Teenage Mutant Ninja Turtles: Shredder's Revenge has been available for a few months now, and if you're like us, you're probably still playing it on a regular basis.
Whether you have or haven't picked it up just yet, now is a great time to jump in and give it a go - with Tribute Games and Dotemu just releasing a new patch update for the game across all platforms. According to a brief rundown from Dotemu via social media, this latest patch addresses some "tedious bugs" and also includes some online and gameplay improvements.
Here are the full patch notes via Steam:
TMNT SHREDDER'S REVENGE - GAME STABILITY PATCH IS NOW LIVE!
Greetings pizza folks!
Today, we would like to thank you all for your feedback and love since TMNT Shredder's Revenge launch! Thanks to you and your detailed feedback, our dev team has been able to work on some game stability improvements and fixes.
Here is the detailed changelog, featuring the various fixes, improvements, and new features implemented to improve the game stability:
BUG FIXES
GAMEPLAY
- Fixed enemies sometimes frozen after a Fling Slam.
- Fixed Rat King sometimes frozen after being defeated.
- Fixed Krang’s torso sometimes leaving the screen. You can sing it: “Krang-no-loooon-ger leeeeea-ving theeeeee-screen!”
- Fixed Dirtbag sometimes stuck in its Blinding Flash attack.
- Fixed some player attacks granting immunity to falling down holes, performed over a hold, resulted in a near-instantaneous KO for the player.
- Fixed the Dive Kick attack sometimes getting the player stuck when landing on edges.
ONLINE
- Fixed clients sometimes stuck in a cutscene.
- Fixed many connection issues at the beginning of stages that could result in desyncs and missing players.
- Fixed a few crashes caused by packet loss or lag, resulting in incomplete attack, player or camera data. Bodacious!
- Fixed clients ignoring enemy grab cancellation (when a player grabs for too long or an enemy is too healthy to grab).
- Fixed clients interrupting a Grab with a Super Attack, leaving enemies stuck in their Grab reaction.
- Fixed client-side Chrome Dome sometimes not getting up when it should.
- Fixed Groundchuck often not facing the right direction on clients (or sometimes not animating at all) when charging.
- Fixed some replication issues in the Shredder fight.
- Fixed Super Shredder and Rat King sometimes freezing on clients when the host leaves the game.
- Fixed client-side rat spawning in the Rat King fight often not occurring when it should.
- Fixed client-side Buzzer having a hard time doing U-turns.
- Fixed client-side Motorcycle Foot Soldiers sometimes frozen on screen before attacking.
- Fixed client-side Splinter's Super Flying Attack not increasing your Hit Counter and Score. He is a radical rat!
- Fixed online lag during boss fights sometimes breaking the boss’ behavior resulting in the fight getting impossible to finish (boss disappearing, for example).
- Fixed online game search no longer working after a failed search.
- Fixed connection issues occurring after the end game cutscene.
- Fixed host able to block the game by opening the Party Up menu while in a stage end cutscene.
INPUT
- Fixed saving customized controls only partially.
- Fixed using a keyboard with a layout other than QWERTY when customizing controls.
MENUS
- Fixed saving the VSync value in the Options.
- Fixed a way to get the Pause menu stuck on the screen during gameplay.
ACHIEVEMENTS
- Fixed resetting the progression of stat-based achievements like "Complete Cast!" when starting a New Game.
- Achievement unlock is now saved immediately. Achievement progression is now saved when leaving a stage.
AUDIO
- Fixed audio volume issues on stereo setups.
CREDITS
- Added some awesome people that worked on the game. Tubular!
- Fixed Edwin’s name. Cowabunga, dude!
IMPROVEMENTS
GAMEPLAY
- Improved performance by preloading all possible enemies to be used in a stage.
- Dizzy players are no longer invincible. Bummer, dude!
- In Story mode, doing Continue no longer loads up How To Play.
ONLINE
- Improved detecting all connected players as Ready, which would prevent entering a stage.
- Improved transitions between the different parts of stage 6 (Crystal Palace Mall).
- Improved bosses snapping to (sometimes bad) positions after client-side hits.
- Remote players now visually do their Double Jump and additional Somersault attacks. Wicked!
MENUS
- Added platform icons when listing online games and friends.
STEAM
- Improved connecting to other Parties. Excellent!
NEW FEATURES
ONLINE
- Added a message popup if kicked from a party. Sorry!
- Added netcode check popup on version mismatch. Friends don't let friends play un-patched.
If you haven't checked out Teenage Mutant Ninja Turtles: Shredder's Revenge yet, what are you waiting for? We said it the best turtles beat 'em up ever made - awarding it an "excellent" nine out of ten stars.
Have you updated to this latest version of TMNT: Shredder's Revenge yet? Notice anything else? Tell us below.
[source store.steampowered.com, via twitter.com]
Comments 43
❗️I prefer SOR4...
While I’ve only voluntarily left games, I’d prefer not know if I was kicked. Since the game doesn’t have any communication method on Switch, I’d rather be led to believe that it was due to a bad network connection than be left trying to figure out how I offended the host.
This is reminding me I want to go back and try playing through with a different character.
Great game in general and it's nice they are fixing up bugs/lag/minor issues, although I never had problems personally.
Who’s playing this on a regular basis? It’s super shallow compared to Streets of Rage 4 and Fight N Rage.
Are load times the same as Xbox for the switch?
Still having a blast with this, it's definitely better than Power Rangers and Streets of Rage 4.
I’ve run into a few of those bugs during online sessions. Glad they are getting patched.
Never experienced any of these issues but I'm glad they are fixed for those that needed it.
@BlueGBAMicro
I’m with you on that one. While I enjoyed Shredder’s Revenge, it left me a little wanting in terms of style, music, and gameplay. SOR4 is the superior game.
Bless their little ninja hearts.
It's nitpicky, but I'd like them to patch the vocal pitch of the Nutrinos. They sound like adults, whereas in the show they sounded like Oz munchkins
@BlueGBAMicro
As someone who has put around 80h into Shredder's Revenge and 100+h into SOR4, I can absolutely agree with this.
I wish they would update the scoring system in TMNT to be more like SOR4, it feels very odd that the hit counter in TMNT doesn't affect scoring at all. Also, adding a arcade difficulty which removes the taunt function and a Boss Rush/Time Attack Mode etc. would improve the game a lot I think.
@miwa and a Survival mode, among other things such as an art/cutscene gallery, music player, etc. This game is good but it's lacking in extras.
@peachflavored agreed! Let's hope they release a DLC along the way including all these neat little modes and extras.
Imagine waiting to buy the physical edition then this update drops. This is why digital is the way forward.
They also updated some translation errors, apparently.
@Orokosaki I'd rather have my perfectly functional physical copy when/if Nintendo decides to shut down all Switch online services, including game and update downloads. To each their own.
@Kochambra I think it’ll be that far into the future if / when they close down the servers we will have long moved on to other consoles by then!
@Kochambra For me, the best argument for physical is the option to sell the games in the future.
I wouldn't want to be missing out on a couple grand because I bought all of my Switch games digitally.
@Orokosaki We will have moved on to other consoles only if we choose to do so.
I really like my Switch, but what if I don't like whatever consoles become available in the future? What if, even if I like them, I decide that enough is enough with this constant hardware upgrade cycle that's giving us increasingly less noticeable graphical improvements? I may decide that my Switch is the last console I'll ever purchase and that I'm cool playing my physical games on it until the thing breaks down. In that scenario, I'd rather depend just on hardware durability (and the availability of spare parts), than depending on that and also on Nintendo's decisions regarding game downloads.
And even if I decided to move on to new consoles, there's no guarantee that these games will be available for them. And this concern is specially relevant with licensed games. For example, is there any legitimate way to purchase and play in modern consoles games like Capcom's Cadillacs and Dinosaurs or Treasure's Astro Boy: Omega Factor (to name a couple of them that I would love to play again)?
@miwa That's a good argument for buying physical, too.
Also, you can lend physical games to your friends and family.
@Kochambra I don't know if having physical copies of modern games is any better. I remember reading a very long thread on Reset Era where they discussed that if a Switch cart has been played with patches, it won't boot up unpatched (so if your Switch breaks down or your Micro SD fails and the Switch servers are not live any more), your carts may as well become useless. Also, given the state of gaming right now, quite a few games are released with game breaking bugs and then patched on day one, making the physicals pretty useless. I definitely agree with the lending/reselling aspect though. This is exactly why I want Switch eShop to become a platform like Steam, carrying all your purchases forward on whatever the latest Nintendo hardware is - I won't bother with another generation of hardware if that is not the case.
Who cares which beat em up is best, they’re all fun. River City Girls is probably better and more nuanced than both SR and SoR4, who cares, play them all. Physics or digital. That also doesn’t matter.
@San_D Is the information about there being a patch stored in the cart, though? One of the big changes between Switch carts and those of previous Nintendo systems is that on Switch, save data is stored in the console's internal memory, which makes it possible to use cheaper to produce, read-only carts. Would they bother to add a writable portion to Switch carts, thus making them more expensive to produce, just to provide what seems like a pretty pointless feature?
Regarding patches, that's were reviews and post-launch online information comes into play. If a game releases in a state that I find unacceptable, I know that's not a game I want to buy physical. If whatever bugs there are, I don't find particularly bothersome, I can go physical.
On the subject of the eShop becoming like Steam and carrying your purchases to the latest hardware, I think it's unlikely. Not taking into account whether Nintendo would be willing to do it or not, there's a big technical problem that Steam doesn't have: Hardware/platform compatibility. PCs have evolved a lot since the first 8086-powered models, but the platform has stayed pretty consistent, so a 10yo game will in all probability run on modern hardware without any modification. A 10yo Nintendo game was developed for a completely different hardware architecture. For any Wii or Wii U game to run on Switch, you would need to either port it or emulate the original platform, assuming that second option would even be feasible. So a Steam-like system would be extremely harder to implement.
Mikey: gave those bugs a shell of a good hit!
Donnie: too cliché.
ok, back to watching the OG movie for me.😁
@Kochambra
"I'd rather have my perfectly functional physical copy when/if Nintendo decides to shut down all Switch online services, including game and update downloads. To each their own."
" 'Each' - Singular or Plural?" (article):
https://www.grammar.com/each-singular-or-plural/
@Mario500 Regarding the expression I used: https://idioms.thefreedictionary.com/To+Each+Their+Own
And about the use of "their" as a singular pronoun: https://www.merriam-webster.com/dictionary/they
So dope! I'm loving this new TMNT Game.
Hoping for more content down the line in the vein of lots for a variety in level design, some more vehicular/racing stages (Turtle Van w/ Weapons, Surfing, Gliding), maybe some vertical/platforming to mix things up (i.e. climbing up the Empire State Building) etc.
Also wishing for more cosmetics, costumes to unlock like skins, palette swaps and accessories along with a steady diet of new unique characters to the lineup (Venus, Spike, Dimension X Teens, Oroku Saki, Hamato Yoshi etc.) + additional stages, vehicles, bosses, sub-bosses and transformations, maybe more achievements & challenges too.
Hopefully this does well and inspires a resurgence & renaissance of cool, fun, new licensed arcade brawlers updated and coming to Switch with modern features (X-Men, Simpsons, Bucky O'Hare, Battletoads)... basically call Konami and others lol!
… Wun can only hope.
@BlueGBAMicro me too, I bought this and regret almost immediately, this game looks cheap and not fun to play, sor4 is far better.
@bonjong23 I still love old beat-em-up games and can play them over and over. For some of us, solid core gameplay is the most important thing. Those games don't feel too shallow to me. Newer, deeper games of the type are fine, but they don't make simpler games obsolete for some of us. But I get your point. If this is not deep enough for you, then you have other options.
@San_D I feel the same way, Nintendo screwed up if that wasn't the case.
@Kochambra
My apologies, I read through that thread again and the TL;DR is, the carts are not completely useless if you are ready to factory reset your Switch. The carts are read only, but the Switch itself keeps records of patches earlier installed for a game. So if the micro SD dies and Nintendo shuts the servers, the only way to play the carts would be to reset the Switch. Inconvenient but not useless.
Regarding the ongoing platform thing, why can't Nintendo maintain compatibility going forward? I do understand bringing back compatibility for older generations may be tough, but why not carry Switch games forward to newer generations (or abandon the idea of generations altogether)? Of course they would want people to buy Shovel Knight for the fifth time on Switch 4, but that's utter crap, especially with something like Steam Deck in the market.
@Budokai Who knows, Nintendo are a weird company. And knowing their weirdness, I have purchased a lot less games in the last couple of years - I don't want to lose money on a lot of games if they discontinue Switch support, especially when Switch has long-term hardware problems like the joycon drift.
Wow. Do y'all really need to bash other titles to feel better about your favorite game of choice?
"In Story mode, doing Continue no longer loads up How To Play."
Thank you!
@bimmy-lee Amen! It’s silly to me hearing people complain about an update saying they prefer SoR4 over this. It’s like, okay, go play that game then. Who cares about what’s better? Both games are fun and completely different tonally and aesthetically. They might both be beat-‘em-ups, but they are so different from one another in almost every aspect. Don’t get me wrong, I love SoR4, but this game is awesome as well.
Great game, not the Streets of Rage 4 replay value, but great!
@San_D Thank you for the clarification! Saving that info in the console's memory makes more sense.
Regarding backwards compatibility, Nintendo actually has a pretty good track record in that regard, compared to other console makers: Every single one of their consoles has been compatible with its predecessor's physical releases since at least the Wii/GBA days, which is particularly remarkable, considering that each one of those used their own physical format.
What allowed them to do this, is that each one of those consoles used increasingly more powerful versions of the same internal architecture. Wii was a more powerful Gamecube, so Nintendo could implement a Gamecube mode that booted up when the user inserted a GC disc, to run the older game. Same with Wii games on Wii U and with their handheld line (Game Boy->GBA->DS->3DS).
What about downloadable content? If you booted up your Wii U in Wii mode, you could access most if not all of your Wii purchases. This was not possible on Switch, mainly because they changed to a completely different hardware architecture.
Could they keep this backwards compatibility going forward? Only if they stick to the same architecture.
If for whatever reason, they decide to change to a different architecture for their next console, every game will need to be ported to run on it. And of course, those developers (be it the Shovel Knight guys or whomever) will want to get money for that additional work.
Valve has it way easier in that regard, because backward compatibility is more or less guaranteed in the PC space, and it's not even their responsibility (it falls mainly on hardware manufacturers, Microsoft and the Linux guys), although they do contribute with SteamOS and their compatibility layer for Linux.
So when Steam users purchase a game that runs on Windows, they're more or less guaranteed that the game will run on whatever Windows PC that they own, without any additional work on the developer's part. Of course, this isn't always true with such a diverse ecosystem, but it works well enough for most of the cases, so there's usually no need for additional work/additional sales.
TLDR: Keeping purchases going forward will only be possible if future Nintendo consoles stick to the same hardware architecture as the Switch.
@BlackMayge - Happy Saturday, cheers. You really nailed it. The beautiful thing about the modern spin on the genre is how well it mixes with elements of other genres so that all the top tier beat em ups available on Switch feel unique. This one offers a pure arcade experience, for better and worse, focused on speed, animations galore, and things happening on screen. I guess mileage will vary, but it does what it set out to do as well as any other great bmup available right now. Have fun!
@Kochambra I understand what you are saying. My point is, if Nintendo does not follow the same architecture (and hence don't provide backwards compatibility), they will lose some customers like me. I find it an objectively bad thing to ask for a repurchase without a significant upgrade to the game, and they are the only ones in the current console space not to offer backwards compatibility. If other console manufacturers (not even counting PC) can have that, if Xbox can allow playing games which released 3 generations ago, Nintendo should in my opinion allow playing Switch games on Switch 2 or 3. I don't care if they upgrade their architecture to allow super mega quantum blockchain antimatter games.
@Kochambra The digital version being unavailable is only an issue if you actually wait that long to buy the game. As long as you buy it before then, remember to get the latest updates ASAP, and backup your data, there are no problems with digital purchases beyond needing enough external memory.
Still, once the servers are shut down, it is nice for there to be physical versions of most games still available, although you still won't have access to the latest updates that were made after the physical version went to press.
@BulbasaurusRex Yeah, that's a viable option for preserving digital versions, but it still has one big handicap: As far as I know, downloaded data is tied to a specific Switch account (it's encrypted with a unique key so that only that one account can access it). So the usefulness of that data in the long run would be totally dependent on the availability of the account.
@San_D Microsoft can allow playing games which released 3 generations ago because XBox consoles have been basically Windows PCs from its very first generation. Each successive XBox iteration has used the same hardware architecture, just bringing it up to speed in terms of PC hardware improvements.
When Nintendo decided to go with the portable/home console hybrid route for the Switch, they had little option but to use a new architecture: One powerful enough to deliver a good home console experience, but light enough so that size and energy consumption weren't an issue in portable mode.
Changing the architecture of a console line is pain in the ass for everyone involved, but particularly for console manufacturers themselves. They have to rebuild their platform practically from the ground up, instead of building on top of what they already had the previous generation. It's not a decision taken lightly.
@Kochambra So? Nintendo will still be able to restore your account on a different Switch even after the servers are shut down.
@BulbasaurusRex So you would depend on Nintendo's continued willingness to provide that service. Personally, I'd rather remove that additional dependency from the equation.
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