If you're tired of all the Hollywood spectacle of modern shooters and long for a simpler time without frame-sapping particle effects and or scripted sequences, you might want to keep an eye out for Beyond Enemy Lines: Covert Operations.

An Unreal Engine 4 game which saw release on PC in 2017, BELCO (as nobody is calling it) comes from one-man developer Polygon Art. While it doesn't have the bells and whistles you'd expect find in a AAA shooter from one of the big devs, as you can see from the trailer, what it lacks in looks it promises to make up for with freedom of choice in how you approach your objectives.

The story revolves around regaining control of a satellite that's been hijacked by Soviet seperatists. No points for guessing that the satellite is loaded with nuclear missiles, so it's up to you to James Bond your way in and get the job done in whatever manner you think best - guns ablazin', or all quietly-like.

The press blurb highlights the following features:

8 Mission long Story Campaign with ~10h playtime
Adapted gameplay especially for Nintendo Switch
100% Freedom - You chose the tactics
100% Hardcore - Challenge your skill
Ported inhouse by Polygon Art

While we doubt it'll be troubling the Best Looking category at the 2019 GOTYs, hopefully there's more than meets the eye with this one. DOOM and Wolfenstein II are excellent shooters, but there's a gap in the market for something a bit more tactical.

Does this take you back a generation or two? Do you miss shooters without loot boxes? You know what to do...