen so far at least serves a clear purpose.

Re: Poll: What's Your Game Of The Year 2022 So Far?

DJDM

Pokemon Legends Arceus is my Switch game of 2022 so far by a huge margin, though I fully expect it to be dethroned several times over by the end of the year (XC3 will probably end up on top, but if we're including new-to-me Switch ports, Nier:Automata and Persona 5 Royal will also end up in the running, I'm sure).

Aside from PLA, the first half of 2022 has mostly been for chipping away at my backlog and looking forward to the second half. I tried the Kirby demo, and was very bored, and haven't been incredibly jazzed about any other new releases. There are a few I might pick up on a sale later (namely, Triangle Strategy, Neon White, and Card Shark), and perhaps I'll be pleasantly surprised, but nothing other than PLA has felt like appointment gaming so far.

...that's gonna change come July 29th.