Comments 37

Re: "Consumers Generally Do Not Care" About AI In Games, Says Former Square Enix Exec

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@Runex2121 people love t for persnal work but even the majority of young people think it makes them worse at learning things, if you looked at that last article I sent. People will use it because they are lazy or underwhelmed, but nobody in the young crowd thinks it's improving society more than it hurts it. They certainly don't want to pay money for things they could generate at home.

I also have to hard disagree on learning to use it, here is evidence that using it actually reduces learning and ownership over your work. They actually said that learning about something with AI first made people worse at the subject and it mostly helped people who were already experts and knew to call it out.

https://web.archive.org/web/20251009013317/https://www.artificialintelligence-news.com/news/ai-causes-reduction-in-users-brain-activity-mit/

So the best way to "learn to work with it" is to be smart yourself and tell it that it's wrong. Any other answer is just playing into the hands of AI companies who want us to be forced to buy subscriptions to "learn how to use it" after they claimed it would be everywhere and indispensable, but it isn't and when it is people hate it.
Just look up the reaction to the Coca Cola commercial if you think even "slop consumers" would be happy with AI.

Re: Corpse Party Tetralogy Pack Switch Western Release Cancelled

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I feel like it's important to point out here that the content of this game would 100% break VISA/Mastercard rules for violent, sexual content and get Nintendo's store investigated the way Steam was so more games are taken down.

We can still criticize NoA for not standing up to them, but since card companies have a monopoly and there are activist groups harassing the credit cards companies to get them to crackdown, we need to remember that becaus no amount of pressuring Nintendo to allow the publishing certain content will keep cars companies from shutting them down when they do the same way they forced steam to remove stuff.

PS: they will never name the offending content because that type of content being on the Japanese eShop and almost coming to America is still enough attention for them to investigate and then shut down card payments, they have shut down plenty of Japanese language sites for having such content

Re: "Consumers Generally Do Not Care" About AI In Games, Says Former Square Enix Exec

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Does he have data to prove that? Because there is data proving the opposite...

https://www.pewresearch.org/science/2025/09/17/how-americans-view-ai-and-its-impact-on-people-and-society/

"U.S. adults are generally pessimistic about AI’s effect on people’s ability to think creatively and form meaningful relationships: 53% say AI will worsen people’s ability to think creatively, compared with 16% who say it will improve this. An identical share (16%) says AI will make this skill neither better nor worse."

That's one reason people get so mad about it in creative media, at least half are very sure they are getting a worse product. The US isn't the only place and people may vary, but it is the largest market and it seems the person selling snake oil is vastly exaggerating how excited people are about it.

If they really want to use if for code and brainstorming then they are just making their lives hard by cleaning up its messes, they just get through phase 1 faster then have to fix it later.

Also those AI characters are popular because they are memes. AI is really, really great at helping a complete amateur make something memeable quickly for memeing, but most people would not accept Italian Brainrot as a character in a professional product.

The Roblox world isn't even AI! Kids just attached to a dumb AI meme character and then made a popular world based on the content, that in no way proves that AI is viable in creative fields.

All smoke and mirrors, Roblox is also generally F2P, no evidence anyone would ever pay money for it even if kids love hanging out there for free.

Re: Game-Key Cards A "Sales Strategy Decision", Says Resident Evil Requiem Director

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@electrolite77 my take is that is doesn't matter if they sell well it's about retail space.

So if the rumors are true and they do get discounted quickly it is probably to move them out of the way so more games be sold to casual players, it isn't like a physical game where $15-20 dollars has already been paid and discounting it would seriously hurt the bottom line (because the majority of physical buyers are parents for the kids and not game collectors)

GKCs are about making sales to the average person (who probably isn't a fan of giving a receipt with a code on it as a gift) and visually taking up retail space. All the poor game sales in the world don't necessarily mean they failed because they are being used to advertise and reach people who are confused by online storefronts or want some physical token to give and most gamers prefer digital anyway.

So while it woud be interested if they are discounted quickly, that just means the store is handing out game discounts to get rid of it's old ad like giving away outdated cardboard cut outs for free, I don't think it means they have failed at their job or are on their way out. If anything gamers crying and losing it over GKCs probably raises the algorithmic relevance of such games and leads to better overall sales even when the GKCs is roasted.

Re: Final Fantasy VII Remake Intergrade Director Highlights The Speed Problem With Switch 2 Game Cards

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The biggest thing I don't get about this debate is why people are upset they have options. Without GKC, the Switch 2 would be 95% digital only games or code in a box. If we kill them then the next Nintendo console will be that way it not even fully digital with just a backwards compatible slot if we're lucky.

Since the PS Vita stopped getting games Nintendo is the only company making portable systems with physical media, Steam Deck and ROG Ally just have an SSD. Instead of getting credit for keeping the physical medium alive while offering alternatives to bring more 3rd party support, people act like Nintendo is trying to kill physical gaming itself. They might get their wish if all the negative backlash pushes Nintendo to go all digital (although realistically I don't think they care about the same vocal minority that said they were boycotting a ourchasthat ended up having a record breaking launch).

Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer

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@HalBailman it is still a big savings for the company even if they pass it on. If they make 1 million copies and they have to front that $30 RRP for every copy then that is -$30,000,000 RRP until every copy is sold. So if they sell 75% of their copies, that still leaves them with the bill for the 25% that didnt of about $7.5 million RRP just taken out of profits!

That is why companies are very happy about them, it isn't that they want to squeeze profit margins for every cent possible (though some might do that as well), the big headline is you can make a print run of games and not have a massive initial investment where you gamble $30 (or $20 USD) per game on whether every copy will sell or not.

So people can say that massive companies like Square Enix can afford it if they want, but if at the company board meeting you ask the rrelevant people if we can invest $140 million dollars into printing game cards (the cost it would be to print the 7 million plus copies sold already) then the board is going to say that's way too much money we're doing digital. The physical editions aren't being skipped because of GKC, they were never coming.

People unfortunately reduce all economic factors to game company takes me my money and therefore they must be selfish if they won't listen to me.

Re: Switch 2 Sales In The US Are Outpacing The Original Console By 75%

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I really don't think it will struggle to stay popular.

Sure anything could happen, but most consoles don't usually just drop off in sales the way a game might. The PS5 sold 282K in Japan in the time as the Switch 2 sold 1.85 million. Six and a half times the performance is probably not going to be a blip, even if it doesn't quite outsell the SW1 it will probably be the most successful Hybrid/home consoles besides the PS2 and Switch.

Re: Donkey Kong Bananza Is Selling Like Bananas On Switch 2 (US)

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The fact MKW doesn't include bundles is wild.

Every time the Famitsu numbers come up people say the bundles are floating sales, but now we see these numbers that don't include bundles and it's still almost top 5 for the full $80 price version that supposedly no one was gonna buy.

It seems like despite some people being upset most people really want this system and these games.

Re: Nintendo Showcases Every Partner Direct Switch 2 Game In New Infographic

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@HeadPirate thank you for understanding this, the number of people saying that Nintendo should have forced only full cart releases recently is ridiculous.

That doesn't mean we would have more full cart games, it would just mean more code in a box or digital only games. I get people are upset but trying to blame the slow death of physical media on Nintendo for not holding publishers at gun point to pay for the carts is really silly.

People love to say "the publishers could afford to do it" but if the publisher's share holders don't want to pay the upfront cost for carts on top of development then we get digital only and that is way more likely to happen than them thinking every game deserves a huge upfront manufacturing cost.

People have no proof that smaller cards would be cheaper or that publishers would be willing to sell games that come with an additional massive price tag, and yet they expect these companies with millions of customers to subsidize their preferred method of play.

It ain't happening guys, either collect old games or accept physical is on the way out and GKCs were an attempt to save them, don't act like Nintendo or publishing companies being cheap caused this.

Although some people honest to god think that major game producers should make decisions that cost inordinate amounts of and probably lose their jobs to get replaced anyway just to satisfy their desire for games on cards, but I don't think we can argue with irrationality.

Re: Opinion: Can We Stop Comparing Donkey Kong Bananza's Tactile Thrills To Odyssey Now?

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I think the comparisons will las forever because the Nintendo EPD feel is sstrong, but even though you can tell the same team worked on it the experience is completely different.

That's part of why Bananza almost beats Odyssey to me. Odyssey was a distillation of everything that makes Mario good with a lot of new concepts,but outside of how smooth the platforming feels I have never played any game remote like Bananza. It's a truly unique and special experience.

Re: Nintendo Switch Console & Accessory Prices Are Going Up In The US

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People saying Nintendo should take the hit are hilarious. Does anyone know how businesses work?

They have to justify their decisions to a board and if you say "we are going to take a massive loss this qurater because some feelings were hurt because our already successful console that barely anybody who pay attention doesn't have went up in price, sorry guys" you get fired and then they hire someone that will do that.

No board of investors for a massive company is going to take the hit permanently. They make take a hit close to launch to keep it from being a fiasco but our stuff is going up and it's not thanks to Nintendo. Them increasing the price of an old system to not fumble this launch completely makes sense.

What more confusing to me is why so many gamers are upset. Every single gamer has a Switch or didn't want one. I got one 6 years late and even I have it now. Even if people want it as an alternative to Switch 2 they probably already had one. It's likely the only people paying this increased price are casual gamers, the amount of gamers who actually pay attention to games that want a Switch and didn't have a Switch but also want a brand new one has gotta be close to zero.

So why are people so fixated on this? Oh wait, Nintendo bad, gotta find some way to blame them even when there's a maniac unilaterally cause the increased costs.

Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World

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@Haruki_NLI I have just come to realize people are too self centered to understand design is about compromises and not tailored to what an always online group of gamers want.

They could have said games have to be on physical cartridges, but then many games wouldn't come to the system at all and a much broader audience would be upset. They could have not used fancy cartridges that cost a bit, but that would have have meant all games are essentially key cards because carts that hold enough data for a modern game are always expensive and then they would need an install too. Some people say that maybe Nintendo should eat the cost then, but that would also result in much fewer games.

Physical collectors need to understand that Nintendo is keeping your dying format on life support for the people who want it. They could have easily gone with a cheaper card slot type and made the console 100% Key Card to lower the price of the console (which people also wouldn't stop complaining about) which would have made sense to me.

Instead, they gave everyone an out and made it so that for Nintendo games and publishers who want can do a full copy, but instead of understanding THAT was a design compromise FOR people who want to buy physical, people are mad they aren't strong arming publishers into paying for carts like it's the famicom days!

That only worked at all because they were the only major game in town at the time. Their options for the Switch 2 with regards to no key cards were as follows:
-Scare away publishers by forcing them to eat massive costs
-Stay with an underpowered card type that would prevent modern games from working well at all
-Keep the power level consistent with the Switch 1, at which point all the people who appreciate the power increae would be disappointed
-Go digital, forget cards we don't need them
-a disc system could lower manufacturing costs but I don't think that would make sense with the portable nature and other features.

People are really upset but they don't have any solution besides "game companies are greedy and need to subsidize my preferred format."

If you really think that they are greedy and getting away with it then you shouldn't have bought the console, they told us about GKCs from the beginning. But unfortunately people can only see as far as their nose and if something doesn't meet their standards it is a personal betrayal to them and not simply a fact of the design challenges of modern consoles. People would rather have a boogeyman to blame for the preferred hobby format dying than admit that they are the ones getting special treatment compared to the vast majority of people who would rather the console be cheaper than cater to physical collectors.

Re: Octopath 0 Is A Game-Key Card On Switch 2, And Square Enix Has "No Plans" For A Switch 1 Upgrade Option

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@maulinks you see, people simply want a digital only console.

They say they want physical, but when people try to give them something in between because carts aren't as viable in today's market and they say now they refuse to buy the digital edition either. That isn't just physical only buyers, I have seen people say they won't support even a digital edition they would have bought previously.

I honestly think Nintendo should have just made it digital only if people were going to be this immature. Then people who are mad about the lack of cartridges that will probably degrade before the servers shut down could just get it all out at once and move to collecting SNES games or whatever instead of trying to spoil every release for customers that actually want t learn about and play games, not just complain gaming isn't what it was decades ago.

Of course, I think people just like complaining and they would have complained about that too, but it wouldn't be every game release. If they were this mad about the possibility they shouldn't have bought one, Nintendo was very upfront. Instead they gave Nintendo hundred of dollars for the prvililege to complain they aren't making games for them.

Everyone needs a hobby I guess.

Re: Nintendo Direct Partner Showcase July 2025: Every Announcement, Game Reveal, Trailer

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@Jhena you probably should sell it tbh

Retro games aren't coming back, if you would really rather play a PS1 game then a new RPG then you should do that. If you go into every game announcement hoping that they will have the charm and soul of a PS1 game then they won't and you'll be disappointed.

Either find new games that don't come off to you as cheap copies of the PS1 era games that do have soul and play those or play PS1 games, but do not expect anyone outside of indie companies to make games with the challenge or style of retro games, no major studio makes games like that.

Re: NIS America: Trails Beyond The Horizon Switch 2 Game-Key Card Release Is "Most Beneficial Option" For Fans

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I wish y'all would stop doing these stories. I was so excited to read the interview and y'all had to sour it by whipping people into a frenzy about GKCs. We know people hate them and we know companies use them because they want to avoid code in a box, he obviously thought people would prefer GKCs to codes and wasn't trying to lie to anyone. People need to just buy digital or nothing if you want and stop bringing this into every conversation of every game.

Edit: I see now the base price hasn't been released and only the special edition pricing has been released, so I removed on part about that.

I would equally ignore artices like this to avoid that discourse if every sales chart, game review, and discussion wasn't inundated with people complaining about it. It's making discussion about topics unrelated to Game Cards less fun. I know fans care but I really wish y'all wouldn't fan the flames by making an entire extra article for people to vent if they're already venting all over the rest of your articles.

Please either moderate discussion elsewhere so that its contained to this type of article or don't feed the frenzy.

Re: Japanese Charts: Donkey Kong Bananza Sells A Bunch, But Can't Beat Mario Kart

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@Arawn93 it's pretty common for people to think opinions in their corner if the internet is the opinions of most people when the millions of people playing this game probably never cared about the patch to begin with.

Also, MK8D is actually the best selling Switch game of all time and the 5th best selling game of all time period. People love Mario Kart and most people aren't picky enough to agree with fans who constantly find issues with changes in game franchises.

People may compare them unfavorably for a moment sure, but no significant portion of customers is going to boycott a game or complain to Nintendo about the things fans discuss all day long. As long as people buy the SW2 people are going to want Mario Kart World.

Re: Best Donkey Kong Games Of All Time

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I have to agree with Bananza at the top right now. I love the classic DKC games and the modern ones in that style but Bananza is a game unlike any other I have played and I feel like down the road it will be remembered as just as ground breaking as the original DKC was on SNES.

Re: Borderlands 4 On Switch 2 Will "Mostly" Run At 30fps

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I'm looking forward to this, I always love BL for Switch because having a LAN party with other players in the palm of your hands is my favorite way to play.

Not going to mind the FPS, compared zelda before and after and while it is a neat upgrade I don't see how it affects play quality for me.

I have a nice PC that can get high FPS by the way, portability and ease of use are just much higher on my priority list.

Re: Switch 2 Launch Helps Boost US Video Game Spending To Record June High

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@Jack_Goetz
The game being tiny only matters if you're still assuming a tiny capacity cart is significantly cheaper, which no one has any evidence of.

In fact to me a tiny game makes more sense for GKC, why add on an expensive cart when it will barely affect system memory? Wanting a full physical for a game like Cyberpunk that would take up a ton of strorage makes way more sense to anyone who doesn't care about the principle of having a game on cart.

Re: Donkey Kong Bananza Gets Short Clip Celebrating Three Days Until Launch

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@jfp

I know you misunderstood the first comment but it will definitely be that way. I saw at least one person under the mario kart review bombing article say "that's right, Bananza is next, burn greedtendo" before the comment was removed so there will unfortunately almost certainly be a crowd of people trying to spoil the game for everyone to make a point.

Re: Donkey Kong Bananza Director Acknowledges Performance Drops: "We Prioritized Fun And Playability"

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95% of people won't notice the dips, even if they did Nintendo has always worked this way. There comes a time when you choose if you want more intensive gameplay that makes performance wobble or if you want to prioritize silky smooth input. Sure Nintendo could delay the game to iron it out or add more graphical settings to lower resolutions so it can stay high fps, but if I'm being honest I would rather get the game now than have to wait longer just so a subset of demanding fans can get performance upgrades.

Nintendo has literally never worked that way and Nintendo will always prioritize gameplay and fun over fps counters, as they should.

It's fine if people don't want those games, but I do think its naive to think Nintendo will ever prioritize a bargraph that never dips over a game they think is fun.

Re: Furukawa's Defence Of Game-Key Cards Ain't All That Convincing

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@Rayquaza2510
In the same form factor that would be compatible with Switch 1 so they can maintain backwards compatibility?

I can't find specific info on SW2 card specs, but even if you have that info I am pretty sure they don't have pricing on what it costs to manufacture SW2 carts specifically.

As far as bringing MicroSD Express back from the grave, I don't think that's super relevant. They chose a factor that worked for them knowing the downsides. You saying they pulled it from the grave doesn't do anything to prove that Nintendo definitely had cheaper options they choose to skip over when it comes game cards.

People can't even come up with a reason why Nintendo would do this besides wanting all the smaller carts for themselves (pretty nonsensical) or them being greedy and choosing an expensive format makes them money somehow?

Nintendo bad or greedy is the only reasoning people have and there isn't enough benefit in them choosing this for that to be a good reason either, clearly you have made your mind up though so we don't need to continue this back and forth, I won't be convinced until I see solid proof and not just "I've seen cheaper, faster memory" available" with no evidence for what it would cost for Nintendo to manufacture that.

I just hate this ongoing narrative that Nintendo is purposefully withholding some cart size without a real reason that has zero evidence and wish that the website itself could avoid engaging in hearsay. They also said maybe review bombing isn't so bad if it gets Nintendo's attention the other day. I just really hate this rumor and hearsay based "news" going on recently because there are very few places that focus on Nintendo news and even the writers have to feed into unsupported narratives people pass around when new sites are supposed to exist entirely to do more research and not make baseless speculation.

Re: Furukawa's Defence Of Game-Key Cards Ain't All That Convincing

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@Rayquaza2510
Do you have a breakdown of the memory speeds between old and new carts though? Because if MicroSD express is need for the internal memory to properly power games and that is essentially high speed MicroSD then it's likely that the NAND is higher speed than normal to support modern games.

IGN even mentions the new carts have upgraded speeds
https://www.ign.com/articles/nintendo-switch-2-gets-upgraded-red-game-cards-and-microsd-express-storage-support

So while my example was admittedly completely wrong to directly prove that smaller game cards aren't feasible I still don't think it's right to assume this is an arbitrary decision on Nintendo's part and not likely due to a similar issue with MicroSD Express where manufacturing cards smaller than a certain size just isn't feasible cost wise.

I can't find exact numbers on the differences in read and write speed but I am pretty sure you couldn't get Cyberpunk on the type of cart that SW1 used.

Re: Furukawa's Defence Of Game-Key Cards Ain't All That Convincing

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I searched the wrong format, my bad, there still isn't really proof that smaller sizes would be cheaper to manufacture at speeds compatible with Switch 2 games so as much as my example was wrong I still think its irresponsible to report as fact that Nintendo is withholding options without having any evidence it would be cheaper to produce or more affordable to publishers.

Re: Furukawa's Defence Of Game-Key Cards Ain't All That Convincing

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Edit: I searched the wrong format, my bad, there still isn't really proof that smaller sizes would be cheaper to manufacture at speeds compatible with Switch 2 games so as much as my example was wrong I still think its irresponsible to report as fact that Nintendo is withholding options without having any evidence it would be cheaper to produce or more affordable to publishers.

Okay, everyone in the articles and comments broke me I just made an account for this.

Do me a favor and search for 8GB, 16GB, and 32GB MicroSD Express cards... if you completed that step you will see they don't exist. There is no cheaper option Nintendo is withholding, it doesn't exist. It would in all likelihood be more expensive to start manufacturing smaller cartridges than to just buy 64GB ones.

I knew this was a common misunderstanding but to see the website itself spreading this outright lie without even double checking if smaller sizes exist disappoints me, people make up enough stuff without the people they rely on for reporting buying onto commonly believed lies without double checking