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PlywoodStick

PlywoodStick

United States

Joined:
Tue 10th Jun 2014

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PlywoodStick

#2

PlywoodStick commented on Review: Final Fantasy Tactics Advance (Wii U e...:

@Bass_X0 I got through the Riovanes Castle rooftop fight after a few tries on my first playthrough, once I realized you just have to force Rafa to not move anywhere dangerous, either by body blocking, or by using Don't Move or Stop. It's only a really difficult fight if you're trying to steal all of the Genji gear, or if the party isn't well balanced. Esuna and Remedy negates Shadowstitch's Stop.

In FFTA, imagine having access to those Assassins and their Shadowbind Stop, along with high % accuracy Petrify, Slow, Silence, instant death, or even Sleep and Doom combined, when using Concentration. Add on a physical version of Ultima, and a GreatBow once most of the abilities are learned, and the game just ends. And this can be had in the midgame, long before the endgame, without doing much grinding.

PlywoodStick

#3

PlywoodStick commented on Review: Final Fantasy Tactics Advance (Wii U e...:

That opening couple of paragraphs makes it sound like the writer needs to Git Gud!

FFTA is very easy to win and break the combat balance compared to other SRPG's, and it doesn't quite live up to the original FFT, especially with the huge FFT 1.3 mod, or FFT War of the Lions on PSP.

The judge system is interesting at first, but it's too easy to work around or avoid. There are no special circumstances or missions where the Judge system really changes the outcome based on your decisions, or prevent you from accomplishing your task unless certain requirements are met. Kind of a wasted opportunity there, because the judges were supposed to function as either police officers or antagonists. Meanwhile, lawless areas are straight Assassin steamroll fests. I even refrained from using Assassins at all because they made the game so brokenly easy, but it was STILL too easy to win!

I would give FFTA a 7/10 for your first run, and 6/10 for subsequent playthroughs. Maybe kick it down to a 5/10 if you resort to using Assassins. (Yes, they do break the game that much.) Not great, but not a bad introductory isometric SRPG for those who've never played one before. Tactics Ogre and the original FFT are better, once you're more comfortable with this style of play. (I jumped into the original FFT just fine, back when it first came out, though, so your mileage may vary.)

PlywoodStick

#5

PlywoodStick commented on Video: Digital Foundry Tackles the Native Reso...:

I think that some more cinematically rendered games, like Mass Effect, actually look better at 30 FPS, and I intentionally lower the frame rate in those cases, because I feel that 60 FPS in those cases makes movement look too "smooth" and "animatronic."

Twilight Princess is not one of those games. It definitely looks better at 60 FPS (although it runs fine at 30 FPS), and the Dolphin HD versions also have better lighting, foliage, groundwork details, architectural details, and potentially better character texturing. It proclaims this as being a rush job to not even accomplish what was done by unpaid volunteer hobbyists on Dolphin years ago. The only redeeming factors now for buying this version, instead of just buying an older version and playing on Dolphin with HD mods, are Gamepad support (if you like that), Miiverse support (if you like social aspects invading your single player games), and Amiibo support (but only if you buy into physical DRM). Or, of course, if you don't have the equivalent of a modern $500 PC gaming rig.

Also, 1080p is nothing to get excited over at this point. One of the three Dolphin HD versions can now be cranked up to 4k with 8x multi sampling anti aliasing, that needs to be seen in person to be believed, and I suspect the other two will eventually follow.

PlywoodStick

#6

PlywoodStick commented on Video: Nintendo Introduces the Battle Mechanic...:

@Action51 Gotta drive up the cost of that almost never used 8GB game card spec to $80, then act like just because most 3DS games fit onto 2GB cards or lower, you're getting three games of 2GB each in one, right?

Imagine if Nintendo had that pricing philosophy back when the original Legend of Zelda came out, since it was exponentially bigger than the first NES titles, and ran with it... Instead, they charged $50, just every other big new game up to that point. And so on, with every other example of this. Technological advancements during a generation are supposed to lead to bigger games, but that has not traditionally translated into correspondingly bigger price tags. (Except for the $60 jump up from $50 for home console games, which began on the N64 due to still using cartridges, and was an industry-wide move in the 7th console generation.) It is only so because so many people justify it while forgetting the past.

I will be interested to see how much data each path takes up when the game gets cracked.

PlywoodStick

#9

PlywoodStick commented on Here's Exactly What Has Changed With Fire Embl...:

@R-L-A-George Haha, well, I guess things like this really draw reactionary behavior out of the woodworks. I would have thought that after seeing things like Love Plus, a game entirely based around intimate activities, including "skinship", not to mention... fricking real life Love Plus hotels, complete with holographic projections of game data... I would have thought our reactions to this little minigame would be more muted by comparison to when we learned about Love Plus back when it first came out. Instead, our reactions have grown more virulent than ever!

PlywoodStick

#10

PlywoodStick commented on Here's Exactly What Has Changed With Fire Embl...:

Holy crap... I knew NL had some Puritans, but I didn't know NL was FLOODED with Puritans! I don't really care either way whether they leave it in or not, but like @Pod said, it's strange that they would expend time and resources on such a feature in the first place, and stranger still that they would just take it away after said expenditure of time and resources.

Overreactions on almost all sides here, I think. This "feature" is nothing new for DS gaming, yet here we are suddenly getting all up in arms about it in every which way. This strange little minigame is nowhere near on the level of things like Love Plus, which has a Cero "C" rating, age 15+, between their equivalents of the ESRB T and M rating. (Which even has holographic kiosks, real life Love Plus Hotels, and even... real life Love Plus weddings! Now that is wacky!)

The lack of mental toughness in this comment section is astounding, there are far worse things out there. Games like Manhunt deserve the monikers of creepy, disturbing, and cringey. This "feature" is strange, but I wouldn't equate it's description with one that is appropriate for games where you play as a psychopath. Such classic Puritan behavior in this comment section; that's far more disturbing to me than this little petting thing.

PlywoodStick

#12

PlywoodStick commented on Chasing Aurora Dev Broken Rules Offers To Port...:

@erv Thankfully, they wouldn't have to worry about game design in this case. But yeah, I felt a red flag was thrown when they used the term "port" for a project that would have to be coded from scratch, on a system that is on it's way out the door. Not to mention, neither Wii U nor 3DS have an OS that can handle some of the more interesting mechanics of Undertale.

PlywoodStick

#13

PlywoodStick commented on Chasing Aurora Dev Broken Rules Offers To Port...:

It couldn't rightly be called a port. More accurately, it would essentially be starting all over from scratch, because there is no transportable code at all. Them even referring to it as a "port" is a bit disconcerting.

NX will already be announced by the time they would start, and NX would have already released by the time a Wii U version would be completed. It's a waste of time and resources.

Not to mention, PC version with both a DRM-free copy and Steam copy is $10. Unless console versions come with an extra copy to give to friends as a promotion, $10 would be a ripoff, and $5 would probably lose money. The game was made on a shoestring budget of $51k, but it was made in Game Maker mostly by one person. Huge difference from the costs of real coding and SDK, and a full time team to pay.

If they did try to make it for a Nintendo console anyways, it might be better to wait until the My Nintendo account system is hammered out and released, then figure out how to make either an NX or mobile version. Maybe their OS will be better suited to the more... interesting tricks the game uses.

PlywoodStick

#14

PlywoodStick commented on Undertale Creator Open To Nintendo Port, But W...:

@John_Enigma PC version with both a DRM-free copy and Steam copy is $10. Unless console versions come with an extra copy to give to friends as a promotion, $10 would be a ripoff, and $5 would probably lose money. The game was made on a shoestring budget, but it was made in Game Maker. Huge difference from the costs of real coding and SDK.

If they did make it for Nintendo, it might be better to wait until the My Nintendo account system is hammered out and released, then figure out how to make either an NX or mobile version.

PlywoodStick

#15

PlywoodStick commented on Undertale Creator Open To Nintendo Port, But W...:

@John_Enigma It couldn't rightly be called a port. More accurately, it would essentially be starting all over from scratch, because there is no transportable code at all. Them even referring to it as a "port" is a potential red flag.

NX will already be announced by the time they would start, and NX would have already released by the time a Wii U version would be completed. It's a waste of time and resources.

PlywoodStick

#16

PlywoodStick commented on Undertale Creator Open To Nintendo Port, But W...:

@DarkKirby I think most people just don't understand what's going on with the more... Interesting parts of the game. Not to mention, the game wouldn't work for a console for certain points of the game. What would it do, crash your console at certain points? Or crash to main menu? Or force you to sit for 10 minutes after entering the program while not doing anything else? It's too unwieldly for consoles, but works surprisingly well on PC format. Not to mention, the whole "remember what you've done" part of the game wouldn't work on a console.

@Chaoz That has nothing to do with it, Undertale just wouldn't work on a console because of certain points in the game. Especially the Flowey fight and the Genocide Ending.

PlywoodStick

#18

PlywoodStick commented on Undertale Creator Open To Nintendo Port, But W...:

@Monkey_Balls Look up what Game Maker is, and maybe even download it to try it out. It isn't a high level coding language with a console/command line at all, it's just a drag and drop program where you place elements, enter in definitions for how the elements interact, and sift through menus and import items to find what you want to place in. There's literally no coding involved at all, it's like a much more advanced version of something like Mario Maker or Mario Paint, except with the complexities of GIMP or Media Encoding programs. "Game Maker Language" isn't any more a language on the surface than something like RPG Maker's tools are. (Although RPG Maker uses Ruby to translate commands under the hood, while Game Maker just automatically compiles an executable in C++, or also HTML5 for newer versions)

PlywoodStick

#19

PlywoodStick commented on Undertale Creator Open To Nintendo Port, But W...:

@nacho_chicken It's a different tone and mechanic, though. Once you know the right answers in Undertale, that's it. You've already won. The game is fun on those first couple of runs, but... Only the Final boss battles and the two real bosses in Genocide Run are challenging at all. Hard mode may have offered some kind of challenge later on, but it doesn't seem to be happening. SMT at least has some challenge interspersed, and enough unpredictability to necessitate keeping on one's toes. The two operate too differently from each other to be directly comparable.

PlywoodStick

#20

PlywoodStick commented on Undertale Creator Open To Nintendo Port, But W...:

Undertale is an incredible indie RPG that every indie RPG fan and creator needs to take note of. Considering how limited and restrictive Gamer Maker is, it's miraculous that he was able to eke out every last trick to make it work for the game's setting, gameplay, and mechanical premise. The game itself is truly a work of art, but the way that Game Maker was coaxed into bringing all of the elements together is as well.

But yeah, I do not see Undertale happening outside of PC, and maybe mobile. It would have to be coded from scratch. Sorry, Nintendo fans.

PlywoodStick

#27

PlywoodStick commented on Talking Point: My Nintendo Can Be a Tipping Po...:

After reading the fine print given in the investor's meeting, I have a lot of problems with how this system operates. I listed it all on the other article, can't link it right now. I'll probably give this system a pass, if possible.

PlywoodStick

#28

PlywoodStick commented on Quality Of Life Device Not Fit To Be Sold As "...:

The irony is that the wireless radiation signals of this device would probably mess with your circadian rhythm anyways. . One of the whole points of healthy sleep in this world of technology is to turn your wireless and digital devices OFF and keep them AWAY from you while you sleep.

As others have mentioned, QoL would be better put to use in hospitals and trauma centers as useful monitoring devices, which can be playful for recovering patients. This is especially true for children's hospitals, if the continued success of the Child's Play charity is any indication.

PlywoodStick

#29

PlywoodStick commented on More Details Emerge on the Launch of My Nintendo:

My Nintendo... That's such a Windows XP folder sounding name. It sounds like something that was new in 2001, not 2016. It's such an antiquated, drab, and vague name.

As for my thoughts after reading the English translation...

Why would your purchases be downloaded automatically after sale? You should be able to download them whenever you want afterwards, or hold off on the download if desired.

The points program seems like a return to Club Nintendo style points, except smart devices and digital purchases seem to be favored over retail purchases. Platinum renders cheaper DLC, and perhaps exclusive DLC, while Gold is a coupon discount. That is... A clear favoring of Platinum over Gold for smartphone and digital copy users, and doesn't seem to offer any incentives for physically switching over to consoles, only digitally. That's deeply disappointing for anyone who actually wants to physically own their products.

It sucks to see Latin America, Southeast Asia, and big chunks of much of the world be totally disregarded for initial My Nintendo Accounts. Especially Latin America, since they're part of North America. It's pretty pathetic that even with this "new" infrastructure, Nintendo STILL cannot offer their programs to anyone in the world who can go online, like so many PC online shops like Steam, GOG, Gamergate, Humble Bundle, Desura, etc all do. (Although fairness in pricing varies, with GOG having the best ethical behavior.) Even PSN makes My Nintendo look like a sick joke in this regard.

Miitomo is starting to sound like a digital Furby app, except with Miis instead of Furbys. You, uh... Kind of missed the boat there, Nintendo. Years ago.

Oh, no... The service is rolling out in Japan before everywhere else.... This gives me flashbacks to Sega's handling of the Phantasy Star series, especially Universe. For those who didn't play it... Basically, Japan stayed ahead of everyone else in content forever, no attempts were made to catch everyone up, and eventually everyone outside Japan got so far behind, that they were an entire YEAR of content behind. I hope DeNA and Nintendo are competent enough to not allow that to happen...

A "feature" will be added to "encourage" people to join My Nintendo, and to become members... In other words, Nintendo will officially be using DRM and spyware to track the behavior of users who don't sign on to their program, and monitor those who do. I'm not sure whether to be disgusted or spooked. Maybe both?

Well, I'm not thrilled about these details. I may give the service a miss entirely.

PlywoodStick

#30

PlywoodStick commented on Talking Point: The New Nintendo 3DS is Yet to ...:

@Ryu_Niiyama There was a relatively easy fix to the X clamp in the earlier 360 models that was a fundamental design flaw, contributing to or causing the high failure rate. So I wouldn't use the fundamentally flawed 360 design and initially shady replacement policy as a bearer of the statement "no one gets it right on the first try", especially when hobbyist hardware tinkerers figured out the problem before Microsoft. (Unless Microsoft knew about, and sold it anyways.)

PlywoodStick

#31

PlywoodStick commented on Talking Point: The New Nintendo 3DS is Yet to ...:

Nintendo did not give the New 3DS the same love they gave for the Game Boy Color. That sums up Nintendo's failure in a nutshell. The New 3DS probably could have helped with online performance for games, too. There were many online DS games that could have used a processing boost. (Phantasy Star Zero comes to mind for me.)

Nintendo is clearly just trying to push as many units as possible until NX is released. Too bad, a lot of people like it for what it is. But hey, if Nintendo doesn't want to support and advertise their own system like they should be doing, that's on them.

I wouldn't want to "upgrade" to New 3DS for a couple of reasons: First, the battery life still sucks, especially with a 3rd party battery containing a whole day's worth of power for the regular 3DS. Second, I've taken the 3DS with me through storms and inclement weather while traveling and hiking for so long now, with millions of steps taken; it's broken my fall when I tripped once before (had to send it in for repairs); and I've repaired the R button switch myself once already. I feel like if I gave it up, I would be abandoning it for some pretty young thing. I've not done that with any portable console since the GBA, why would I start now?

PlywoodStick

#34

PlywoodStick commented on Sony Hardware and Exclusives Dominate in Japan...:

Dragon Crack... Er I mean Quest... Continues to be a hot seller for Japan, as usual. Vita continues to do well, there; too bad it can't replicate the PSP's success elsewhere. But hey, that's all on Sony. It's amazing that Romance of the Three Kingdoms is up to 13 now... Remember that 3rd or 4th one on the SNES?

And yes.... ROFLMAO X-Boned numbers in Japan continue to impress with double digits.

PlywoodStick

#40

PlywoodStick commented on Bravely Second "Tomahawk" Costume Change Confi...:

@Xenocity The sports team names such as Redskins and Warriors, with traditional tribal headdresses and such (which are mostly utilized by Plains Tribes, and particularly not by Atlantic Ocean bordering tribes), are offensive for the same reasons we don't have any teams called the "Whiteskins" (or Skinheads) with a depiction of a modern Infantry soldier. If a national sports team used some goofy, cartoony looking guy (like "Chief Wahoo" for the Cleveland Indians) in a Marine helmet and with a stereotypical "skinhead" caricature, military families nationwide would be PISSED.

And wouldn't removing their presence entirely after they were already in be considered far more insensitive than just reiterating them as an interesting character persona? (Or just "meh" about the stupidity of it all.)

PlywoodStick

#41

PlywoodStick commented on Bravely Second "Tomahawk" Costume Change Confi...:

@World Yes, I think that the Tomahawk class could have been something which invokes a sense of honor and history for Native Americans. When I first read about the concept of "counting coup", and the intense proud feelings many tribes have for their warriors and military history, I learned that they often have a different concept of warfare than others. Yet, they share a core value of protecting the family unit which I think many Americans who serve in the military also have. So there is actually some hidden comradery of values to be found there between the traditional values of many tribes, and the traditional values of many European descended Americans, particularly in Southern "cowboys" and military families. That potential sharing of values can get lost when we focus too much on differences of appearance.

Native American tribes were at odds with each other on how to deal with the "cowboys", too. For example, there was actually a fairly even split between those who supported the North and the South in the American Civil War. Some tribes in the South even felt that despite the inherent racism of the American Confederacy, the North was a more threatening enemy because they were more likely to destroy their land for large city developments, dismantle and convert Native American cultures, and were largely unreceptive to American Indian (particularly Cherokee) ambassadors. (Not to mention the Andrew Jackson mandated Trail of Tears was a fresh gaping wound.) Ironically, there was a brief moment when "cowboys and (some) Indians" were actually fighting on the same side.

There's no reason Bravely Second couldn't have a Tomahawk and a Hawkeye fighting on the same side either, I think. Or perhaps even a cool dual tech move with the two?

PlywoodStick

#42

PlywoodStick commented on Bravely Second "Tomahawk" Costume Change Confi...:

I'm pretty sure most Native Americans just think it's laughable that Americans, especially European Americans, are still so riddled with guilt and irrational behavior that we can't figure out what we're doing.

They were terraforming the land and building impressive towns for hundreds of years (thousands of years ago for some cultures). The area surrounding Washington DC was inhabited by a merchant tribe called the Piscataway, who essentially taught the lost child that was "Lord" Baltimore everything there was to know about Maryland, Northern Virginia, Southern Pennsylvania, and of course the place that would become our nation's capital. And of course, it cannot be reiterated enough that the US Constitution (and subsequent democratically based founding documents) was largely inspired by the terms (or "amendments", if you will) of the Haudenosaunee Confederacy's Great Law of Peace.

Many tribes had fully fledged nations by the end of the 15th century, when Spanish Conquistadors came to ravage (both intentionally and unintentionally) the American continents and their people. If we were to draw a map of tribal territories and state boundaries at the time, it would probably vary as much as all of Asia. Most of those depicted by the Tomahawk class here were Plains tribes, but even they had their own equivalents of governmental laws and structures in place, and some tribes even had lore rivaling those of Norse mythology. Some tribes, such as the Lakota, even had wise insights on governance through their culture: Authority itself held no instrinsic respect. Their culture and governance were entirely meritocratic, which is a fundamental tenet of democratic principles.

The problem here is that most of the people who plan out these costumes and approve them (or not) have absolutely no clue about Native American history, and absolutely no clue on the pulse of the modern surviving tribes. If you don't have any clue what you're referencing, then be more general about it. Celtic tribes two thousand years ago also wore leather clothes, and wielded axes (and probably throwing axes, too) against various empires, including the Roman Empire. The Celts were actually a lot like the Native Americans of two thousand years ago in many ways. Despite some of the savage things they did, they're most often referenced for the more brilliant parts of their cultures. That's all you have to do.

Stop floundering around worrying you're going to offend someone, and instead pay attention to history. If you learn, then you'll know why the Redskins team name and iconography are racist, but the depictions made in various video games (including Skies of Arcadia and Rogue Galaxy) can be poignant nods to history.

PlywoodStick

#43

PlywoodStick commented on Rumour: Data Miners Find Evidence That Suggest...:

@Sligeach These kinds of business practices are why I'm mostly a DRM-free PC and retro gamer now. Nintendo isn't going to listen to dissenting ideas. In my opinion, it's quite frankly a waste of time to try to convince those who are already spellbound otherwise. (Though that hasn't stopped me from saying my piece sometimes, either!)

If fans want to resort to cop outs of lesser evilism, well, they should be careful what they wish for. For digital products, I'd rather just buy from places like GOG.com that already understand the concepts of which you speak, and have a default policy of DRM-free and anti-bad DLC policies. (With a vigilant community that the company actually listens to and has even revoked bad changes, when the community calls out the company on doing something wrong!) For physical products, places I buy from are mostly local exchange stores. In other words, small businesses.

Sometimes, we have to struggle with others to do the right thing. Most of the time, though, it's better to just embrace those who already understand what the right thing to do is.

PlywoodStick

#45

PlywoodStick commented on Talking Point: Learning Lessons From the Past ...:

@DarkKirby I used to think that about the prequels, too. Then I learned about the Jar Jar theory, and the approval tweet by the voice actor of Jar Jar. "It is great when the hidden meaning is revealed, no matter how long it takes. #PM" That literally improved my perception of the prequel trilogy by manifold. Darth Jar Jar would have been amazing! Lucas was a coward, not an idiot.

I think that about Wii U, too. That Nintendo had this great idea in mind, but poorly executed it, and backed out of trying to set things right.

PlywoodStick

#46

PlywoodStick commented on Talking Point: Learning Lessons From the Past ...:

@invictus4000 Others have mentioned it before, but Nintendo home consoles have operated on a sort of cycle. Revolution > Evolution. NES = rev, SNES = ev, N64 = rev, GCN = ev, Wii = rev, Wii U = ev. NX will be another revolution in how their systems operate, perhaps even for how we perceive gaming.

Nintendo has never held the resources and infrastructure necessary for a truly great Pokémon Online experience before... But who knows, maybe NX will change that...

PlywoodStick

#47

PlywoodStick commented on Talking Point: Learning Lessons From the Past ...:

@TheMisterManGuy Back in the early to mid '90s, the hardcore/casual dichotomy didn't exist. Either you were a gamer or a nongamer. A gamer could be someone who plays an hour a week, or several hours per day. A nongamer either doesn't play games, or only sparingly tries them every once in a while.

The hardcore/casual dichotomy is a business tactic that was pioneered in the 5th console generation (N64, Saturn, PS1), but didn't really propagate until the 6th console generation (GCN, PS2, Xbox). It was manipulated and spiraled out of control in the 7th console generation (Wii, PS3, XB360) to divide the "gamer" population, grouping those who play less often, or less intense titles, in with nongamers. This new "casual" group was then pitted against those who play more often, and on deeper titles. Nintendo was in on this, along with other companies, as per their infamous "blue ocean" strategy.

This obsession with focusing on and marketing about "depth" in gaming was foreseen, among other things, by Chris Crawford (who founded the annual Game Developer's Conference) back in 1992 in his "Dragon speech", prior to his exiting the gaming industry. Most games have failed to pay attention to "breadth" of experiences, even to this day. That is a casualty of the hardcore/casual dichotomy. Until the dichotomy is destroyed, gaming will only progress technically, and our experiences will remain wondrous, yet limited.

PlywoodStick

#48

PlywoodStick commented on Talking Point: Learning Lessons From the Past ...:

@Xenocity Doesn't that differ between home and portable consoles, though? Neither console has things like FPS for the most part, but 3DS offerings in particular (and Nintendo handhelds in general) resonate more with the "hardcore" crowd than the Wii U and Wii offerings. (GameCube had as much 3rd party and "hardcore" crowd support as Xbox.).

Vita languishes, and mobile obviously is much despised by the "hardcore" audience. DS and 3DS, however, have many distinctly "deep" titles. More so than Wii and Wii U. Surely, there is more to it than "It's Nintendo, therefore, hardcore hates it!". In fact, just a couple of days ago, there was a poll on GameFAQ's, a longtime "hardcore" bastion, with just over 10,000 respondents out of over 20,000 saying they have just a 3DS for portable gaming, instead of just Vita, both of them, or neither of them (mobile not included for obvious reasons):

http://www.gamefaqs.com/poll/6225-which-of-the-two-current-portable-systems-do-you-now-own

Retail metrics don't even come close to giving us the whole picture today, either. I remember it was just a few years ago when Gamasutra, the now defunct Game Developer magazine, and gamesindustry.biz unanimously held the educated notion that the NPD and other physical metrics have been rendered useless for determining the whole spectrum of where we are today. All of the digital sales information is privately held by corporations now, and they keep their information locked close to them, away from the public eye. We are therefore unable to make an accurate determination of how well any particular gaming hemisphere is performing now.

PlywoodStick

#49

PlywoodStick commented on IHS Technology Adds to Speculation of an NX Po...:

@Mario-Man-Child The information coming from this supplier basically confirms that they're beginning the process of manufacturing units now, including the one that will be shown at E3. That is not "nonexistent" information, that is solid information. Early development is wrapping up, they're in production mode now.

Nintendo has been strangely, even irrationally silent towards the public recently, compared to the past. We have no way of knowing what their plans are anymore. Whatever patterns they used to have for announcing their plans are null and void at this point.

However, if Nintendo spends 2017 continuing production for NX, but has little or nothing to provide in the meantime for Wii U and/or 3DS (and they have already stated that no new Wii U first party projects are being planned), that is "doing nothing" from an economic viewpoint. Nintendo's measure of success is all from an economic viewpoint, and they're struggling to maintain that on the back of the dead weight that is Wii U. The longer they stick with Wii U past 2016, the more their decline will be prolonged.

In fact, in another article on NL, more information from suppliers and analysts surrounding NX and/or mobile is shown to be a significant reason for recent positive stock spikes:

http://www.nintendolife.com/news/2016/01/nintendo_share_value_ends_week_on_a_high_ahead_of_financial_results_on_2nd_february

PlywoodStick

#50

PlywoodStick commented on Poll: Which Nintendo Franchises Do You Most Wa...:

@SKTTR The Sega Saturn was barely 2 years after release in the West, when Bernie Stolar declared at E3 1997, "The Saturn is not in our (Sega's) future." It's not as if this sort of thing hasn't happened before, on a more extreme scale, even. It's not a sign of the times, it's a sign that Nintendo is not infallible either, and screwed up big time with the Wii U, regardless of the good games on the system. They need to pick themselves up, dust themselves off, and try again with gusto for NX as soon as possible.