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PlywoodStick

PlywoodStick

United States

Joined:
Tue 10th June, 2014

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PlywoodStick

#2

PlywoodStick commented on ​Famitsu Reveals Some Fresh Details on Fire ...:

These changes would definitely remove any and all challenge from the game, but it's fine as long as they're optional. It will allow people who just want to see the story (or simply don't want to use their heads for any critical thinking) to quickly run through the game.

Only unique items like the Falchion should not be able to break, basically a bonus for making it to endgame... The whole point of the durability system was originally to make the player think carefully about positioning, spread out damage dealt between characters, and not be able to tank/dodge/kill 5 enemies with one character every other turn. (You originally could not trade items except at bases). In the earlier Fire Emblems, there were usually far more units to contend with at any one time than the later Fire Emblems (especially after FE6 with Roy, due to space limitations, although the smaller army sizes stuck).

The old rules have long since stopped applying, so the durability system is overdue for an overhaul... Removing it entirely is like throwing the baby out with the bathwater in the case of a series like Fire Emblem, though.

Depending on how the game is balanced, the Pair Up Attack/Guard Stance combos could prove to be either completely necessary or completely overpowered. We'll find out soon enough.

PlywoodStick

#3

PlywoodStick commented on Monochroma For Wii U Scrapped Due To Technical...:

For everyone saying that unfortunate events like this are the reason you don't back Kickstarters... I wouldn't throw the baby out with the bathwater like that. Not everyone goes back on their promises like this team did. Not to mention, public backers are the ones responsible for gauging the validity of a team and their project before backing. We only get discouraged when events like this happen because we're rarely ever made privy to the comparitively far more massive wastes of resources spent on failed projects in the traditional private spectrum.

A loss from a less than $100k project is a drop in the bucket, and quite honestly, I think the backers expected way too much in this case. This amount of money usually only secures a PC or mobile release. There's no way that paltry sum could have handled development costs AND licensing fees for more than one console, that's just common sense if you're remotely familiar with how game project funding works. Many people would have taken one look at this project and seen failure coming from miles away, and unfortunately, the backers in this case didn't.

PlywoodStick

#4

PlywoodStick commented on You Need These Exclusive Sega-Themed Artworks ...:

You're making me sad, Nintendo Life, you're appealing to my classic Sega and especially Phantasy Star nostalgia way way WAY too much here. Modern Sega just makes me very sad...

@All That yellow cat-like creature is a Muskcat, an entire race of intelligent beings in the classic series. They were generally of the cleric archetype, and while many of them had limited tech energy abilities related to healing or boosts of Agility, they generally have no electrical abilities. Their iconic, wavy "elflike" thick fur was originally meant to help them survive a range of climates on the Earthlike goldilocks planet Palma, until they escaped to the eternally frozen tundras of the planet Dezolis to escape persecution at the hands of the Mother Brain supercomputer/life regulator during the events leading up to Phantasy Star 2.

PlywoodStick

#5

PlywoodStick commented on Yooka-Laylee Sets a New Stretch Goal to Smash,...:

@TeslaChippie It depends, most of the more experienced developers have not fallen prey to feature creep. It has happened to a few prolific developers who didn't know how to manage their resources (and weren't wise enough to heed some second and third opinions), and many inexperienced developers, but that is not indicative of the platform's reliability at large. It's an untraditional platform, so it gets a lot of flak that the traditional platforms don't. (Even though the traditional success rates are not any higher.)

PlywoodStick

#7

PlywoodStick commented on Yooka-Laylee Sets a New Stretch Goal to Smash,...:

Several of the the higher backers will most likely back out near the end of the campaign- It is common to set placeholders to raise the total higher, reaching stretch goals faster. (Or just trolling to keep high demand spots closed until the last minute.). We may lose up to £100k, but at this rate we should safely clear the £1.5 million mark. There just needs to be another surge near the end of the project and during the middle of the project, to maintain interest and momentum.

PlywoodStick

#8

PlywoodStick commented on Poll: Is It Time For a Fresh Alternative to th...:

@RegalSin The original Wii can be modded to backup Virtual Console purchases, so that makes up for lack of DRM-free there. There's no such option for the Wii U, so quite frankly, I would recommend against buying anything on WIi U Virtual Console if one wants to actually keep their stuff, and not just have long term rentals. At least the 3DS Virtual Console titles have other utilities...

PlywoodStick

#9

PlywoodStick commented on Poll: Is It Time For a Fresh Alternative to th...:

I voted for remixes, but maybe I misunderstood what was meant by that... I would definitely prefer to keep individual sales intact, we don't need any of the subscription crap in an online digital storefront where you're supposed to keep what you're buying. Not interested in DRM-laden apps like the amiibo Tap, either. Timed bundle sales that are carefully planned might be a good idea, but only if there's a significant discount involved. (20%-80% off all titles in bundle)

Other than that, the Wii U Virtual Console has been a resounding failure thus far. It's not even remotely close to reaching the what the Wii Virtual Console offered by the same time span after it's release... And that was when Nintendo was just getting started with this! The 3DS Virtual Console has definitely fared better, though it could still use a lot of improvement. Lots of missed opportunities, all around.

I would propose my own ideas (e.g. go DRM free), but they're not going to happen. :p

PlywoodStick

#16

PlywoodStick commented on How Some Of Rare's Leading Lights Traded Platf...:

Since we're on the the topic, I think it's worth noting that many Americans are no longer getting a proper pension, if any, or their pension is being severely reduced. This is happening because elite corporate interests have weakened our laws and retirement capabilities for non-private arrangements. We have been duped into the 401k model of retirement planning. Perhaps if apps like this became more widespread, and people could be plainly shown what is happening on both a personal and a national scale, especially compared to other nations, perhaps Americans as a whole would be more assertive in reclaiming their pension rights.

PlywoodStick

#17

PlywoodStick commented on First Impressions: Tapping In With amiibo Tap:...:

Well, I wouldn't have expected any more than this out of a purely DRM-based product. Nintendo could take a page from 15 Minute Hero and their own NES Remix on this one. Unlock specially designed mini games relevant to the series tapped by amiibo, perhaps with some achievements and ability to share on Miiverse. Bam, advertising and good rapport all in one. (Even though they would still be DRM-based products under the surface.) Nintendo's designers are not stupid, some decision makers just dropped the ball on this one.

PlywoodStick

#18

PlywoodStick commented on Here's How the Combat System Will Work in Shin...:

More like a cross between SMT mainline and FE, since SMT predates Pokemon by several years... :p. Even then, the Majin Tensei spinoffs were more directly a cross between SMT and FE. Devil Survivor has some key modernized elements that would break the balance of FE, such as being able to choose your weapon and action before any skirmish, even if it's the opponent's turn and they're faster than you (without a weapon triangle). Then again... turning the FE weapon triangle into a mind game of chance might be an interesting way to shake up the aged formula...

PlywoodStick

#22

PlywoodStick commented on Fire Emblem If Box Art Confirms amiibo Support...:

Just watch, as soon as the ESRB's random puritans I MEAN professional raters lay eyes on the sultry, scantily clad adopted sibling fawning in their direction seductively, FE If (at least the Nohr path) will get slapped with an M rating! :D

PlywoodStick

#23

PlywoodStick commented on Fire Emblem's Two Versions Will Offer Very Dif...:

@Spectra_Twilight @TingLz If a higher capacity physical copy were sold with all 3 paths on it and no extras for $60, with DLC being optional extras with no effect on game balance, in addition to having absolutely no DRM or predetermined choices by purchase, I would be completely okay with that. I don't mind spending more up front like that. The average customer can easily understand a bigger product costing more up front.

What I do mind is gating off access to the product the customer already paid for until a certain point is reached in the digital version (which is DRM), and giving a false marketing impression of a choice being made during the $40 physical edition (when the choice is made at purchase). We are the core crowd, so we know what's going on; however, how is the average customer going to easily differentiate between the two?

I would echo the sentiment of others around the web that Nintendo has already made FE If's pricing scheme far too complicated for anyone who is not a core Nintendo and/or Fire Emblem fan, due to how they organized the game. This will probably end up attracting less people than Awakening's simpler proposition. Nintendo may as well cater to their core fans at this point.

PlywoodStick

#25

PlywoodStick commented on Talking Point: Mario Maker Can Be A Game Chang...:

The ongoing success of a title such as this depends on how much freedom the supplying company is willing to give the community...

If we look through gaming history, PC game companies have always ruled the roost in this regard; whereas console companies rarely ever go beyond the likes of Little Big Planet, Mario Paint and RPG Maker 1-3. That's not to say they aren't creative programs, but they don't REALLY give the user the toolset necessary to REALLY go all out.

The infrastructure for a fully-fledged toolset is not here. You can't give people manual tools, and expect them to make machine-accurate products. You need to give them access to both machine level and manual level tools which do not compromise on capabilities, while still being limited enough by the GUI to not be a completely different product.

If people are not able to adequately craft and share their work, then this title will only be a passing whimsy. Hand the reins over to the users, and provide them an adequate infrastructure, and your product will take on a life of it's own.

For example, Colors! 3D is a relatively simple, yet powerful and long-lived program. Using the provided tools, users have created works and techniques which have far exceeded the expectations of Collecting Smiles. The adjustable 3D of the 3DS version has also created additional types of art and animation that are not possible on other platforms. CS didn't set out to top GIMP, Photoshop, or MS Paint- they just created an accessible yet powerful canvass for their users to experiment and share their works with.

That is the kind of relationship a company wants to have with their users for this type of product- not one where only a single sandbox is laid down for the users to stay in, but rather a good toolset which allows the users to create their own sandboxes to intermingle with!

PlywoodStick

#26

PlywoodStick commented on Fire Emblem's Two Versions Will Offer Very Dif...:

@Spectra_Twilight "If you want the content, you buy it, if you don't want the content, then you don't buy it, same as with a game. I suppose those who blindly hate it make up those who have failed to adapt to the changing industry..."

That is a market perspective which does not always apply to the world at large. If we look at communities such as GOG.com (and sometimes Desura and Humble Bundle, not as much anymore), there are fine principles behind denying the rise of the current excesses in DLC- and DRM-related business practices. These are not idle worries, nor are they dieing traditions- communities affected by bad business practices are adapting to the modern market, yet they also want a relative safe haven from excessive growth policies.

Ask anyone who has gotten screwed over from anti-consumer business practices, especially those living outside of the big industrial nations. "Voting with your dollar" by itself isn't necessarily a viable option for everyone, unfortunately. There need to be limits and protections in place for those who are not provided the opportunity for a mouthpiece in their decisions.

This is one of the impetus reasons for homebrew, hacking, and modding in the console hemisphere- to create some semblance of an alternative in a place where there usually is none. Or at least, none other than, "you get nothing" or "you contribute towards the product/company going under by not going along with the market line."

PlywoodStick

#27

PlywoodStick commented on Matters Of Import: Cleaning Up The City In 3D ...:

It's about time! Youngster gamers today should be able to know what a good beat-em-up is supposed to be... And to think I took this masterpiece's quality for granted as a young child back then... It's amazing that this game and the early Final Fights still haven't been topped in simplicity and beauty.

PlywoodStick

#28

PlywoodStick commented on Fire Emblem's Two Versions Will Offer Very Dif...:

I'm also a bit worried about this listing: http://www.amazon.com/New-Nintendo-Only-Emblem-Special-Japan/dp/B00VFT4T5M/ref=sr_1_1?ie=UTF8&qid=1430343952&sr=8-1&keywords=fire+emblem+if

First, it is the only premium edition import sale available on Amazing... selling for over $230! Secondly... it's listed as "New 3DS only"? Does this mean that only the New 3DS can read 8GB cards, such as the one used for Xenoblade 3DS, even though FE If does not push the hardware as much as Xenoblade? That would be a detail I have not seen reported, as of yet.

PlywoodStick

#29

PlywoodStick commented on Fire Emblem's Two Versions Will Offer Very Dif...:

@Dr_Lugae Reuse of assets is fine, it's a traditional method of cutting down on production costs and time spent. Reusing assets for entirely different sequential titles, then charging for each development cycle, is not equivalent to separately selling two campaigns produced within the same development cycle of the same title. You don't need to play both Blazing Sword and Binding Blade to experience the entirety of one story- they exist independently, they don't rely on each other to gain a full perspective of one story's events. That is not the case for FE If.

PlywoodStick

#30

PlywoodStick commented on Fire Emblem's Two Versions Will Offer Very Dif...:

@TingLz It doesn't matter how long it takes to reach the DRM checkpoint- the fact that it exists at all is a problem.

If someone loses or breaks their physical copy, that is the responsibility of the customer. If the merchant is preventing the customer from accessing what they already paid for until they reach an imposed checkpoint, that is the responsibility of the merchant. The two situations are not even remotely similar.

PlywoodStick

#31

PlywoodStick commented on Fire Emblem's Two Versions Will Offer Very Dif...:

@TingLz Preventing customers from accessing the content they paid for until they pass a checkpoint is a shady DRM-laden practice. What happens if someone is suddenly unable to access the eShop after they already paid for the initial price of the game, for any reason? What if they become unable to access what they paid for at all?

PlywoodStick

#32

PlywoodStick commented on Fire Emblem's Two Versions Will Offer Very Dif...:

@Dr_Lugae No, Blazing Sword is different. It's a sequel/prequel that stands on it's own, it's not a concurrently released first half of the same story of Binding Blade. And of course, Sacred Stones exists on it's own.

FE If does not stand on it's own without all three sides to uphold it, with the main two being the minimum.

My point was that longevity is not the issue here, the way they are being presented and sold is the issue. We need to also remember that the GBA only had enough space to hold one of it's FE titles on a single cart, whereas an 8GB 3DS card can hold the entirety of both FE If campaigns, in addition to the third path.

Just because the two main paths are 25 chapters/maps each, does not put them on equal ground with previous entries, due to the enhanced technology of today. This is the first time a FE title has needed up to an 8GB space enclosure to deliver it's full experience; every previous title used almost half or less of FE If's space. That doesn't mean FE If should cost more, it means FE If is taking advantage of having less space restrictions.

PlywoodStick

#33

PlywoodStick commented on Fire Emblem's Two Versions Will Offer Very Dif...:

@Dr_Lugae I never said anything about being forced to download the entire game's files at once, just that they are in fact locking out digital downloaders from the path they don't choose. (If this applied to a physical copy, especially the higher capacity cards, the path not chosen would be the equivalent of on-cart DLC.) There is a big discrepancy between that type of progression versus not giving that choice at all for lower capacity physical copies.

That being said, it's worrying that until Chapter 6, having access to either of the main paths of the product one already paid for would be considered "illegal". By not giving the customer access to the content they did, in fact, already pay for, until they reach a certain point... that is getting into some treacherously shady DRM-laden territory. I admit it would be a convenience to not need the full game to be packaged into one big file for digital copies, but I don't think this is an ethically good way to handle it.

What is going to happen if someone cannot access the eShop at a future point in time, and cannot download the rest of the product they paid for, because of the DRM check involved? This is an anti-consumer business practice, make no mistake.

PlywoodStick

#34

PlywoodStick commented on Fire Emblem's Two Versions Will Offer Very Dif...:

@Dr_Lugae As far as game longevity questions are concerned, I think the real questions here are, "How long will each map take to complete, and will they take progressively longer or be sometimes short or sometimes long?" and "How long is the third path, since it will cost the same amount as the side one doesn't choose (if they don't buy the higher capacity 'premium' physical copy)?"

Each path has 25 chapters (maps), but that doesn't tell us how long each one is. We would need a Japanese voice to answer that. My guess is that some maps are very short, and others are longer. I would also be curious to see if the third path is also 25 chapters (maps). My guess is no, because a third path in this case would be based upon ending the conflict quickly without drawing it out, like the two opposing sides would do.

The problems levied are not based purely upon longevity issues, though, but rather on how the paths are presented and packaged. The way it is being done is more reminiscent of a mobile game than a traditional portable console game.

PlywoodStick

#35

PlywoodStick commented on Fire Emblem's Two Versions Will Offer Very Dif...:

@Yorumi No kidding, it's also amazing how they designed that turning point to give a completely different impression to someone who buys a physical copy of one side compared to someone who downloads a digital copy (eShop won't let you specifically download the digital version of either side ahead of time). The higher storage physical copy won't have the lock out DRM mechanism of the digital version, nor the predetermined choice included with buying a lower storage physical copy of one side.

This is probably at least partially, if not fully, the result of business structure changes related to the DeNA capital alliance. I don't think it's a mere coincidence that these free-to-play mobile models of DLC and DRM practices started to get going as we approached the start of the current fiscal year (the official signing date of the capital alliance). Now, those practices have gone into full swing.

PlywoodStick

#36

PlywoodStick commented on Fire Emblem's Two Versions Will Offer Very Dif...:

I would refer people to this little tidbit of information: http://serenesforest.net/fire-emblem-if/key-information/

Specifically: "Players going down the digital route won’t have to choose straight away, as only one digital version of the game exists.

Upon reaching Chapter 6–the point at which you must choose sides–after making your choice, the other campaign will be permanently locked (unless you buy it as DLC, like the packaged version).

Finally, if you want the premium route, you can buy the special edition of the game, which includes both campaigns on one game card, plus the “third path” DLC expansion and other trinkets."

This confirms that all three sides can, in fact, fit into a single 8GB card. There is also information on day 1 DLC relating to downloadable characters, including a $50 pack with 16 booster packs of "guest character summoning cards" consisting of 10 random character choices each.

Yeah... this reeks not only of day 1 DLC practices, but shady DRM practices too. I would expect to see this in a free-to-play mobile game, not in Fire Emblem.

PlywoodStick

#38

PlywoodStick commented on Fire Emblem's Two Versions Will Offer Very Dif...:

Of course, if we're willing to shell out $80, we don't have to pick a side... We can just buy the full game on one 8GB card at that price, since Nintendo is not restricted by data limitations... Only by their customers' willingness to shell out more than they have to. Apparently, that restriction has officially been broken.

PlywoodStick

#39

PlywoodStick commented on Fire Emblem's Two Versions Will Offer Very Dif...:

If we're talking about the FE series as a whole, then I would consider the game to be casual difficulty if it's not at least as difficult as the Jugdral chronology, especially Thracia 776. :D Insane/hardcore difficulty of Awakening comes pretty close to that, but not quite. Not until you have to deal with 50+ guys in one big labyrinthine map, with infinite respawns from stairs, who can all 2 or 3 shot you if they land good hits.

PlywoodStick

#41

PlywoodStick commented on Xenoblade Chronicles X Paid-DLC Details Emerge...:

@Zyph On the contrary... I complained about those. I refused to buy any of the DLC from FE: Awakening and SMT4, both of which had day 1 DLC. I didn't know SMT4 had day 1 DLC until I already bought it, soon after it's launch date. I even bought FE: Awakening Used for $25 from a local toy shop, instead of New from a chain store, since that one was the big offender on DLC. I may as well support a small business instead of Nintendo, if they're going to do that.

PlywoodStick

#42

PlywoodStick commented on Xenoblade Chronicles X Paid-DLC Details Emerge...:

This situation reminds me of Dr. Seuss' Green Eggs and Ham story... the green eggs and ham is DLC (especially day 1 DLC), the NintendoLife community (and others) are the yellow guy with the tall black hat, Nintendo and other gaming publishers are Sam I Am, and the various subjects (such as the fox and the train) are the various game titles which have progressively included more and more DLC and day 1 DLC practices.

After every other publisher tried convincing us, it was Nintendo who finally proclaimed, "Try them, try them, and you may! Try them, and you may like them, I say!" The community (especially Nintendo communities) responded, "Say! I like DLC! I do! I like them, Nintendo! They are so good, so good, you see! And I would buy them here or there! Say! I will buy them anywhere! I do so like DLC! Thank you, thank you, Nintendo!"

Personally, I continue to not like the flavor of green eggs and ham. I prefer a green salad... which is often included in the cost of an entree, instead of separately, if you catch my drift. ;) I don't want excessive cholesterol clogging up my systems.

PlywoodStick

#44

PlywoodStick commented on Masahiro Sakurai Shares His Positive Feelings ...:

I appreciate the back-breaking labor Sakurai and his team have done... But he is not alone in gaming history. There have been many fighting games throughout gaming history where there were many fighters with large move pools available, many with more than Smash, both with 2D sprites and 3D models... yet the developers of those titles were not making public comments like "charging $4 for one extra character in addition to the rest of our roster is our fair due".

This has nothing to do with value/balance of extra characters, it is all about the publisher jumping on an opportunity to extract more money because they know for a fact people will jump for the carrot when enticed. This is no different from when other companies charge money for one extra character. Comparing severity with others does not excuse Nintendo either, they are still doing it.

Also, the developers don't get paid more if we buy the DLC locked characters, the publisher's coffers just get further stuffed. The publisher managers still make their own determinations how their employees will be treated and paid, regardless of extra developer work leading to increased income.

PlywoodStick

#47

PlywoodStick commented on Nintendo Marketing Boss Says amiibo Expectatio...:

"I'm sure it will give our retail partners some headaches in trying to find enough space on shelf but they are very experienced in this sort of thing..."

He forgot to add, "...from our NES years, where we did the exact same thing as we're doing now for amiibo: artificially limit stock enough so that suppliers and customers will always clamor for more. We will only partially meet demand, so that our clients will continue to grovel and beg us for more; and even eventually be forced to crawl back to us when profits go down, if they are foolish enough to refuse to stock our products in protest."

This was all intentional, definitely a return to the dark side of the "Boutique Era" of gaming in the 80's and 90's... Of course, this time around, Nintendo no longer holds a monopoly. I doubt their (Sith) lightning will strike from the same bottle twice, though.

PlywoodStick

#48

PlywoodStick commented on Nintendo Marketing Boss Says amiibo Expectatio...:

There's ALWAYS amiibo in stock in the Best Buy across the street from where I work. Of course, they're the more common ones, like Mario series characters, Sheik, Pikachu, and Kirby, but there is always some of them on the shelves.

PlywoodStick

#50

PlywoodStick commented on The Mechs of Xenoblade Chronicles X Are Named ...:

The "doll" terminology has been used since at least as far back as the debut of the anime "Mobile Suit Gundam Wing", back in 1995, where many of the mechs were referred to as "mobile dolls". Xenoblade X using this term is simply a throwback which the mecha genre audience has long been familiar with.

"Doll" was probably originally used as a metaphorical term referring to humanoid inanimate objects being used by people to their own ends, especially for war, in the same way as "puppets" being directed at an enemy. They may have went for "Doll" instead of "Puppet" back then, though, since the term "puppet" often has a distinctly negative connotation.

However... the "dolls" in the Gundam series were essentially their version of our Drones. They were not piloted by people, like the Xenoblade X mechs are. So, the name was inappropriate to begin with, anyways. If they're going with the term "exoskeleton", though, then "X-Skell" or even just "X" might be a more appropriate name, seeing as how the name of the game is Xenoblade "X".

...Then again, the term "X" would turn into a stupid sitcom joke pretty quickly: "Hey, I'm going to pilot my X (ex) now..." "Wait, you have an ex (X)?" "Of course I do, it's right there!" "You dated your mech suit???" "WHAT! What gave you that idea!?" "Well, you just said it's your ex (X)..." "Not that kind of ex, pervert!" "You're the one who keeps going inside it's abdomen, calling it your ex..." "stamps foot Baka Baka Baka!"