Update: As mentioned below, we asked Atooi's Jools Watsham for comment on the situation. He took the time to respond to our message and wished to share the following:
“We’re a small team doing our best. Our focus is on making a great game, which I feel is the most important thing. Chicky Wig fans will not be disappointed with the final results in 2020. A huge thank you to all of our supporters who have reached out to us with love and support.”
Original Article: Back in April 2018, developer Atooi successfully generated over $35,000 of support from Kickstarter backers to get Chicken Wiggle Workshop onto Nintendo Switch. The game was originally intended to release in December last year, but almost a year later it still hasn't arrived and backers are becoming increasingly frustrated at the developer's attitude towards them.
Any game can see lengthy delays in development for all sorts of reasons, and while some have expressed their frustration at not receiving the product when initially promised, most of the upset has actually stemmed from Atooi's lack of updates. On 14th October, the company's owner and founder, Jools Watsham, shared the following message with backers:
The belief that backers are akin to a publisher is not accurate and will only lead to frustration for anyone who believes it is true. This will not be a popular thing to say, but it has to be said. One promise was made with the CWW kickstarter: to deliver an enhanced version of Chicken Wiggle for the Nintendo Switch. I am sorry that the delivery date is significantly later than estimated, but our promise has not changed.
We did not, however, make any promises or indication that frequent updates would be part of this project. I understand your assumption that there would be frequent updates, and I understand your frustration from this. You're excited about the game and you want to see it. We're excited to share it. When it is ready, you will see more of it. However, requesting updates will not produce updates. In fact, it causes addition stress and pressure to the team and is not aiding us in our pursuit of producing an excellent game.
We are a developer, and the development of this game is our focus. Providing updates is not our focus. The game will be awesome. We will post updates when our schedule permits. Thank you for your patience and continued support.
The replies to the statement show that a number of backers aren't happy with how they're being spoken to. One backer writes, "After this post I have lost some respect for you as a person. I see now that you don't really see us as anything more than a source of revenue, when you yourself said this game couldn't be made without us... I'm honestly just really disappointed in you". Another reply reads, "now I wish I hadn’t backed this game just due to this obnoxious post".
Watsham's statement suggests that Atooi never promised regular updates and that its focus is on the game's development, but backers have highlighted a separate post shared back in July where an Atooi Community Manager apologised for failing to meet fan expectations and promised to "work on more frequent updates even if it is bad news". A number of backers have described the new message as "contradictory".
Today, one day after the controversial post shared above, Watsham provided a further update, this time on the game's development progress as fans had been asking for. The reaction this time around was expectedly much better, with fans thanking the studio for the news despite the previous statement. In a reply to one backer, Watsham said, "Damned if I do. Damned if I don't, right? I am sharing what I am working on at this time. Thought some folks might appreciate it, considering the outrage over the lack of updates. Silly me".
We've reached out to Jools Watsham for comment and will update this post if we hear back.
Comments 46
The company had a history of going slow to say the least. The backers should just be happy the game even comes out. Don’t they have some Metroidvania that was for the DS or something that never came out? Lol.
Donating to a Kickstarter doesn't entitle you to anything. All it promises is that the recipient will attempt to fulfill the goals of the project. That's it. No guarantees, no deadlines. If the project takes forever, or falls through, that's the gamble of backing something on Kickstarter and you knew that going in. You're, at best, something akin to a silent partner - emphasis on silent. If you don't like that, don't back things on Kickstarter.
This is a project I actually backed. It taking a while or being slow to update really isn't a concern to me. I knew the terms of what I was putting money into when I chose to back the project. Atooie doesn't owe me anything.
I actually sympathize with Jools. I get that this is a very small publisher. They are not publicists or PR reps and I'm sure they want to focus on making a game rather than becoming PR reps. Jools is quite charismatic for a person who talks to a computer all day, but we shouldn't expect him to be. I am glad he makes the games his focus and not the spin.
Honestly, they aren't wrong. It's like if you are so dedicated to the craft why are you not crafting? That's the main reason I worry when involving myself with anything close to kickstarter.
And then Watsham basically breathes down the neck of anything involving him in news, making it feel awkward to even say anything. It doesn't say anything about his character or the type of person but like... just go work and let your games speak for themselves you know? Or at least let others speak without you in the audience.
I can sympathise with Jools, definitely. If he caves to pressure and shows the game in an unfinished state, what then? The backers will be up in arms about the game not looking as good as promised. The problem with kickstarter is that people back products without knowledge of how they are actually made and what goes into the development process.
Super Mario Maker 2 is a reality, so no harm done. We'll wait.
His posts might be a little blunt but I don't think Jools is out of line here, he just might want to consider having a communications manager in the future. Kickstarting something is a risk like any investment. If someone can't handle the fact that the cash they invest might not have the return they expect, then Kickstarter is not for them and they should stick with buying finished products.
His statement on updates doesn't seem unreasonable to me. This is the nature of Kickstarter. There's no reason to believe that the project is dead.
This was a bizarre headline
I backed this for 10 quid or so. When you back a Kickstarter you know damn well there is going to be a delay, probably at least a year. I wish they wouldn't put delivery dates on them at all but I guess Kickstarter makes them? I'm ok with lack of updates as I can see why they would be an unnecessary waste of resources but I can understand why a high end backer would demand more visibility of the project.
I knew when I got this update the other day that it would rub people up the wrong way. It is never a good idea to respond like this even if you believe you are being measured. The internet only has two states of being - extremely angry or die-hard fan - so just don't engage as you'll never win.
The fact that he posted an update after saying there won't be one shows that he cares and is reading the comments. I paid $20, but I know games take time and they have to also work on other projects to keep the revenue coming.
Take your time and make this game great. Jools.
I thought I had lost all interest in this game, but then I read what he had to say and somehow lost even more. Can’t wait to give my code away when it comes. If it comes.
I know what he’s saying isn’t wrong, I just don’t really appreciate his tone or how he has handled anything along the way, really.
I don't do Kickstarter. That being said if as a developer you don't want to update or deal with the public regarding a game release, don't fund your game via the public.
Simply put, fund your own game.
This isnt anything new with games! at least these people will get the game I backed a kickstarter game back in 2013 and to date nothing has ever materialized with it! its the risk that is taken with backing any type of project through kickstarter. Im also still waiting for a CD from a kickstarter campaign backed also in 2013 which is due to finally be released next year.....
As one of the people who is being quoted in this article, I honestly wouldn't have been bothered if I'd logged on to see just the update with the screenshots. It was the condescending tone of the first update that really rubbed me the wrong way.
I bought and enjoyed Chicken Wiggle on 3DS and Jools had a pretty good track record for game releases (with the glaring exception of Treasurenauts) when I backed. So when I, a fan of their games, am starting to wonder if I funded Chicken Wiggle Workshop or the other 3-4 projects they've been working on between the time I backed and now, I can only imagine how the people who aren't as familiar with the company must feel about the excessive delays and lack of updates. Having them skip a promised Q&A September update only for Jools to show up the following month telling us he doesn't owe us any updates at all is just disrespectful to his customers.
I get that they are a small developer but they shouldn't take backers money on kickstarer if aren't going to dedicate dev resources to their stated timeline and then come out condescending to them about not promising updates at all. Maybe when it comes out it will be great game to play but already too late for this to be anything more than another Kickstarter cautionary tale.
@TuxDC So you think that they should rush a product, making it terrible, just so it can meet their "Optomistic" deadlines? Rather than saying that they underestimated the amount of effort needed to make it happen, and pushing the release date back in order to deliver a quality experience that they want to deliver? By that logic we should have gotten Animal Crossing New Horizons already. We should have gotten Fire Emblem 3 Houses back in 2017. Or heck, they should have just released Breath of the Wild back in 2015.
I did not back this game and really have no interest in it. However, this whole situation could have easily been avoided with an update here and there. Jools is usually very forthcoming with game updates and is transparent. I can understand why backers would have expected the same with Chicken Wiggle. When questions and concerns are met with silence for a long period of time frustration grows, especially when the silence is coming from someone with a reputation for being transparent.
Although they are small, Updates wouldn’t take more than 5-10 minutes. That’s it. I’ve heard Jools guest host game podcasts that were a couple hours. He’s friends with the Talk Nintendo Podcast and they reference playing multiplayer with him nearly every show. My point is taking 5-10 minutes out of whatever he’s doing to appease his backers would have been simple and avoided this ugly situation.
Kick Starter!!!!
Really!! some people stupidly give there money away without a guarantee of anything in return, laughable. Then combined that with a business that can't fund itself or get funded in any other way!!!
Anyone who's worried about how long it's taking for Chicken Wiggle need not. I've been waiting & asking about their upcoming title Treasurenauts for about 6 years now... And that's sure to come home soon enough 😄 These things take time! Have patience! In the meantime, just do what I did and buy the HD rerelease of Mutant Mudds for the second time to hold you over! 😑
https://youtu.be/D20iZfjn5jk
This doesn't aound obnoxious at all. It's not like they are telling backers they are no longer important or unneeded (like another kickstarter earlier this year, oof), they are saying that simply paying money won't make development faster.
People wanna get mad over everything. Delays are good. Annoying, sure, but a dev willing to delay 90% of the time is showing that they care about quality.
A delayed game is eventually good. A rushed game is forever bad
Definitely not how one talks to investors. Shows a lack of good business sense.
@YourGoodFriendly Daikatana and Duke Nukem Forever say hi.
@AlphaElite Never heard of Daikatana, but DNF was bad BECAUSE it was rushed, people never ever seem to know the full story. The years long development was wiped when Taketwo sued the dev team. Gearbox's version was made in a matter of months.
So a rushed game was forever bad. Duke Nukem Forever bad.
Loved the game on 3DS. I did support the Kickstarter. Having the level editor on a larger screen will be nice. Too bad it didn’t release before SMM2.
I like Jools but here he is coming across as a jerk. A two min update now and then wouldn’t have hurt the team at all. The opposite. The positive messages that would follow regular updates would be welcome no?
Instead he comes across like a jerk. An entitled one.
Limited Run games companies and devs that those that use Kickstarter are obsessed With calling customers fans and here lies the problem. Both of these areas are saturated with similar companies and both will lose all good Will in a heart beat. Be professional and treat them like customers or investors. Get over your ego.
We will move to the next company offering similar in a heartbeat.
It’s easier to keep a customer than it is win a new one.
Should have been updated and transparency from the start here.
I appreciate that there is frustration on both sides, but I'm disappointed that Jools used their platform to lash out at their supporters.
A progress update doesn't need to be anything fancy, and I understand that backers are neither publisher or investor in the traditional sense, but they are your supporters and you should be humble towards them.
I am a programmer, but not in game development. Programmers in general give optimistic coding schedules. Often problems arise that delay.
I’ve been reading ‘Blood, Sweat, and Pixels’. It really highlights the long hours put in by game developers.
I've gone from not knowing what this game is to knowing to avoid it.
Since taking backers money Atooi has started new game projects and released one of them.
Backers have EVERY RIGHT to feel upset that their money is likely being used to fund different game projects than they backed.
If Atooi goes belly up and backers never get their game, but Atooi did start and finish other games after taking backers money, what does that say?
Considering all this developer seems to do (and indeed, the only "marketing" I've seen on his games) is gripe about how people aren't buying his games or that Switch would be hard to develop for, I think it's fair game for his investors to do the same.
@Raylax "Donating to a Kickstarter doesn't entitle you to anything. All it promises is that the recipient will attempt to fulfill the goals of the project. That's it. No guarantees, no deadlines. If the project takes forever, or falls through, that's the gamble of backing something on Kickstarter and you knew that going in."
This is precisely the reason why Atooi should be regularly updating its backers on the progress of the game. Very little is guaranteed to backers of Kickstarter projects, so it is very important for companies to maintain a strong reputation that it will deliver on its promises. The way this project has been handled is hurting Atooi's s goodwill. Who is going to want back any future projects by this company if it will result in delays, lack of updates, and angry posts from the developers?
It wouldn't take Jools more than a few minutes to type up a small update. That's all we want.
I connected with him years ago, when I reviewed Moon on NDS. Lately though he has kinda been acting very cold. He unfriended me from Switch Online. He hasn't replied to me on FaceBook for a couple years now when I compliment him on their recent games. It's very strange...
The worst part of Kickstarter, is the people who back projects on Kickstarter. If you're gonna get all flustered over a delay or that you're not getting daily progress reports, just wait until the project is done and buy it then. Otherwise, stop the incessant whining....
A bad response--a little pithy and combative--but I can understand the dev's frustration.
the game will be awesome just how it was on the 3DS. These entitled people need to chill. This dev is know for good games.
Regretting my backer status here. After seeing several interviews, Twitter rants, and now this from Jools...dude seems like kind of a butt.
Yeah, that update came off pretty bad to me, not gonna lie. Kickstarter backers aren't investors, sure, but they're still people who have given money to help bring your project to life, and they deserve to know what's going on at all times. It's not hard to make regular updates either. I know because I've been making at least one update pretty much every month on my Kickstarter as I work on my game, and each one usually only takes a few hours to put together. There's no reason why a person shouldn't be able to take a few hours once a month or so to let backers know what's up. It's not only the right thing to do, it also helps maintain a good relationship between you and your backers.
Hopefully this guy will begin doing small updates like he posted today with some regularity. A couple paragraphs and a few photos won't take long and backers will be happy to receive anything to let them know what progress is being made.
@daveh30 Backer here. None of us (on Discord) asked for "daily" progress reports. Single/bi/tri-monthly was. Not a hard thing to ask for. This stemmed from a litany of things (not in order):
All we've been asking for is exactly what was provided yesterday: WIP dev blurbs that take five-ten minutes to post for everyone to see and yet, even after hiring a community manager, they still could not provide that (if you notice, Jools signed the update, not Bobby).
That said: this update extinguished all of my anger because it felt very genuine and the community on Discord, who was universally angry, instantly became happy. Prior to yesterday, it's this kind of public image that makes consumers never want to support you and also burn you on social media. Jools needs to understand the importance of a public image in the social media era because what he provided yesterday truly does not take long to produce, yet makes many fans content with what you have so far.
Atooie just shot themselves in the foot with this update. The already announced a September Q&A update but nothing became of that with not even a mention of cancellation or delay on their Kickstarter. Yes, it was fair for backers to expect at least a September update.
You don't owe the backers anything but some devs realize without the backers they would not be doing what they are so they feel an obligation to update backers.
So don't back people like this guy is the take away.
I thought it was vaporware at this point.
Even Nintendo delay release dates, just because they can.
Yet a movie, say as blockbuster like James Bond has a release date long before filming even starts. And for the most part they stick to it.
After backing several different board games and visual novels I've sadly given most expected delivery time lines a 2 year buffer. As for updates, although I tried not to hold them to it...even quarterly updates have been difficult for some projects, seriously, and that is just ridiculous. It seems that some companies don't have anyone that can be the bearer of bad news OR lack of news.
I don't get how a company can ask for investors to entrust them with funds, but not keep a schedule that says "day X - Update investors of milestones achieved and challenges'. Although, if you hired someone to do this, they will probably be such a hated guy in the office asking everyone when things are gonna get done...
If you actually see this comment today, you'll know this aged really poorly.
Check Twitter and search "Hatch Tales", and also browse the project's Kickstarter page Comment section, if you want an informative update on this situation and extensive commentary from various backers who are all rightfully frustrated.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...