In this series of articles we'll write about one Mario game every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations.
In our 1986 entry of this series we covered Super Mario Bros.: The Lost Levels, which forms the other half of this particular tale. Both that and what would become Super Mario Bros. 2 in the West not only have intriguing tales to tell, but have introduced ideas and mechanics that have become pivotal to Mario's history and legacy.
To recount the basics of the tale again, The Lost Levels were simply Super Mario Bros. 2 in Japan, arriving to great commercial success on the Famicom Disk System. The problem was the intense difficulty - it's still one of the toughest Nintendo platformers ever made - that wasn't deemed to be a good fit for the North American and broader Western market. Nintendo of America was building the NES brand on a platform of family fun, and the gruelling sequel simply didn't fit with that message. In truth it was probably the right call, as The Lost Levels can beguile but also infuriate in equal measure even now.
With the NES booming, Nintendo needed to produce a product that could serve as a sequel to Super Mario Bros., especially as 1987 passed with just the occasional cameo. In 1987, no doubt when debates were raging on the right course of action, Kensuke Tanabe and his team finished Yume Kōjō: Doki Doki Panic for a release on the Famicom Disk System. Tanabe-san is best known at present for his extensive production credits on the Metroid Prime and Retro Studios Donkey Kong games.
Originally set with an arabic theme, the fact Doki Doki Panic was a strong game no doubt helped with the decision to re-produce it as a Mario title.
Its re-skin for a release in the West achieved various things - it allowed playable members of the original's cast, establishing trends such as Luigi's high jump and Peach's steady descent that have been revived in various games since. As you can see in the Doki Doki Panic video above, meanwhile, the original had various enemies that would go on to be favourites in Mario spin-offs, such as Shy Guys and Birdo. Perhaps a little by accident, the Subcon setting added some welcome diversity and a flourish of extra creativity to the Mario universe that would endure in years to come.
As for the game itself, it's certainly got merits. Levels have a great deal of verticality and even aspects of problem solving, with the main mechanic being to pick up and throw items and enemies. Playing with different characters shakes up the experience, and it's a title full of quirky enemies and creative environments. It was a commercial success, too, shifting a huge number of units on the NES.
It's worth remembering, of course, that its origins as Doki Doki Panic would have been unknown to the vast majority that played it in its Mario form when it launched. As a result it must have seemed like an exotic diversion from the original, and in the early NES days it was certainly accomplished on a technical level, too. Some of the music has gone on to receive classic status, as well.
It would eventually arrive in Japan as Super Mario USA, with Lost Levels going in the opposite direction as Western and Japanese audiences enjoyed each others' own versions of Super Mario Bros. 2. While it may seem peculiar in this modern age of internet knowledge and global localisation of major releases, in the context of the mid-to-late eighties the respective Mario sequels released in Japan and the West were, it can easily be argued, the correct choices for their respective markets.
Comments 34
A wise move. SMB Lost Levels is hardcore! I first played Doki Doki/SMB2 on an arcade machine in my local swimming baths haha. Good times
I love this red headed stepchild. The character selection was pretty revolutionary for its time. Toad's strength was my favorite. Pulling up turnips like a savage. And those faces that chased you while holding the keys induced some heart rate spikes. Great memories.
I still love SMB2, I actually think Mario's sprite is better in this one than in SMB3 due to the extra colour used for the whites of his eyes.
Also, I know the game seems weird and noticeably out of kilter now compared to the rest of the games, but back when it came out with only one other game for comparison the differences just felt more like the natural changes made for a sequel. At the time it seemed perfectly natural for the game to not be in the Mushroom Kingdom too, it just felt like each Mario game would visit a different land (with Mario World's Dino Land and Mario Land's Sarasaland reinforcing this).
I'd still like Nintendo to make a sequel that plays like this game, in particular I really think the potions that lead to shadow worlds is a mechanic that could be expanded upon.
I played this game a bit in my youth, and I still remember some things about it. Being able to play as someone other than Mario was mental at the time. I never beat Birdo though. Really hope I can revisit it in the future.
I also still remember my reaction to how this wasn't originally a Mario game. I thought it was crazy. Though if I played it nowadays I'd probably wonder why it's so different!
I still remember that Christmas morning when i discovered the Snes with Super Mario All Stars under the tree, played every game, and the Lost Levels were insane, very difficult.
I've been hoping for a while to see Wart and his minions come back looking for revenge. Nintendo should give Bowser a vacation, and let them take a shot at Mario.
I remember how strange it was playing SM1 then SM2 and then SM3. I expected part 3 to be radically unique after the first two games in the west. Obviously once All-Stars came out it all made sense finally. I really enjoyed part 2 and played it alot more than the original.
P.S. I remember seeing The Wizard in theatres just for the SM3 preview.
This game set the stage for SMB3. It was such a great game and new Mario's time away from the mushroom kingdom really made the return of the goomba and other elements of SMB1, just shine once that game came out. It expanded Mario lore and really gives the gamer a gem to rediscover now when going back to Mario's NES days because of its differences. More Mario's like this please
I just know Mario will return again to his dream world and after a game like Mario Maker, there's never been a better time for his 2D adventures to go to strange lands
Originally Doki Doki Panic was first set to be a Super Mario game, it just so happen to get turn into another game by choice. When it was re-skin for USA as Super Mario Bros. 2, it returns the concept back to the Mario universe. As for Wart and his minions, they had been appearing in other Mario games since including Birdo, Shuy Guys and Snifits and not just in spin-offs like the author had you believe, Bob-ombs appeared in Super Mario Bros. 3 and Pokeys and Ninjis appeared in Super Mario World so it's not just the spin-offs that they appeared in.
@JohnBlackstar In the NES era, most sequels tend to be different from their originals and those others that would came later for example Adventure of Link is a side-scroller unlike Legend of Zelda, in Final Fantasy II you don't earn exp. points, you gain exp for every weapons, magics and attributes you use different from FF1, in Castlevania II, you don't go from level to level, instead you traverse through a whole map, in TMNT 2, you play a beat em up arcade port and not an original side-scroller, in Tetris 2, you don't eliminate panels, you eliminate flash, in Mega Man II, you use password to continue unlike MM1 where you must only rely on stage select, in Donkey Kong 3, you play a shooter instead of a platformer, etc.
I didn't find The Lost Levels all that difficult when I finally got play All-Stars. Then again, I can't even really play the original SMB very well anymore. So maybe I was just in really good practice at that time and it would have been monstrously frustrating for newer gamers.
@Captain_Gonru
Shhhh, it's my favorite NES Mario game, too.
I never knew this back on the NES. I remember when the GBA was released with this Super Mario Advance game. I though it was a brand new game and one that was trying to innovate from the Super Mario Bros. formula. I loved it.
It is a great game on his own right and Nintendo should remake it or develop a true modern sequel to it (and the exotic worlds of Super Mario Land 1& 2). Variety is good for the Mario lore, the Mushroom Kingdom and Bowser are getting way too much attention and it is getting stale.
Wart and Mouser need to make a comeback,I miss those guys! I hope they add this game as DLC for Mario Maker,this game doesn't get much love
Wow... recently I've been thinking "Mario NEEDS another "Super Mario Bros. 2"". I'm kinda surprised that others have the same view.
Granted, I don't mean that we HAVE to go back to Subcon. We just need a game with the same Mario fundamentals, but with a bunch of twists to mix up the gameplay. More characters with special traits, more abilities/ power ups beyond "flying item #47438" and "projectile flower". More world theme variety. New villain (or bring back an old one that's been semi-forgotten).
sigh I really hope Super Mario Maker let's Nintendo retire the "New" series. We can create our own levels in it's style now, and it's the 30th Anniversary. Time for some new beginnings.
@Shy_Guy Wart is like a dream demon as he only appeared in games (Super Mario Bros. 2 / Link's Awakening) that somewhat was just a dream. One had to wonder why he never appeared in Dream Land in the Kirby series.
Learn something new every day. I had no clue Mario Bros 2 in the West was a re-skin of a different game entirely.
@DarthNocturnal
The closest to a "new" "Super Mario Bros 2" was 'Super Mario 3D World', remembering that is the same in relation to the 4 characters and their skills in-game and the spin-off of 'Captain Toad: Treasure Trackers', where Captain Toad picks vegetables from the ground and he throws those ones to enemies.
SMB2 is still one of my favorite Mario games, it's the weirdness that makes it memorable and timeless.
It's a pretty cool game. I like it and its my second favorite 2D mario game after SMB3.
Mostly because of the uniqueness of it.
I remember when I first played the NES version on an emulator. It was pretty hard, as I couldn't get past the second desert world.
It wasn't until the GBA remake that I finished it for the first time. Then went back to the NES one and finally beat it...
Some of the bosses like Fry Guy, Mouser and Wart need to come back again.
I think this was def a better choice for sequel to SMB. Lost Levels was cool but it was just more of the same, and probably a bit too hard for most people to actually fully enjoy it. This game however, while being a bit different, was a pretty cool and fun change in direction. It's not the best in the series, by a long shot, but it's got some great little ideas and touches, that have continued on through the Mario series to present day.
"It must have seemed like an exotic diversion from the original..." Not really. Not at the time. In hindsight, it seems like an oddball entry to the series, but at the time, it was just Mario 2. Zelda II played differently, too. Really, sequels should be more like this. Not all the time, of course, but it'd sure be nice to see something extraordinarily different, once in a while.
I'll be the heretic and admit i never really liked SMB2. My first encounter with these games was thru the All Stars compilation and I was unaware of the Doki Doki origin. But SMB2 just didn't feel (or look) "right" compared to the other Mario platformers. And seriously... do people actually like Birdo?
I actually enjoyed this game from start to finish. It was different, but I liked it better than the original. I still have to say that part 3 on the NES was my favorite, but part 2 was a good adventure game that really took Mario in a different direction.
@DarthNocturnal I would love to see that personally, SMB2 was so good. Can you imagine the outcry if Nintendo made another Mario like SMB2 though? It would make the outrage over Federation Force pale in comparison.
I loved the dream ending sequence at the end of this game. This was a great Mario game, one that changed the formula and did it well. I remember playing this right when it came out with all my friends, and for years after its release. It's not the best Mario, but it's certainly a unique classic.
@Mr_Zurkon
Number of times people complained because a game didn't APPEAR to be any good: Too many to count.
Number of times people have been proven wrong: Too many to count.
That said, I can't see why a game like SMB2 would get the same reaction as Federation Force. Plus, anyone who complains would look quite the fool, given how SMB2 happened, and, well... it panned out great.
@SakuraHaruka
Minor things compared to what they CAN do. And as I stated, a "new" Super Mario Bros 2 wouldn't need to be in Subcon, or even have you throwing vegetables. It doesn't have to copy SMB2 1:1; it just needs to bring in fresh elements.
I played this on NES as a kid, but only fully appreciated it when I played it on GBA.
This game fostered my love of Luigi, but I do remember being a little disappointed at the vast difference between SMB and this. It was almost as bad as the frustration that was induced by Link's Adventure. But I played it, beat it and then did my best to master it since it was the new game at a time when games came few and far between.
This game was my first Mario game. It made me learn that I am really bad with Jump'n'runs. I loved it since I got it with my GBA, but never got past the first level of World 1. I think the difficulty steps up way to fast from level 1 to level 2. I hardly managed to fly to the other side of that canyon with that magic carpet. The few times I did, I got almost killed shortly afterwards when trying to get that key out of the vase. O.o
I tried it a few years ago again and found it slightly easier, but still failed to proceed any further in that level.
I was about 12 when I got that game.
But still I love the general design of the game. I would love Mario to explore new territories like this one did (in a way...).
I remember when I first came in contact with a Shy Guy and expected to stomp it like a Goomba only to find that I was riding on it! The moments I felt from SMB1 and SMB2 are some of the greatest gaming moments of my, then, young gamer life-- you can't put that stuff into words. SMB2/USA may be the black sheep in the series, but I loved it, and it made me appreciate when Mario does departures from his tried and true formulas. I guess you could say it's the first Nintendo game that helped me develop an open mind to games "shaking up" their formulas.
I still think this is one of the best Mario games around. The challenge is decent, the graphics are bigger and better detailed, its got little secrets that I still haven't completely discovered and your ability to select a character with their own strengths and weaknesses really change how hard or easy the levels will be. I also love the bosses and some of the enemies are so ingrained in Mario lore, its hard to remember they were originally part of Doki Doki Panic.
I'd love to see some of them make comebacks. Koopa teaming up with Wart, fighting Mouser, Triclyde and Clawgrip. Ostro races against your friends.
Toad is definitely the one I like to use the most.
@Genesaur
Your awesome
Tap here to load 34 comments
Leave A Comment
Hold on there, you need to login to post a comment...