Last time when we checked on the Chucklefish Switch eShop title WarGroove, the game had no release date. Apparently, the developer was aiming for a 2018 launch all along and that's now been pushed back to Q1 2019.
Here's exactly what was said in a recent progress report on the developer blog:
Initially we were aiming for a late 2018 release, but we have recently decided to move the launch window to Q1 2019 to allow us to provide players with a really robust package when the big day comes!
This was followed up with a rundown of all the content in the game so far, which is notably subject to change:

- Skirmish Mode: 30+ two-player PVP maps, 10+ three player PVP maps & 6+ four player PVP maps. Possibly a number of ‘scenario’ maps – not confirmed yet. This works both online and offline, can be played vs CPU in any configuration. Allows you to configure weather, turn timer, fog of war, income, map biome, Commanders and teams. Online matches can be synchronous or asynchronous and can have many matches running at once.
- Arcade Mode: Each Commander has its own arcade in which you fight 5 opponents in succession, on randomly chosen PVP maps. Each character talks to their opponent at the start of each fight and ends with a full cutscene when their arcade mode is completed – similar to fighting games! A great way to learn about all of the characters.
- Campaign Mode: 33+ Missions of varying length where you play as many different Commanders. Each mission starts and ends with a cutscene, some with cutscenes in the middle. Totals between 1 hour to 1hr30 of cutscene content!
- Puzzle Mode: 25+ extremely challenging puzzles where you have to defeat the enemy in a single turn.
- Map Creation: Easy to use basic tools/map painting. Advanced scripting tools for frankly ridiculous possibilities. Cutscene creation in-game, with really detailed tools that allow you to dress up your maps or campaign with a story. Includes a decoration System with fine control over the visuals of the map.
- Campaign Creation: Choose 1 of 3 world maps. Simple placing of missions on the map and assigning them icons/date/location/descriptions. Map flags, allowing for branching paths/unlockable missions/secrets.
- Content Sharing: A powerful content sharing centre for maps and campaigns. Ability to rate maps – Like/Dislike, with filters and search. Various different discoverability methods.
- Gallery: Unlock artwork from the games development, amongst other fun things we won’t spoil.
- Codex: Details the history of the world with lore and bio on all Commanders. Strategy info, rules and nice artwork of grooves. Damage charts for each unit with lots of unlockables.
- Jukebox: Unlock music tracks. Some cute stuff that we won’t spoil.
- Secret Content: ??????? The game probably has more secrets than you’d imagine – old school game style!
- Options: Language – we’re hoping to localise, but don’t know if it will be in for launch or not yet. Combat Animations – always/never/my turn only/commanders only. Show Grid – on/off. Auto end turn – when no units are unspent on/off. Zoom level – near/far. Standard resolution options. Separate volume controls for master/music/sound FX/Voices. Colour blind mode – red-green/blue-yellow. Rumble on your turn when using a gamepad.
If you haven't heard about WarGroove before, it's been compared to Intelligent Systems' Advance Wars and Fire Emblem series. The game was first revealed for the Nintendo Switch in March 2017 and will now release in the same quarter as another long-awaited indie title known as Shakedown Hawaii.
Have you been eagerly anticipating the release of WarGroove? How do you feel about it being pushed back to Q1 2019? Tell us in the comments.
[source wargroove.com]
Comments 27
That's cool. I have enough going on gaming-wise as is. And I'd prefer a polished, complete game at launch.
We'll survive
That's completely fine by me. This game has been near the top of my want list for a while, and I'd rather it be good than be rushed.
Still hyped!
Better a game working as expected on a late launch than launching a broken game and complaining nobody played the fixed version that came out 6 months after the initial launch and impression.
A shame this returns to going up against Fire Emblem Three Houses but it's best it isn't rushed.
Too much games I want to buy and play for Switch anyway. Delay it all you want.
At least we finally got an update. This was one of my most anticipated indie games they revealed in the early days of the Switch release.
Been waiting on this for a while, I'd rather more time was taken to polish the experience so I'm fine with this. I'd love more advance wars though!!!
I've been waiting patiently for this, and I can keep waiting. There's a lot going on in the next couple months and if they need more time to polish this up, take it.
Cannot wait for this game. Sounds like they want to get this title just so. This is my very favourite type of game. Put hundreds of hours into advance wars, tiny metal, etc
Good things come to those that wait!
Slightly disappointed as I’ve been checking for news in the game’s release every few days hoping we’d still get it before the end of the year... but ultimately, I can’t complain if they’re adding more content.
It was initially aiming for 2017, actually...
Rather have a full, completed game later, than a rushed, botched one sooner.
Outside of that, I'm not a huge fan of Fire Emblem, so I'm not really interested in this game.
Already been waiting about a decade for a new Advance Wars. I can wait a few more months for this.
If it’s half as good as Stardew than they’ll have a Mega hit. Stardew is TYTE!
Hopefully the final game'll be good, but all the delays have really done a number on my interest. Can't really say anymore that this'll be a Day 1 buy. The company putting off the game inevitably means I'll be putting other games before WG.
Never rush a game
@Quincy they didn’t make Stardew though, just published it. ConcernedApe made it.
I'd prefer them not to rush but... man I have been wanting this game since before the Switch launched!
I see most people are supportive of the decision to delay in favor of a quality game. While I almost always agree with that as well, the delays with Wargroove really are becoming a bit ridiculous. It's been one of my most anticipated games for Switch ever since it was announced before the Switch launched. Now it will be coming out close to 2 years later. I'd love to say I will still purchase this game no matter what (I suspect I still will) but now it is also going to be going up against Fire Emblem. I understand the games are very different, but I'm sure there's many people that will have their fill of strategy games from Fire Emblem and pass on this. Unfortunate timing in my opinion.
it's ok. so many games atm
Ever notice how all game delays are in our best interest... it’s never “sorry but we got sidetracked and didn’t get it finished”... it’s always “we are going to do you a favor and give you a better game.. so be happy for the wait!’
They definitely already missed their window for an early indie darling. That delay may cost them.
I'm still interested in it now, but I may forget it in 2019.
@ShadJV Thanks for pointing that out. At least then they have a good eye for what’s fun. ...I’m going to start researching current Concerned Ape projects right now.
@Quincy no prob. I actually haven’t played any games made by Chuckfish, but this looks good. As for ConcernedApe... I believe the “company” is a man of one and Stardew is his only game thus far (as he’s spending all his time keeping it updated). Though I could be wrong, maybe he finally has another announced game? Given the vastness of SV it’s incredible he made the game more or less on his own.
I hate to speak badly about this game as I intend on buying day 1, however, I have seen many games do this 'update new release forever...' until the game became irrelevant or the console was on it's way out (exmpl: see settlers DS)or worse; everyone losses interest or even a better contender. Timing is important in releases. The more time they invest, the less profit they make. not saying they should rush it, but time is money. Civ 6 is already threatening it. oh and Fire Emblem. The above comments prove my point.
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