IGN's month-long look at the upcoming open-world Sonic game, Sonic Frontiers, continues today with the outlet's hands-on impressions of the game!
Up until now, we've only seen footage of separate aspects of the game — one look at the gameplay, and one look at the combat — but IGN has actually spent some time with the game. Four hours, even! But it's worth noting that IGN's hands-on with the game is from an early build, so there's still plenty to iron out.
The preview points out a few things that fans have noticed, such as pop-in and the floating rails. But there are puzzles to solve and races against the clock where you'll need to improvise within the open environment to win. Sonic Team has said that it prefers the term "Open Zone" when referring to the game, with the "world" more like an open playground.
In combat, Sonic can dodge attacks, and his homing attack feels much more impactful and powerful. There are also multiple ways to deal with enemies in the game, which should help make gameplay feel a bit more varied. However, while the bosses are impressive, IGN notes these encounters need a bit more work.
Frontiers also introduce an experience system and a skill tree to the Sonic formula. The blue blur accumulates EXP from the enemies he defeats, and he can use this to buy skills from a skill tree. We don't know what this looks like yet, but perhaps it will replace the upgrades that you could find in previous Adventure titles? We're speculating here, but it would make sense!
The impressions seem to be pretty positive overall, with a few niggles that the devs will hopefully have time to smooth out these issues. We'll be seeing more of the game from IGN in the coming weeks, so stay tuned! You can check out the full preview from IGN right here.
Let us know what you think of Sonic Frontiers and this preview in the comments.
[source youtube.com]
Comments 55
First! Yeah! I went fast!
Boy, that Sonic Central presentation sure sucked. I know Sonic goes fast, but I got whiplash from how quickly they jumped from one "announcement" to the next, ending just before anything interesting happened. I don't even know why they bothered having a presentation. Last year's livestream officially announced Colors Ultimate and Origins. That kind of set an expectation we'd be getting actual NEW stuff, but I guess not.
Reads like a press release but what else should I expect from the great IGN?
@Not_Soos I just watched that and was left wondering if it really happened. Felt like a cheap presentation of market sellers flogging Sonic branded washing powder.
Stuff like this IGN hands on infuraites me. They weren't exactly singing its praises. More saying the game 'amswered some of my questions' and 'Some things I appreciated were...' It's just devoid of any passion.
@Not_Soos Just got around to watching it myself (completely forgot it was on) and.... yep, pretty much have to agree, that was wack.
While cool I think I still need to see more of Frontiers to be completely impress. The music still sucks, it really needs some different tracks soon other than that sorrow sounding overworld theme.
@Not_Soos
I have to agree, it was poorly edited and didn't convey any real excitement at all.
Much of it felt mundane or repetitive, or irrelevant to many people's interests.
Basically an extended commercial more than actual announcements or reveals. Like, I know that's what all "Directs" and "E3 Conferences" really, but this Sonic Central presentation just felt too directly marketed.
All I hoped for with the presentation was more Prime news, was kinda expecting more then just 'Shadow confirmed!'. Quite the letdown. -_-'
This preview was better than Sonic Central. A few story tidbits, confirmation of leaked details like the linear stage segments and skill tree, and new information like a parry and races in the open world? Still wary of the final game's quality, especially on Switch, but the positivity of the preview and the new details make me hopeful.
@Not_Soos I wholeheartedly agree. It was like them saying "Look forward to this already announced thing!" five seconds later ...Next!
This preview helped me feel more confident about the game, it was great to understand more of the story, and how all the gameplay elements mesh together, and good that the player felt that most of it works well. I still stick to my opinion that it looks fun, despite me not particularly enjoying the aesthetic.
However, the incredibly short preview squished into the Sonic Central presentation (not included in the videos in this article) looked SO much cooler to me than anything we've seen so far! That flying dragon thingy making a looping path to run on in the sky, and everthing was fast and colourful and bright, it was awesome! I hope tehres more elements like that. They really should have included things of that nature in the teasers, trailers and the IGN previews, imo, it felt far more "Sonic-ish" than the grey/green/brown environments and faceless metal robots.
Ooooo an EXP system and a skill tree?
Sega your starting to win me over!
Looks like a boring open world game with assets pulled directly from the Steam workshop. No bueno.
@Kayloo throws a blue shell
"Really makes you feel like Sonic - 9/10"
"Too Much Grass "3/10"
@Not_Soos I didn't think it sucked, I really enjoyed the new footage of Origins, Frontiers and Prime. But I completely agree that it was over far too quickly and jumped from one subject to the next far faster than it should have.
As I said above, I thought the new Frontiers clip (the one in the Sonic Central stream, not in these IGN videos) was the coolest thing we've seen from that game so far... but that segment was, what, a few seconds? could have blinked and missed it. Very weirdly rushed presentation.
I was expecting more of the kind of hour long hangouts with Katie and the other dude where they show new clips, gameplay, trailers, merch etc and then actually talk about it a little bit, so each new thing gets a decent chunk of info and a few minutes for each topic. I also always like when they show fan art and answer questions.
Small gripe, but: when you get hit and the coins go flying, they often fly out of the frame, which seems like a pain to have to and try and collect them. Not to mention they look dull and have no sort of aura around them so they easily blend in and don't feel like they have any "presence" in the world.
He says in the video "just wide open fields as far as the eye can see" and that is the problem currently from what people have seen is those wide open fields are empty. I get there are still months to go but unless there are a lot of different things to do in those wide open fields then it could possibly just be space for the sake of giving Sonic somewhere fast to run through to get to the next objective. Perhaps a character who is known for his speed and doing everything fast isn't suited to a big open world where you have to usually slow down and explore.
The more they show the worse it looks.
IGN has something, not sure I would call it "the goods".
@KindofaBigDeal 'the bads'?
@GrailUK
The trainwreck!
Xenoblade Sonicles? Idk, it really looks like that to me haha
This actually looks pretty cool.
Unless they can heavily optimise it, it looks like it will run terribly on Switch, but we'll have to wait and see.
Even the music at the beginning was literally the BOTW theme chord progression. Did they really think we wouldn’t notice?
Zelda devs decided BOTW wasn't open world, it was a new genre "open air". So of course Sonic Team has to copy even that aspect with "open zone" -__- Then in their statement, they lumped Zelda in with other games in the open world genre as if Sonic is the first series to do things differently...
I love the idea of an open world Sonic and I like how there are RPG elements and skill trees but I'm just not sold on it.
The way Sonic walks doesn't look right, the way he's zipping al over the place with whiplash feels unsettling, the music isn't in line with previous Sonic games' absolute bangers... What would I do differently or change to make it better? I have zero idea... I'm just not a fan of 3D sonic games... I feel it should've stayed in the 2D, or at most, 3D/2D like Metroid Dread/Castlevania Mirror of Fate.
Someone said it before or said something similarly: It looks like a BOTW mod or something.
Now, all this negativity aside, I am going to watch the progress on it because I love Sonic but I just don't know if this is going to end up working out. It certainly sounds amazing in theory but I'm not sure if they can pull it off. I'm not sure anyone can.
Me? I'd like a modern Sonic "Metroidvania" like Tails' Adventure. That would be a natural progression for the series while also retaining the 2D and getting rid of the weird jank present in the 3D entries and this new one.
Such a lame time waster in my opinion
I honestly like what I've seen of the game so far. If you don't like it then don't buy it simple as that.
"The impressions seem to be pretty positive overall, with a few niggles..."
This is pre-review game journalist code for saying the game is rough
Like I wrote earlier. The problem I have with this gameplay video:
1. Get rid of those ugly floating mono rails in the air. Makes no sense. It's just cheap and fugly! Create more interesting parcours and challenges that better integrate into the terrain. If you go for a realistic looking world, then design the parcours and challenges accordingly so it makes sense.
2. The gameworld looks nice, but its dead as F! It feels completely lifeless and makes it look boring and bland.
You see the ocasional bird suddenly pop up floating over Sonic's head and that's it?!
Where are all the creatures living on this gameworld. Other than an occasional roaming enemy NPC.
Like other's have said. Right now it just feels like some Unreal Engine gameworld rendering demo. Not an actual game to play in and have fun!
3. What is the point of Sonic in this world? Will there be an overall story arc with objectives?
So what you are going to do? Just aimlessly run around collecting rings and stumble on an occasional enemy / boss encounter here and there and that's it?
What made BOTW so successful, is that it nailed above 3 points to near perfection!
Amazing diverse open gameworld that felt alive and interesting. Depressing in a beautiful way due to the Apocalyptic story setting.. Creatures, enemies, towns and places with people to interact with.
Engaging story. Exploration that felt both engaging and rewarding with lots to discover. Etc.
I think this is what got people up in arms and protesting. With the game's 2022 slated release window and all they have to show for is an empty boring gameworld with Sonic running around collecting rings. That really doesn't bode well for the end result, if the game is supposed to release within a couple months.
I think the game looks like a lot of fun! I'm one of the few that was excited by the first two videos, so I don't really get all of the negativity. It looks like you get to be Sonic and run fast without a million little things suddenly halting your speed. I'm super into it, really excited for this game!
@Not_Soos Makes me happy I didn’t miss anything as I didn’t wake up for it Lol!
They could have showed all that on twitter lol.
I’m exited for this! The gameplay looks fun, there’s a skill tree so I don’t think spongy enemy’s will be a problem, but the most exiting thing he said in my opinion, was timed challenges.
That’s what I really wanted to know if it was in this game are not, and from how he sounded, it’s good!
The music is still a issue for me but other then that, I’m getting this game, it looks fun! And I think it will do well.
(Also I liked sonic unleashed combat, it wa fun ): )
@Kayloo people seriously still do this in comments sections? Anywho still not convinced with this game yet.
So the people complaining about the tiny bit they've seen have blown it way out of proportion , I'm shocked 😮
@HollowSpectre I don’t think so never got to do that before so just wanted to try it😅
@Kayloo fair enough dude!😁
@StefanN 1000x better than people saying BotW. The resemblance to BotW starts and stops at "big."
That article has so much code for “this is a bad game” that the writer can’t explicitly say. lol
@Greatluigi Are you serious? Lol that’s the last thing that should be in a Sonic game.
There's been some talk if this game is an interconnected open-world or separatedly open-area game.
Judging by the small diversity of areas showcased so far, I think this is clearly going to be separated in different zones.
The main difference here is the fact this game, which focuses on Sonic's speed, will need a really ton of HUGE zones for exploration, perhaps even bigger than the ones in XC2. Maybe big enough to call them "contained open-worlds".
I am happy to hear the positive vibes. I was impressed myself with some of the footage I saw, not so much with other aspects of the game. I always expect to take the good with the bad when playing a 3D Sonic game, and regardless of the quality level it is currently at, it is the truest vision of a 3D Sonic game to date, and I will be able to overlook the flaws and enjoy this game.
@bonjong23 I’m a simple man I see RPG mechanics and a skill tree and I’m interested.
The floating rails look so bad that I can’t even take the game seriously. I’d rather they just remade Sonic Adventure - I loved that on the Dreamcast!!
IGN’s hands on preview really came through with the details:
-Open world + linear levels with time attacks & red rings.
-Enemies drop experience points.
-Skill tree to unlock & upgrade abilities.
-Dodge & parry moves.
-Open World time challenges.
-Chaos Emeralds return for the story.
-Tails & Amy are in the game.
-New world was accessed through a portal.
-Completing puzzles unlocks more map.
-AI companion helps Sonic.
-Game has at least some momentum (“ Didn’t have enough momentum to attack the boss’s head”).
-IGN’s demo was 4 hours long! (Full game must be at least 12?).
-The defence squad was right, this is in fact an early build of the darn game.
Sonic Central also confirmed:
-Prologue animation staring Knuckles & the Master Emerald.
—--Knuckles is actually doing his job.
-Multiple Overworld bosses.
-Loop-to-loops at least somewhat return.
(Edit: Tails Channel has a way better write up of the information)
I’m overall very hyped for Sonic Frontiers, especially after all this new information.
Confirmed leaks have also said the linear levels are Sonic Generations & Sonic Unleashed quality, hopefully that statement holds up.
Apart from that, my only hope at the moment is for Sega to add the Sonic Frontiers Prologue into the actual game so we have the full story without needing internet access.
@ImmaWario You mean ‘rings’
Ok, I am officially out. This doesn’t look fun or interesting at all. I hope it turns out well for fans.
"Zones" huh? Nice throwback.
Green Hill Zone incoming? I can still hear the music in my head.
@Pandy-the-Panda Like, how early are we talking? I've heard Alpha thrown around but this seems way earlier than just Alpha. This looks like a proof-of-concept idea if I'm being real honest...
I don't get the hate on Sonic Frontiers. Too early to tell but I really like what I've seen so far. Glad that Sonic is taking the next step to modernization. I've lost interest in retro Sonic a long time ago.
Perhaps I've been spoiled by Sonic Fan Games, but this feels like one.
This actually looks interesting. I'm not a Sonic fan, have never liked any of the games, but this actually looks like something i would be interested in. So, for all the fans who hate it, they can ignore this game & play the traditional sonic games, & this can bring in a new audience. That may be the plan.
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