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PlywoodStick

PlywoodStick

United States

Joined:
Tue 10th June, 2014

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PlywoodStick

#2

PlywoodStick commented on Weirdness: These Push Guards for the New Ninte...:

This isn't as rare of an issue as the article writer may think. I carry the 3DS around in my pocket, and I work with computer recycling; the cart has popped out without my noticing it tens of times. This accessory would be quite helpful. (Although I wouldn't pay any more than $5 for it...)

PlywoodStick

#3

PlywoodStick commented on Former Nintendo Indie Champion Discusses the C...:

@Yorumi Good stuff, though I wonder who will be the one to really revolutionize AI interactions and world design/exploration. I get the feeling that indie companies who have that goal in mind are going to be more likely to pursue and eventually reach it than the big guys. Though, it would be nice if Nintendo paved the way through refining their classics into new experiences, to build a blueprint for what would actually make a more advanced game more interesting. What good would it all do if simpler games ended up being more fulfilling?

And yes, the Gamecube controller is still my favorite of the traditional style. More comfortable than the perennial Dual Shock, and less confusing (for me) than the increasingly ubiquitous Xbox S and it's descendents.

PlywoodStick

#4

PlywoodStick commented on Former Nintendo Indie Champion Discusses the C...:

@Yorumi It's not a bad thing to keep the option open for traditional controls. If anything, providing only familiar controls is much more attractive than forcing new controls and giving no options. I just like the idea of finding more in-depth ways of experiencing game worlds. That purpose is lost if it alienates others, though.

For example, I don't use a traditional mouse and keyboard (or even Gamer variants), I use an unusual 3200 dpi laser trackball with 1/8 inch jack expansion ports, a "lefty" keyboard with the numpad built in on the left and keys in places they normally wouldn't appear, and a glove (not the Power Glove!) that can have hotkeys be set for different programs based on where the thumb is pressed on the fingers or which fingers are pressed to the palm. They're all a few year old devices at this point. The action results are no different from the normal devices, yet they operate differently enough that there is a significant learning curve involved. I've slowly been adapting to them, but I think most would give up on them fairly quickly, and they've already alienated one friend of mine within minutes. (LOL)

Has their use made a difference? I don't think my efficiency has necessarily improved yet, but I certainly think about how to do things on the computer differently now than just a few years ago.

PlywoodStick

#5

PlywoodStick commented on Former Nintendo Indie Champion Discusses the C...:

Good information... but isn't the situation ironic? We can chastise Nintendo's executives all we want for being too traditional, but if you think about it, are we really much better? If we go by what people actually buy and support in practice, we don't want new experiences and new ways of playing, rather, we want the same games and controls shown with different stories, and slightly different (or not at all different) controls from previous games. We don't want to expand our horizons, we want to play the game the same way in a different setting.

When it comes down to it, we gamers, especially the older ones, are more traditional than we may realize. The social media and technology aspects are just different and new ways of connecting with others, the core game designs themselves have not changed very much over the years. If we're not using new controllers, then we're STILL using the same old 4 - 12 button controllers with analogue sticks and/or d-pads that we've been using for decades.

Ultimately, we're still just interacting with things, doing things, and affecting things through characters. We're not even close to having a back and forth conversation with the game world, affecting our perception of reality through the game world (besides linear storytelling with a few branches), or debating whether democracy can ever possibly work well in games. We are still stuck in the dictatorial mindset of "one player, one controller, one experience." We have multiplayer games, but our way of interacting through gaming is still surprisingly unilateral.

Experimenting with new ways of playing, and with new designs, is the only way to evolve from where we are now. Otherwise, our methods of interaction will never change. This reminds me a lot of the fundamental issue with the RPG genre. Don't get me wrong, it's my favorite genre. However, I am a bit disappointed that after 30 years, we're basically doing the same activities now as back then: move around, select from a list of choices, and progress through a relatively linear chain of action-oriented or scripted events (even in supposedly open world games, their progress of individual aspects is actually linear).

PlywoodStick

#9

PlywoodStick commented on Review: Shantae And The Pirate's Curse (Wii U ...:

"...one sequence featuring Shantae and her friends dressed as slave princesses borders on tacky, but it never feels exploitative or anything less than irreverent fun."

Quite a different tone from the 3DS review.

In any case, good review! I look forward to this one at some point in the future... Wii U version is the one worth the price premium.

PlywoodStick

#10

PlywoodStick commented on Poll: Which is the Best Pokémon Game?:

I chose Crystal. Took everything Gold/Silver refined from RBY, and further refined it! Pretty much everything that subsequent entries in Pokemon did after Gen 2 were more or less already covered by or at least already had the groundwork laid down for by Crystal. It was also the first title to offer online multiplayer through the IR port to cell phones! (JP only though, USA is always behind Japan in everything) Playing through Crystal Kaizo is also giving me a newfound appreciation for the title. Honestly, I can't go back to the baby easy difficulty of the vanilla versions of any gen in the series. I'm looking forward to trying out Perfect Heart / Perfect Soul versions!

It's rediculous that so many technological goodies like animations were in Crystal, yet they didn't become standard until B&W. How did Game Freak screw that up so many times? It just goes to show what a labor of love Gen 1 & 2 were.

PlywoodStick

#11

PlywoodStick commented on Artist Reimagines Nintendo Characters Through ...:

"Taken ...Again. Some would say she had a taste for being kidnapped."

Who says video games couldn't provide an interesting narrative? Stockholm syndrome, drug addiction, and mutant experiments aren't your every day teen romance novel fodder!

PlywoodStick

#13

PlywoodStick commented on Rumour: Toys "R" Us Cancelling amiibo Orders, ...:

Toys R' Us operates very differently today compared to the 90s. They're way overstretched at this point, and they don't know who they are anymore. What the hell are games like Watch Dogs and Call of Duty doing in Toys R' Us, anyways? Stuff like that brings out the almost nonexistant conservative in me!

Amiibo is the kind of thing that matches Toys R' Us, not ultraviolent military power fantasies. Yet, THIS is the kind of thing they screw up, because who's going to actually take responsibility for the next generations when they haven't come of age yet to realize what we adults are doing?

PlywoodStick

#14

PlywoodStick commented on Miyamoto: We Are Working On Ideas For The Next...:

Looking at what PC is capable of now vs what home consoles are capable of now...

I say either the 9th or 10th home console generation will be the finale. After that, it will be just portable consoles, PC, and mobile.

Nintendo's been the only ones keeping home consoles relevant in this 8th gen. Home consoles in general used to provide unique advantages over PC, especially for playing games, but that ended along with the 7th generation. Now the myriad advantages are gone, the Wii U is the only unique offering, and DRM has thoroughly destroyed the integrity of current gen and future gen home consoles.

Oh well, Nintendo would be none the lesser; Sony's on it's last legs; and Microsoft's game division might go back to their roots, now that classic genres like Simulation Pilot have been proven by crowdfunding to be not dead...

PlywoodStick

#17

PlywoodStick commented on Discontinued amiibo Figures Could Be Released ...:

@Siskan Hey, I don't live in Japan, and I prefer cards! :p I'm not a collector, though, so having a card or two, a sliver of tree, water, chemicals, and hopefully soy ink (fat chance) is something that doesn't send my mind flying. Just swipe and go, works for me!

The 3DS cards have conspicuously been forgotten, though... Few here seem to remember those. Wasn't Nintendo supposed to be the Hanafuda company?

PlywoodStick

#18

PlywoodStick commented on Discontinued amiibo Figures Could Be Released ...:

Ah, yes, the reaction is just as expected. People tend to be more drawn towards sculpture figures than cards as children, since they allow us to use our imaginations with what we behold. (Though both is also nice.) This understanding carries into adulthood, and so we lavish ourselves and our progeny. (Except for a few sticklers.)

However... is that possible temporary happiness a true gift of happiness? My parents worked hard to provide gifts such as a full set of Ninja Turtles in the past, as well as Power Rangers, Disney characters, a Mario figure from the Nintendo Power Supplies Catalog, an anthropomorphic shark...

...WAIT, WHAT? Who is this??? If I look it up... it's from a 90's show called "Street Sharks", this character is Ripster, and the villain knowingly mutated them as humans into animal hybrids, which is backwards from the Ninja Turtles origin story. Woah... I was into some really screwy stuff as a kid... I asked for this?

I vaguely remember such a character, but why have I forgotten? I have forgotten more things in my life than I remember... why? There are so many figures lost in the stream of time to my memory, given away to charity or otherwise... but no, I beheld them in physical form, they didn't just disappear.

Now... now that I am an adult, more or less, I can realize that there were workers behind every one of those figures... Did they know what they toiled upon? Was it just for money or survival? Were they treated fairly, or as trash?

"Made in China"........ Ah......... My feeble mind forgets, and loses bearings on it's own surroundings, yet it has slightly expanded... what have I done to my fellow human beings... even if we never know each other... even if the past cannot be forgiven...

Now I work in electronics recycling. That is where I want to go. I am only one, and yet... somehow... this assembly of computer parts came to me over time. Now they are strangely combined as a fully functioning computer, with a forgotten workhorse socketed into an abandoned standard at the helm. By right, they should not be able to work together like this, yet, they turned out better than I could hope for. I neither bought nor stole any of them.

They all... came to me...? Is that even...

...Oh wow, I went all Japanese anime/RPG mindbreak for a while there. Thinking too hard about amiibo's does odd things to my brain.

PlywoodStick

#20

PlywoodStick commented on Rosalina & Luma amiibo Exclusive to Target in ...:

I'm only interested in the Shulk amiibo, for the possibility that Xenoblade 2 will use it for some little extra perk. Would keep it new, though, not going to open it until I know what it's for. If it's useless for Xenoblade, then I'll sell it. It should be rare, by then.

PlywoodStick

#21

PlywoodStick commented on Sega Looking To Turn Streets Of Rage, Shinobi,...:

A lot of classic SEGA properties would make awesome movies. Streets of Rage would be the most obvious candidate for a more realistic "take back the city from the bad guys" movie, riding on the momentum from all the superhero movies. Crazy Taxi would probably be a silly B-movie. Shinobi is pretty much already covered by a lot of foreign films from Japan. Altered Beast would probably have to be completely changed up to work in a movie format. Rise of Nightmares isn't a classic property, so I'm not confident about it's level of polish.

Columns would probably make for a cool 5 minute animated short before a feature length one!

Like others have said here, SEGA would really need to undergo a Renaissance before considering spending valuable resources on movies for classic properties. The company has been around for about 60 years, so we could consider it's 80s/90s period their Classical era, and the 00s period their Medieval era... So when is the Renaissance coming?

PlywoodStick

#23

PlywoodStick commented on Sony Pictures Is In Negotiations With Nintendo...:

@indienapolis If you've read the Super Mario Adventures manga from back in the day of Nintendo Power, you'd see that the Mario universe is, in fact, ripe for characterization and narrative, and has been for a long time. Miyamoto just sucks at the writing and prose department, so he (wisely) chooses not to focus on it.

PlywoodStick

#24

PlywoodStick commented on 3DS System Update 9.4.0-21 Brings a Whole New ...:

Wow, I'm still on version 9.0.0.20 ... Time sure flies, doesn't it? I don't remember the last time my 3DS didn't nag me to update it whenever I power it on... Whiny little sucker, none of the previous Nintendo systems were this yappy. I'm going to have to convince it to see things differently soon...

PlywoodStick

#25

PlywoodStick commented on 3DS System Update 9.4.0-21 Brings a Whole New ...:

@AugustusOxy Only companies like GOG.com, who exercise DRM-Free policies as a matter of core operating philosophy, are ever going to do that... ;) Asking Nintendo to embrace DRM-Free ideas is like asking your pets to do calculus for you. They're just going to stare at you with a puzzled look, wondering why you're not doing something more productive, like feeding them.

PlywoodStick

#26

PlywoodStick commented on 3DS System Update 9.4.0-21 Brings a Whole New ...:

@Kosmo Forcing the public to accept the terms of service without asking for an agreement should be illegal. If it's not, then it should be. Americans already have enough legal crap to deal with, like the corporate federal government overturning publicly voted upon local issues by brute force whenever the results don't match their agenda. We don't need random elements in the private sector getting in on the "patriotic dictatorship" bandwagon too.

PlywoodStick

#27

PlywoodStick commented on 3DS System Update 9.4.0-21 Brings a Whole New ...:

@Caryslan In the USA, the airlines don't care if you leave the wireless connection in your gadgets on anymore. That whole policy was caused by the fear that airline communications would be scrambled or tapped into by rogue agents. It used to be they were scared of even little electronic gadgets like Game Boys being turned on, even though they didn't do anything to interfere with the plane's radio signals. By now, the encryption of the airline communications has been adjusted to adapt to the ocean of electronic signals these days.

As for battery life, well... the original 3DS with a 3rd party 5000 mAh battery provides the best battery life anyways. :p

PlywoodStick

#31

PlywoodStick commented on Video: The Top Ten Worst Designed Pokémon Ever:

@LtAldoRaine There is at least a point behind Magnemite and Voltorb, though. They're basically mass-manufactured, manmade creatures which were built to be used for slave labor at the Power Plant. They were discarded and abandoned after the populace of Kanto rejected the energy market's move to use the Power Plant as the sole producer of electrical energy for Kanto, choosing instead to generate electricity locally.

With the Power Plant shut down, the artificial Pokemon created to generate electricity, with no incoming energy, probably would have eventually shut down as well (died). That's where Zapdos came in- it generated enough power through natural lightning to keep their energy reserves running. Their fate is unknown after you catch Zapdos, taking away their savior...

Magnemite and Voltorb (and Grimer, for that matter) aren't just slap-in designs, they are characters in a greater narrative. What narrative does a random Sword and Board ghost have in it's habitat?

PlywoodStick

#32

PlywoodStick commented on Video: The Top Ten Worst Designed Pokémon Ever:

As for the issue of Pokemon designs... In the first two generations, it is very easy to tell what everything is based upon. From Gen 3 onwards, it starts becoming a lot more difficult to discern the identity of what some of the new creatures are. More and more (especially with Gen 5), there are an increasing number of "things" introduced, that require research to even figure out what they're supposed to be.

The wiki entries in Bulbapedia are very useful to figure out what some of these things are... Who would have guessed that a creature like Palkia might be based upon a Goblin Shark? I didn't even know that existed until I looked up the entry! Or how about the Goodra, which could be based upon either the "blue dragon sea slug" or the Youkai called Shussebora?

The problem is not that the newer designs are "bad" (they're just either weird or "Digimon-like", in my opinion, except for a few awesome ones like Conkeldurr/Roubushin), the problem is that I have no idea what these "things" are without looking up the internet...!

PlywoodStick

#33

PlywoodStick commented on Video: The Top Ten Worst Designed Pokémon Ever:

I didn't even look at the video because for some reason, there is a ton of trackers that the browser extensions NoScript and Ghostery caught associated with getting it to load. Not letting those trackers through, sorry...

PlywoodStick

#34

PlywoodStick commented on Squeeze Begins on NINJHAX Homebrew Exploit in ...:

Haven't updated my 3DS in months. Lost count how many times it's nagged me to update. Thanks for the update, Nintendo Life!

Personally, I think the PSP-1000 is still a good portable machine for home console emulators, especially PS1. The 3DS might make a nice machine for GB and GBA game emulators, though! Nintendo is never going to let us play classics like Pokemon Crystal on the 3DS by their own accord, let's face it. My GBC still works, but I can't run Pokemon Crystal Kaizo on it. Just let the modders do their work.

PlywoodStick

#35

PlywoodStick commented on Rumour: Villager, Marth & Wii Fit Trainer amii...:

@Hy8ogen Exactly, that's the point. How could something like an ordinary umbrella match a legendary weapon? There is only one reason: The Killager is a Ninja, an unstoppable killing machine. Not only is he a Ninja, though, he's also an Immortal Ninja. Even in death, he cannot be stopped. He will always come back. :o Now that's REAL Ultimate Power.

I mean, come on! He could flip out and go on a killing spree just because he would be triggered by someone dropping a spoon while he's eating at a diner! Even if the cops came to gun him down, he would just come back to take his revenge! I wouldn't want to mess with that guy. All these other people in Smash have a death wish.

PlywoodStick

#36

PlywoodStick commented on Rumour: Villager, Marth & Wii Fit Trainer amii...:

@russellohh To be fair, Mystery of the Emblem (Marth's 2nd game, Awakening is his 3rd) does clear up some of the issues the now-archaic original game had. NOA and NOE should have brought over New Mystery of the Emblem, not Shadow Dragon. Awakening borrows several of it's features from New Mystery.

PlywoodStick

#39

PlywoodStick commented on Talking Point: The Legend of Zelda on Wii U St...:

It's amazing to see the austerity of the conference room Miyamoto and Aonuma were in. This probably categorizes several of the rooms of the Nintendo HQ. That's inspired by a Zen Buddhist concept: Simplicity, Poverty, Harmony.

"To be poor, that is, not to be dependent on things worldly – wealth, power and reputation – and yet to feel inwardly the presence of something of the highest value, above time and social position: this is what essentially constitutes "Wabi." Stated in terms of practical everyday life, "Wabi" is to be satisfied with a little hut, a room of two or three floor mats (like the log cabin of Henry David Thoreau), and with a dish of vegetables picked in the neighboring fields; and perhaps to be listening to the pattering of a gentle spring rainfall."

Such a contrast from the expensive and bold spectacles created by those like the VGA exhibitors. Surely, a Zen sort of clarity is needed to create a Zelda title. Link himself seems like a character who lives in a state of "Wabi" when he is not being dragged into saving the world.

PlywoodStick

#42

PlywoodStick commented on Rumour: Villager, Marth & Wii Fit Trainer amii...:

@Hy8ogen ...You think the KILLAGER is a joke? Oh, you're going to be sorry you said that if he finds out. He has absolutely no mercy. Even Ghengis Khan was less of a demon than the Killager. I wouldn't be surprised if he's the Grim Reaper in disguise. Personally, I think his cold, dead, shark stare is absolutely terrifying. That is his true character: Terror and Death Incarnate.

Watch out... or else the joke's on you!!! :o

PlywoodStick

#44

PlywoodStick commented on Pokémon's Other Hidden Legendary Monster's De...:

@invictus4000 It would probably be the only thing that could beat WoW right now, but Pokemon is probably going to remain a portable title with limited online features for now. Unless Game Freak's philosophy behind making Pokemon is changed, a Pokemon MMO probably won't happen until the cyborg revolution and subsequent AI Singularity. When that happens, we won't even need game consoles anymore. We would BE the console! ...Scary.

PlywoodStick

#45

PlywoodStick commented on The Father Of Video Games Ralph H. Baer Passes...:

Something I believe is worth mentioning, which this article fails to mention, is that Nolan Bushnell's Computer Space is technically not his own original work. That honor belongs to Steve Russell, of MIT. Russell is the one who developed Spacewar! in 1961, on his university's mainframe computer. (Again, the game was a mod/hack of the computer's intentional purposes. Another pioneer who is a hacker!)

Nolan Bushnell basically ripped off (or in friendlier terms, "borrowed") Steve Russell's game idea after seeing it in action, and made his own slightly different commercial arcade version of the game. Then, he sold it to Nutting Associates in 1971. That game was actually a flop commercially... Bushnell would later found Atari with his partner Ted Dabney.

The true credit for the first commercial arcade games goes to the American and Japanese partnership of SEGA, which Marty Bromley founded in 1951, while managing electromechanical machine game rooms in US Military bases in Hawaii. In 1956, David Rosen brought SEGA's machines over to Japan. In 1964, Rosen's company merged with SEGA to form SEGA Enterprises, and the first Japanese arcade export, Periscope, was brought to America. Thus, the first Japanese commercial arcade game in the USA (and one of the first commercial arcade games worldwide) was Periscope, which predates Computer Space by several years. SEGA was later purchased by Gulf & Western in 1969... and bought back by David Rosen and Isao Okawa in 1984 for $38 million!

So yeah, the credit for the first video games and arcade games were more or less stolen by popularly known market moguls like Nolan Bushnell. Bushnell is not the father of video games, he is the father of the industry stalwart tactic of ripping off someone else's work, then selling it for their own benefit.

PlywoodStick

#46

PlywoodStick commented on The Father Of Video Games Ralph H. Baer Passes...:

Yes, this is the man who is the father of video games. Not a marketing mogul, like Nolan Bushnell or Steve Jobs.

If we're going to talk about the grandfather of video games, though, we must speak of Willy Higinbotham, of Brookhaven National Laboratories in New York, who was the inventor of Pong (he called it Tennis for Two). He first developed the game on US Military Lab oscilloscope scanners, meaning the first computer/video game was technically a mod/hack! (Hackers aren't so bad after all, eh?) He later would further develop it on an analog computer.

Ralph Baer continued upon Willy Higinbotham's work about ten years later, patenting his own work, and Magnavox licensed Baer's work from him to sell it. The result being the Oddysey. Baer also went on to invent the first light gun game, or in other words, the predecessor to Duck Hunt.

Let us never forget this fact: computer/video games originally stemmed from Military technology. Some of our favorite franchises only exist today as a side effect of war, as well. (Sonic only exists because designer Hirokazu Yasuhara was unable to move to the USA during the First Gulf War.)

If there is only one good thing that has ever come from War in all of human history, it is computer/video games. Hopefully in the future, we will take a page from Ralph Baer's book, and repurpose ever newer technologies originally intended for destructive purposes into more creative endeavors.

PlywoodStick

#48

PlywoodStick commented on Rumour: Villager, Marth & Wii Fit Trainer amii...:

I'm wondering if this situation is almost a mirror image of the Game & Watch situation... Some watches being discontinued early, their status in flux... Uncertainty about availability of certain models... Preordering is nearly meaningless, as has already been proven by the conduct of companies like Gamestop...

Manufactured demand. The smithing hammer of Avarice.

PlywoodStick

#49

PlywoodStick commented on Rumour: Villager, Marth & Wii Fit Trainer amii...:

@Laxeybobby "It bugs me when people buy multiple units with the cold intentions of selling them at hiked up extortionate prices, but I suppose that's life in this comercialised world we live in."

The best thing anyone can do in that case is let them sit in the scalper's hands. Hawks are birds of prey, they'll eventually cannibalize themselves if no food is available.

PlywoodStick

#50

PlywoodStick commented on Pokémon's Other Hidden Legendary Monster's De...:

@GN004Nadleeh There is (sort of), it's called Pokemon Blaze Black 2 & Volt White 2.. It's a mod of B&W2. Until a mod of X&Y is created, that's the closest we'll get.

As for official versions... well... that would defeat the possibility of selling multiple versions of the same game to pad it's sales numbers!