Battlloon is just weeks away from bursting onto the Nintendo Switch scene, setting its rubbery sights on a 28th February release date.
This one has you gathering up to four friends for an almighty balloon battle (hence the Battlloon name, you see). You'll be choosing from six different characters and propelling foes into the spiked walls of each arena, with other dangers like balloon-eating fish, meteors, and massive bombs causing you even more trouble.
After a balloon has been popped, they come back as mischievous ghosts that can create even more havoc and take home the winning crown. Life as a battling balloon sounds bloomin' hard.
Features:
· 2-4 player Local Multiplayer
· Simple but Deep and engaging battles
· 6 different types of fun playable characters
· Retro-like pixel art and 8bit sounds.
No pricing has been set for the title just yet, but it won't be long before we can enjoy the frantic action for ourselves. It'll be available directly from the eShop when it launches later this month.
So, what do you think? Will you be downloading this one ready for your next friend gathering? Let us know with a comment below.
Comments 8
this sure seems like its gonna blow up...
Splatoon called, they want their play-on-words title back.
Getting Starwhal vibes from that trailer.
Oh, Starwhal, where art thou?
game looks fun, I will download this
Looks like a fun game hope it's at a reasonable price.
Looks like a Mario Party Mini game. I'd buy if it's like 2 bucks, no more than that
@Bigbear1up A mario party mini game would at least have better graphics.
I really wish games offering such shallow experiences like this would stop getting made... The eShop is flooded with this crap. We're up to our thighs in "retro-like pixel art" offering "simple but deep" gameplay. Hyperlight Drifter is simple, but deep. Axiom Verge is simple, but deep. Enter the Gungeon is simple, but deep. This? Simple but de- I think I just threw up in my mouth.
Kind of looks like another one of those party games with one or two game modes that get old in an hour or two.
If they were all published or made by the same dev at least they could be all compiled into a single package, but as it stands, there's just too many of them.
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