Comments 549

Re: Feature: The Best (And Worst) Selling Games Of Nintendo's Biggest Franchises

BLD

@I-U

How is it easiest? That's difficult to quantify, it really just is. Yes other Primes have more focus on puzzles and exploration, but they're still harder in combat. Best example I can think of is to watch the final boss of FF. It has very simple attacks and gives the player ample time to dodge all of them. Like, 20 seconds between attacks, that sort of thing.

Re: Feature: The Best (And Worst) Selling Games Of Nintendo's Biggest Franchises

BLD

"It's apparently very hard, and perhaps that was the reason not many people bought it — or maybe it just came too soon after its Western debut for there to really be much hype around it. Who knows!"

I knows!

Radiant Dawn wasn't really that hard, but the previous game in the series was given an easy mode in localization, and removed the hardest mode. So in the west it was Easy/Normal/Hard, but Japan had Normal/Hard/Maniac.

Now Radiant Dawn also had Maniac mode, and no easy mode. But they localized it in America as Easy/Normal/Hard. So while the actual corresponding modes were roughly equal difficulty, Radiant Dawn accidentally tricked a lot of western players into playing one mode harder than they thought they were playing.

Then there's the fact it's a direct sequel to an already-niche gamecube game, and a hardcore game on the Wii with no motion gimmicks or sales hooks. And did I mention it came out the same week as Mario Galaxy in the west?

Nintndo has a weird habit of sabotaging the release dates of Intelligent Systems strategy games...

Re: Dark Deity Sure Does A Good Impression Of Fire Emblem

BLD

As a backer- game was OK when I played it last year. Nothing great, but not as bad as Rise Eterna or anything.

That said, the devs have put in WORK over the last year. While I can't say I've played the game since release, I've seen the improvements they made to map design, graphics, and class/character balance, and they all seem pretty great. Nothing that's going to dethrone Fates Conquest in terms of gameplay, but a solid enough sendup to the GBA games.

Re: Overwatch Director Admits Dev Team Has Let Down The Game's Community

BLD

I want to believe, but we've heard the same line every time before. "Sorry we haven't said much, we'll be more communicative in the future", followed by silence for at least half a year, then repeat. It's been like this since OW 2 was revealed late 2019. That's 2 and a half years of this, now.

Keller was looking real tired in the video. I'm sure the whole team is. Still, it was their decision to all but abandon OW1 for OW2. The dead wait would be bad enough, but by refusing to give even minor updates they're really shooting themselves in the foot.

Re: AM2R Creator Isn't A Fan Of Metroid Dread's E.M.M.I. Encounters

BLD

@MJF

"I literally stopped playing the game the moment I ran into one.
That is not the game I wanted to play at all."

This is hilarious. So you're a massive Metroid fan who didn't even see the reveal trailer for Dread, went in 100% blind with no knowledge of the EMMI, and then you quit 5 minutes in, the moment you encountered the first one?

'k

Re: AM2R Creator Isn't A Fan Of Metroid Dread's E.M.M.I. Encounters

BLD

I loved the EMMI encounters wholeheartedly. Even the one that took me like 20+ tries to get past. Especially that one.

That said, AM2R is still perhaps my favorite Metroid game, with only Dread really matching the smoothness and boss design. I think Doc's points are well-stated even if I disagree.

Re: Fire Emblem Warriors: Three Hopes Has Been Rated For Nintendo Switch

BLD

@Hero-of-WiiU

What makes me say that? Interviews from both IS and KT confirming that's the case. IS made some amount of Silver Snow first, and then left KT to the rest. Interviews say IS did "most" of Silver Snow, although it's unclear if they mean actual programming work or just planning, because the engine for the game is KT's, the same used for FE Warriors.

Re: Soapbox: Two Ace Attorneys Are Trapped On 3DS eShop, So It's About Time For A New Trilogy

BLD

@Ralizah

AMEN. I'll one-up you and say SoJ might be a top 1 game for me.

It's just so ridiculous, it's clearly having fun with how silly it is. And the plot twists, especially in the huge finale cases, are just extravagantly mind-blowing, and surprisingly emotional.

Moreover, the seance vision mechanic, whatever it's called, is a lot of fun and paints your clients into worse and worse-looking corners as the game goes on.

Re: Fire Emblem Warriors: Three Hopes Has Been Rated For Nintendo Switch

BLD

@VoidofLight

Who's making it, then?

IS hasn't made an entire Fire Emblem since Echoes in 2017, and that was a remake with a small team.

The last time IS devoted a big team to a mainline FE was with Fates, which released in 2015 in Japan.

I don't think we have numbers on how many still actively work on FEH, but I can't imagine it's too many these days.

KT made the vast majority of 3H. At this point in time, they're as likely candidates to develop the next FE game as IS, if not more likely.

I don't mind Three Hopes or anything, but you gotta realize this is a spinoff being made by a team that otherwise could be working on a mainline title. Maybe they aren't because IS is working on the next one, we can't know.

Re: Are Complaints About Pokémon Legends: Arceus' Graphics Fair? Digital Foundry Digs In

BLD

@Troll_Decimator

Didn't they outsource the Pokemon model creation for Sword and Shield to another team in TPC? That would include rigging. As for animation, I don't think much is new here. They've had walking/running animations unused since Sun and Moon. Most of the animations are just "Pokemon plays animation and then a beam or some special effect plays".

Granted, they make that work MUCH better in this game than in SwSh. The pokemon walk in battles, and the varied terrains and situations you can get into combat add a lot of variety to what is otherwise still similar canned animations.

I just think it's unfair to present Gamefreak as having some unique and difficult struggle here when a lot of the problems you list were solved before PLA.

Re: Are Complaints About Pokémon Legends: Arceus' Graphics Fair? Digital Foundry Digs In

BLD

@Brydontk

This happened to me too. Wisps do generally have better distance drawing than other objects- but sometimes they don't.

I don't get how anyone could defend this game's pop-in, especially after unlocking Braviary. The whole sensation of flight is kinds ruined when the game doesn’t load stuff because you're more than a few feet off the ground.

Even before that, though, I'd constantly run into issues on Wyrdeer where cliffs and giant rocks would load in at the last second. I have never seen a game in my entire life where pieces of terrain this huge were separate objects that would load in so slowly. My entire route around an area would often have to change based on obstacles that simply didn't load on time.

I still enjoyed the game, but the graphics inarguably compromise the experience in a tangible way.

Re: Hisuian Growlithe Distribution Announced For Pokémon Legends: Arceus (US)

BLD

The feather balls are even funnier to me than the growlithe.

Those are tier 1 pokeballs. They could've even give us the great-ball equivalent, Wing balls? Let alone Jet balls.

I find myself imagining a gamestop rep and a Pokemon rep in a room discussing this distribution, with TPC wanting an extra few thousand dollars to upgrade the feather balls.

Re: Nintendo "Has Interest" In NFTs And The 'Metaverse'

BLD

People are missing the comparison between NFT and Amiibo here.

Amiibo was a successful attempt at creating scarcity for what is essentially DLC, by tying that DLC to a physical object.

NFTs are designed to do the same thing - take a digital thing and pretend like it's limited and special.

From that perspective it makes total sense they'd be interested in a scam like NFTs.

Re: Team17's Development Partners Aren't Happy About The Publisher's NFT Plans

BLD

@fafonio

A bit of neighborly advice, friend:

When you refuse to answer questions from @kyranosaurus because you "won't engage" in the conversation any longer, it's probably a good idea to not respond multiple times after that point.

Otherwise it'll look like you don't have any answers and so resort to pelting people with points you can't refute with silly age-related insults.

I'm sure it's just a coincidence it looks that way, of course.

Re: Team17's Development Partners Aren't Happy About The Publisher's NFT Plans

BLD

@fafonio

"NFTs were never meant to solve problems. They gave an opportunity for artists to benefit from the exclusivity of their digital-only work."

But that's just it - that's a function they don't help at all with, since at the end of the day their art still isn't exclusive, counterfeits can still be easily sold as NFTs. If I sell your art as an NFT, the only thing making your art more valuable than my counterfeit is that your art has some intangible goodwill of rights from yourself, the artist. NFTs do nothing new, then, aside from existing on blockchain servers with high environmental tolls, high transaction fees, and long transaction times.

And by the way, your models and animations are still digital numbers in the end, bits of 1s and 0s. Idk why you keep harping on about them as if they're immune to the exact same problems being discussed.

Re: Team17's Development Partners Aren't Happy About The Publisher's NFT Plans

BLD

@fafonio

Except in this case the counterfeit is identical, pixel for pixel, bit for bit, wifh the original.

The value comes from an agreement between the seller (artist) and the buyer, that the purchase grants the buyer certain rights to the image.

Notice how NFTs aren't required for any of that? If NFTs are so cool, why do you need to keep falling back on "But physical art has similar problems!" Yes, it does.

So then, we both agree that NFTs fail to solve those problems?

Re: Team17's Development Partners Aren't Happy About The Publisher's NFT Plans

BLD

@RupeeClock

"The associated image is what makes it easier to sell, because sentimental value gets prescribed based on the image itself or who produced it."

Idk why @Fafonio is thanking you, since you basically proved my point in your explanation. So allow me to thank you.

It's not about ownership of the digital art. It's about selling that ownership to someone else. It's exactly as I described with cryptocurrency earlier.

You don't "own" the art just because you bought the NFT. I can create an NFT of Fafonio's art and sell it myself. There's no recourse - not that there's much anyway, on the internet, but with crypto the lack of recourse is literally baked into the system, since a transaction cannot be undone without forking the whole currency. And since the IDs of subsequent transactions are based on previous ones, good luck literally changing the entire global ledger.

Point is, the NFT grants someone no right to the artwork inherently. Like RupeeClock says, people can and have created NFTs of art they don't own. The ownership of the artwork, in the end, comes down to the artist saying someone owns the "real" copy of that art.

Re: Team17's Development Partners Aren't Happy About The Publisher's NFT Plans

BLD

@fafonio

You right now:

"know where you’re going with the questions. Yes, they are obviously stored in an URL…"

You 30 minutes ago:

"I can see how your ignorance shows when you think the blockchain is “just storing an image in an URL”. Yes yes yes… people are paying thousands of dollars just for storing their “jpgs” in an URL. Sure mate…. Sure."

You can tell me that's not what it's about all you want, but then, you pretended not to understand the question at first. Deep down we both know that's exactly what it's about.

Re: Team17's Development Partners Aren't Happy About The Publisher's NFT Plans

BLD

@chatsworth

Well, you've once again made my argument for me, via your utter lack of one.

I've made my cases. Anyone who's on the fence, I'll leave you to decide whose arguments you choose to believe:

Me, who's explained every point they set forth.

Or the guy offering tech "advice" who doesn't even know how to use the reply button, and who falls back on soy-based insults instead of offering a single substantive argument.

Re: Team17's Development Partners Aren't Happy About The Publisher's NFT Plans

BLD

@chatsworth

You're literally proving my point. You have a vested stake in NFTs, by your own admission. You're openly promoting a gambling scam you yourself are a part of, because if more people came to recognize the grift, you'd be out a revenue source.

Oh, and for anyone playing the NFT drinking game, take another shot for "Cryptobro claims you just 'Don't understand' while not explaining anything.

You people THRIVE off of pretending NFTs and crypto are complex and mysterious and so hard to understand. They aren't. But you NEED that illusion of complexity to obfuscate the scam.

Re: Team17's Development Partners Aren't Happy About The Publisher's NFT Plans

BLD

@chatsworth

And here we have a good case study, I think. Someone who is into NFTs and actively promotes them, citing tired arguments about how NFTs "help artists". They don't. There's nothing to stop anyone from taking another's art and selling an NFT of it. Behind the fancy blockchain, the actual payload of an NFT image is just a URL to the image, or whatever the content in question may be.

But then, it makes sense you'd shill for a scam you own stock in. Crypto is, of course, a pyramid scheme based on buying your tokens and then selling them to a bigger fool later. You've gotta do damage control if you're looking to sell them! An artist can only make money on NFTs the same way they could make money joining an MLM.

Re: Team17's Development Partners Aren't Happy About The Publisher's NFT Plans

BLD

@Krysus

It's both the chain and the server farms.

Essentially, the blockchain is validated by a bunch of computers checking other compter's work, while also competing to mine Crypto. They all maintain a "ledger" of all previous crypto transactions, which can get to tens of thousands of GB in size.

"Mining" new cryptocurrency requires solving extremely complex equations, to put it simply. These equations, by design, have diminishing returns, so each equation is harder than the last.

So the result is countless computers racing each other, because mining is winner-takes all.

So then you get people buying mass amounts of rigs to mine better. And then the people competing against them do the same.

So now you have 100 entities, each with 1000 computers, competing to solve the equation to mine the next bit of crypto. 1 wins, 99 lose, and all the electricity and power spent by those 99 is rendered essentially worthless and redundant.

Now realize that 100 and 1000, while sorta-big numbers, are rookie numbers compared to the actual scope of this thing.

That's the economic impact of Cryptocurrency. NFTs aren't new in that regard, they're just the ugly ape face of the operation.

Re: Team17 Is Jumping On The NFT Train With 'MetaWorms'

BLD

@OFFICIALMichi

Yes, very much.

In simple terms, the blockchain doesn't have a centralized server, like your bank has. Instead, cryptocurrency is based on a series of very, very complex equations. When one computer solves the equation, other computers on the network check its work. Think of a class full of students, all solving the same equation.

So, why is this bad? Well, simply put, it's a terribly wasteful way of distributing currency. All the computers are racing to solve the problem first and claim that crypto. A million students all solving a equation is a great way to teach them, but a terribly inefficient waste of most of their time if you only want to get the answer

This in turn leads to people buying farms of computers to solve the blockchain and "mine" cryptocurrency. The end result is, a virtual currency that's advertised as being revolutionary and independent from the material world, is dependent on how much "traditional" money one has. Which defeats the point.

Re: Team17 Is Jumping On The NFT Train With 'MetaWorms'

BLD

@Scapetti

I was wondering when the usual cryptobro would emerge, telling people to "look it up" without any further elaboration.

Just be honest - you don't actually know what you've bought yourself, do you? You've gotten yourself wrapped up in this scheme and are trying to convince not others, but yourself, that you haven't been scammed. Others comments itch at your self doubt, and so you tell others to "look it up" knowing that if you did the same you'd realize you've been had.

Re: Ubisoft: Players "Don't Get" What Makes NFTs So Beneficial

BLD

@victordamazio Cryptos are, without exception, remarkably selfish currency systems that only serves to benefit those already weathy with traditional currency enough to buy enough computer equipment.

The nicest that can be said about the technology is that its resilient to Man-In-The-Middle attacks, but at the cost of being open to numerous other, easier methods of fraud and scam.