Comments 450

Re: Reminder: Grab Some Popcorn For Nintendo UK's Super Mario Maker Twitch Stream With An Extra Special Guest

CTMike

@Yai Yeah similar story here, I got one in the day after, I don't think anyone's played it on here haha. How about we have an 'I rate yours, you rate mine' on this thread (obv for levels with the tag)?

Mine's 41EF-0000-0027-743F

I'll have to watch this when it's uploaded, won't get home in time for it!

Hope they share the codes for the levels played on the stream.

Re: Community: Create, Share, Play and Rate Each Other's Levels on Nintendo Life

CTMike

Struggling for feedback on my level =( 7 attempts and no finish. I was convinced it was around mid-level difficulty but I'm now wondering if it's too hard.

I'm surprised at the general quality of levels to date. I expected to have to really search for decent levels but frankly 1 in 2 are playable with maybe 1 in 4 being really good. Trying to do my part on NL rating some community levels and again: lots for quality.

Anyone fancy trying mine? 41EF-0000-0027-743F. I really could do with some feedback in prep for my next level

Re: Community: Create, Share, Play and Rate Each Other's Levels on Nintendo Life

CTMike

@SetupDisk I've noticed that the clear percentages are shocking low across the board. Take long and/or difficult levels out of the equation and it still seems to be the case!

I haven't managed to finish my first course as I keep getting sidetracked playing others'. There is a plethora of decent user content already, gotta say: I'm impressed. The rating system is doing its job thus far.

Re: Poll: Which Is The Best Super Mario Platformer? - 30th Anniversary Edition

CTMike

Despite everyone clearly knowing better... my love of SMW is based on it's secrets, tight controls and charm.

For me, nothing matched it before or after.

Galaxy style is great and but I prefer the traditional style more.

SM3D World and Land are up there also - might be lacking on level design complexity for the most part but they're so damn fluid and fun for it!

Re: Rumour: Mega Man Is Starring In A Mega Movie Thanks To The Help Of 20th Century Fox

CTMike

@Tiefseemiez If they use the lore creatively and make it animated, I will pay the money to see it no doubt, but I don't think I'm alone in having zero faith in anything live-action when it comes to something like this.

Having said that there's always the potential for 'so-bad-it's-good' once we can get over the butchering of another cool IP.

Hopefully the collection sells so well they do the rest then consider a new game otherwise we might have to rely on a movie tie-in...

Re: Rumour: Mega Man Is Starring In A Mega Movie Thanks To The Help Of 20th Century Fox

CTMike

They really need to stop this. Hollywood shouldn't touch video game IP until they can manage something tasteful and entertaining. Surely all the money lost on these projects has to be off-putting.

I'm all for taking risks but no one there seems able to condense or adapt available lore/stories with insisting they re-write every last detail. That godawful Dragon Ball movie springs to mind (though manga/anime rather than game but, you know).

Sincerely hope it's not live-action...

Re: Nintendo Recruits YouTube Celebrities for Its Super Mario Maker 'Super Creator Challenge'

CTMike

@MrGawain this.

Gamexplain is where it's at to bask in some positive fanboyism (though with great insight, analysis and opinion). There are a couple of levels they've created that look really slick actually.

The above levels are doing nothing for me, mainly because it often looks like a build up to one section where the effort lies, which is underwhelming. Like pop songs with a single catchy hook... zzzzz. Jirard's is probably the best a of terrible bunch.

I'm down with the marketing though, if it supports decent games then use whoever has the longest reach. Having said that, they all appear to be utterly bland. I'll reserve any deep opinion as it's surface level but honestly have no drive to watch any vids by these people.

Re: Nintendo Recruits YouTube Celebrities for Its Super Mario Maker 'Super Creator Challenge'

CTMike

@chardir I couldn't be more excited for this game as I have faith that, through the reams and reams of utterly terrible levels (such as this badly designed rubbish from some semi-random YouTube-types), it will be simple to find a plethora of quality user-created content.

Mario fans are often passionate and I think it will show. If the rating system falls flat there'll be endless 'top 10' style lists dotted around game sites and forums with codes for decent levels.

Also: I can't wait to make my own. I am well and truly aboard the hype train and have it pre-ordered.

The crap will be largely avoidable and enough people will want to make creative levels, not just Kaizo/troll stuff.

Also, about the dude who took the hump over comments on these YouTubers: he's a troll so stop feeding him!

Re: Feature: A Pokémon Retrospective: Generation 1 - 1996 to 1999

CTMike

@KTT this is perfectly exemplified by how my 9 year old son finished Omega Ruby in a couple of days.

There's zero challenge. I don't buy the games expecting anything beyond the light challenge of the original but it's ever decreasing difficulty has reached a seriously dumb point and is showing no signs of slowing. Surely even the most casual of gamers must get a little disillusioned.

I sincerely hope that they can at least bump it up a little next time round. I've long succumbed to the fact that it would risk sales if made too difficult, and I have far too many backlog games and far too little time to be getting involved in any meta-game level play, but surely there can still be layers to the main game.

@Kirby-life My school banned the cards due to constant theft given their relative monetary value at the time

Re: Feature: A Pokémon Retrospective: Generation 1 - 1996 to 1999

CTMike

I read a preview in a magazine a while before release and, being a huge JRPG fan, obsessed up until release then bought it day 1. Loved the entire game series since. Practically forced my friend into getting Red (I got Blue) and traded away.

I still remember how gutted I was after my first playthrough, as I bought a guide help fill my Pokedex, only to find that the Moltres and Zapdos (if memory serves) I KO'd weren't coming back...

I was never interested in the anime and the success of Red & Blue, in the UK in particular, always really surprised me given that it's basically a traditional JRPG (but with some of the best gimmicks EVER) but with hindsight, I guess the marketing was genius.

Re: Rumour: XSEED Less Than Happy With Nintendo's About-Face On Publishing Devil's Third

CTMike

Don't damage relationships with anyone NoA! We need (alright, I WANT) the support for niche Japanese stuff on NX, if NX is what I think it's going to be...

Also though I'm in the UK, a lot of the localisation stuff is centered around the US market, with good reason. If ithe NX is region-free I'll be importing like crazy! NIS, XSeed, Atlus: keep relations smooth, please!

Re: Mario Memories: Pre-Internet Timeline Confusion and the Joys of Computer Club

CTMike

Being from the UK and never owning a NES until later life, my first taste of SMB3 was in the All-Stars mix. I thoroughly enjoyed it but always sucked at it, whereas I blitzed through SMW with ease.

Revisiting these games is satisfying every single time and this always serves as a testament to the sheer quality of both these titles. My best Mario memories are all of SMB3 and SMBW.

Re: Mario History: Super Mario Bros.: The Lost Levels - 1986

CTMike

@DarthNocturnal 'Still, it's a neat historical curiosity... and good training for all the messed up stages we'll see in Super Mario Maker.'

^This. I like to think I'm pretty damn good on Mario World but I'm far from great at the original. I suspect most of the pre-packaged MM levels will be based on SMB1

Re: Chris Prangar, Nintendo Treehouse Staffer Who Recently Spoke About His Work, Confirms He's Been Fired

CTMike

ThIs guy was talking crap anyway. OK, so Xenoblade is a good example for sheer volume of work but the localisation of niche games is big enough business for the likes of Atlus, NIS and XSeed. The games they manage to localise monthly do not hit close to the sales volumes to which he inferred. Many of those have a heavy amount of text + they manage the PR work without consistently making a loss.

Furthermore, his comments not only alienate a sizeable chunk of Western Japanese-game fans but are a slap in the face for Nintendo patters who work hard to get these games over. Think SMT x FE but that can extend to firms like Platinum games etc - fairly niche markets.

Much of what he said is true but the main points he made, were made terribly and this isn't just harmful for Nintendo PR, but for those smaller firms who aim to bring niche titles from Japan.

Plus there was likely more to it...

Re: Here's Exactly What's Changing In This Week's Massive Splatoon's Update

CTMike

@CTs_Lieutenant I think it's just adding the NNID but I'm not even sure what mine is off the top of my head haha. Can you PM on here? Maybe send me your NNID?

That's open to anyone else on here who doesn't mind playing with randoms: at least we'd become less random! I think the NL community is pretty cool so I'm all for building NL squads

Re: Japanese Retailer Highlights Stock Issues With Animal Crossing amiibo Cards

CTMike

@aaronsullivan I'm sure it was mentioned at some point when they spoke of dropping certain figures.

Having said that, I just had a search and in the October investor's Q&A, Iwata said amiibo cards are coming 2015 bit not much else. Seems the whole duplication of figures thing looks to be an interpretation by game sites.

Meh, I'm totally down with all of it if they keep the stock coming. I highly doubt they're selling out, bet it is just the one retailer