Remember Temtem? It feels like we were just talking about it, but in reality, it's actually been a few years now since we got a proper update about the upcoming Switch release.
If you have wondered what's up with this Pokémon-inspired creature collection and battle game, it seems Spanish developer Crema has finally taken its first steps towards the Switch release - sending in the first, preemptive build to Nintendo for certification:
"...certification is a series of processes where the platform holder reviews our game and evaluates its current status to check its adequacy to release on said platform. This is just a first step in the process of getting the game set for the platform, and we’ll have to undergo further certification in the future, when the game is closer to launching, but we’re trying to anticipate and prepare for any possible hiccups by starting out early."
Crema goes on to mention how the "biggest challenge" so far is how visually heavy Temtem is - noting how it's working hard on optimisation:
"While this Switch build that we’ve just sent is not yet ready to be enjoyed by you, our players, we hope to clear this certification step right away so we can continue focusing on improving the game for the platform. Temtem, although some people won’t believe us, is visually heavy, and this is the biggest challenge in our path. We’re working hard on optimization to fit both visual excellence and good performance levels on the handheld, and once we polish and perfect any sector of the game we will make sure to share a video so you can see for yourself."
So, there you go - Temtem is getting closer to a Switch release. The developer also plans to keep fans in the loop by posting about future milestones.
Still excited about playing Temtem on Switch? Tell us below.
[source crema.gg, via nintendoeverything.com]
Comments 26
I already heard about being constantly online to play that game so I changed my mind and moved on to another games.
I completely forgot this was a thing, thanks for the reminder.
The biggest mistake this game made was releasing an early build in 2020 and not being completed over two years later. Most people have moved on at this point, even more so after the Switch release date was pushed back.
The fact that this is just a server game is the reason I decided to avoid it. If it was offline single player like all the other Pokemon clones out there with option for online battles then I would had give it a chance.
It'll maybe do alright, but on top of leaving their initial hype to die on the vine, they completely missed the opportunity to fill a void on Switch and snag an audience from Pokemon.
A summer release would be very good! Between important Pokemon releases XD
I hope it turns out to be good, it looks promising indeed.
That is not what "preemptive" means.
So would Switch players be more or less likely to be arbitrarily banned for inexplicable reasons like the Steam crowd has been?
@Specter_of-the_OLED There's a reason for this. Its designed this way because this was touted as basically the Pokemon MMO that everyone always wanted. Its an online multiplayer monster collectathon and battling game. Just as DCUO, Warface, Warframe, Onigiri, etc. are online only games. There are all still a ton of fun to play on Switch (even Onigiri can be fun, as janky as that game is everywhere).
Played some of it on Steam when there was hype surrounding it but when I found out it was online only I was not happy about it at all. I mean it's a decent game but any game that you can play alone which requires the internet to work is a big no no from me.
When Sword and Shield came out my interest in this game vanished completely and with Arceus now being a thing I don't think it matters if Temtem comes to Switch.
@Specter_of-the_OLED 100% agreed. It's totally possible to play Temtem solo so there was no reason an offline mode couldn't have been added.
Tried this out on Steam. It’s not my cup of tea, it’s pacing is a bit too slow and demanding for my taste. With how frequent and oftenly unavoidable battles are. If I were more in to the competitive aspects of these types of games, I would imagine it’d gel more with me
It is a really nice, but the pacing wasn't as good in the Build i played.
Should enter it again to see all the Updates of the last Year
I can't help feel that a lot of Pokemon clones that were conceived in the mid 2010's have egg on their face. Just because of how long they've taken to make/finish.
Given the amount of change that's happened to mainline Pokemon in the interim. These games which were meant to contrast against X/Y or Sun/Moon just seem like they're now behind the curve like they're closer to BD/SP than they are to SwSh, Legends and presumably Scarlet/Violet. A lot of them invoke elements like grid based level design which has been gone from the games outside remakes since Sun/Moon.
If you're going to make a Pokemon clone as a viable alternative you're either going to have to develop it quickly like Gamefreak, or if it has a long dev time you're kind of going to have to predict where Gamefreak might take the series else the game will have more in common with the remakes than new releases by the time its finished.
Had a good time with the beta on ps5. Very ambitious how it all plays out so quickly. It assumes you played Pokémon and throws you right into a let’s go type world with real-time players running around to battle. Battles can be challenging and you can also choose to be a jerk like your rival in Pokémon 😂
It was made to be the Pokemon MMO everyone "wanted," but didn't realize that people want a Pokemon themed proper big MMO, not a regular Pokemon game with other players running around in it.
I need to apply to Crema to teach them how to do good monster designs.
Pokémon killer, here we go.
The problems I see with this game are as @Dr_Lugae and @Thief mentioned above. The hype for this game is all but gone, and it's designed after the old Pokemon games, before Sun and Moon. Pokemon made several leaps ahead stylistically with Let's Go,
SwSh, Legends Arceus, and SV. If this game can't make it onto the Switch before SV, it runs the risk of being drowned out by those games whenever it does release. However, I do at least want to try it out. It looks like it could be more fun than Nexomon was.
The truth is the Pokémon MMO "everyone wants" isn't a good idea to begin with.
@Tulio517 disagree, a full open world MMO would be amazing, Nintendo is missing on a pretty big opportunity actually, I'm pretty sure if they did a Zelda Universe MMO it would make them more money than any other Zelda game for sure.
If it requires constant internet, I'll need to charge the Switch lite every 2 hours, AND I can only play it at home; basically, it's almost unplayable for me.
Either they create an offline mode or R.I.P.
@JasmineDragon Indeed, calling it that makes it sound like they expect problems.
@Tulio517 Wrong. A Pokémon-style MMO is still a great idea. You can't base your entire argument (that it isn't) off the failures of one game. I think the problem with Tem Tem was that the art style was quite bland and simplistic, and besides adding an online mode, it simply wasn't all that ambitious, nor evolved upon the basic formula of Pokémon all that much.
Nexomon extinction is so much better. More mons to catch, more addicting. I played temtem when it released and a lot after that. It just doesn't come close. It is good that more poke clones are releasing but, this is one inferior in every aspect.
Ironically enough, despite people's claims to the opposite, Pokemon games evolve so much over the years that the Pokemon clones appear outdated by the time they release.
Like others have said, it was a missed opportunity not to immediately release their game soon after the Switch launched. Now we have a myriad of Pokemon games available, with Scarlet/Violet soon promising to blow any PokeClone out of the water.
@Tulio517 Final Fantasy is proof alone that a truly good IP can translate into an MMO, or any format really, and still retain a compelling experience. In fact, both Pokemon and Mario already prove that a compelling IP can successfully be turned into a lot of different game experiences.
Fully agree with @yuwarite on TemTem; it just isn't a compelling franchise, with or without a Pokemon-like overworld or creature catching. An underrated key ingredient to the magic of Pokemon are the Pokeballs themselves. How you catch your monsters, in fact, is very important, and TemTem's catching method as well as their art design in general are remarkably uninspired.
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