Comments 37

Re: Nintendo Has Nothing To Say About Internet Superstar Bowsette, So Stop Begging For Her

user171582

@yorumi Didn't say Zelda wasn't a big franchise, and I didn't even bring up Pokemon so I'm not sure what you're referencing there. I said Zelda's audience skews older. But also, I'm not sure how Princess Ruto is at all risque – if anything, I would have referenced the Great Faries throughout the history of those games if I was trying to make the argument you're trying to make. And why not bring up some of the characters and mechanics in the Fire Emblem series, for that matter? Nintendo certainly isn't a stranger to fan-service, but it's just not smart for this particular franchise.

The point I'm making is that the Mario series, whether or not you want to admit it, is their most popular series – specifically for people who don't play a lot of games. An average person on the street may not know who Samus, Starfox, or even Zelda is, but they know Mario. At this point in the news cycle, particularly for those people who know Mario as the brand but don't play all the games or know all the characters this would be the equivalent of allowing for a news story to trend on social media where fans created a lewd version of Mickey or Minnie Mouse and then Disney went "Ok, yeah, we'll make it canon." I can see the headlines and social-media posts now: "Fans create p0rn character in the Disney universe and Disney give it the 'OK'". That's what they're sidestepping here.

It's not a side-reference or a minor character in a non-core-series game, it's an adult-theme-heavy major character (two of them, sort of) directly related to Nintendo's main mascot who has new games coming out, appears in all of their marketing, and let's not forget has a movie for kids in the works that they need non-gamer people to bring their kids to, full of good-will for a company and franchise that has a kid-friendly image. Thirst has probably ruined the potential for this character to be recognized by Nintendo anytime soon.

While I agree with you that the folks at Nintendo aren't usually total prudes (which this move doesn't make them, IMO, but I digress), it's smarter for the brand right now to let this die down on its own and make a small nod to or put their own spin on a while after it's not center-stage on gaming Twitter.

Re: Nintendo Has Nothing To Say About Internet Superstar Bowsette, So Stop Begging For Her

user171582

@Yorumi yeah, but what you're missing there is the core audiences for those games. Starfox was already relatively niche, Metroid's audience has always skewed older, as has LoZ's. The camera feature in Smash Melee was something you had to go looking for to do that, not an intentionally included feature necessarily.

Point is, this is Nintendo's core franchise, the most family-friendly of the bunch. Even more so than Kirby, because while Kirby typically appeals to younger kids, that's not what family-friendly means. Family-friendly means it appeals to everyone in the family, which is Mario and the gang's bread and butter. There's something for everyone, and nothing objectionable to almost anyone in terms of the main cast of characters.

I'm pretty laissez-faire about this stuff usually, but it makes total sense that this is a big nope for Nintendo. While there's rule 34 stuff out there for every character under the sun, those characters didn't start out that way. On the contrary, the narrative around these fan-characters is enmeshed with the risque stuff drawn of them from the very beginning, there's no "they didn't start out that way" excuse to be had here. So, right or wrong (and, I think, in this case right), @Heavyarms55 is right – they can't touch these characters. Not right now, anyway.

As someone who plays games with their kids, I'm kind of glad. It's kind of rare these days to have an entire series of games that I know will be cool to play with my kids, ones that I don't have to play only after they're in bed or "when they're old enough," or even check out extensively before letting them play like I do with most games. That's a thing of value to me. So, to all of you saying "they should just let the fans have what they want," well...I think that's exactly what Nintendo is doing here, even if the majority of fans aren't being vocal about what they want in this particular case because it has nothing to do with Bowsette. Most would probably say "whosette?" or nothing at all.

In any case, I do think the crown is a funny gag, and chain-chompette is my favorite. You've all forsaken Bombette, though, and it's cruel.

Anyway, can we all just get back to complaining about not having SNES games included with our online subscriptions soon?

Re: Cosmic Star Heroine Dev Explains Its "Frustrating" Experience Working With Nintendo

user171582

@pod and @brimat seem to get it.

2 things here:

1. Most content stores I know of have a curated, in-house "recommendations" section that picks and chooses which games are featured and which aren't. The eShop could definitely use some improvement (like reviews, recommendations based on previous purchases, and better searchability based on the type of games you're looking for), but highlighting some games over others will always be a crap-shoot for indie titles since it's entirely up to Nintendo to feature what they want to feature.

2. Their pre-order option went up late, as did their trailer. Given that Nintendo very publicly stated that they want a deluge of indie titles and seem to want to take on the title of indie champions on the console market, their doors are probably blowing off the hinges right now with devs trying to contact them, publish games, and ask for page updates. Imagine trying to be one of the employees tasked with taking on that inbox of requests! Some things are bound to slip through the cracks, even if they have a large, well-run staff (and they almost definitely need to hire more people with their conservative track-record). While I feel that the trailer going up late probably wouldn't have made that much of a difference, the pre-order sale might have, so I'll call this a both-and: Nintendo could have done one or two things better to support this dev and can do more to improve support for indies on the eShop, and this developer seems to be blaming poor performance on things that they probably shouldn't have banked on for advertising/sales performance. Whiny as it may seem, I'm glad they're speaking out...they just maybe could be a little more practical.

Also, remember when Oxenfree became one of the top-10 best selling games on Switch back when they had a sale? It's doesn't seem impossible for developers to run additional sales when they want to push exposure for their titles, so that seems like an obvious option for this dev. But I'm no indie dev, so ¯(ツ)/¯ ...

Re: Spellbound Is A Wizard School Sim From The Publisher Behind Stardew Valley

user171582

@TobiasAmaranth Instead of giving you the award for weirdest complaint in this comment thread, I'm genuinely interested to know if you have examples or a description of how one would visually represent a world of buildings and technology built from "the same magic [they] live and breathe"?

I'm trying to, but having trouble imagining what a world/aesthetic like that might look like (especially with 16-bit-ish graphics). Plus, who's to say that every cobblestone and brick in those screenshots wasn't previously some other material, transmogrified by alchemical processes, or simply brought into being by speaking its name?

Re: Nintendo On How It Views Indie and AAA Games

user171582

Why so many here have gone to the trouble of creating an account, password, and adding a photo on a Nintendo fan-site just to tell others how much they don't like Nintendo never ceases to baffle me.

For my part, indies are every bit as important to the history and future of gaming as AAA "tentpole" titles. Even Mario was more akin to today's "indie" productions back in the 70s/80s. I'm terribly excited to play Wolfenstein on my Switch, but I'm equally excited to play Celeste or Night in the Woods, or even (gasp) Old Man's Journey.

Re: RiME's Developer Has Been "Working Tirelessly" On A New Patch To Fix The Buggy Switch Port

user171582

I'd be interested in a discounted, properly patched version of this

That said, I seriously worry about how this development team is being managed – it looks like they can create really great things, but who's making the calls at Tequila Works? And why didn't any of this nonsense happen with their other game on Switch, The Sexy Brutale? I've heard only good things about that one...

Re: Flinthook Swings Onto the Switch Digitally and Physically in 2018

user171582

This looks cool, but I'm currently more excited that Tribute is bringing Mercenary Kings to Switch, too. I've played that game extensively on Steam and always wished that I had it on a console (a portable one, even!) for easier access.

I highly recommend picking that one up when it hits for anyone who likes classic run-and-gun titles like Contra, Metal Slug, or even Megaman.

Re: Nintendo Announces Labo, A Range Of Interactive DIY Toys For Switch

user171582

Probably not going to pick this up for myself, but holy sweet petunias would I have been ALL OVER this as a kid. Especially when it comes to breaking out of the standard applications and just messing with it.

Honestly, I think this is the EXACT thing that Nintendo needs to get the Switch "into the hands of people who barely touch videogames" as Kimishima stated as a goal for 2018. Libraries, schools, and tech-y parents are going to be all over this. And the fact that a ton of sales will be the result can't possibly hurt the horizon for seeing more and better games ported to/published on the Switch.

I hope this does well.

Re: Nintendo Direct Mini Is Happening Right Now

user171582

I was initially disappointed by the content of this direct, but a few points came to mind:

1: It was a "Mini" direct
2: It would have been a surprise if it wasn't leaked and pre-hyped, so the extra hype is on the shoulders of those on the hype train
3: Where Wii U ports are concerned, I think there are a lot of consumers who didn't buy a Wii U and now own a Switch, so it's smart for them to cover their bases. In terms of games like Dark Souls and ports from other systems, that's also smart – a lot of people who have bought a Switch seem, from sales demographics and anecdotal evidence on my part, to be people who may not have invested in any other system recently, so these are fresh new experience for them on their Switch (I'm one of those people).

All in all, not a bad showing, and I expect another more exciting Direct or just a steady news drip over the next few months.

Also, point 4: If it wasn't in this Mini Direct, WHAT DID THAT CHIBI ROBO JPEG ON TWITTER MEAN?!??!?

Re: Feature: Exploring The "Switch Tax" And Why Nintendo Was Right to Use Game Cards

user171582

[sarcasm warning] Just popping in to say how unfair I think it is that movies are getting longer and look better, and most theaters now have recliners and ultra-hd screens just because ticket prices at theaters are going up. It also sucks that the quality and scope of television shows has gone way up just because they're not on major networks and are locked behind paywalls like HBO, HULU, Netflix subscriptions, etc. And now we're getting TAXED on the Switch just because Nintendo seems to have actually convinced third-party developers to start supporting their console with larger, more ambitious games usually locked away on other systems AND tied to televisions as opposed to being portable as well. SO UNFAIR I can't believe how unhappy I am that I'm finally getting what I've been begging Nintendo for since the mid-stage Wii days but I have to pay an extra $10 here and there.

[sarcasm warning over] Technology moves forward, things get more expensive. Then they get cheaper. The Switch is, in many ways, on the bleeding edge of popularized technology in terms of its flexibility, as well as its level of power as a handheld gaming system. It's a temporary thing, and I think, a brilliant solution. Their only sin here, as far as I can see, is being ahead of the curve with their decision to create an experience that stretches between both home and portable experiences. The technology will evolve with them (instead of them having to stretch to evolve with it), and things will get cheaper. For now, praise whomever that these companies are actually releasing games on a totally bonkers Nintendo console/portable at all.

Re: Editorial: The Switch eShop Library is Starting to Look Like the Real Deal

user171582

Totally agree with what's being said here – I've been pretty interested in most of the big first-party releases (Zelda, ARMS, Splatoon 2) and the first "big" title I don't plan on buying is Pokken Tournament...but even when Pokken Tourney's month rolls around I think I'll still be finding new things to add to my wishlist in the eShop (Phantom Trigger, This is the Police, etc.) and blow cash on. I've already downloaded Shovel Knight and Thumper and am trying to convince myself not to pull the trigger on I Am Setsuna. The eShop is already pretty darn great, and it's perfect for someone like me who has made an active choice to mostly play indie games on his PC over the past few years because I'm a dad with a life and want to play games I can actually FINISH (I'm lookin' at you, Skyrim). The portability factor is HUGE for me. It does worry me a bit that the vast majority are side-scrolling, pixelated endeavors at the moment, but I have a soft spot for those as long as they're good and, well, it's early days...

That said, one of the biggest glaring omissions I see in the eShop currently is a rating system. I know it's early days, but I would be so happy to be able to read reviews or at least look at the number of stars attached to a title so that I can more easily differentiate between a 'must have' and a 'maybe later.' I don't think that's exactly Nintendo's style, but if they want to open the floodgates and allow everyone and their dog to release whatever they want, provided they can afford to port it, it seems to me that this is a great, simple way to curate within a system with open doors.

Re: Oddworld Creator Lorne Lanning "Has No Faith" In Switch

user171582

@bcmikey Having a hell of a time trying to find that exact article in my browser history, but here are a couple that support both your point and mine.

TL;DR Mobile tech is moving really fast and will overtake non-mobile computing architecture in the consumer sector in the near(ish) future, pushing even more innovation: https://www.wired.com/2015/02/smartphone-only-computer/

TL;DR Porting some games to Switch is difficult (read: not impossible) not only because of GRAPHICAL restrictions, but because of computing limitations like not being able to display/run enough rats with individual AI as other consoles: http://www.dualshockers.com/a-plague-tale-innocence-switch-not-powerful/

Nintendo will be Nintendo, and I'm happy to say that after skipping the Wii U, the Switch has given me hope in its survival as both a hardware and software company. What I'm excited to see is whether or not this shift to mobile helps them to not only survive but thrive as a hardware company. Otherwise, we'll have their software and theme parks to look forward to

Re: Oddworld Creator Lorne Lanning "Has No Faith" In Switch

user171582

@bcmikey Best comment I've read here. Nice work, good thoughts. It's also worth noting that KPIs and other success indicators for the Switch will be a little different than for PS4 Pro/XboneX because the nature of the system is so different. I view the Switch as both a huge innovation and the beginning of something bigger. It might not be as big of a traditional success as either of those two other pieces of gaming hardware, but I just read an article yesterday on a well-respected tech reporting site that praised the Switch for Nintendo doing exactly what this dude claims they're doing: edging themselves into the mobile market. The point of THAT article, however, wasn't a criticism, but a praise because at this point mobile tech is improving and growing cheaper more quickly than non-mobile architecture is, so Nintendo moving themselves firmly into that position before everyone else is wise because it's conceivable that their next console revision could potentially be as powerful/affordable as other consoles while still remaining a crossover home/mobile console. Remains to be seen, and I think this guy has a lot of intelligent comments in criticism of Nintendo, but I wish he had presented them with a bit more tact and a bit more tact.

Re: Sony Thinks You'll Buy A PlayStation 4 Alongside Your Nintendo Switch

user171582

"When you look at our numbers, I think it shows that a lot of gamers are a two-console family. And ideally, those two consoles are PC and Nintendo sitting side-by-side."

Fixed that for him.

In all reality, I don't think he's wrong, but given the state of PS4 exclusives, I'd MUCH rather invest in a solid gaming PC to supplement my Switch than shell out the same amount of money or more for a PS4/PS4 Pro. I'm sure I'm splitting hairs, but for my money I think the PC+Switch combo is the one to beat, and I've been hearing much the same sentiment around the internet of late.

Re: Hori's Nintendo Switch Voice Chat Headset Looks Like A Wired Nightmare

user171582

I've never really used voice chat for anything, so I don't necessarily know what I'm missing out on, and I completely agree that it would be great to see an alternative to this setup, but to all of those cursing Nintendo for making this the "only way for ppl to do something as simple as voice chat...", may I present to you: https://www.showmecables.com/3-5mm-stereo-jack-to-dual-3-5mm-stereo-plug-6-in?gclid=Cj0KEQjw9r7JBRCj37PlltTskaMBEiQAKTzTfDFYsowTcAAG33fSnAjQLVyWbWZrG9IXQ2_SpcUWgiAaAliV8P8HAQ

We'll see what happens if they discuss the app at E3.
Personally, I think it makes TOTAL sense that all of the hip millennials at Nintendo noticed a huge segment of gamers using Discord instead of native chat and said "hey, let's just do that."