Comments 549

Re: 'YIIK: A Post-Modern RPG' To Receive Free Definitive Edition Update This Year

BLD

“My mistake was thinking that video games are art. I wanted to make a game about a guy who’s a piece of ***** unlikable character, who by the end of the game has to transform. But too many gamers, when they look at this, they immediately get triggered by it. So, the thing is, games aren’t art, they’re toys for children and it’s considered in bad form to talk about anything meaningful, impactful or thought provoking.” -Andrew Allanson, YIIK developer.

I'm all for anyone going back and improving their game. It's kinda more impressive for a game so many would consider a lost cause like YIIK. But I'm curious, aftee doubling down like he did, if the changes to YIIK will be enough?

Re: Spiritfarer's Final Free Update Is Also Its Largest Update Yet

BLD

This game had huge technical difficulties on PC launch which almost erased my data randomly until days later someone found how to manipulate xbox game pass saves on pc to recover a backup. One character in particular could softlock the game by failing to end an animation properly, and I never did finish one of the characters quest lines because of a bug that halted progession.

And yet... still probably my game of 2020. It was a really emotional and compelling experience. I've been wanting to revisit it with all DLC, and I'm overjoyed that's finally happening 18 months later

Re: Shin Megami Tensei V Is Getting Its First Update, Here Are The Patch Notes

BLD

The wind section sucks, thank god they're patching it. Nothing it asks you to do, individually, is hard, but everything looks so boring and samey. It's hard to figure out what to do. Some of the gimmicks involving timing a few wind blasts are fun, but the layout is so atrocious I felt more like I was stumbling into the solutions rather than figuring them out.

I say all this as someone who's just reached the Audience chamber at the end of the dungeon, so it's pretty fresh on my mind lol.

Re: Blizzard Has Officially Renamed Overwatch's McCree

BLD

@JR150

Agreed entirely. People like to think of a corporation as a single entity since it has a single name. But they're different people, capable of doing different things. The people burning evidence are not the same people on the OW dev team.

In fact, to date, there haven't been any allegations towards anyone on the OW team. It may happen, it may not - doesn't change my point, which is to illustrate that this is a large company with different people in it. ***** on people who are trying to make a positive change, because separate people did terrible things, makes changing the world a 0-sum game.

That said, while I think Cole Cassidy is a badass name, it's unfortunate that it's shared by a historical figure known for his hatred of women. That's, uh, something I might've looked into, Blizzard? Granted, you could probably pick any name and find someone in the past who had that name who was a terrible guy, but this is a bit, I don't know, on the nose?

Re: Random: Forget Dread, It's All About Metroid: Other M On Twitter Right Now

BLD

@shonenjump86

Other M deserves about as much hate as FF, but it had the benefit of releae time and better trailers. The game did LOOK slick, with trailers showing off well-animated action CGI and cinmatic finishing moves. It was also releasing only a few short years after Prime 3, and on the same console, no less. The 'Cube had got 2 Prime games, The DS even got 2 if you count Pinball, and now the Wii was getting 2. We weren't at a loss for Metroid games. And hey, even though the new direction of Other M worried several people, most were willing to give ia try since hey, about 8 years ago people were saying the same thing about Prime 1, and that game went on to be one of the best games of all time.

Federation Force, on the other hand, was revealed half a decade after Other M. People were desperate for a return to form for Samus, both character and gameplay wise, and got... well, Federation Force. Most people haven't played enough of FF to realize it, but that game's story manages to make Samus even weaker and lamer than Other M, and it does so with much more efficiency.

And even if you look past everything the franchise name implies and judge FF on its own, it's a piss-poor co-op FPS on a system already not built for such a game, with ugly and repetitive environments that almost never feel like you're in a huge mech, encounters that are actually boringly easy for one player (and don't scale at all for multiple players) and levels featuring multiple soft lock points where an AFK/disconnected/trolling player can easily stop the entire team from progressing, with nothing the others can do about it.

I have a lot of respect for Next Level Games, they brought back Punch Out and Luigi's Mansion with style, and really hoped that somewhere under the ugly trailers that they'd struck gold again with Federation Force. But it was just awful.

Re: Feature: Where Does Competitive Pokémon Go From Here?

BLD

@Chocobo_Shepherd

"It's taken a game with hundreds of characters and millions of options and cut it down to a meta with a few dozen viable options."

Without a competitive scene, what would change? You'd go "Oh I want to use my favorite Pokemon, Hypno, online" (Your favorite Pokemon for this example is now Hypno, sorry). And then you'd get your butt whooped by some guy rocking a bunch of legendaries. Because you don't need to be "competitive" to realize that certain Pokemon are insanely stronger than others.

That's what makes sites like Smogon great. As much as a certain faction of players denounce them for saying their favorite Pokemon sucks (and yeah, sorry, it does), what Smogon's actually doing is creating a tier system that's used on Showdown, where you can play matches exclusively with Pokemon who've been organized into a certain tier or lower. Now, even Hypno can be viable!

... OK that's a lie, Hypno is trash even in the lowest tier. But if you really want to use one, you'd have much better odds doing it in a competitive-tiered PU game, rather than taking Hypno to a casual game where your opponent can rock Blaziken and Rayquaza or whatever.

On top of that, I'd argue that competitive viability isn't nearly as stale as you say, and it's brought a lot of neglected Pokemon into the light.

Aaron Zheng, the player in the article, won world championships with a freaking PACHIRISU. You know how many other players were running that 4th generator pika-clone on their teams? Literally nobody. Not even casually. Nobody would've cared about Pachirisu, the 3rd of what was in 2014 a series of 5 or 6 pika-clones, but Zheng took the little guy to worlds and won it all.

Personally, I got really interested in Liepard gen 6 (who was only considered an early-game mon, and a bad one at that, in Gen 5) because they had a combination of really fun moves like taunt and encore to force your opponent to use certain moves, fake-out to force a first-turn flinch, and then foul play for a powerful attack that doesn't rely on Liepard having a strong ATK stat itself.

Heck, even something like Butterfree had niche use, and this was long before it got a Gmax that didn't do anything for its viability. Rather, it was the combination of compoundeyes and sleep powder that gave it a pseudo-spore (very accurate and reliable Sleep on the opponents, in other words), plus excellent support moves like tailwind and rage powder.

Re: Feature: Where Does Competitive Pokémon Go From Here?

BLD

@UltimateOtaku91

Hacked Pokemon, if anything, only encouraged the competitive scene, at least in the decade or so before Gamefreak started making viable mons much easier to attain in-game.

For those who don't know, in a competitive environment, you've never been able to hack a Pokemon that has moves, stats, abilities, etc that the Pokemon wouldn't normally have had. You aren't able to hack your attacks to hit or your opponent's to miss, or anything. A hacked 'mon is exactly the same as a normal one, minus the tedium of dozens of hours it takes to raise them.

Competitive Pokemon events have always (at least, for over a decade) had hack checks in place. There's no way to tell a well-hacked Pokemon from a "normal" one - and that's the point. But anything with an actual unfair advantage, something unattainable legitimately, would be caught.

Especially before Pokemon Showdown, hacked 'mons were essential to testing out how a team would perform and being able to iterate on your ideas quickly. Back in the DS and Early 3DS days, it was practically an open secret, among both players and staff, that 90% of the Pokemon teams that made it past round 1 were hacked. Actual competitors DO NOT CARE, and never did.

Re: Nintendo Aware Of Crash Error "Near The End" Of Metroid Dread, Says It's Working On A Fix

BLD

I don't understand the idea that parrying the EMMI attacks being harder makes it bad.

That's the whole point? It's not supposed to be something you can pull off with ease consistently. The first attack, you CAN consistently parry. It's hard as hell, but possible. The second attack in particular literally has random timing. You're given 2 slim chances to fight back, because at this point you've already been caught.

It's just like the "Last stand" feature in Punch-Out for Wii. It's a failure state. You normally lose. But, sometimes, you get an extra chance.

Calling it padding is just ridiculous. Like, what? You'd rather just die there 100%? Or did you not want the EMMIS to be a threat at all?

You're allowed to dislike a game but frankly when you say a core element like the EMMI, an element that is designed to pressure you into moving fast, into running from them - is "there to waste player time" you only reveal you're fishing for reasons to dislike a game.

Re: Hand-Drawn Game Guide Kickstarter Taken Down Following "Legal Trouble"

BLD

@jsty3105

"Fair use is case by case and this guy doesn't have great grounds to claim fair use. ANY company, big or small, would stop him in his tracks for proceeding without a licensing agreement."

In fact, there are countless examples of Nintendo NOT doing this. Creating a guide for a game, that you intended to sell, did not used ro require rights from the game company. There are countless examples of books and magazines published back in the day that prove this, far too large to be unknown to Nintendo.

Re: Soapbox: In Praise Of Fire Emblem: Three Houses, Two Years On

BLD

I appreciate all the new fans 3H brought to the series but with each passing month the flaws in the gameplay, story and writing all become more apparent.

But I'm tired of harping on all those, so instead - yeah I agree the premise of the game is great at integrating a wide cast of characters, and the monastery is a good idea on paper to drip-feed lore to the players. I think it could've been done ten thousand times better, but I'm in love with the concepts at least.

Re: Talking Point: Everyone Has A Bad Game They Love, So What's Yours?

BLD

I can't really think of any. There are bad shows and movies I enjoy, that I can criticize at length yet still enjoy. The Danganronpa 3 anime comes to mind.

For games the closest I can think of is something like Fire Emblem Warriors. It's not really bad, just repetitive, but I vibe to it on occasion.

I have other games like Code Name S.T.E.A.M. where I love it and others hated it, but that's something different entirely.

Re: Gameplay Video Showcases What's New In Doki Doki Literature Club Plus

BLD

DDLC spoils itself immediately with its warnings anyway, as well as the Steam "Psychological Horror" tag.

And that's fine. The game expects the player knows what's up, and plays with that expectation. It's written to tease you in the first half into thinking horrible things will happen, then subverting them, until suddenly it doesn't.

Knowing what DDLC is, at least vaguely, doesn't kill the experience.

That said - I'd still recommend getting this on PC if the new version is available. It's got a few moments that just cannot by nature work well on console.

Re: Feature: Developers Respond To The Recent Twitter Furore Over The Definition Of 'Game Dev'

BLD

Developer has for years referred to the people who write the code.

My job titles literally include the word "developer".

Maybe it's not the best term but it's the one we use. It's not meant to exclude anyone or belittle their contributions, but just as "Game maker" sounds worse than Developer, so too does "Guy who makes code ".

Put another way - if I make the level designs, story, and music for a game, I am an artist. No question about it. Stories, games, and music are all arts, so if you make them you're an artist. But I wouldn't call myself an artist, because in a formal setting that title refers to people who make visual arts.