Spanish developer Super Mega Team has revealed its platformer-cum-bullet hell title Rise & Shine is coming to Nintendo Switch, but that development has really only just started. In fact, upon further investigation the studio revealed it's only just received dev kits so there's a long way to go before the port is done and dusted.
The team has revealed development is, "hanging by a thread," mainly due to some, "Unity plugin compatibility issues," and that it still doesn't have, "the game itself running on the console." However, there has been some progress, with the studio revealing, "we got the title screen working today." Porting isn't an easy process, especially for titles that weren't made with Switch in mind, so here's hoping the talented team behind the game manage to get the indie title working on Nintendo's hardware.
Have you played Rise & Shine? Do you it'll work on Switch? Let us know your thoughts in the usual way...
[source twitter.com]
Comments 25
Well it's great they are making the effort and looks like a unique game!
Where is Beyond good and evil?
Unity? Yuck!
@Nincompoop Did you enjoy Snipperclips, Cuphead, Ori, Flip Wars, Super Mario Run?
@Nincompoop Unity can actually look really good for a game just as long as a skilled team is behind it.
@YummyHappyPills Wow Cuphead was made in unity? Did not know that. (I assumed it was made in an Engine different from the Unreal Engine or Unity)
Not really bothered by this one.
@patbacknitro Yep.
Unity is low floor high ceiling. Easy for basics but very flexible.
You'd think Unity would have been on top of the porting issues by now after Yooka-Laylee.
Not even sure why they would even announce development, if it's "hanging by a thread". Just wait till you've made significant progress and actually have a launch window. But no, these days everything needs to be announced to build "hype" even when literally everything is uncertain.
@TommyTLG Do you want that answer
@patbacknitro That's why it took them so long to release that Cuphead game. The same with Yooka-Laylee, delayed because of cr*p Unity. Look at Sexy Brutale, they still can't fixed the usual Unity problem: slow, uneven fps and slow loading.
@YummyHappyPills Unity is meant for platforms compatibility so developers can easily port them, save them a lot of money. It's not created for performance in mind, for that you have to create your own engine.
So, the advantages of Unity is for the developers, not the consumers. We don't benefit when dev use Unity.
@TommyTLG I was just asking myself that question XD
@Nincompoop Every engine ever has issues. Unreal may give you great performance but has other traplings such as relative inflexibility and higher spec use.
CryENGINE has insane spec requirements and is pretty much an FPS engine sadly. Cant do much more than that without basically rebuilding it.
Look, does Unity get a bad rap? Yes. Can games be great in Unity and do they benefit both the consumer and developer? Yes.
Fun fact, Im sure many would rather have Unuty licensing factored into the cost of a game than the cost of making a proprietary engine that may or may not function correctly or have limited compatability.
Imagine if Yooka Laylee costs $60 if it had used a custom engine.
Furthermore, to say you have to create your own engine to get performance...well thats a lie. Plain and simple.
Unity can get great performance. So can Unreal and even CRYENGINE if the soecs are there.
But a custom engine is by no means flawless. Lookat DOOM 2016. Custom engine. Not exactly smooth on PS4.
FAST RMX. Custom engine. Dynamic resolution.
Super Mario Odyssey. Custom engine. FPS drops.
Sonic Forces. Custom engine.
Its costly and sadly doesnt guarantee access to the widest audience and if you ask Square Enix theyll tell ya what it does to both development time and budgets
I played the demo of this for steam way back in 2015 and it was quite good fun. Then the final game came out last year and I played it only to be surprised that the entire game is only about twice as long as the demo.
They realised this and have purposely put in several unnecessarily difficult spots to artificially extended the time needed to complete the game.
Was probably one of my biggest let downs of the year and definitely not worth a Switch port unless it is VERY VERY cheap.
Why was my comment removed when the word I used is in the article?
"we got the title screen working today."
A journey of a thousand miles begins with one step.
If it's 5 bucks, sure. Wouldn't pay a penny more for such a short game. Super disappointed when I played this on Steam. Great, fun gameplay, but it's only comprised of maybe 3 or 4 levels? Ugh. Also, not sure how well this would play without a mouse..
@YummyHappyPills Why does Unity get a bad rap? Unity has LOTS of amateur developers using it, under the hood the codes are all duct-taped together. I personally know a few incompetent developers who love Unity. They have no idea what they were doing, the codes are patched on top of one another, as long as it works, voila! It's a success! A simple game that requires a high-end computer to run because of their incompetency.
If a game developer who knows his stuff, he will build his own custom engine so he knows how to optimise it. Using a 3rd party engine, you will never be able to quickly diagnose and fix a problem.
Actually keeping my eyes on this.
@Nincompoop you have no idea what you're talking about. I'm a game developer who has used Unity and written my own engine, and can attest to the merits of both. Unity is very capable and makes many games that wouldn't have ever been possible without it possible. Just because amateur developers use it doesn't reflect at all on the software itself. Are pencils worthless because amateur artists can't draw more than stick figures? Of course not. Unity is the same way. The fact that both amateurs and professionals can make great games — and bad games, even — is a testament to how useful Unity is. In ~90% of games, making your own engine is a waste of time.
@Nincompoop It's actually a slick looking game that runs well on PS4 at least.
To bad the gameplay is a counter-intuitive, frustrating, un-fun mess.
@TommyTLG I saw people replying to you but I couldn’t find your post; I figured it had been deleted, and that’s exactly the case. What did you write, some “c*m” (let’s be cautious there lol) jokes?
@ParSnake I think you are one of those developers I mentioned above. lol.
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