Comments 1,541

Re: Random: Wii U Emulation On Valve's Steam Deck Supports Gyro Controls

yuwarite

@Edu23XWiiU Sure, but a Steam Deck is much more affordable and it's portable, and there's less friction between turning it on and just playing compared to a PC.

You can put the Deck to sleep and resume where you left off, in ways that a traditional PC or laptop struggles with. Deck is becoming increasingly popular with older gamers and parents, who can only play for short sessions a day.

If you're hoping Steam Deck and handheld PC's will just go away, I'm sorry but that's just never going to happen. The fact of the matter is Steam Deck is incredibly popular (especially on social media) and it's selling very well right now.

Deck / handheld PC's are here to stay, and are just going to continually keep selling better and better every year. Nintendo's hold over the handheld industry is over; people have other options now.

Re: Random: Wii U Emulation On Valve's Steam Deck Supports Gyro Controls

yuwarite

@Edu23XWiiU You can't buy Spider-man, God of War, and all the PlayStation exclusives that are coming to PC on Switch, nor can you buy Halo, Gears, Forza, and all the Xbox exclusives that are coming day 1 to PC on Switch - but you can on Steam Deck. Nor can you buy Elden Ring, the Yakuza series, Final Fantasy VII Remake, DMC5, Monster Hunter World, GTAV, Red Dead 2, Cyberpunk, Sekiro, RE Village, Calisto Protocol, and literally thousands of past and present AAA 3rd party games on Switch - but you can on Steam Deck. You can't buy/get WreckFest, VR Chat, Vampire Survivors, and literally thousands of Indie or fan games on Switch - but you can on Steam Deck.

And as for emulation, you can't do Xbox, Xbox 360 and PS3 emulation on Switch, but can on Steam Deck. PS2 is now possible on Switch, but it's very early. And Switch / Switch Online only has access to a small number of NES, SNES, N64, GC, Wii, Wii U games; there are thousands of games that will never come, due to licensing or because they are too niche, etc, and you can play all of those games on Steam Deck.

The only way you could get access to these games on Switch is by hacking the system, and trying to get a cloud service, like Geforce Now, working, but you'd be voiding your warranty, putting your system's serial no. and associated Nintendo ID at risk of being banned, and you'd be at the mercy of cloud gaming, and you'd still not get access to Xbox, Xbox 360, Wii U and PS3 emulation. When you start looking at all the things the Steam Deck is capable of, you can't deny that it's an amazing value for money.

Re: The Aya Neo Air Is A $600 Switch Lite-Sized Pocket PC

yuwarite

@progx I don't think Valve considers other x86 handhelds to be "competition", since they're all potential devices for Steam OS to be installed on, and they bring more users to PC gaming, which in turn brings users to Steam.

Similarly, Microsoft and Google doesn't really consider other Windows or Android devices to be competition to their hardware, since they bring users to their software ecosystems.

I think Valve are trying to bring back the Steam Machines idea, but this time with handhelds, and with a flagship device of their own. I think we will even see these other x86 devices advertised directly on Steam itself.

Re: Brand New Zelda: Breath Of The Wild Mod Successfully Adds Multiplayer Splitscreen

yuwarite

@steventonysmith Dude, the video literally has timestamped video-chapters for every single question you keep asking.

'The legality', literally answered about 12 minutes in; 'why is the footage blurred', literally answered from about 3 1/2 minutes in. You're not even trying to hide the fact that you haven't bothered to watch the thing you're arguing against, lol.

It would take you less time to just watch the video in full, than to ask me and wait for a response, but of course you won't do that, because you know it would invalidate every one of your arguments and destroy your rhetoric.

Re: Brand New Zelda: Breath Of The Wild Mod Successfully Adds Multiplayer Splitscreen

yuwarite

@steventonysmith "it will be hard to prove the techniques shown in their video can't be used to lose Nintendo millions"

Except the video demonstrates the use of using original hardware and software; objectively, no form of piracy or theft takes place at all in the video. No roms, nothing, are being illegally downloaded. No one is losing money based on what is actually being demonstrated in the video.

You can straw-man an argument that, "what is shown "legally" will be used for non illegal means more often than legal means", but that wouldn't hold up in a court of law, because the video doesn't demonstrate any alternative 'non-legal' means.

Nintendo have gone after content creators for far less than this, so why aren't they taking the bait and going after LTT, with their video that has millions of views and has likely been forwarded to them several times? Because they know LTT are technically in the right; they know they will lose in a court of law against LTT, and they know it would be horrible PR for them.

You can pontificate about how Nintendo "should go at them", but the fact that they haven't, and continue to allow the video, is a clear sign that they can't, and that your argument, regarding the legality of the LTT video, is wrong.

Re: Brand New Zelda: Breath Of The Wild Mod Successfully Adds Multiplayer Splitscreen

yuwarite

@steventonysmith Firstly, LTT is not just a "random tech YouTuber"; they're pretty much the biggest tech YouTuber on the platform.

And like they say in the video, they have a legal team ready to take Nintendo to court should Nintendo even try to take down their video. They made the video with the intention of trying to get Nintendo to try to take them down, because they knew what they were doing was perfectly legal.

I'm guessing you didn't actually watch the video, but if you do, watch from 12 minutes in. Here, they explain what the law actually entails and how what they did technically classifies as legal and would technically hold up in a court of law.

Re: Hideki Kamiya: Nintendo Hasn't Ever Asked Platinum To Cover Up Bayonetta

yuwarite

@RiasGremory This video demonstrates the censorship of blood in Xenoblade Switch vs the original Wii version: https://youtu.be/Eb7WMTpqMXQ?t=362 The Wii version depicted a lot more blood, in particular when Dunban vomits.

The Super Smash Bros series has been getting more censored with each new release as well, in regards to upskirts: https://www.youtube.com/watch?v=rsoNitnSRTg

The Switch port of Tokyo Mirage Sessions #FE was based on the censored western Wii U version.

In 2015, Nintendo removed the bust slider from Xenoblade Chronicles X, amongst other things.

This one is debatable, but there hasn't been anything quite as risqué as 'face petting' (which was last seen only in the Japanese version of Fire Emblem Fates) in any of the new or upcoming Fire Emblem games.

Re: Nintendo Says It Wants To Avoid A Repeat Of Wii U With Switch's Successor

yuwarite

Firstly, if they don't call the next system, "Switch 2", they're making a big mistake, imo. Calling the last systems, "3DS" and "Wii U", confused people, as they didn't sound like true successors to the previous systems.

They will also need to make games like the next Animal Crossing and Mario Kart completely exclusive to it, if they want repeat success with casual audiences, who make up the majority of Nintendo console buyers. The "hardcore" Nintendo fans are people like us, who buy systems like the Wii U: but we are a small minority.

Re: Random: Nintendo Didn't Know What A Bounty Hunter Was Before Metroid Prime

yuwarite

@BrianJL I'm not saying she can't be any of those things. My point is that the perception that people in the west had of her, including the guys at Retro, didn't allign with Sakamoto's, because Sakamoto's vision for her was mostly driven by fan service, and making the character more warm and sexually inviting to the typical Japanese male gamer at the time. It would have equally been interesting to see Samus depicted as ruthless and selfish, who has motherly tendencies but still mostly works for money, maybe she even has a debaucherous side or has a biological kid of her own, but that wouldn't have aligned with her being idyllic waifu-bait.

Re: Random: Nintendo Didn't Know What A Bounty Hunter Was Before Metroid Prime

yuwarite

@BrianJL Again, read the article:

"I never would have equated Samus with the definition of an altruistic motherly influence, given that she had the title of 'bounty hunter'... We were just looking at Kiyo as he was describing this, like, are we even on the same planet??"

I'm just reiterating, in my own words, basically the same thing the lead designer at Retro was thinking. When I think of a Bounty Hunter, I don't necessarily think of an aultristic, motherly type with a heart of gold, who is doing it for the good of humanity.

You can call it an "interesting" interpretation of what a Bounty Hunter is, but that doesn't really change the fact that it was still a completely accidental interpretation, based on a mistranslation and differing of opinion.

Also, how do you know they weren't merely just waifu-baiting Samus to some degree, by making her personality kind-hearted and motherly?

You say it's an "uncommon portrayal", but I think that's a naive way of looking at it; I think it ultimately rests on the agenda of Sakamoto and what his intentions for the character were.

Just remember he's responsible for scenes of Samus stripping down to her underclothes and for her wearing a skin tight body suit; it's pretty obvious that he has an agenda to sexualise the character, so it doesn't surprise me he would also make her personality warm and completely unintimidating as well.

But that's just my opinion on the matter, feel free to disagree.

Re: Random: Nintendo Didn't Know What A Bounty Hunter Was Before Metroid Prime

yuwarite

@BrianJL Helps to actually READ the article:

"she was not doing it for the money, she was being very altruistic. And I think he rolled out the term 'motherly'. She was caring for people, what she was doing was literally out of the goodness of her heart, because she deeply cared about humanity. Which was as far away from Boba Fett as you can get."

Re: No More Heroes 3 Is No Longer A Switch Exclusive

yuwarite

@Giancarlothomaz Don't expect games that Nintendo owns the publishing rights to, such as Bayonetta 3 and Astral Chain, to release on any other platform, besides Nintendo.

Also, it's more likely these games will eventually all release on PC, but not necessarily on PS4/5. For example, former Switch exclusives, such as Daemon X Machina, Octopath Traveler, Monster Hunter Rise/ Stories 2, Bravely Default 2 are all on PC, but not PS4/5.

Re: Pokémon Legends: Arceus Earns Franchise's Best Debut on Twitch

yuwarite

@Troll_Decimator And my point is, up until now, there hasn't really been a successful example to show how well a modern Pokemon game could translate to a full 3D environment for companies to bother to even try. Arceus was one step towards showing how a Pokemon style game could successfully translate to a modern open world game, with online rpg elements, and how it could use a contemporary 3D game engine.

Re: Pokémon Legends: Arceus Earns Franchise's Best Debut on Twitch

yuwarite

@Troll_Decimator Your logic doesn't make sense. They would need to actually create the game first before they understand balance issues or attain any sales, not the other way around. And the budget would depend on the studio and publisher involved, and how much they are willing to invest in a new franchise. Pokémon's multi-billion dollar success itself could be a determining factor for budget. They wouldn't neccessarily be trying to compete, but capitalise on the market that likes Pokémon style games, but wants something more AAA in scope. And now that Arceus shows how a Pokémon game can translate to a true 3D environment, these companies have a blueprint as to how they could adapt their 3D engines to a Pokémon-style game of their own.

Re: It Looks Like Nvidia Is Abandoning Its $40 Billion Purchase Of British Chip Designer Arm

yuwarite

@TSR3 I think mobile would still have been pretty big for them, because of the smartphone market and ARM-based laptops.

I don't think it will impact Nintendo all that much. If I were to speculate on the worst cast scenario: perhaps the deal could have allowed Nintendo to work out a deal with NVidia to subsidise costs on a much more powerful Switch 2, but now instead they may have to opt for something a little weaker?

Re: Video: YouTuber Runs The Ultimate Switch OLED Burn-In Test, Left On For Over "1800 Hours Straight"

yuwarite

OLED burn is cumulative, meaning it won't neccessarily happen once over a long period of time, but can happen over several repeated sessions. Additionally, OLED's degrade over time, and the Switch OLED is brand new, so it's hard to really do a proper test on it right now. Either way, the Switch 2 is about 2 years away, so I don't see it being a big issue for Nintendo owners.