Right from the off, InnerSpace has a particularly mysterious and alluring quality to it. Billed as an exploration-flying game, this title is the latest offering from Dallas-based studio PolyKnight Games and it is, without question, its most ambitious game to date. InnerSpace aims to take you on a journey, ultimately encouraging you to take as much or as little from the game as you want to. Will you want to throw yourself headfirst into its worlds, then? Let’s find out.
The game takes you on a seemingly isolated adventure; you’ll be travelling (almost) alone through a world where the physics are inverted, exploring a number of strange, foreign planets that are inside-out. Each planet is made up of once-inhabited islands surrounded by water, where gravity pulls outwards from the centre and little hints of former life can be seen. The whole idea feels rather majestic and the aesthetic styling of the game supports this perfectly; the worlds really do feel like they’re wondrous places.
The point to all this, aside from passive exploration, is to aid a space archaeologist in recovering the memories of this forgotten world. You’ll be collecting relics in your travels that provide background information and lore for those who want to delve deeper into the story, as well as meeting, and freeing, demigods who are still lingering in the various settings you’ll uncover.
To do all of this, you’ll be flying around as various ‘airframes’, or planes; while you only start off with the one, you’ll soon have several others in your collection with differing attributes. Flying is controlled mostly with the two control sticks; your left stick will turn you left and right or up and down on an inverted axis, while the right stick controls your flight speed and tilt angle.
Despite an entire tutorial being present to teach you the basics of flying, it isn’t until we get stuck into the main game that we really find our footing with it. The two-stick combination makes you feel like you really are flying a plane and, when you pull off awesome manoeuvres, it feels great. Unfortunately, the controls can be really tricky to use, and a lack of the option to simply hover in the air can result in some extremely frustrating moments where you’ll just whizz by your intended location target.
These problems with flying around extend further. While the game has a beautiful art-style throughout, it can be incredibly easy to crash into scenery or get stuck on things because it can be hard to differentiate between different surface textures. Each world also has its own theme in terms of how it looks, and while this is wonderful for the sake of the story, it also means that it can be too easy to get lost within them. It's hard to know where exactly in the world you are when a lot of it looks the same, and if you mess up your flying a little, you’ll end up zooming away and completely losing track of where you were.
Sadly, it's also all too easy to get lost within your story missions. Talking to the archaeologist can sometimes provide you with helpful hints as to where your next steps might be, but they never explain how to actually pull things off and, as you progress, he stops flying to new worlds with you, leaving you completely on your own. The exploring element always remains interesting – as does discovering the relics and taking them back for analysis – but progressing the story is something that you’ll really want to do, and it is so frustrating when you are entirely at a loss as to what needs to happen next.
For instance, one fantastic plot moment sees us chasing flocks of birds around one of the worlds, heavily testing our flight ability. After some admittedly hopeful guesswork, we figured out what had to be done to progress and the whole thing felt really fun. On the flip side to this, some tasks need were so nebulous in their solution (such as one case where we have to blast around certain spots to make something else appear) that it all feels utterly hopeless. Cases like this one give no indication whatsoever that this might be something to even attempt, never mind actually being something that could progress the plot.
These issues with the gameplay are such a shame, as the entire setting, theory and aesthetic of the game are so full of wonder. You’ll really want to explore the worlds and, whenever you do finally find your way, you’ll be happy that you persisted; the game’s story-telling and majestic feel are easily its strongest points. It's just let down by a lack of clarity in numerous areas; the mysterious exploration is all well and good but you’ll eventually miss having a true purpose for your actions if you can’t progress the story too.
Conclusion
InnerSpace is a really intriguing title that we wish we didn’t want to ever put down; the game’s worlds give such a strong sense of amazement that you will want to spend every second flying through them. Unfortunately, you’ll likely be left too frustrated by the sometimes near-impossible-to-find story progression tasks to keep going. We really want to love this game, and we very nearly did, but we just can’t quite manage it.
Comments 31
Ah I was really looking forward to this one. Still may give it a whirl.
Back in the Wii U days an interesting-looking indie like this would’ve been a guaranteed buy from me, but now there are just too many compelling indies coming at such a crazy clip that I unfortunately have to leave the mediocre ones behind.
To me, it just looks like a bunch of colors from the screenshots.. It does indeed seem like you'd get lost a lot. Sure that sense of exploration seems intriguing but... It just kind of looks like a bunch of indie colors. Still, I'll check it out eventually I'm sure. It does sound cool.
I still really want to pick this up... I just have zero monies right now
Was worried about the storyline as the visuals look amazing.
But as @Minfinity says, way too broke, might pick it up sometime later
I was hoping this would get a better score. I like the style of this game but now will probably wait for a sale before considering purchase.
I'll try it anyway ! I think maybe Ryan can be easily frustrated !
No Dennis Quaid?
https://youtu.be/7kQDIosuZuo
Ah dang, was pretty interested in this one, but for 20€ I don't think I'll be taking that gamble.
I can’t think of the game, but there was a indie on Wii U that reminded me of this. Near impossible story progression and I got stuck and ended up never playing again. There ended up being a sequel that I refused to get. Futuristic, about dying and living on in a computer. Or something.
I’ll prob pass at this one unless it’s really cheap someday.
flying & exploration?? Count me in! With that simple graphics style... please in 1080p and 60fps?
I still want to buy this and likely will. Push Square had a similar review and scored it exactly the same, but judging by their written merits, I would've guessed a 7 or even pushing an 8. This review, would've guessed 7. The game is so heavily based around exploration, but it's when you have to figure out the objective entirely on your own that the reviewers (Push Square and Nintendo Life) both have a gripe. I get where that can be frustrating in other games, but here, I'm not seeing the massive problem that is stated. My mind is harking back to the Noob Bridge in Super Metroid, honestly.
It's times like this when I feel like the rating should just be ignored.
@GrayFox-Bez Well played, that's the first thing I thought of when I saw the title of this game. I was wondering if anyone else thought the same.
@SlayerG yeah, some of these young'uns just don't know lol
Wishlist it will stay then, awaiting the time, money, and sale thereof whilst I play other enduring adventures.
So the only complaint is getting lost too easily? That's funny because this is the type of game I'd love to get lost in!
Sounds like a buy for me.
This looks great! Nintendolife, has the dev indicated if they are going to update the game to fix some of the issues?
And I thought the trailer was confusing lol!
Was really looking forward to this but I will wait for it to go on sale. Think ill pick up Nightmare Boy and Darkest Dungeon this week instead.
I decided to give it a go, it just looks beautiful and I´m a sucker for atmospheric games.
That's a shame. This looked really cool, but this review scares me off. I really dislike when games give you little to no hints on what they want you to do to progress the story. I don't mean I always want an exact "go here and do X" explanation, but total lack of direction is really frustrating for me.
Yikes! I knew I would need to wait for reviews for this one. It looked interesting but when I watched a streamer it seemed like it might not be that great.
@GrayFox-Bez
I clicked on to this article to make a comment on how the lack of Dennis Quaid and Martin Short means this game is a failure.
Well played, my friend.
Sorry - who is "we" in the review?
It's a shame when you see so much hype for a game on this site and then read the review and it's "not bad". Meanwhile the site is literally wrapped with an ad for the game.
I heard it's a lot like No Man's Sky. I still want to check it out though.
I really like exploration and beautiful and mysterious environment so I'll try it !
The review reminds me of some of the lower quality 90s point and click adventures where you ended up trying every single item you had on you against every single object in every room until you progressed. When you finally found the solution you would think "How would I have ever worked that out without trial and error?!"
This got me thinking, would like to see a sequel to Endless Ocean on Switch. That game was always crying out for higher resolution graphics. Would need to keep the option to play your own mp3s while you dived though...
Another one of those Abzu/Flowers/Bound type game. These type of games are more suitable for VR, being immersed in a serene and beautiful world is good enough for the admission fee. Playing on a screen, these games can't sustained interest long enough.
@Gregnetic I feel the opposite. The company bought the ad space, the lower score tells me that didn’t sway the reviewer’s opinion.
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