The Switch may be selling like hot cakes and thrilling gamers with its fresh approach to portable play, but it seems that not everybody is completely enamoured with the system, at least from a technical perspective.
The console's hybrid nature means that it offers console-quality visuals when connected to your television as well as a highly portable experience you can easily take on the road, but there's naturally been some trade-off here; it would be impossible to cram the kind of internals seen in the PlayStation 4 or Xbox One into such a svelte frame.
While the Switch's relative lack of power should therefore be pretty obvious, it's naturally presenting issues for developers who are looking to port over their home console titles to the platform.
Speaking to GamesIndustry.biz, THQ Nordic's business and product development director Reinhard Pollice admitted that his company is finding it hard to bring its portfolio to Switch due to the lack of processing power. Battle Chasers: Nightwar - due out later this year - has been "a challenge to get running smoothly on Switch" while open-world RPG Elex is being ruled out as "too demanding right now."
We've been in touch with [Nintendo] about Switch for more than a year, so we've been looking at it for our current line-up and... we look wherever it's possible. It's a bit sad that they haven't gone out with a more beefy hardware but it is what it is, so we just have to work our way around it.
Hopefully THQ Nordic will find a way to make its games work on Switch; no one is reasonably expecting the console to host conversations which are 100 percent accurate when placed alongside their home console counterparts, but with scalable support from engines like Unity and Unreal Engine, the tools are surely in place to make ports which at least retain the core feel of a game; how much effort these publishers are willing to put in presumably boils down to the potential rewards in terms of additional sales.