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PlywoodStick

PlywoodStick

United States

Joined:
Tue 10th June, 2014

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PlywoodStick

#1

PlywoodStick commented on Sony: PS4 Is "Welcoming Back" Wii Owners Who S...:

"House cites data which suggests that 40 percent of PS4 owners didn't have a PlayStation Plus account previously, which could mean they were upgrading from the Wii"

Couldn't that also mean those people were going from an Xbox, with no PSN account, to a PS4? A lot of 360 fans snubbed the Xboned this generation due to Microsoft's earlier PR disaster. It is remiss of House to only cite the Wii as a possible launch pad of consumers...

He seems uncertain about the implications of the data. That tells me that this is a PR stunt, to be disseminated throughout the gaming media channels, in an attempt to curry favor.

PlywoodStick

#3

PlywoodStick commented on Sony: PS4 Is "Welcoming Back" Wii Owners Who S...:

"Welcome back", in this case, implies those Wii owners once owned PS1's or PS2's... Does this man truly have access to such intricate trend and market data, or is this just another example of PR garbage spewed and filtered? I wonder...

PlywoodStick

#5

PlywoodStick commented on Feature: A Week of Super Smash Bros. Wii U and...:

Mario's golf suit, "Patriotic"? Considering that the family of Masayuki Uemura, the director of the R&D2 division during the 80s and 90s, had moved to Kyoto to avoid being bombed by the US military during WW2... I don't think he had any such thoughts of "patriotism" or gratefulness towards America when Mario's outfit was designed for NES Open Tournament Golf. (Research and Development 2 developed the game.)

It's a bit of a sickening thought, really. If Japan's citizenry wasn't bombed into oblivion by America, his family may never have fled to Kyoto; thus Uemura would have likely never met Gumpei Yokoi, who recruited him to Nintendo. Strange how things work out...

PlywoodStick

#6

PlywoodStick commented on Interview: Pro Smash Competitors Armada & Mew2...:

@bobbypaycheque His favorite iteration was Super Street Fighter 4, though yes, he did think the original Arcade edition was an improvement over vanilla.

The simplified attack system in Smash, alone, prevents it from reaching the complexity of traditional 2D fighters. The traditional 2D fighter game's restricted plane, and character's movement, combos, timing, and mechanics have been fine-tuned over the decades. There's no way Smash Bros. can compete with that, it's just something a bit different.

PlywoodStick

#7

PlywoodStick commented on Interview: Pro Smash Competitors Armada & Mew2...:

@Nimious "However, Project M likely will never be able to make it to EVO. Imagine Nintendo allowing a modded version of Brawl, setting itself on the world stage instead of the original. Aside from the licensing issues, there's pride involved, from not only Nintendo, but I believe Sakurai as well."

Yeah, good point. I'm not sure if the Project M community necessarily wants itself to have such constantly heavy pressure or outside issues to deal with, either. I just feel like it would make a better representation of the series evolving over time than the recent official releases.

PlywoodStick

#8

PlywoodStick commented on Interview: Pro Smash Competitors Armada & Mew2...:

@bobbypaycheque LoL is popular, but that doesn't make it as mechanically balanced as DotA 2. LoL fundamentally changes the mechanics of MOBA at every level of play, especially high level play, in a way that makes it less impressive to play and observe than DotA 2. If anything, LoL is a "party game" compared to DotA 2, in the same way Brawl is a "party game" compared to Street Fighter.

Starcraft is a whole other beast. Most people cannot come close to the high levels of play demonstrated; the difference between a Diamond player and a Pro player is more severe than a Minor league and Major league physical sports player. Not to mention it's practically the national sport of South Korea... Even so, that doesn't necessarily make Starcraft's mechanics as fleshed out or interesting as other RTS games. It just happens to be the game many people latched onto, due to it's relative simplicity of mechanics, coupled with complexity of high level play.

Melee and mods like Project M don't have the innate tightness of a traditional 2D fighter, but they do have some interesting aspects of their own when fully explored.

One of my friends is a huge 2D fighter traditionalist. He used to call Smash Bros. "just a party game" like you do. Once he saw high level play at tournaments, however, even he warmed up to the idea of a fighter not having to be an arcade stick wrestling match. He also used to play Street Fighter 4 religiously every day. He now says that with every "expansion" to Street Fighter 4, it's core balance is further devolved, by some uneccessary mechanical addition thrown in, or previous ones borked. Hearing that from such a fighting game junkie... I take his words seriously.

PlywoodStick

#9

PlywoodStick commented on Interview: Pro Smash Competitors Armada & Mew2...:

@Nimious If they play Project M, I wonder if they like it... If enough fans and tournament competitors request it, I wonder if a mod such as Project M could one day be used for such tournaments as EVO, skipping over Smash Bros Wii U / 3DS? Brawl is not EVO-worthy, and it sounds like Smash 4 isn't either.

PlywoodStick

#10

PlywoodStick commented on Interview: Pro Smash Competitors Armada & Mew2...:

"One thing I did notice when I was playing was that the landing lag was a bit longer than in previous Smash games, so after you land an aerial you can’t move as fast afterwards. An improvement could be to reduce some of the lag to make the characters move faster, which also would mean that you could use a lot more aerials while playing. That’s always been a huge part of previous Smash games, and part of what makes it so special as a franchise, in my opinion."

See, this is why we need fan-made mods like Project M. Aerial and landing mechanics are supposed to vary between characters and moves, not be artificially lengthened overall, since that weakens or changes high level play, depending on the character setup and stage.

Say what you will about unofficially deviating from the developers, or even "taking their revenue", but Project M restores balance from the broken Brawl system, and even competes with Melee's balance. Meanwhile, the next game's developers are fundamentally altering pieces of the game that are essential to it's functionality at high level play.

These tournaments should start using a mod like Project M instead of Smash Bros Wii U, if the technicalities get too out of hand. It's true that Sakurai stated "Smash Bros is a party game", but that sends the series in a different direction from what some fans want. For those people, fanmade mods should be the way to go in the future for professional tournaments.

PlywoodStick

#11

PlywoodStick commented on Poll: Which Is The Best Legend Of Zelda Game?:

The enhanced versions of Zelda games, HD or 3D, changed multiple gameplay concepts which make them significantly stand out from their source. Thus, it makes sense to include them separately in a poll. Link's Awakening DX, on the other hand, literally has almost no gameplay difference from the original. In today's terms, it was basically an overpriced, small, optional DLC pack. (Not like there was any economically viable way around that at the time, though...)

As well, the Oracle games are two pieces of a whole on different cartridges. Their methods of exploring the world differ, but they are two halves of the same game, developed and released simultaneously.

PlywoodStick

#12

PlywoodStick commented on Poll: Which Is The Best Legend Of Zelda Game?:

I remember Link's Awakening being #1 in the Nintendo Power polls for years after it's release in Volume 50. Nothing could top it on Game Boy (except for those who preferred Pokemon), and few titles topped it on home consoles. Link to the Past and Ocarina of Time both also stayed up in the top 3 of their respective consoles for years, but neither stayed at #1 for the duration of the "Power Polls", as Link's Awakening nearly did.

Link's Awakening is an underrated classic at this point. Rather than Majora's Mask, Link's Awakening is probably the next most deserving Zelda title for a full-featured remake on 3DS. Everything about the game, despite the limitations of the Game Boy, bore the hallmark of a classic title. The soundtrack is no exception: Tal Tal Heights, to this day, is my favorite Zelda overworld BGM. (Look up the "Mega Man X remix" of the song for a treat!)

Even though Link's Awakening may not be the most feature-packed, item-packed, nifty technology - packed entry in the series... It is one of the first titles in gaming history to prove that portable console gaming does not necessarily entail forsaking quality, just because of the platform's limits. Even to this day, the game is better than a lot of home and portable console releases, despite the game's issues (which are mostly due to the hardware limitations).

It really is amazing how massive the game is, considering the time period it came out, and the miniscule data storage available. I don't know whether that proves how good it is, or how pathetic many modern games are.

PlywoodStick

#13

PlywoodStick commented on Poll: Which Is The Best Legend Of Zelda Game?:

Link's Awakening / DX should be combined into a single poll entry, in my opinion. There are only a few minor differences between the two games - GBC version has the two bonus armors, bonus dungeon, and removed screen edge glitching and other game breaking glitches.

Oracle of Seasons and Time should also be combined into a single entry, since the two titles were designed to be played back to back, not just as a singular experience between the two. The hardware limitations (and perhaps economic / marketing expedience) are the only reasons the two titles are not combined together. They were both worked on by the same team.

PlywoodStick

#14

PlywoodStick commented on Poll: Which Is The Best Legend Of Zelda Game?:

The inevitable question I come to when I think of the question this poll poses: does anything beat Link to the Past or Ocarina of Time for their time periods, while still appealing to my heart?

I might be biased, since I have not played every iteration in the series, but I am going to put in a vote for Link's Awakening. (Even though objectively, I would say Link to the Past was the best / my favorite for it's time.)

PlywoodStick

#16

PlywoodStick commented on Weirdness: The Peculiar Questions of a Typical...:

@Bolt_Strike Ironically, Hiroshi Yamauchi, the founder of modern day Nintendo as we know it, was not far away in attitude from the money-centric investor mentioned in this article. Though, Yamauchi was incredibly shrewd; with his knack of finding people such as Gumpei Yokoi and Shigeru Miyamoto to do the necessary content-focused jobs for him, predicting which products would likely stick, and solving manufacturing issues in a timely manner. Yet, he couldn't even figure out how to play NES games...

PlywoodStick

#17

PlywoodStick commented on Weirdness: The Peculiar Questions of a Typical...:

"I hope that Nintendo’s shareholders’ meeting will become an opportunity where the shareholders discuss the company’s business operations from the viewpoints of capital gain and dividends."

Take note, everyone- THIS is typically the type of person deciding whether your favorite game gets funded or not, and by how much. They don't care about you or their topic of business, just money.

PlywoodStick

#18

PlywoodStick commented on Weirdness: The Peculiar Questions of a Typical...:

"After a PTA meeting the other day, someone told me that they wished the size of the screen of Nintendo’s current handheld device could have been manually extended to become twice the size both horizontally and vertically. It would be more impressive to children playing with it and reduce their parents’ concerns about the impact on their eyes."

...I don't think anyone has had their eyesight impacted from playing due to screen size, even on the Game Boy, so... The issue isn't the screen size so much as it is the artificial light beaming repeatedly at the viewer many times per second. Maybe they forgot to read those instruction manual cautions recommending the user to take a break every hour...

PlywoodStick

#19

PlywoodStick commented on Weirdness: The Peculiar Questions of a Typical...:

"Japan has a low birthrate and is an aging society, but there are plenty of children in the world. I heard that in Saudi Arabia and the United Arab Emirates there are a lot of Japanese schools for children, and the children of royal families and millionaires have entered these schools and play with Nintendo game systems in order to communicate with Japanese children."

"If you pay more attention to such people and address the needs of a low birth rate and an aging population, I think you will be able to increase the number of business opportunities."

...Where does one even begin with this? So many different topics come to mind all at once, that Peewee's Playhouse and The Adventures of Sonic series are sane compared to this request. It's making my head spin. It's like they're not even from this planet, even if they do volunteer at assisted living homes. I do that too, but I wouldn't suggest that has anything to do with gaming, since they're such unrelated issues.

What is Nintendo supposed to do, tell everyone to ignore Japan's crumbling infrastructure and nuclear meltdown issues, make more babies, and cater to rich people while throwing rocks at homeless camps?

PlywoodStick

#20

PlywoodStick commented on Weirdness: The Peculiar Questions of a Typical...:

"To create such excellent games, I hope Mr. Iwata and Mr. Miyamoto will go through various experiences, including deadly adventures like crossing the Sahara on camelback or exploring the Amazon, full of piranhas, anacondas and crocodiles, together with the company’s other game creators."

ROFLMAO
Oh wow... oh....... wow....... Some people, really... One of the points of creating games is to allow people to do dangerous things one might not otherwise have the chance or willingness to do. Not everyone can do those things safely with one life, even with guides.

Imagine if someone asked the Call of Duty makers to go to the Middle East and African warzones, so they could "go through various experiences" there, thus "enhancing" their inspirations.

PlywoodStick

#21

PlywoodStick commented on 72 Million Kids Are Dying To Get Their Grubby ...:

Kind of like how I was "dying" back in the day to get my hands on a Furby... ;) Or things in the Nintendo Power Supplies Catalog. Some of the things were silly (figurines), some things were neat (foldable, rollable calculator), while other things were priceless gems (Donkey Kong Country Blockbuster Tournament Edition cartridges).

The only things I was truly "dying" to get as a child were games, not accessories or toys. It seems silly that children specifically interested in gaming would REALLY want such material things over experiencing the games, when thought over; they're not stupid. There might be a few sentimental exceptions for everyone, though. Hand-crafted toys in particular are especially worthy of admiration.

I have my misgivings about the concepts of amiibo and it's contemporaries. Despite that, the real question is whether or not they will really be able to stand the test of time as legitimately taking their place in history. Having participated in the 90's and 2000's Blockbuster Events, I have to wonder what the value of a physical gaming experience is when it's based off of glorifying something outside the game, rather than inside it...

PlywoodStick

#23

PlywoodStick commented on Sega Is Bringing Hatsune Miku: Project MIRAI R...:

@Miss_Dark Yes, Timesplitters 2 was good, I had it. (Once referred to as "heir apparant" of Goldeneye.) Had many fun matches with it. Still didn't beat out Perfect Dark for me, though.

Skies of Arcadia is one of the crown jewels of the Dreamcast, to be sure. I wouldn't put it in exactly the same category as Secret of Mana, though. Traditional JRPG versus Action Adventure/ RPG.

PlywoodStick

#24

PlywoodStick commented on Sega Is Bringing Hatsune Miku: Project MIRAI R...:

@Miss_Dark The last time something close to Secret of Mana came out was it's sequel, Seiken Densetsu 3... it's available on emu. Perfect Dark was the last FPS I was truly interested in and played extensively, all levels on Perfect Agent.

Who even knows how to make games like that anymore? Who would fund such titles? No big company is ever going to approve of SNES style projects anymore. (Except maybe Nintendo, but still a long shot.) Independent development is probably your best bet for retro style titles, as it was for Shovel Knight.

PlywoodStick

#25

PlywoodStick commented on Sega Is Bringing Hatsune Miku: Project MIRAI R...:

The Miku Hatsune series is often brutally difficult, even as difficult rhythm games go. Imagine the Rhythm Heaven series on crack. Don't let the character's cute exteriors fool you, on the inside they are... shall we say... Sadistic Music Factories! (One of the actual song names by cosMo-P! It is like Through the Fire and Flames on crack...!)

The PSP demo is enough to show that even the easiest songs can be egregiously hard and unforgiving at higher difficulties. If this iteration matches that... Only the hardest of the hardcore need apply. Everyone else who is hardcore (or less), beg for mercy. Save your hands from Division -> Destruction.

Here's a taste of your Sadistic doom: https://www.youtube.com/watch?v=qU2Os-JnISU

Or perhaps you would like to speed along your Disappearance: https://www.youtube.com/watch?v=E9EwSySSMhM

PlywoodStick

#27

PlywoodStick commented on Interview: Yoshifumi Hashimoto Tells Us a Stor...:

Thank you for conducting this interview!

The "antiquated" setting is important to me, since that Van Gogh painting you used is a rather accurate picture of what my ancestors in the UK did for a living. They planted and harvested potatoes on rocky and rolling soil- rolling is fine, but rocky presents almost unbearable conditions for crop stability, unless you're growing quinoa or other rare arid-thriving plants. (Though quinoa wouldn't grow well in the UK's climate, it needs a stable and cool climate.)

It's too bad that some of the difficulties of real farming won't be represented, but his explanation is understandable from a design standpoint. How do you create crop rotation and soil replenishing mechanics that are accurate, yet fanciful, and not contrived busywork? That would require some complexity that goes against the relative simplicity of the traditional Harvest Moon architecture.

Maybe a future title could use an RPG-style system with a realistic plot introduced, both of which mimic actual farming concepts. (Including a big bad corporation with pesticide-laden/GMO crops trying to kill your business and community, establishing a monopoly! The player and their allies would represent the shrinking, seemingly futile resistance to mechanized, company-mandated farming.) Though, that might be too political for a simple farming game.

In any case, at least the community aspects of farming are finally starting to be replicated in the series. I always thought it strange that Harvest Moon traditionally makes the player the only one with a farm in their area. (Almost never the case in actual rural communities.)

PlywoodStick

#28

PlywoodStick commented on Miyamoto Thinks That Nintendo Are in a Genre o...:

Miyamoto doesn't literally mean "there should be a Nintendo genre". He's simply alluding to the fact that they are among the last few veterans who remember and stick to their roots, creating very distinctive games. Most other games are "samey" feeling with each other, at this point.

PlywoodStick

#29

PlywoodStick commented on Parent Trap: Amiibo Charts A Fresh Course In T...:

Locking away a feature into a physical object... It's nothing new. However, these particular features offered by the figurine chips... This is basically just another version of on-disc DLC being locked away by a DRM mechanism until you pay up. I'm not happy with that kind of development at all. I'm even less pleased about all the workers, materials, and energy that will be used to uphold the supply line for these things...

If they really wanted to utilize the NFC for this, they could have just made Amiibo a software program that uses a game's bundled free card, (which could store the data of any one character of your choice in Smash Bros), keeping the card specific to that one game. If you lost your card, you could buy ones offered at stores. (Similiar to e-reader.)

Not buying even one. Never been fond of these questionable business practices from Activision and Disney; and I'm sad to see Nintendo once again eyeing the shady alley they walked back in their monopoly and price fixing days. (Although this doesn't reach the level of anti-consumerism, as those actions did.) They should have taken hints from the Dreamcast's VMU, if they wanted to integrate objects outside the system and game into the experience. (Or their own e-reader and Famicom Disc system.)

PlywoodStick

#30

PlywoodStick commented on Senran Kagura 2 Website Updates With New Gamep...:

@Markshark I guess you're not familiar with the artistic expression of "distortion"? That's really all this is.

To be fair, though, coming close to these body dimensions is not impossible with a high fat diet and a corresponding set of hereditary genes. Arriving at such a result as Senran Kagura is just highly unlikely. I saw maybe a few female students throughout high school whose dimensions and age rivalled these characters. (Of course, real people have noses and defining skin features unless some detrimental condition has befallen them.)

So, there do exist teenagers whose body dimensions rival that of these characters. Are those people "disturbing and gross" just because of that?

PlywoodStick

#31

PlywoodStick commented on Senran Kagura 2 Website Updates With New Gamep...:

@edhe The irony is that these characters are "pedobear unapproved". Predators seek weakness, yet the dimensions (and wild actions) of these characters do not lend themselves to physical vulnerability. The presentation is just one that can trick some viewers into believing otherwise.

PlywoodStick

#32

PlywoodStick commented on Senran Kagura 2 Website Updates With New Gamep...:

I'm not really interested in the premise of this game, but that's not to say I haven't bought a title like Growlanser, which sometimes does have the unusually well-endowed character here and there for no aesthetically important reason.

Honestly, this particular game's presentation is quite tame in the grand scheme of things. After seeing the crazier things from doujinshi, and the warped Excel Saga, I can understand that the lack of self awareness demonstrated by the character's identities in this title's context is nothing more than a show of satire.

This sort of subject is only worrying to me because it proves cultural puritanism is alive and well. It's always interesting to me to see what radically fundamentalist societies have in common with a certain supposedly democratic society in the western hemisphere... And I say that as a descendant of puritans.

At least in this game's target market, the audience is probably aware of what they're getting and getting into. Marketing and indoctrination tactics directed towards children are really a much more insidious issue than this.

PlywoodStick

#33

PlywoodStick commented on The Nintendo 64 is Now 18 Years Old in Japan:

@8BitSamurai Certainly, for home consoles, the PS1&2 remain my favorite overall consoles for their time period in hindsight. One would be hard pressed, even today, to find a superior machine for utilizing the library available through a PS2. A Wii with Gamecube backwards compatibility is the only thing that can rival it in my mind.

PlywoodStick

#34

PlywoodStick commented on The Nintendo 64 is Now 18 Years Old in Japan:

@8BitSamurai "not enough room for larger games (particularily RPGs)"
On the contrary, Ogre Battle 64 was a good example of a big RPG that rivaled most anything the Playstation could put out. It's just that almost no one wanted to put the work into cartridges anymore, since economically, discs were much cheaper to mass produce and sold for a lower price than cartridges; while artistically, discs offered genuine orchestral soundtracks, plenty of professional voiceovers, and more room for lush 2D backdrops and exquisitely drawn characters.

"Hardware was too hard to develop for"
That's a far more apt description of the Saturn. On the N64, third parties did eventually get a handle on the system architecture. The Saturn's architecture, on the other hand, was so convoluted that only Sega ever truly utilized the system's power to it's fullest. Even today, the Saturn is notorious for being the only console to avoid being fully emulated, due to it's bizarre system structure.

All other points are fair; although for me, the N64 controller remains my favorite FPS genre controller among the "traditional style" console controllers.

PlywoodStick

#35

PlywoodStick commented on The Nintendo 64 is Now 18 Years Old in Japan:

The N64 was a console I loved in childhood. Now that my tastes have changed to favor CRPG's, though, the N64 matches my current tastes about as well as all of Microsoft's consoles and Sony's current direction (not at all). With literally a few notable exceptions. (Ogre Battle 64, Paper Mario when it was still an RPG, and Quest 64.)

PlywoodStick

#36

PlywoodStick commented on The Nintendo 64 is Now 18 Years Old in Japan:

Nintendo Life is remiss to forget mentioning that even the Sega Saturn beat the N64 handily in terms of sales in Japan... Considering this is the Japanese timeline we speak of. Thus, the N64 was dead last place among the big 3 in Japan for the 5th generation of home consoles.

This is mainly due to the N64 having almost no RPG's, while the Saturn contributed significantly towards creating one of the most acclaimed console generations for JRPG's, the top sellers of Japan. In contrast, the N64 was easily Nintendo's worst selling and least popular home console in it's home country.

...It should have been Nintendo's most shining moment, yet it was actually their most dull moment, from an enterprising perspective.

We think the Wii U is performing poorly now, but I suspect it will beat out the N64 in Japan.

PlywoodStick

#37

PlywoodStick commented on Talking Point: Nintendo Should Beware the Slip...:

@Cresartist That might be an overexaggeration...

After all, the XBox1 is the worst modern console currently available in terms of adverising and limitations, not the 360. At least the 360 gives you the choice of going offline to avoid ads... Thankfully, the Kinect 2.0 is being dropped, that thing may as well have been a form of domestic terrorism.

PlywoodStick

#40

PlywoodStick commented on Ubisoft Runs Another eShop Discount Bonanza in...:

Played Rayman Legends back when the demo challenge mode was still online. I was in the top 200 at the time, with several diamond cups. I never bought the game, though, due to lack of funds. I think it's high time to return to it.

PlywoodStick

#41

PlywoodStick commented on Talking Point: Nintendo Should Beware the Slip...:

I guess we should have known, but... This confirms Mario is just as much a rich snob as Wario. Mario just pretends to be an everyman to appear to be an endearing character... At least Wario makes no false pretenses about his true identity.

Ah, there goes my childhood down the wormhole...

PlywoodStick

#43

PlywoodStick commented on Video: Watch Our Handy Highlight Video To See ...:

As for the video, perhaps a visual podcast style summary video might be good. Putting one in front of the camera and video like this must have an awkward feeling to it. Try experimenting with news report and sports casting styles, too.

PlywoodStick

#46

PlywoodStick commented on Video: Watch Our Handy Highlight Video To See ...:

@absuplendous If NLife is at the level of Cap'n Crunch in the cereal world (which is insultingly low)... Then, I wonder, if there is one at the level of Nature's Path or even Bob's Red Mill...

(Nature's Path would be high quality, but still have extra "flavorings", while Bob's Red Mill would have minimal extra flavors, just straight, simple objectivity.)

PlywoodStick

#48

PlywoodStick commented on Video: Watch Our Handy Highlight Video To See ...:

@PlayerForever That's true about Zelda, although if there was any game I would say I 'loved', it would be Splatoon. Of which had plenty of playable demo booths and coverage.

Please forgive my jadedness. I've seen enough E3's go by to see promising looking titles eventually collapse or fall flat when least expected. So, I no longer hold my breath for anything that has no playable demo.

PlywoodStick

#50

PlywoodStick commented on Video: Watch Our Handy Highlight Video To See ...:

@absuplendous "I don't question fan response, I question why a semi-professional website continually regurgitates the same rhetoric/propaganda..."

If you think NLife is bad... Then for the sake of your mental health, I suggest you not read any gaming media website's contents, unless you're prepared to witness or participate in plenty of debates and disagreements. NLife is barely the tip of a gargantuan glacier. The posturing of the mainstream gaming media is astronomically more clickbaited and sold out than NLife. Untold astronomical proportions of righteous indignation await within independant sites such as PlayerEssence, too.