Super Mario Maker is now less than a month away, and Nintendo's released a rather cool overview video that shows it off and reveals some key new details.
There are some standout announcements - notably, it'll be possible to create and use your own sound effects in levels (along with some crazy visual effects) which opens the door to some bonkers possibilities. Music blocks can also be setup in such a way that, with careful design, will play recognisable tunes.
It's also been clarified that you don't immediately have access to the full toolset. In fact, you need to spend at least 5 minutes with the available tools before a timed unlock of more options is setup for the following day; in theory it'll take nine days to unlock everything.
Finally, 50+ amiibo will be supported, which is a hefty number but also means that not every single figure will be usable.
Check it out below - has this boosted your hype for Super Mario Maker?
Comments 184
Sounds cool, although I'm not a big fan of having to wait to unlock the entire toolset.
Automatic Mario creating music confirmed!
Looks good
Now I want an HD Kuribo's Boot.
Ok, I was already convinced this game was a must have, but...is there any word if this will have multiplayer??
The game looks great and I can't wait to get it! However, I really don't care about the amiibo feature. I can't get any of the cool costumes because the amiibo aren't available.
PS: It would be cool if they did something special for the golden Mario. Make it the golden transformation from New Super Mario Bros. 2. Of course this is only a dream because the Gold Mario is exactly the same as the regular one.
@zeldazero I'm guessing it won't have multiplayer but who knows. It would be cool to have someone designing on the gamepad and someone playing it on the tv.
@jjmesa16 Gold and Silver Mario unlocked special things in Mario Party 10.
@jjmesa16 Yeah, what @Grumblevolcano said. Their NFC chip have unique hexadecimal values, so that's possible.
Oh boy can't wait for all the penis shaped blocks and fart sounds that people will upload en masse. /sarcasm
Seriously though I can't wait for this, the possibilities are endless and will be a ton of fun.
@Grumblevolcano I wasn't aware of that😅. Of course I don't own Mario Party 10.
@Aromaiden Much like Splatoon's rollout, it makes sense. People don't read directions. SO learn the base set of tools, learn some new ones the next time, and the next time, etc. I'm OK with it.
I look forward to seeing what people create. I'll make an attempt but won't be able to do what others can I'm sure.
@Cyber-BLP-- It still could be hard to find some costumes since a lot of people don't have rare amiibo. I imagine someone who has all of them will create a stage with all of them.
@Yorumi No, just no. I don't see the problem with the unlock thing; in fact, doesn't literally every game give you the simple tools? Are we then stupid enough to know how to use the more advanced tools?
I was always thinking about what I'll use when I start to make my own levels, but I was just worried I won't be able to use the tools to their potential because... well, there are tons of them. This makes it easier for players to jump right in and create simple stages, and then make complex stages as they get used to the simpler tools.
the amount of content and fun in this game is RIDICULOUS !!
R I D I C U L O U S ! ! !
Anyone know what the special Mario amiibo will do in other games? Will it work as Mario in smash?
@Yorumi
Agreed, it's pretty annoying. I want to get to creating asap. The day 1 tools are exceedingly limiting.
Yeah I'm going to be having a ridiculous amount of fun with this.
I'm reasonably sure the recorded sound effects won't be sharable and I'm okay with that.
As for the delayed unlocking of features I think it will do wonders for people and actually get many to use it more and understand it better. I sort of personally wish they'd make you create a few levels and then unlock the next set of tools immediately after that instead of waiting a day.
I actually think, however, that even experienced level designers are more inventive when they are limited in this way and will learn clever ways to keep it interesting with the day 1 tools when forced to. They are the ones who will complain the most anyway, though. For 9 whole days. lol.
It will also lead to far less gimmicky levels where 100's of players spam every type of block carelessly across a map in the first day.
Or just, "because Nintendo"
While I am not personally interested in this game, I must say they are going all out.
Oh, btw. This video is awesome. It's informational, to the point, just long enough while 100% showcasing the actual game.
Create your own sound effects in Mario Maker? This, in no way shape or form this will end badly. Heh, overplaying Mario maker in dat Digital event (not the world Championchips) did leave a sour taste to everyone mouths and I still think they would've made a stronger showing in that digital event, It's impressive what the're doing for advertsements and effort they're showing for this game especially that this is mario 30th birthday. Bring it on Mario Maker so I can play as Isabelle in Mario Maker! second only to Captain Toad
@zeldazero I'm going to say the chances are very, very low at this point. To me this seems like the last informational bit we are going to get and it's only a month away. I'd be pretty shocked if they kept multiplayer a secret until less than a month before worldwide release.
If nothing else, it's a good excuse for a sequel down the line. That and the American Super Mario Bros. 2 feature set would make a sequel a big deal... Meanwhile, this game is going to be so much fun.
@Yorumi Splatoon actually made sense, they wanted it so lvl 1's (or people who just got the game and sucked) couldn't screw over good players in ranked who are playing for the first time and are in C-. But you needed to get good/better before you could join, makes sense and saves frustration. But there wouldn't be enough lvl 10's at the beginning to actually get put in a match without waiting forever, so they deciding to spare people the waiting just waited for enough people to reach lvl 10 before they unlocked ranked. That way there were enough people at level 10 to actually get a match.
In the weapons case, it has also been smart if anything, honestly, if they released all the weapons at the beginning, I would probably be burnt out and would rarely play Splatoon, but instead I have a reason to keep coming back and trying new things. It also helps give people time to use each weapon to its fullest before you get more, then you play with those new ones, then get some more new ones etc. Honestly, I haven't used about half of the 'original' kart parts in MK8, but I've used all of the DLC ones even though some of the DLC ones were similar to the ones I didn't use/like in the original game.
I don't even WANT to create a Mario game, but this... this is too much awesomeness to pass up. I really wanted to just sample this game, but now it's going to have to be in my collection. Damn you Nintendo!
Should have been THE WiiU launch title...
Mega Man and Sonic work?
...
WOO!
Fingers crossed for Super Mario Land 2 DLC later on...
GOTY with StarFox Zero a close second.
Wah Wah Wah I gotta wait 9 whole days Wah Wah.
Doing my best to avoid any footage of Super Mario Maker til release day but couldn't resist. Shaping up to be absolutely awesome, excitement is definitely off the charts here after watching that aha.
I can understand the disappointment of the creative tools not being completely available straight away though but for those who maybe aren't as creative or are new to creating levels & just wanna dip their toe in & experiment at their own pace without being overwhelmed with all the tools straight away, I'm sure it'll certainly help.
I'm not overly fond of amiibo in general, but I do quite like their use in this game I gotta say. See if I can pick up a Wario & Bowser for my younger brother nearer the time as I'm sure he'd love to play as his favourite characters in those levels.
@Yorumi Splatoon's gradual content rollout was to keep players interested, not to hold our hands. They probably did it in reaction to games like Titanfall and Evolve, games that lost their communities very quickly because all of the content was available and played through (the long betas that covered pretty much the entire game didn't help either though).
As for this game, see post #22 to see why they probably did this. However, I do think it's a bit too long of a wait. Not a good balance there.
Now Skyward Sword, on the other hand, dear god the handholding early on in that game is atrocious. Same goes for M&L Dream Team from what I've heard.
The amiibo costumes are only in 8-bit form right? I don't like the original Mario Bros graphics very much.
@rferrari24 Pretty much yeah.
Umm....any word on the Koopalings?
@Yorumi
Actually little kids are too stupid to use simple tools. If there's too much to begin with with and overloads them, they'll just quit altogether and never play again.
Same as how Mario games require playing beginning levels first to get to the harder end right?
Infinity mario is gonna be great:)
I think I'm going to save the best for last...Christmas!
Ah sweeeeet!
The music stuff is a great little addition.
I thought that frog was related to music when I saw it in the early screenshots, and I even said as much on a forum somewhere, but I just presumed I must have been wrong or they'd decided against it or something, since nothing else around it ever materialised.
It's not quite Mario Artist's music editor but it's great to see it actually did have something to do with music.
@Mona-Reggie That has nothing to do with kids. If anything, I think kids are more experimentalists and wouldn't be as affected by a tool overload as middle-aged or old people.
I am a Super Mario collector and I am sad that there won't be a Special edition for North America. It really is an odd decision.
Also; what's going on at 5:48:
https://youtu.be/_9W_y8IlNro?t=348
It looks like a near monochromatic Game Boy or Game Boy Color level, or something.
@Grumblevolcano - So maybe I'll have a reason to finally unbox my silver Mario?
So Nintneod is locking away content for 9 days? Seems like somebody owes me an apology. I questioned the other day whether any of this game would be locked away like Spaltoon and I was belittled for even suggesting such a thing. Maybe this isn't DLC but it's locked away so close enough.
ah, here it is:
"And you can't compare Splatoon and Mario Maker at all. There wasn't anything "dragged out". It made totally sense to go that way with Splatoon. But Mairo Maker is different. Why on earth would it make sense to not have the level share option on day one? What you're writing absolutely makes no sense."
So what's your take on the 9 days of waiting @shani ? I'm genuinely curious.
Music creation! The one thing I kept asking for. This game has everything!
Now we just need Bosses and this game will be truly complete!
@Yorumi
I think this is to filtrate between the players willing to play (and to wait!), that will use these tools to create good levels and those who will create ridiculous levels and will put the game down in two or three days.
Ponder for a second: How different things might have been if software like this had been available for Wii U from day one; and maybe even built into the system's firmware and available for all Wii U owners to use, to create and share levels, for free, right from the get-go . . .
Also; just consider for a second, what impact it could have made if this built-in software, available day one for free, was actually an entire creation suite—with an art creation tool like Art Academy: Atelier; a full pixel sprite and tile editor; a sound editor like the one seen in Mario Artist; a simple animation creator; and even a relatively sophisticated game creation tool, which actually let you build full games along the lines of Super Mario Bros 1/2/3, Super Mario World, A Link to the Past and Super Metroid, and maybe even stuff as sophisticated as the likes of Super Mario 64 and Zelda 64 . . .
Just ponder that for a second . . .
And it's not like this is way outside of Nintendo's remit. In fact—it was Nintendo that gave me the idea in the first place:
https://en.wikipedia.org/wiki/Mario_Artist
I've been rallying for this since before the original Wii was even released, and I'm still rallying for it now:
https://inceptionalnews.wordpress.com/2015/06/26/heres-the-gist-of-my-idea-for-nintendos-nx/ (if not on Wii U, Nintendo, then for God's sake, please, at least do it on NX)
YEAH! I'M POSTING THAT ARTICLE AGAIN!
lol
Tell me again, that I shouldn't be frikin running Nintendo!
Then game looks fantastic.
To those talking about the Gold and Silver Mario amiibos, they act just like a regular Mario in every game but Mario Part 10, in which they can make Mario look Gold or Silver in amiibo party, but you can unlock this in the game without the amiibo.
@Yorumi
I can understand the frustration totally, Nintendo should have had an option for exactly that. That said, it's only nine days to unlock everything which isn't exactly a biggie. With 60-70 levels already available, there's enough there to pass that time, not to mention college/work commitments & other games coming out at the same time too.
@rjejr I'm thinking there's a pattern here, maybe the situation regarding this and Splatoon are the exact same reason why you have to play Xenoblade X for a long time before you get access to the Skells. Lets be honest that's one of the coolest parts of Xenoblade X, being able to fly and drive around in a giant mech. Even the 6 hour GameXplain livestream back in April ended nowhere near unlocking skells.
@Yorumi Exactamundo. That's what I would have done if I were in charge of Wii U. In fact, I would have had both a pack-in game and the in-built creation suite; inside every single Wii U box at launch.
Also, yeah, even with the creation tool, we all know Nintendo could still create truly world class system selling titles that can exist alongside all the user created content—much like it can do this now; even though the Internet is literally drowning in free user created Mario levels, music, animations, full video games and more.
PS. I actually would have build this suit into the system with full online sharing in mind—so it literally would have become like a NintendInternet type thing, with literally tens of millions of Wii U owners creating and sharing all kinds of content with each other; and POSSIBLY even being able to monetise it at some point down the line. So everyone would basically have the chance/option become Wii U specific indie developers, with zero barriers to entry, a very intutive creation tool, and possibly a way to make a great deal of money—while all the time helping Nintendo selling tens of millions of Wii U consoles (so everyone would have won). It could have been a bit like a closed-wall Nintendo styled Internet combined with Apple's App Store; but with one major advantage—all the games could have actually have proper controls
@Grumblevolcano I've played enough JRPG to know you wouldn't be getting those skells to start the game. I remember those early FF games when you always got an airship pretty much when you were right at the end of the main story line. That's progression "in a game". Thi sjust seems too arbitray. A whle day? How about - build and save a level open something. Post a level online unlock something. Buld 2 maps next to each other to make a world unlock something. Build 2 worlds to make a "game" unlock something.
Though to be fair I havent' played XCX so I suppose it's possible you have to play for a certain amount of days before you can unlock the skells. If that is the case Ill come back here and apologize to SMM.
@zeldazero no traditional multiplayer but you could do what i do where i make a few worlds and challenge my friends to them. they then have to make some of their own and challenge me. whoever has the least amount of deaths wins.
I loved what they did with the remix of Mario Paint theme! Brings me back! As far as the 9-day release, Meh, it's not the only game on the system, right? You play with what you got, get bored, play something else, sleep, work, come back and "Ooh!" new goodies! It's a Day-1 download for me and I'll use it to teach my son how to play, once he get's the concept of "hit a button, something happens".
I wonder if they're planning an update for the Smash DLC amiibo (Mewtwo, Lucas, Roy, and Ryu). Would love to play Super Mario levels as Ryu.
The new content sounds good, though I don't like the 9 day wait to unlock all the tools. It makes sense to get the players to play around with basic tools before giving them more advanced stuff, but there's no need to make them wait until the next day before its content is unlocked.
It would be nice if Gold and Silver Mario were different to regular Mario amiibo in this game, though these amiibo still need to be brought over to Europe.
It just keeps looking better and better...
Watched the vid, best one I've seen yet for this game, I like the VO explaining what is going on. Not my thing, but I think my kids who spend hours "creating" things in Kodu, Project Spark, Mine craft and the like, are really going to be fighting over this alot. Think it might be necessary to buy a timer. Day 1.
Guess this vid means no Nintendo Direct though. If there is 1 it can only be for a Wiig U price cut. This game could sell 8 million copies but I'm still not sure people who want to play single player 2D Mario games haven't already purchased a Wii U, and $299 is just too dam high.
https://m.youtube.com/watch?list=PLZPI9yNoFR3ATB9L8m8DB-v__d89-k9Fw&v=QUilDwReVYY
So long as we don't start believing that we're getting bonus features or DLC (looking at you, Splatoon) when it's just items that aren't unlocked at purchase. Not the healthiest approach, either. Feels like being attached to puppet strings.
Yadda yadda yadda, look we need a few days to unlock everything that's nothing new. Would you rather it has everything free or paid DLC like in COD?
It stinks for some people, for others it's alright. Big freaking whoop. I know little kids would fool around for a bit and quit forever if they had everything at once.
What Nintendo or anybody does will always have critics. That's fine. However, don't talk down to the people that "defend anything and everything they do." Sometimes it doesn't anger us.
Get over it, it's a little kids with an E rating/ PEGI 3.
@rjejr To be honest there really isn't too much to cover in a Direct other than DeNA stuff and Smash DLC for the moment (though I suppose those two things could be enough for one, or even two Directs). Star Fox Zero will probably need a Direct later on though as we know very little about that game.
@Yorumi
Just get over it. It's just a kids game all right? You're taking it way too seriously. If you really are a fan of the game than you can certainly wait 9 days for the full experience. You've certainly waited a few months.
It sucks yes but there's nothing you can do about it.
Looks like a total mess! An other reason why I won't get this game. I guess some love it to have crouded levels. LOL. Just IMO!
I am almost convinced. But for the level of enjoyment/hours I would put on it, I just can't do 60 bucks. But man, it does look fun if this is your thing
Just when I thought SMM couldn't get any better!
So lets see.
You have to WAIT while PLAYING with LIMITED tools?
Nintendo, you have no idea.
I suppose I will port some SMB1 hacks, since I'm sure the SMB1 stuff will be ready.
@Alucard83 Not everyone will make crowded levels FYI. They are some people who knows how to properly make levels that aren't kaizo or spam levels.
@crzysortagamer I agree. I honestly cant bring myself to pay 60$ for this. This should be 30$ at most. I will wait till someone didn't liked the game and will sell it cheaper.
Oh boy, the website says the game will let you unlock additional costumes, and it lists Captain Falcon, Ganondorf, Greninja, Shulk, and all the FE amiibo as compatible along with a bunch of others. This is gonna be good! Can't wait to run through levels as 8-bit Captain Falcon and Greninja!
@Yorumi It reminds me of the stupid messages I see in some 3DS games telling me not to play too long. It's not overly disruptive or anything, but it's just kinda insulting.
@blackice85 I actually found those messages to be kind of cute. Mostly because they appeared for a very brief moment during break times in my games; so I never really found them as disruptive or insulting. Although I am not the most hardcore gamer out there, so I'm usually fine with taking breaks from games.
I saw this and said "Holy cow, there's FINALLY a game other than Smash that has a meaningful function for Pikachu (and the other Pokemon)" Seriously why did it take Nintendo this long to release a game besides Smash to utilize their 3rd most popular amiibo and mascot of their 2nd biggest IP?
Wait, what was that about music making tools? I can't watch the video at work, but if this game has an honest-to-goodness music making mode, it genuinely has a shot at being my favorite Wii U game, bar none, after all is said and done.
@ASonic3582 Because Game Freak and the Pokemon Company have more control over the franchise than Nintendo. That's why you see the official TCG game on tablets and PC/Mac, not on Nintendo consoles.
The music making tool sounds awesome, just hope it's actually worthy of using and not generic.
So much talk about "babies" as if gamers stake their personal identity on what games they play. Babies are known for their crying yet all I hear is goo goo ga ga.
@Yorumi this is how i am looking at it, (woo i can beat the 100 mario challenge since not everything is available yet woo), this is how i am constantly looking at it. Also splatoon was a good thing holding back content to give it more life but thats about it in my opinion, also i have never played a zelda game in my life and every1 i know says hyrule warriors doesn't count plus idk how much each rupee is worth.
@bennyt actually its 100 levels already made on it.
@Gridatttack in fairness its only high because it comes with the art book with every copy and has 100 levels already in it.
@Yorumi ik exactly what i typed, and they weren't even told to be updates tho and if i recall you said it was already on disk so that means there was technically enough content at start. (also one thing i have noticed is people complaining not crying exactly about the hand holding but that what little kids do when their parents hold their hands and yes even you i see a ton of the whining about it) no offence meant to be given tho
@Yorumi It's actually interesting when you think about it. The response to SS's linearity and hand holding, may have helped cause Nintendo's direction in the next Zelda game. Based on what they have said, the game is meant to be very open world and nonlinear, similar to the original Zelda.
@thejfh1999 you just did and it wasn't that widely used to be honest.
I'm hoping that they'll surprise us again by allowing the amiibo to be used in all the different Mario modes. Perhaps Nintendo may want to wait just a little closer to release before announcing that one.
Wishful thinking on my part, sure, but they can't reveal all the good stuff at once.
@Captain_Gonru Oh yeah, totally forgot about that game. That game and SF0 are the main games coming this year that still have a lot of details to cover. There's also Pokemon Super Mystery Dungeon and translating details of Yokai Watch, though the former is covered by other means like the rest of the Pokemon franchise.
The next big news drop (not counting the rolling Splatoon content) will probably be the announcement of the next main series Pokemon game, which should be announced by this time next month. After that will probably be the DeNA stuff and then the next batch of Smash DLC for early October.
@Cyber-BLP-- Nintendo paying my phone bill would be awesome!
I know a lot of people are excited for this game and Mario's 30th and all that. It's not my bag, either the game or Mario, but I hope it does well.
I don't like trickled content already on a disc, especially if the system and server have to talk to each other to unlock it. I'm thinking of that from the perspective of someone who likes to keep older systems hooked up, and if I ever have to replace my console, I don't want the games to be stuck on 1.0.0.
And watch yer liver, mate. I was actually worried about you while reading these comments.
@Cyber-BLP-- I didn't think of that, that it could be simple timer in the programming. My mind went to server contact.
Oh and definitely on the on-disc DLC. I don't think SMM is being abusive or anything—though the thought of $5 koopa armor or something just made me giggle. I'm not really a fan of the 8-bit Mario, though, and I'd hope to jump right into the 16-bit. I don't know what is and is not behind a timer, but having an era unavailable at first would be annoying.
Not something worth being angry about, mind.
If i get this ill get it preowned down the line. Not paying full price or adding to sales with a new purchase. 9 days to unlock everything... Just dumb. Please Understand.
@jjmesa16 don't know what your talking about store shelfs have ltos of amiibo myabe not the one your looking for, but they have LOTS of amiibo.
After being a bit iffy on the game now that the game is closer to being released the hype train is getting ahold of me and as a result me and my bro have decided to go in half on this game as a birthday present for each other. Looking forward to playing everyone's creations!
I think it'd be great if, when using a Luigi, Peach or Toad Amiibo, it gave you their unique abilities and handling from Super Mario Bros.2, just as a little nod to that particular game
I don't think that gradual item unlocks are really a "feature," but it's cool. This looks like a really fun game.
The daily unlocking of tools sounds like a great idea to help get more people into thinking about what makes a sidescrolling game fun. I have no doubt that people will discover that fun levels can be created even with a limited tool set. Nintendo might just know a thing or two about how the basic elements of a level can enhance more complex features later on.
Obviously there are people who were born to play Mario Maker and can educate themselves about level fundamentals well within one day. But I think they may be a small fraction of the audience contributing playable content for the wider community.
@Uberchu Yes they have Mario, Luigi, Peach, Yoshi, Bowser, DK, etc. Where all of the cool ones (Marth, Robin, Ike, Wii Fit Trainer, Pit, Ness, Rosalina, Villager, etc.)? I guarantee you 99% of stores don't even have half of the amiibo that have been released.
Also I don't believe I used the words "a lot" when referring to amiibo. I said "a lot of people don't have rare amiibo" meaning that there are a large amount of people who don't have rare amiibo.
@Yorumi Now your being overdramtic. They already acknowledged SS hand holding issue and that's why it was significantly toned down for ALBW. Wii U Zelda looks to be following in its footsteps.
@Zelkardaim This is different though, the fair unlock process similar to what's being done would be "use the level creator for 45 minutes and that unlocks everything". The issue is that the 45 minutes is being spread over 9 days rather than the opportunity to unlock it all on day 1 by playing the game.
OMG YES! Ness is supported!
Are you kidding me. I have to wait 9 DAYS to play a 60$ game!? This is B.S. This is the reason why I wasn't so hooked when I got Splatoon on Day 1, because barely anything was unlocked had to wait. Content locking isn't the right way to do this, it's stupid. I want to play the FULL game when it comes out, not a Demo. Infact, i'm starting to see this in some games that have recently came out, like with Smash's tourney mode, and Splatoon. And people are like "Well their trying to get you to learn how to Master the tools that you start out with.", but that's not the right way. Experimentation with all the tools imo, is the best way. Their bassicaly taking a wait/F2P route where their making you wait an entire day to play the game again. Nintendo is basically saying don't buy this day one.
The music maker just sold me. I was thinking about passing it up, but I'll definitely get it at some point.
@LilC and if you buy it another day u still have to wait its a timed wait also tourney mode was still in development so it wasn't purposely being withheld for that they still had to make it work along with other things.
@jjmesa16
If I understood your problem correctly -
You can unlock them in the game with the 100 Mario Challenge. You don't have to find them online. ^^
Nine days is a pretty long time...
@Pixel-Perfect
Especially if you have to wait for your part.
I've to wait 6 days for it.
Maybe we're able to trick the game. I hope so..
Well, I'm not buying Mario Maker day one...
@Bulbousaur
Doesn't matter. It's probably an in-game timer or something. You have to wait either way. You have to play it 5 minutes per day to unlock your stuff.
I was fine with Splatoon's gradual unlocks, but this seems unnecessary.
Oh man, can you imagine if Blockbuster was still around and Nintendo did this?
SFX and music creation sounds awesome. I was wondering if they were going to implement something like that and I'm glad they did. This game will be tons of fun. Little under a month away now.
@Captain_Gonru Well, one of the Pokemon has a new form (I'm assuming it is a form and not a Mega Evolution) that's being announced in next month's CoroCoro magazine. The new game announcement should hit by then. This game will be for 3DS in order to finish out the 6th generation. The first Gen 7 games, which will have a new region and new Pokemon, is when they might move it to the next handheld, or it could be for 3DS.
I imagine this new game (Pokemon Z or X2/Y2) will come out in Spring 2016. This is actually a longer period between entries than usual, the longest gap in years. If they had stuck to the yearly schedule, it would have hit this holiday season with an announcement back in April/May.
@Darth_Pascal isn't there a special edition that ships with pixel mario amiibo? I thought that was coming to NA.
I want it now!! TwT
As someone who has played around with other game making tool kits, I can tell you that having everything at hand right away can be a little over whelming while you are just beginning and learning the program. Limiting the options is a little annoying but I understand exactly why they have done it this way.
@Cyber-BLP-- Well the official amiibo site lists all the amiibo that can be used to get new costumes in this game and the Pokemon ones were among them.
@Captain_Gonru Super Mario Land 2 graphics would open up more options.
@Yorumi From a design standpoint, gradually unlocking parts is a good idea. Because having absolutely everything at the start may be a little too much for beginners to level design, I and many others know that from experience.
With this method you learn with the tools/parts you have and then your skill will increase as more tools/parts come along.
The more I see this the more I realize that the designers have been holding back their sadistic tendencies. If any mario level had been like this in '85 I would have quit gaming very quickly.
@Yorumi Probably, but it would have to be something incredibly terrible. Maybe something like them directly insulting and mocking their fans, or destroying their most beloved IPs (like Zelda). It's hard to say, so many people grew up with Nintendo.
Time to put JOHN CENA on every single question block.
Music creation?! Yesssss! It's now an instant buy!
Well, to be honest, I'm a bit disappointed it's only with note blocks. It would have been neat to have something like Mario Paint Composer. I guess that was too much of a dream. I suppose I can still make it work (eventually).
I'm not too much of a fan of waiting to get all of the features, but it's not that big of a deal for me.
I'd still prefer they gave us a composer tool, or somethin'. Custom music + custom levels = best way to express some creativity.
@Yorumi Yeah, I completely understand, and to be honest I'm also a bit confused on what to think of Nintendo sometimes. I grew up with playing their portables since I was a little kid, so I also hold a bit of an attachment to them. These next few years will probably be some of the most crucial for Nintendo.
@Yorumi
Or maybe it's so a lot of people that think they will be expert level designers won't flood the servers with "OMG look at these effect" crap levels if they don't put everything there right away.
@Yorumi Man you are being overdramatic. Nintendo is not self-destructing.
Anybody from Europe, can you send me the yellow case from your physical copy of super mario maker? I don't even want the cover art, just the yellow case? ;_;
@Yorumi Typically how that would be the only thing would you mention. Even then Nintendo is still making a profit off of it. Relax dude.
@Yorumi "Hurr durr i have no good arguments so let me beat the "wii u is a failure" horse to make a point no one gives a **** about"
@Yorumi It's Nintendo giving developing tools to people one lot of tools at a time.
It'd keep you going for at least 9 days.
@Cyber-BLP--
A lot of us that are annoyed and complaining already bought the system so If we are going to quit, why would we do it during this generation when we already sunk so much money in. I'm sorry but I am in agreement with @rjejr here because really, this is kind of a stupid thing to do and all it is doing is forcing longevity onto the game, even more so when you just need 5 minutes on the game for the day. Sure it is only a couple of days but still. @rjejr has had a lot of issues with Nintendo as have a lot of others and we are going to complain about it because if no one complains, especially when the issues are major ones then Nintendo will die. Nintendo may die because they are just too stubborn to fix the issues that are complained about. We may be fans of Nintendo but we are not just going to turn a blind eye to all the issues and defend Nintendo too and nail like a random apologist.
Some wisdom from a young soul to an old soul (though you have yourself at 19 and calling yourself old for some reason). We complain because we care. We complain because we want what we love to improve instead of it spiralling down the toilet. If we didn't care, there would be no point to complaining and we would have left with everyone else a long time ago. Please remember this when you see others complaining about things as well.
@Yorumi It's to stop overwhelming people. And as you brought up the sequel to Metroid Prime hunters, which was also a game not starring Samus, I would say that when FF comes out & Super Mario Maker comes out, people will realise that their anger at tiny unimportant and obvious things were just over reactions.
People have over reactions to one tiny thing they hear in an upcoming game and it turns out to be utterly silly.
Remember, people don't make fames for just you, based on everything you think you want. They make games for a large audience, and they don't want Super Mario Maker to be too overwhelming for anyone who isn't an adult or isn't a level designing expert already.
@Yorumi No one is pretending or being rousy at that. Every company has their ups and downs. But saying that Nintendo is self-destructing is just not true. Does Nintendo need to improve, sure thing. You using Mario Maker to push that opinion of yours just seem shallow (I mean no disrespect), it's just another way to unlock content like every other game.
@Yorumi I don't consider ******** up a entire comment section saying that Nintendo is dead as actual arguments.
@MadAdam81 How would this help them from being overwhelmed? All you need is 5 minutes per day so you can play for 45 minutes and have everything... let alone, 5 minutes is probably not enough to really do anything. The fact that it unlocks the next day is just for forcing longevity. Nothing more really and kind of a stupid concept if you ask me. This will just get me to not do anything for the first few days.
I swear this is like photoshop for mario games...I can see why they are releasing the tool set in timed intervals. My question is will there be an amiibo bundle for NA?
@Yorumi While I can't disagree the handholding in some games can be too much I have no problems with the way they approached Splatoon or what they're doing here.Splatoon's approach was explained by the dev,they wanted everyone to master the levels and each weapon gradually and because of that everyone has mastered each map and mode and it's helped evolve everyone's playstyle on each mode and map to what it is now.Plus if all modes were available to choose from it might not be so easy to get into a match as the players online would be more spread out.I know shooters on other consoles don't do the same but this is Nintendo's first time at this so i can cut them some slack.I'm not sure if you actually own it or not,if not you need to change that.The game is sublime.
As for SMM ,if you are already familiar with making your own levels and are frustrated due to the timed unlock,you are in the absolute minority.The vast majority of gamers no matter how experienced they are have never created their own levels for any game.I've been playing since the early 80's and I would have no idea how to go about making a good level without having the tools at my disposal to experiment.I've got some ideas for what'll try but whether it comes off or not is another thing.I will need to be eased into it and this will help.I don't want to be overwhelmed with options as it could put me off.
@OorWullie Thank you. Why don't people seem to get this instead of making a big deal about it? It's certainly weird, but no big deal. But alas...
And of course their would be complaining about something that could prevent people from being overwhelm and get to actually know the tools instead of giving you the basics so you can slowly get better so you'll be able to create good levels.
@Yorumi Think of it like it's rewarding you for playing it,it evolves the more you play it just as any other game would.I'm sure the tools available at the beginning will be enough to have fun with,then there's the pre made levels and all the user content to muck around with until the quality levels start appearing.There's plenty there day one and it's only 9 days,not worth complaining about really.
Would you have figured Photoshop or Visual Studio out as a kid without being shown what to do?
@Yorumi I can easily tell you never used Photoshop, Gimp or Flash. Those programs are difficult to use and have entire classes dedicated just to learning how to use them. I would actually pay money for a Photoshop or Flash like program that time locks tools and teaches you how to use and master that tool before unlocking the next one instead of overwhelming me by having everything buried under confusing menus and forcing me to look up tutorials to even perform the most basic functions.
@Resh @OorWullie Problem though, Mario Marker does not teach you how to use it, it is a force lock that will break once you play for 5 minutes and then it is to the next day. It is not rewarding you really, it is plain stopping you when you are ready to move on. Rewarding you would be giving you something for accomplishing something, not waiting 5 minutes and then shutting the game off. If they wanted to teach you how to do it, they should be doing a progressive tutorial on how to do it and not lock you out of something in which you can probably learn everything about it in 20-30 minutes. Comparing Mario Maker to gimp and stuff is a terribly example because of how much knowledge is needed to be able to use those effectively vs a Mario editor. You guys are defending a forcing of content locking vs a progressive unlocking in which you can go at your own pace. Forced locking of content is a bad decision regardless if some may take a while. Why restrict the creativity of many to account for the few? If this is to help people not to get "overwhelmed" then they are going about it the wrong way and we should be put into a progressive un-locking instead of being forced and told what we can and can't do. We should be able to go at our own pace because face it, We're not all a bunch of little children who are going to curl into the fetal position when we get a few more options.
@ikki5 You're forgetting the fact that most tutorials can easily be skipped just by mashing A a hundred times, that's not a good way of locking stuff.
@Chaoz And you're forgetting that you only need to play for 5 minutes, not even touch stuff and then just wait. This is what I will be doing because playing with small toys is less fun than playing with big ones. What is the point? People are more likely to get bored faster as they will have little options and they can't do anything for an entire day because they are forcing you to not progress as yourself would. They are restricting you, a grown man (at least in my case) to account for the toddlers and less developed thought and problem solving.
@Yorumi "People figure it out" After taking classes that suck up endless amount of time and money or reading long and boring tutorials on the internet. K. F the noobies and screw giving people the ability to even understand how to use the program they paid for. You scream for options in Mario Maker yet ironically you blast me for asking for a beginner friendly option to Photoshop/Flash. Progressively unlocking tools while mastering them over 30 days is far better of an option to me than plopping down thousands of dollars on a 4 year class that basically does the same thing.
@Yorumi the idea is to learn all the tools that day, make a level and share it.
So, like with visual studio, you would still be able to compile day one (if you rush a project to completion on day one), but you learn one set of tools a day, make something and share it and then the next day learn the new set of tools, combine it with what you already have and make a new level.
It seems more about teaching good level design by starting small and building up rather than teaching the tools.
@Yorumi and those who go straight in will make poor levels if they haven't already had the experience. Or, they take their time and learn properly by starting small and getting practice.
@Yorumi
I agree with you for the most part with whole 9 day thing. When it comes to unlocking stuff I don't think it has anything to do with Nintendo treating their fans like babies (although if you look a Miiverse, apparently many of them are. Also, if you count the final stages and amiibo Splatoon can reach levels of NES hard), as much as it has to do with them underestimating the complications of HD development. It's best to continue to bring people back to the old games than continue with yearly sequels or building new game engines. It will help them later when they have to market the NX.
That said I myself am annoyed by the approach to SMM. Game Boy Camera and Mario Paint were brilliantly crafted back in the day and most content was either already there or unlocked based on a logical progression system. This timed stuff makes absolutely no sense. With the aforementioned pieces of software Nintendo had things hidden through a bunch of menus that were fun to explore. There was a sense of wonder to it, a sense of magic.
To those defending the 9 day thing I ask what's the point of this? If you're a noob and easily overwhelmed (I myself fall in the latter category) why not have things be unlocked by progressing through Nintendo made levels? Heck even community levels? Some of the more obscure editing tools could be hidden behind achievements leading to a more active community asking questions on sites like Miiverse like "Wow, how'd you manage to get that feature?" That would be in line with Nintendo's old pre-internet word of mouth philosophy and it would work. Instead we get options delivered through a 9 day period. What if I still don't understand it within that time? This makes the "feature" completely arbitrary and pointless.
I have to disagree with your stance on Splatoon though. I like how they dole out content to continually surprise the player. Granted some options should have been available from the beginning. Namely Squad and Private Matches. Also the challenges shouldn't have been hidden behind amiibo. It would have made more sense if the challenges were there after you completed the main game with amiibo simply used to unlock outfits a la Mario Kart 8.
All that being said both games are so full of win I don't see the point in sweating the small stuff as they haven't been too extreme...yet. I don't see the point in dwelling on such a small flaw in SMM but I don't get the defenders either.
@Yorumi
Not meaning to be rude or cause offence in any way at all so my apologies if it comes across that way. But with respect good sir, don't you think you're taking this a little too..personally?
Sure it's a bit of an mistake on Nintendo's behalf not to include an option to have all the tools available from the get go for those that have experience in creating levels, but instead of looking forward to this game, it's incredible potential & what it offers etc ( being able to finally create our own Super Mario levels at long last has been a dream come true for many I imagine), you're choosing to overlook that & nickpick & complain.
I can see how passionate you are about creating levels & I totally get where you're coming from, but if you feel that strongly about Nintendo's recent ways in 'hand holding' & treating you like a 'baby', then take it directly up with them-email them, start a petition etc or better still, vote with your wallet & don't buy the game instead of making your point & refusing to move on from it & dragging it out. Fire up Minecraft, LittleBigplanet or Project Spark, just as excellent for level creating or bust open the Lego from storage & get building with that.
Anyways, apologies again if it comes across as me being rude. Just enjoy the game for what it is & have fun with it
(Btw If I don't reply, probably because I'm off for a swim).
Step 1: Play for five minutes
Step 2: Change internal Wii U clock to the next day
Step 3: ????
Step 4: Profit?
I can't believe people are complaining about 9 days, and are even comparing it to Splatoon (3 month), I mean....come on...... it's 9 days. People saying they will refuse to buy, Nintendo is broken. Really?
Unbelievable!!!!!!!
@Yorumi is absolutely right.
This limit is horrible, disgusting, pathetic, incredibly stupid, utterly unnecessary, absolutely nonsensical, unjustifiably insulting and perfectly representative about everything that is wrong with Nintendo as a company, and the #1 indication as to how perfectly incompetent and disrespectful to their consumers they truly are. And how incompetent they think their consumers are. ...which, judging by the more disturbingly cultist, over-justifying, denial-stricken comments here, I would almost think Nintendo might just have something with that general assessment.
As far as i'm concerned, what's even worse than the inclusion of this ridiculously nonsensical limit are the even more nonsensical and brainwashed justifications from the kool-aid drinking Nintendo cult fanboys in this comment section and other places for the fact that Nintendo is not only treating you like you are a remedial toddler, or the fact that you're perfectly happy with being treated like a remedial toddler, and that you APPRECIATE the insult.
Seriously. They are figuratively shoving crap in your face here for no good reason, telling you to eat it, you do so and are actually saying "Thank you sir, may I have another", while saying "What's your problem??" to everyone who is looking at you funny. I... don't even, people. I don't even.
I just love how the INSANE justifications are ranging to everything from the typical "wah wah you're a crybaby, it doesn't bother ME", to "uhh.. no, no guys it's totally ok that Nintedno treats us all like a bunch of stupid 5-year olds because... we ARE stupid 5 year olds, guys. Having more than a few options is SOOO confusing. I mean I can't even figure out how to set the time on a watch, let alone figure out what to do with my life if I had MORE THAN 10 BUTTONS TO PRESS." ...said with the creepy smiling of a Stepford Wife the whole time.
Like, really people? Really? ....really? That's the kinds of justifications you're going with? Either the Nintendo Fanboy equivalent of "If u dun leik 'murica u can jes get owwwwt!!" and "Oh it's true, we are so borderline retarded that we can't be trusted to be given more credit to operate anything more involved than a Fisher-Price playpen."
REALLY??? REALLLLLY?
......REALLLYYY?????
SO, ok, no. There are many problems with this. MANY. PROBLEMS. And i'm going to illuminate them all right now, so this discussion ends, once and for all.
So, imagine that you are given a rudimentary board game that isn't very taxing or challenging to learn, based on it's clean, easy to grasp interface just by looking it over. Now imagine that you are given a set of instructions. NOW, imagine that this board game is checkers.
So, if you had never played checkers a day in your life, a game that an 8-year could easily learn in 10 minutes if he was so inclined. You take the board out of the package and you look at all of the checker pieces. Red and Black pieces. A red and black checkerboard. Now imagine that you go to look up the instructions to see how the game is played.....
The instruction book has a SINGLE SENTENCE UNCOVERED that reads "Take the pieces out of the box" and the ENTIRE REST of the small pamphlet is blotted out by THICK, BLACK MARKER over all the words that render the instructions, what little there are, unreadable.
At the bottom there is an asterisk and a small instruction along with a bottle of solvent that reads "5 minutes after removing the contents, take a brush and wipe the solvent over the next two sentences of the instructions ONLY." So you do.
The next two sentences are now readable. And they say "place the red checkers on one side of the board. Now wait one entire day to brush the solvent over the next two sentence of these instructions."
This is... incredibly stupid and immensely counter-productive, but you decide to be a complete idiot today and follow these instructions. After all, you must take it slow so you do not hurt yourself.
24 hours later, you return to the board with the red checker pieces and the instructions that clearly think you are an idiot with all this time on your hands to play checkers for the first time. You uncover the next two sentences as if you are deciphering the Voynich Manuscript or carefully doing advanced calculus. They read "Place the black checker pieces on the opposite side of the board for the other player. Now please wait 24 hours to brush the solvent on the next two sentences."
You suppress a groan of immense frustration, before remembering that these checker instructions apparently think you must major in a 4 year course of how not to run with scissors before you can be trusted with them, and therefore labor under the continued delusion that you have absolutely nothing better to do within a 48 hour span of time than learn how to set up a checker board one f---ing step at a time, one entire f---king day at a time.
You come BACK to the board after 24 more hours, provided that you haven't managed to choke in a combination of your own saliva and rainwater staring up at rainclouds for an extended amount of time, and process enough long-term memory to remember what the board is, why it's there, or what you were trying to do yesterday.
You wipe two more sentences away with the solvent to unblock the highly top secret for-your-eyes-only papers that instruct you on the over-complicated task of learning the basic board set up for a game of goddamn checkers, and are greeted with "Players take turn moving a pieces diagonally on the board, to jump the opponents pieces. Please refer to the enclosed 3-hour audio book that explains how this is accomplished and wait 24 more hours before proceeding to uncover the next two sentences"
24 hours later, the next step tells you how to jump. 24 more hours later, the next step details what a "jump" is. 24 hours later, you are instructed how to "double jump". And so on with the concept of kinging. And so on. And so on.
9 days later, you have now learned how to play checkers. And you have now done so over the course of this incredibly overly long period of time, in the single most time-wasting, brain-dead, simperingly aggravating, nonsensical, convoluted, idiotically unnecessary way imaginable. ...and you think this is not only perfectly ok, and sensible but even PROUD of doing it this way.
....no. Just... no.
just no.
You think this makes you right and justifies the utterly STUPID process, all because the checkers instructions did not think you were capable of reading more than two sentences PER DAY, NOR comprehending them, unless the process was dragged out to the insufferably, unjustifiably insulting length of the tiniest nugget of basic information possible, after a period of 24 HOURS, each and every time... AND YOU AGREE BY THE END, that you WERE this stupid, and therefore.... NEEDED IT.
And it accomplished this by DEMANDING that you use blotted out instructions printed on half a page, and uncovering every sentence ON this NONSENSICAL time limit of one per 24 HOURS by uncovering each two sentences METHODICALLY using solvent to REVEAL EACH SENTENCE.....
WHEN YOU COULD JUST UNCOVER ALL OF THE SENTENCES, SPEND A GRAND TOTAL OF 10 MINUTES TO READ THESE INSTRUCTIONS IN ORDER AND CONTEMPLATE THE SIMPLE TASK OF LEARNING THE MOST BASIC RULES OF CHECKERS. It could take you 10 minutes. 10 minutes of 2nd grader comprehension skills, but you happily, and willingly, went along with these incoherently arbitrary limits demanded of you for NO EXPLAINABLE OR JUSTIFIABLE REASON OVER A PERIOD OF NINE........ LONG..... DAYS...... with a FRIGGIN' BOTTLE OF SOLVENT ON SIMPLE INSTRUCTIONS WRITTEN WITH SIMPLE STEPS..... Because it asked you to.
And you think you had to. And you enjoyed this. And you were completely ok with this. ...AND you appreciated it.
...because apparently this is what the level of human beings has come down to. We've come down to the level of being taught a task through methods over a period of 9 days that even a chimpanzee would find insulting, when the most he is asked to do is walk over and grab a banana on a string. I doubt it would take a chimpanzee 9 days to figure out a process akin to this, but you people are so certain in the fact that, if you were NOT taught in this method, you never would have been able to figure the process out through any amount of stimulus, internal OR external unless 9 days was taken dragging the process out for no explainable reason whatsoever, other than the fact that you think you couldn't manage that level of banality, unless you were guided to do it in this exact manner.
And that you're grateful for it and that you're honestly justifying THIS with the argument that sounds basically like you're saying:
"anyone who thinks they're smarter than a chimpanzee needs to get over themselves, because nine days to figure out what buttons do instead of actually just HITTING those buttons or being trusted to do it themselves, is just being a whiner. I'll gladly have crap shoved into my face, have over a week straight of my time wasted for no reason at all, and be treated like a sub-human and love it, Anyone who wouldn't is a being a crybaby, right? I mean come on, right? What a bunch of whiners. OH NO WHERE IS MY BANANA MUST TAKE 9 DAYS TO FIND BANANA I AM SO GOOD AND BETTER CUZ I AM NINTENDO FAN I THEY THINK I AM STUPID SO I AM STUPID OOH OOH EEE EE AHH AHH"
But yeah. That's your justification, eh? THAT's your self-righteous shutdown to EVERYONE who dare complain, huh? That's what you think makes you people better than me. That's what puts people like me below people like you? Because you're so deathly afraid of your own infinite ignorance, and such things like the ability to find out what buttons actually do in a level editor by hitting those buttons which scare you to death to the point that you need a 9-day warming up period on how to use Super Mario Maker or else you'd pee yourself?
Yeah, it's not that i'm "whining". It's that you're all stupid. Impossibly stupid. Irredeemably stupid. And you're deathly afraid of that ignorance to the point that you'd just hold it up as a shield to deflect your stupidity back on everyone else who is actually daring to have the gall to say that they think they should have been trusted not to have to wait 9 days to figure out tasks that a chimpanzee at worst, or a second grader at best could learn through trial and error in less than 10 minutes.
Or that it's somehow a COMPLETELY ALIEN CONCEPT to think that ANY OF US just miiiiiiiiiiiiiiiiiiight be a teensy bit.. ABOVE THAT LEVEL, and thus feel insulted that NINTENDO THINKS ANYONE IS. Or that even despite that they think this, that somehow locking it behind a NINE DAMN DAY WALL, is, in ANY CONCEIVABLE WAY conducive to a learning curve, that again, a small child could discover in 10 minutes without having the method or the instructions forcibly locked off for them. And that the idea that this could be considered to be somehow insulting, is somehow ALIEN to you.
But no. Somehow, It's my problem. Somehow, It's my fault. Somehow this is MY failing... that I have a discernible IQ. It's my fault that i'm not below the development potential of a very dumb primate. It's my fault that over an ENTIRE week of a forced insult for a game I will have paid FULL PRICE FOR to TAKE HOME AND PLAY is being locked off because Nintendo thinks that I am literally retarded and treats me as such. OH, OK THEN.
And apparently is it entirely my fault, and it makes me a whiner that I carry the burden of graduating to the level of functional human being with the potential to discover trial and error in less than 10 minutes, ALL BECAUSE FROM THE SOUND OF IT, SO MANY OF YOU ARE LEGITIMATELY PROUD THAT YOU ARE NOT. And it makes it all ok.
Because oh, Nintendo, thy be my lord and savior. Thy Nintendo are the ultimate in the universe, they do nothing wrong. They are the vessel and I am their stupid monkey.
Am I a good little Nintendo cultist yet? Am I good enough to deserve the blessing of Super Mario Maker and their 9-day limit from the game's basic features? Am I humble enough for their almighty divinity yet? Because apparently i'm not allowed to EVER criticize the great and glorious Nintendo for their asinine, insultingly stupid crap that assumes I am as stupid as all their own brainwashed masses are humbled to think they are, in order to deserve their insulting condescension without question, or at least without being told by kool-aid drinking chimps that it's my fault for having a brain and that Nintendo's arrogance in being treated like I don't is MY fault for being too smart. And by "Smart", i'm not even saying it has to pass a mensa requirement. I mean just being able to wake up in the morning without forgetting how to breathe until 9 days pass.
Again, i'm compelled to ask.... REALLY??? That's the qualification of being a good Nintendo fan? That's the qualification for "deserving" Super Mario Maker? That's the qualification for being able to discern for myself how to learn what a button does or how to follow a basic interface without 9-day training wheels? And THAT'S the qualification for not being told that the problem is somehow mine for not being as stupid as all of you both think you are, and ACTUALLY seem to be?
Yeah, no.
Nintendo's incompetence, arrogance, failure at recognizing this kind of crap for what it is and for being entirely their problem is NOT my fault. It's their fault. And it's all of your faults for continuing to put up with it, having their crap shoveled in your mouth with a smile and washing it down with your kool-aid while telling everyone else to be quiet and shun all the non-believers and heretics in your little club.
But just keep telling yourselves that. Keep putting up with their incompetence and their disrespect of you as consumers over and over again. Keep it up. Keep making stupid excuses for your just rewards. I'm sure they'll forcefeed you their holy White Tanooki Suit sooner or later., if you keep trying too hard. Then you can live forever, be invincible and think you're never wrong.
Or at least you'll think that.
You always think that.
You're wrong. All of you. Deluded. And very stupid, too. And you don't have the right to get offended by me calling you stupid, either. Apparently you admit it yourself.
Or is it just that you think that after 9 days you'll have learned enough to be on the same level? ....I wouldn't count on that, guys. I just wouldn't. Word to the wise. From me to all of you.
I take it this video means we're not getting a dedicated direct for SMM, which is a shame!!! Perhaps they are uncertain of what to do with them after the sad passing of Iwata.
@night So because some people don't mind waiting 9 days you felt the need to write your master thesis about how they are mind-less, crazy, deluded, and stupid?
You're definitely crazy, like jesus christ I didn't know an OPINION could hurt you so much. Just please never visit this site ever again.
@brandonbwii - you've basically said everything that I was thinking and was about to write.
Nine days to unlock everything is pathetic and does feel like a SS moment. Unlocking elements as one progresses through a game is common place in gaming and I see no reason why it shouldn't be applied here. Personally I would say that after the user builds five levels with toolset 1, toolset 2 opens and then build five more levels etc.
I totally agree with Splatoon as well. There are a number of reasons Nintendo did what they did and it hasn't been detrimental at all. In fact, the games success has far exceeded anybody's expectations, so it's hypocritical to criticise how they did it.
@night wow, was that an eye twitching moment?
that was obviously directed at me, sorry if I caused offence. I didn't realise 9 days would cause that much emotional stress. I got the impression it was knit picking for knit picking sake. Each to their own, if it bothers you that much, don't buy it. Simples
Geeze this comment section is dripping with brilliance, special credit for Yorumi who feels Nintendo is being "idiotic", yet has the disposition to call out others for their monosyllabic arguments.
Honestly. Writing the same damn thing over and over does zilch to prove your point, and don't ask me to refute it either. I feel your chagrin with Nintendo (almost personal really) erases any traces of a logical argument.
Many people here: http://hrschoolhouse.com/wp-content/uploads/2014/12/Veruca-Salt.jpg
Have people like Yorumi used programs like RPG Maker, Game Maker or the countless other game making software out there? These products have a sharp learning curve. Everything is given to you right away and you have to figure it all out. Tutorials for such programs take you through step by step opening you up to new things gradually. Having too much too soon can overwhelm you and you lose interest as it can seem impossible to make what you want. Spending nine days learning the toolset and working them into what you already know isn't a bad thing. If you have done a rom hack, as I have done, levels take a lot of thought. Knowing exacly how best to progress is key to making levels. You will be much better off experimenting in increments than jumping in the deep end.
Now this is how you celebrate the 30th anniversary (the 25th anniversary wasn't impressive). I think it will go for game of the year and will really help with Wii U sales. Should have been released much earlier in the consoles life though.
I'm very happy to see they've thought of incentive to play as many levels from the internet as possible, without having to hand-pick each one.
I fully suspect that having to manually decide each and every level you play is why most games relying on player-created content fail. People don't want to make value judgments all the time when playing video games, they want to be surprised.
Hopefully this game lands just at the right time to hinge up to the freight train of creative outpour Splatoon caused globally.
@night
That's a lot of assumptions, going off tangents, and jumping to conclusions, man. Maybe you should have edited your piece a bit while you were in a better mood.
The extra features mentioned above pretty much solidify my purchase of this game. Super Mario Maker and Animal Crossing Happy Home Designer are going to make my birthday in September a darn good one. So much fun to be had!
@Resh In classes, there is an instructor telling you what you need to do, teaching you how to do it. This, it is Nintendo telling you "you can't use that yet until tomorrow." There is a massive difference.
@Trikeboy RPG Maker and Game Maker are far more complex programs which would get you scripting, importing tilesets, other graphics, to the point where you can create your own, write your own music, etc. Mario Maker, you slap stuff together and it works. All you need to do is make sure you can get to the flag. RPG Maker and other programs are much more than that where you need to design the maps, create the events and then add your own stuff if you wish. Yes, I have used RPG maker and I have used it for several hundred hours between the Non-steam and steam version of the game. Super Mario Maker is nothing like that and the learning curve would be to the equivalent of a flea here. You guys are all trying very hard to make this seem like it is more complex than what it really is.
It's nine days. People just need to chill. I'm not defending the nine days period, because it seems pointless to me, but it's not a big deal and if it is a big deal to you, then I envy you for not having many problems in your life.
@VeeFlamesNL I totally agree with you. Also the new tools is a reason for use to keep coming back each day.
Kinda disappointed about the gradual unlocks but HOORAY for everything else! This game's gonna be amazing!
@manu0 Part of the issue comes with if Nintendo is willing to do it once, they are likely to do it again.
@ikki5 Do what again? Unlocks based on days? They've done it plenty of times: in Splatoon, every Animal Crossing game, Tomodachi Life, every game that uses play coins (you can only get 10 per day, so it's basically a timed unlock).
@manu0 Tomodochi Life and Animal Crossing make sense though since those games follow by the Calendar. Splatoon... I think it was more the game wasn't really fully completed but they wanted to get it out... which is why all the updates were free and not DLC. Though better than what other companies do as Nintendo didn't sell you the completed parts. This, is an editor in which you can learn stuff very quickly. It is not some complex editor like RPG Maker and Photoshop like some are trying to compare it to. You are restricted to use tools and all you need to do is play 5 minutes. This doesn't teach you anything, doesn't show you anything, you don't have to do anything except for half it on for 5 minutes. There is a pretty big difference.
How would you like it if they say... they had a Mario game released and you needed to wait a day or so before you could advance to the next world? Or a Zelda game and you could not go and get to the next dungeon until the next day? It would get frustrating. Locking the content out for days in advance isn't helping anyone except for the toddlers where they are still developing thought process and problem solving skills. Any teenager... or pre-teen and older could figure out Mario Maker in a matter of minutes... or hours if they really take their time. Look at what the people at E3 managed to accomplish with the tools all available to them (at least what was in the game at that time) and they didn't get a huge amount of time to play it. All this is doing is forcing a longevity to the game and restricting the creativity of others for a number of days. I know I am hoping I can turn it on for 5 minutes, set the clock ahead and repeat because I am not going to want to play with a limited set for very long.
@Yorumi Really? I thought the updates throughout the summer were due to the content in Splatoon? So... does this mean when I do go to buy it when it drops to a more reasonable price/ what the rest of the worlds gets it for, I'll be locked out of stuff for days? If that is the case, I'm never buying it.
@Yorumi Lol, that is so stupid so this would be the second game that does that... yep, let's all prepare for Nintendo to continue to do stuff like this and with Splatoon, if it took several months then what is stopping them from doing long times like that? I am just going to wait now for what I said earlier about the Mario games and Zelda games.
Oh boy Nintendo, you have a lot to do to convince me to buy your future systems.
There's enough positive points about the time-release tools that I'm not too bothered by it. It should give you more time with each "level" that you get to know each function better before there's too many choices.
There still seems to be something new revealed with each of these previews. One thing I've been wondering about that's pretty common in NSMB games is the hidden hollow walls. Will there be a way to create secret areas with the same cutaway spots.
Also, are there large coins to hide 3 per level? Or Dragon coins when in SMW mode? And even though it's a nice effect sometimes, will there be a way to turn off that drop shadow? It kind of distracts from being able to create levels that truely look like those game styles.
What in the world happened to this comment section? I almost wish that I had this much vitriol stored up so I could rant in massive blocks of text about something I can't change and that ultimately doesn't prevent enjoyment of the object of such frustration. Gamers really, really make gaming an unsatisfying hobby sometimes.
@Captain_Gonru - "though the "tomorrow" time period is odd"
I think I already answered this w/ somebody else (#60), but I'm ok w/ unlocking stuff, that's how games work, beat 1 level, move onto the next (and in nice games they add in a spirit guide so I can skip the minecart levels, ahem) but having to wait until the next day? How does that make the least bit of sense?
BTW post #182 wasn't me, you were probably wondering if it was.
tl;dr everyone's complaining
Mario Maker is looking very good compared to its initial announcement, I'd get it at launch if Senran Kagura 2 released sooner.
@IceClimbers - "Star Fox Zero will probably need a Direct"
I think Animal Crossing: amiibo Festival really needs a direct. They hardly showed us anything, told us there was more to it that they didn't show, I'm not even sure if its free to DL or what, and I don't think there's a release date, which they probably won't have until they finish Starfox which I'm assuming will take precedence for the release schedule. And Devil's Third hasn't really been shown in the US, or Fatal Frame. Or Mario Tennis Ultra Smash w/ I suppose will be their big "Family" push for the holidays. It's SMM 9/11 then Yoshi Oct 16, and XCX Dec 4, they need to slot AC:aF, Starfox and the other 3 in there.
And they really really really need to announce a price drop for Wii U for SMM.
That enough for a Direct for you? Though I suppose much of that can wait, but the price drop needs to happen. Last year in fact.
@Ryu_Niiyama So many comments, over a minor quibble... >.>
@Ryu_Niiyama
"Whatever happened to this comment section?"
My freakin' thoughts exactly.
@Yorumi I guess we have to agree to disagree.
Feel a bit guilty for saying this but the amiibo feature is what driving me to buy this game mostly. Even more so if there is a feature we don't know yet that lets you play as any amiibo you own on a stage someone else made with no mystery mushroom.
@ikki5 - "I hate to say it but I am in agreement with"
I have to say it was quite weird seeing your name in my inbox and not being lambasted. Nice for a change, but strange.
@rjejr I agree with a lot of things you say. I edited that "Hate to say" because it's not really me "hating" lol I guess it didn't update for your message box I don't find myself arguing with you much though
@ikki5 - Oh sorry, yeah, those emails never update when we edit our posts. And I only recognize your name b/c your avatar is similar Discogentleman and I had you guys confused for about a year and he tends to agree w/ me, you tend to disagree w/ me, so it took a long while to disconnect you too.
And I'm still dealing w / the new Facebook like emojis, I hate them so much I refuse to use them, so my posts all read weird now as almost every sentence I've written on here ended w/ one. It's all good though.
Is this video been made instead of a Super Mario Maker Nintendo direct special?
I've watched this like 7 times and I still smile each time.
Help me.
@Captain_Gonru - "And yeah, that other post was more than a bit over the top."
Yeah, usually when I type stuff like that I delete it and switch to decaf for the day. I know a lot of people view me that way though, so it goes.
"they'd usually have a Direct to "explain""
There's no explaining that. I do like progression, it makes sense, it's just waiting the day that doens't make sense to me, and unlocking it for playing for 5 minutes. The game comes w/ 60 levels right? How about this, every 6 levels we play it unlocks a new set of items. But immediately, none of this "Come back tomorrow" nonsense. Little Big Planet had a really nice set of tutorial videos in game to explain all of their items. That guy had a great voice too. I honestly can't recall how much we had to unlock and how much was available at the start but I do know there was no "come back tomorrow".
@Captain_Gonru - " I'm not quite able to wrap my head around their reasoning. Which I'm usually good at."
Even though I disagree w/ 90% of their decisions I can usually understand "why" from their point of view it might make sense. No new 3DS b/c of 2DS, Yoshi delayed to make more yarn Yoshi. And I can even understand locking stuff until you learn and do more, I really just don't like the "Wait until tomorrow" screen. People don't play videogames for delayed gratification. They can make you earn it, but you have to get it immediately after you meet the criteria, waiting for the next day is BS.
Definitely dig the video. Pretty nice overview.
Just gotta get me a Kirby amiibo.
@Yorumi i wouldn't call it their absolutely worst the wii was by far was worse then the wii u unless you want to go by sales of systems.
@Zombo
Calling it a Master's Thesis is being awfully generous
I thnk time unlocks are a bit silly...but, yeah, I don't need to write an essay about it. And I'm surprised people even debate with Yorumi or his minions anymore.It's one of those situations where if you ignore them they'll find somewhere else to go be butthurt (Neogaf and IGN are popluar havens).
Mario Maker looks amazing. I won't a few things I don't like ruin the experience for me...or whine incessantly to fans...on a Nintendo fan site...
@Grumblevolcano See what happens when you call me to forum threads, they pre-emptively lock it.
Can't do a Keyblade w/ amiibo, I don't have enough body parts to trade on eBay for the hard to get ones. All that would would be left of me was a skeleton by the time I collected them all.
And I'm a big fan of Kingdom Hearts, even though I only liked the first game, none of the others, but the first was that good, and the 2nd good enough, that it's stuck w/ me, but needing all those toys to unlock it is ridiculous nonsense. The only people who collect every one are the people who keep them in boxes and don't play with them. I thought it was going to be like the Chaos trap in Skyladneres Tap Team or the Trophy in Superchargers, a seperate item to buy that unlocks cool stuf fin game. That I could get behind.
The time unlock thing seems like a pretty awesome idea... partly because it tricks/forces you to get to know how to use the tools a little at a time, but also because it'll trick/force someone like me with a short attention span into playing the game enough so that I get good enough to not forget about it and stop playing. Assuming that made any sense. The important thing is that, holy crap, this game is looking more and more awesome all the time!
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