Comments 549

Re: Review: Super Mario Maker 2 - The Last 2D Mario Game You'll Ever Need

BLD

"A big issue with Super Mario Maker was the fact that someone could find a course, download it, change a block or two to make it ‘unique’, and then re-upload it with almost no effort at all – potentially reaping massive benefits and fake internet points that genuinely matter, while the original designer could get naff all."

Hey guys, this is untrue. Levels are assigned an ID on upload and can't be reuploaded. This was even a problem with your own levels - if you uploaded it, you couldn't make changes and upload a V2 unless perhaps you'd made a backup save to make edits on before uploading .

Re: Video: Want To See 5 Minutes Of Cuphead Running On Switch? Of Course You Do

BLD

Cuphead's difficulty is overhyped. It IS hard. There's only like one boss in the whole game I did on my first try. But every boss is designed to be beat in 2 minutes or less, and has at least 3 phases that shouldn't last more than 30 seconds. Cuphead's difficulty is a meme at the expense of certain games journalists. It isn't easy, but it isn't some uniquely challenging game. It's a hard game, like many other hard games.

The game overall is not overhyped. It is excellent. A joy to play.

Re: Armoured Mewtwo Trademarked In Japan

BLD

I think this probably isn't related to the games. I hope it isn't. Mega Pokemon felt like a cool idea until they stoppped making them. An "Armored" form in-game feels like another way to give favouritism to the same handful of common faces, while neglecting others.

Re: Nintendo Has Relaunched Its Fire Emblem Portal Website, Exciting Things On The Way?

BLD

@NewAdvent

I'd give Fates another look if price was your only concern. Each game is, on its own, as long as any other FE game, and the other path costs half as much to download. I personally dislike the third path, Revelation, and wouldn't recommend the game for its story, but in terms of price per content, you're actually getting a better deal in Fates.

Re: Final Content Update For Splatoon 2 Will Be Released Next Month

BLD

Considering we pay for Nintendo's online now, it's pretty crap of them to stop providing updates for their big online game after less than 2 years. Online games that want to be relevant don't do that. Overwatch has provided new content for well over 2 years now, cost less at launch on PC, and Blizzard doesn't charge a monthly fee for it either...

Re: Soapbox: That Super Smash Bros. Ultimate Direct; Let's Talk About It

BLD

@Frenean

I'm not arguing that Rathalos and Drac aren't bosses. But they're an assist trophy and a stage hazard first and foremost. If they have different movesets as bosses, then I repeat, cool. Until then, we have Galleom and what looks like Rayquaza as our actual bosses designed exclusively as bosses. Maybe they have new movesets too. But the Direct gave us no details to confirm this.

Re: Soapbox: That Super Smash Bros. Ultimate Direct; Let's Talk About It

BLD

@Frenean

It's not stated anywhere that Rathalos or Drac behave differently as bosses. Given how Ridley's event matches worked in 4 (he had the same behaviors as his stage boss incarnation), I see no reason to believe these two will behave otherwise. It's totally possible, but the Direct gave no reassurance of such.

Re: Soapbox: That Super Smash Bros. Ultimate Direct; Let's Talk About It

BLD

@Syrek24

That's hilarious after your comment on the leak a few days ago:

"Here’s hoping this Smash Bros Direct puts that’s awful “leak,” and the fanatics who decided to harass anyone who disagreed with said “leak,” to shame. Every character they’ve announced for Ultimate so far has been a quality pick. I would hate to see the final few characters be some side character in a spin off Mario game that hasn’t seen the light of day since then, a Sonic OC from devianart, some random futuristic biker who happens to be from a dormant/dead franchise and that only a few people recognize who he is, some Albino kids, and a character that is owned by Microsoft and hasn’t been popular since the N64 days.

It really does seem like people’s standards for quality Smash Bros characters has diminished considerably given how feverish people on the internet are about these “leaked” characters."

So I guess you're the only one allowed to whine, is that it?

Re: Soapbox: That Super Smash Bros. Ultimate Direct; Let's Talk About It

BLD

@Frenean

It's absolutely "an" adventure, and I think it looks fun, but it has none of the sprawling maps or unique enemy types present in both Melee and Brawl. It features the same fights against "modified" versions of the playable roster, and the only bosses we've seen so far (aside from presumably Galeem itself) are recycled from Brawl. The map is, in the end, an evolution of Sm4sh's more free-form event battle selection.

It may satisfy fans of past adventure modes, IDK. But it really isn't what they were asking for.

Re: Pokémon GO's Top Gym Defenders Have Just Been Nerfed As Part Of The Gen 4 Update

BLD

@AlexOlney

As mentioned, the Pokemon games themselves don't tend to flat-out nerf things. For a mobile comparison, neither does Fire Emblem Heroes. Because in any game where you can exchange money (and in any case, lots of time and in-game resources) to make something the best it can be, it feels awful to see that thing directly nerfed. But money is the key factor here that makes direct nerfs suck in this sort of game moreso than a fighting game that sees changes regularly.

Just because other games do it, doesn't make it a good idea, and it's rather telling that was your only argument.

For an example of a better way to do it, when Psychic was ludicrously OP in Gen 1, they didn't just nerf all psychic mons to the dirt. Rather, they introduced new types to curb it.

But again, Go is really too simplistic in its battle system to do that, and of course doesn't have the luxury to introduce new types. If it inroduced a new mon to take out Blissey, it'd just be raw powercreep that would murder everything else too. There's no room for them to introduce a Blissey-specific counter, so clumsy nerfs are their only viable instrument of change.

Re: Pokémon GO's Top Gym Defenders Have Just Been Nerfed As Part Of The Gen 4 Update

BLD

This is honestly part of the reason I dislike this game. Not the big one by a long shot, but it doesn't help. If I ever wanted to get "competitive", I'd do so knowing that my Pokemon might get nerfed at any time. While the meta of the mainline games changes, it doesn't do so by clumsily directly nerfing Pokemon. Then again, with how simplistic Go is, they don't really have the same tools to knock specific Mons out of the meta with new introductions, without flat-out powercreeping things.