(3DS eShop)

Gunman Clive (3DS eShop)

Game Review

Gunman Clive Review

USA USA Version

Posted by Thomas Whitehead

Mega Clive

When Gunman Clive was announced for the 3DS eShop, some smartphone gamers may have had their heads turned; one of the few complaints of the original release was controlling the gun-slinging hero with a virtual joystick and buttons. Here was an indie-game with a smart visual style and loving references to some of the classic platforming tropes, and it was now arriving on a dedicated gaming system. That potential is fulfilled, we're pleased to say, with the simple additions of buttons and stereoscopic 3D enhancing the experience.

The most striking thing about Gunman Clive, initially, is the audio and visual presentation. The visuals utilise a clever paper effect, with the background having a grubby, aged look that deceives your eyes into thinking your screen needs a good clean. It's an interesting approach, and even caused our eyes to tingle for a few minutes as they adjusted, but after that initial period the depth on offer was a pleasure to see. Animations are smooth and supported by a fluid framerate, while catchy music and retro pew-pew noises for your gun are likely to draw a smile. With just two names listed in the credits, it's a testament to talent and a solid concept overcoming the odds.

As an action platformer this title perhaps draws inspiration from revered series such as Mega Man and Super Mario Bros., though the conventions are so common that swinging and moveable platforms aren't exclusive to those franchises. What starts in early stages as a fairly standard but well-crafted platformer diversifies in unexpected ways, with shifts in enemy types and platforming requirements that are a delight to tackle. We're not going to reveal too much, as the surprises are well-paced and a treat to work through, but the 20 stages on offer provide plenty of variety in the experience. When you throw in a few different gun power-ups as well, there's a limited but satisfying set of skills and challenges to put you to the test.

There are three save profiles on offer, and for those sick of the stereotype of the heroic man rescuing the damsel in distress, you can play as either Clive or Ms. Johnson; the lady can rescue the gent in distress if you so please. They play slightly differently, with Clive being a little quicker but Ms. Johnson having the ability to float and slow a jump's descent, so both have strengths worth trying out. There's an unlockable character that's worth discovering for its own quirks, too, while three difficulty levels merely change the amount of health available, with Hard being reserved for particularly skilful gamers.

The controls are tight, the levels are well structured and the variations in challenges — including boss fights — are fantastic. The only downside is that the stages are also very short — typically one or two minutes each — and we'd beaten the game in normal difficulty in around 40 minutes. This can be countered by the fact that there are multiple characters and difficulties to play through, and it's enough fun that you may revisit it just for the sake of having a good time. Its budget price-point also helps, but when something is this short and sweet we can't help but wish there was more.

Conclusion

Gunman Clive offers terrific run and gun action at a steady tempo, with distinctive and gorgeous audio and visual presentation. It borrows memorable elements from classic franchises, but has its own physics and mechanics to go with its unique sense of style. With such a small development team — of two — it's remarkably polished and comes at a budget price, and our only complaint is that it's over all too soon. Such is the enjoyment on offer, however, we suspect a number of gamers will happily replay the short stages over and over, and we expect Mega Man-style perfect runs to become a YouTube fixture in the future.

More Stories

Game Trailer

User Comments (59)

Conzo

#2

Conzo said:

Ducks and rabbits cause damage. Easter must be terrifying in Clive's World!
:-o

Taceus

#3

Taceus said:

Good review and have to agree. For me overall a great game for the AUD$2.50 for it. Matching atmospheric music and 3D were very nice. A certain underground level had me over the moon. Hope they give us more.

Rizsparky

#5

Rizsparky said:

I agree with the review, I don't think I'll ever complete the game on hard with the hidden character!

WildMan

#6

WildMan said:

I already have it on my Xperia Play with button controls, so I'm good here.. ;-)

6ch6ris6

#8

6ch6ris6 said:

on my second playthrough now.

the later levels get kinda crazy. not what you would expect from a western-themed game. i really like it. absoloutly worth 2€

BenAV

#10

BenAV said:

I originally completely ignored this, assuming it'd be a piece of crap, but I may have to download it now.

Spoony_Tech

#11

Spoony_Tech said:

Wouldn't have even looked at this if not for the review. Thanks Thomas as I'll be picking this up the first chance I get. After all who can beat that price. I love the visual style and animation. Looks like good (and I don't care if its short) fun!

Sneaker13

#15

Sneaker13 said:

It's an awesome game. I love all the things the copied from Mega Man, Donkey Kong Country and Super Mario. It's a great game with awesome visuals, great audio and tight controls.

XyVoX

#17

XyVoX said:

Does anyone know if this has the same amount of levels as the IOS version ?

Pikachupwnage

#18

Pikachupwnage said:

Unique art art style
Multiple difficulties
Multiple characters that play different
Inspired by megaman
Great music
Tight controls

And its only 1.99$

I need this.....NOW!

RupeeClock

#21

RupeeClock said:

I already was very interested in seeing the trailer, but now that this review just praises it and it has that £1.99 price tag, I'm definitely gonna pick this one up.

Philip_J_ReedStaff

#22

Philip_J_Reed said:

Out of curiosity, I know this game awards you with NO DAMAGE badges when you finish a level without getting hit, but are there other things as well? Like a SPEEDRUN badge or PACIFIST badge or anything? I haven't seen them, but if I know they exist I'll be glad to earn them.

chewytapeworm

#23

chewytapeworm said:

I still revisit Super Mario Land as it's great fun, even if a playthrough takes a half hour! Will be sure to check this 'un out.

sinalefa

#24

sinalefa said:

Thanks for the review. It sounded like a 9, but I don't care. It may be a wise purchase, and I love that you get different playable characters that are more than a reskin.

ReshiramZekrom

#25

ReshiramZekrom said:

@kyuubikid213 Nice Sequelitis reference.

Anyway, if I have extra eShop funds when I download PM:SS (the only reason why I'm downloading is because of the free Donkey Kong game), I might get this.

DerpSandwich

#27

DerpSandwich said:

I'm sure it's better with actual buttons and whatnot, but if it's anything like the mobile version I'll pass. I got it as a free-app-of-the-day on my Kindle Fire and was not impressed. But to each their own!

Windy

#28

Windy said:

Now thats what im talkin about! you got my moola! thank you Gunman Clive makers! games like this get me pumped. hope we see more like this one. The android platform converted to 3ds will be better for one simple reason.....control pad

MeWario

#29

MeWario said:

Great review, an 8 is spot on. I've played through it twice, it is a breeze to finish but is fun enough that I am sure to play through it again and again to beat previous play throughs. It is a lot of fun and a decent challenge, the only thing I didn't like so much was the slow floaty movements. It was clearly made for IOS in that sense and lacked the silky smoove movement of a Megaman or Mario. To those people on the fence I say get it, it is so cheap.

Windy

#31

Windy said:

Personally I hope they Start 3d'izing a bunch of iOS and Android games. There are a Ton of Great games for those platforms. I loved Gunman Clive on my Android Tablet and i'm sure I will love it on my 3ds with the more than cool sidescrolling 3D. Rovio should have stuck to the Formula they use in the Markets Rather than hitting people with a 29.99 Angry Birds. I haven't seen sales figures on that But I bet its not good.

Heck even converting Titles like Dungeon Village to DSiWare would be the greatest!

LittleIrves

#32

LittleIrves said:

@Windy Even better than porting Android games to 3DS — get these teams making original games specifically for the eShop! Mr. Horberg, we will support you. Excited for Clive's release in the states.

Windy

#38

Windy said:

@LittleIrves I would just hope for the Android and iOS conversions and choose the best of the best to get us some good games quickly. I like your idea on original software as well. I also cant wait for Gunman Clive cause its suited very well for 3DS. when I first played it on Android I was saying this would be a perfect game for 3DS. Well here it is :)

Stu_Dee_Jay

#40

Stu_Dee_Jay said:

Positive feedback from people I know prompted me to download this, and I'm glad I did. It's pretty easy once you get the physics down, but it's simply a fun game to run through and it's a definite purchase for any speedrunners out there.

xj0462

#41

xj0462 said:

WOAH a $1.99 title that scores an 8... AMAZEING
although zelda four swords anniversery edition got a 9 last year and it was free

Windy

#43

Windy said:

Beat Gunman Clive today. one of the most fun titles Ive played on 3ds and actually ranks right alongside some of the retail games i've purchased. A gem indeed. I played on Easy mode and did not run into any glitches. The game itself is so Pretty. The developer should be proud to have a game like this and offer a great price so that anyone who owns a 3DS can enjoy it. I would love to thank the Developer/programmers and also this game should be Considered at some point for an award of some sort. It's that good. The later levels are amazing. I wont say anything you just have to play it. It's definately better than it's Android/Apple Counterparts using the 3DS control Pads and the Amazing 3d effects they pulled off

Katernity

#44

Katernity said:

this game is just fantastic. can't believe it's only $2. if you own a 3ds I highly recommend it.

MagicEmperor

#45

MagicEmperor said:

This game completely slipped under my radar, for some reason. I'm definitely going to get it.

Yanni

#46

Yanni said:

Great game. Bought it 2 days ago and I'm having tons of fun with it.
With this price tag it is no-brainer! :-)

DaemonSword

#47

DaemonSword said:

Gunman Clive is an excellent game, using today's techonology, but using the classic formula of good ole platform gaming, taking me back to C64/Amiga days. Definitely a must have for the price. Wish Nintendo would at least offer some Amiga classics now...

Dunban

#48

Dunban said:

When I go out to a party, i pay 2,50€ for a beer. And this small thing of masterpiece costs 1,99€... Ridiculous times.

jonfox_sv1

#50

jonfox_sv1 said:

Great game, Just excellent! Great musics, great graphic style. Very short but a great game despite that.

FOURSIDE_BOY

#54

FOURSIDE_BOY said:

WOW, JUST WOW, just downloaded it and I'm glad I spent 2 bucks on it, it really is an underground gem; to everybody like me that just read the review, do yourself a favor and give this a try. I applaud the simple approach the developer took with this game. NO COMPLEX THINGS THAT RUIN IT, just mario/megaman/contra/sunset riders controls: the control pad, a button to shoot and a button to jump, THAT´S IT. Oh by the way, the bosses are also fantastic (something my all time favorite eshop game mutant mudds sadly lacked....).

2Sang

#55

2Sang said:

Some of the coolest graphics ever. If this was 1st party, I wish it would be a smash bros stage.

KeeperBvK

#56

KeeperBvK said:

I can't help but feel rather disappointed by the game. Clive moves terribly slow (now that I've read that he's actually even the faster character, I'm not sure I wanna try the lady one), the bosses are either boringly easy or borderline frustrating (the train), weapon powerups are nearly impossible to differentiate before picking them up, and some later stages don't feel well-designed. There are lots of neat little throwbacks to other games, but when asteroids rain down from above without any indication as to where they will actually come down, all while you are required to hop over large gaps in low gravity, cleverness ends right there, and annoyance kicks in.
Don't get me wrong: It's still a neat (and beautiful) game, but nowhere near a masterpiece. I'd give it a 6 or maybe a 7 at most.

SonicTheBluBlur

#57

SonicTheBluBlur said:

@Windy I think you might be a fellow psychic (although my visions of the future only come in my dreams; I remember dreaming about the Wii U 2 years before it was announced and it turned out to be EXACTLY like my dream)!

Windy

#58

Windy said:

@SonicTheBluBlur heh heh. Not psychic just played it on android and knew it would be a perfect fit for 3ds. I also think that there are a ton of old pcengine/TurboGrafx games which would be a perfect fit but that dream will more than likely not come true even though Konami would probably make a mound of money of what they are sitting on

RyanOehrli

#59

RyanOehrli said:

Bought this game simply because I had a little bit of cash left on my eShop account and didn't know how to spend it. For a game costing $2 there's no reason not to try it. There really should be more games in the wild west.

Leave A Comment

Hold on there, you need to login to post a comment...